you use monster helm set for head and shoulder, so you dont have to research these two.
research dagger and ignore the other one handed weapons.
research maul and ignore the other two handed weapons.
there. 50% cut to your total research time.
Giles.floydub17_ESO wrote: »It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.MarkusLiberty wrote: »How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
The time required would be the same if a player chose to research 1 trait per item for all items then moved to two traits, etc, vs taking 3 pieces of gear and researching them to conclusion and then moving ontoNewBlacksmurf wrote: »Yes it does.
To those saying not or that you had to do it the long way......
Stop
That's dumb
Why would you want ppl to not have opportunities to participate in buying and selling or progressing
Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each
Outside of ESO Plus, it never should exceed 5 days
@NewBlacksmurf
So those of us that started this game, well, before this year, and researched everything and feel that it should not be changed are dumb?
I can see someone having a desire for it to be shortened when they are just starting out, though that is not a justification. but to take such a hard stance on it as you have is either entitlement or, well I will leave it with a nicer description.
There has been no justification in this thread for changing the design other than it takes longer than I want it to. Three years ago a much more solid justification for faster research times could be made vs today. 3 years ago the only way to craft some gear was having the traits researched. Today, that is no longer the case since anyone on any of the servers can get the gear crafted by someone. If they are not in a guild it would be a great reason to start considering a guild, to find a crafter.
Granted, someone may come up with a justification I have not thought of. Would be interested in hearing a sound reason.
After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
??Chronicburn wrote: »On one hand I'd love to see times reduced for my benefit ... but doesn't that kind of screw over everyone who waited in line and entered the country legally?
At the very least, crafted sets need to be worth the effort it takes to do all that research.
Right now only a small handful of crafted sets are any good, and even those are just brief stepping stones to the far superior dropped or pvp sets
I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.What is the community consensus on this?
Now that I'm starting to get to the point where I need only 1 or 2 more traits to research per item the time it takes to research these is way too high IMO, even with Rank 4 in every craft (research time reduced by 25%, capped at 30 days, research 3 traits simultaneously).
To research all 9 traits for one item, it takes 88 real life days. There are 34 items total (14 blacksmith, 14 clothing, 6 woodworking). So let's say you maximize the time and research 3 items at once for each craft:3 blacksmith, 3 clothing, 3 woodworking - 88 days
3 blacksmith, 3 clothing, 3 woodworking - 88 days (woodworking done)
3 blacksmith, 3 clothing - 88 days
3 blacksmith, 3 clothing - 88 days
2 blacksmith, 2 clothing - 88 days (blacksmith and clothing done)
TOTAL:
440 days / 10,560 hours / 1.2 years
I understand being a 9 trait research should take some time and effort, but this is a little extreme. There's not even effort involved. Just click to research then wait. The only saving grace is that research times continue to go down even when not logged in. Perhaps a simple way to reduce times is to add more ranks to the Metallurgy, Stitching, and Carpentry passives beyond Rank 4 to continue reducing research times up to 50% max instead of just 25%. In this way you have to invest even more skill points into each crafting tree to benefit from this.
Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?
I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.
And you're complaining at the 8 trait mark? Srsly?
What is the community consensus on this?
Now that I'm starting to get to the point where I need only 1 or 2 more traits to research per item the time it takes to research these is way too high IMO, even with Rank 4 in every craft (research time reduced by 25%, capped at 30 days, research 3 traits simultaneously).
To research all 9 traits for one item, it takes 88 real life days. There are 34 items total (14 blacksmith, 14 clothing, 6 woodworking). So let's say you maximize the time and research 3 items at once for each craft:I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.3 blacksmith, 3 clothing, 3 woodworking - 88 days
3 blacksmith, 3 clothing, 3 woodworking - 88 days (woodworking done)
3 blacksmith, 3 clothing - 88 days
3 blacksmith, 3 clothing - 88 days
2 blacksmith, 2 clothing - 88 days (blacksmith and clothing done)
TOTAL:
440 days
And you're complaining at the 8 trait mark? Srsly?
Cheap shot at JPP? You're a bad person... Go Giants!
Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
case in point.No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
oh bullcrap.
speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
*facepalm*moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
NewBlacksmurf wrote: »Giles.floydub17_ESO wrote: »It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.MarkusLiberty wrote: »How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
The time required would be the same if a player chose to research 1 trait per item for all items then moved to two traits, etc, vs taking 3 pieces of gear and researching them to conclusion and then moving ontoNewBlacksmurf wrote: »Yes it does.
To those saying not or that you had to do it the long way......
Stop
That's dumb
Why would you want ppl to not have opportunities to participate in buying and selling or progressing
Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each
Outside of ESO Plus, it never should exceed 5 days
@NewBlacksmurf
So those of us that started this game, well, before this year, and researched everything and feel that it should not be changed are dumb?
I can see someone having a desire for it to be shortened when they are just starting out, though that is not a justification. but to take such a hard stance on it as you have is either entitlement or, well I will leave it with a nicer description.
There has been no justification in this thread for changing the design other than it takes longer than I want it to. Three years ago a much more solid justification for faster research times could be made vs today. 3 years ago the only way to craft some gear was having the traits researched. Today, that is no longer the case since anyone on any of the servers can get the gear crafted by someone. If they are not in a guild it would be a great reason to start considering a guild, to find a crafter.
Granted, someone may come up with a justification I have not thought of. Would be interested in hearing a sound reason.
@Giles.floydub17_ESO
Scroll up and read again....I've not called anyone dumb or suggested anyone is dumb. I've said to argue that a newer player should have to do it thesame as we had to is dumb.
I'm 9 trait in 95% of everything. There is now, and some medium armor I didn't do but I've been here longer than you and research on pc and then rolled a new crafter on Xbox one a year later.
I've done it and knowing a new class is coming and knowing that housing recipes require crafting on one character where some ppl split it up AND ESO plus pending changes .....makes a heck of a lot of reason to offer extremely shortened research.
As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.
Lazy people.... need to work for your grind...
ZoS shouldnt make the game easy to obtain everything. Blizzard did this to Diablo 3 and I hate them for it.
Well, best case scenario without ESO+ you can currently research all 9 traits on everything in just over 375 days (with ESO+ it's either 338 days or 330 days depending on how the 10% bonus stacks with the 25% bonus from passives). So let's call it a year (even though it's more like 11 months with ESO+). I'd consider a best case scenario (without ESO+) of anything less than 9 months to be problematic - mostly from the point of view of making it too easy for people with loads of alts like me to maximize master writ drops. You could probably drop it lower without significantly impacting the actual crafting economy (ie. master crafters making gold crafting sets like TBS).As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.
just curious but since you and others keep speaking in generalities - what would you consider moderate decrease and major decrease are?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Artemiisia wrote: »Hell no, its called Master Crafter for something, its not meant to be easy, and never meant to be something you have on more hen one char.
Now with the master writs, this finally means that the people like me, that has spend that time researching everything, finally gets what we deserve, and small rng chance at getting something more.
Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
case in point.No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
oh bullcrap.
speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.*facepalm*moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.
Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Once again, I strongly urge you to actually read the thread. The fact that you keep on failing to do so means that you keep saying things that are completely nonsensical. Like me "holding on to my virtual monopoly," when I've said flat-out that I would be the one to benefit the most from a significant reduction in research times (I'd be able to quickly go from 1 master crafter to 28 of them, drastically increasing my master writ drops), and that I don't make any gold at all from crafting because I choose not to ever sell my crafting services. It makes it literally impossible to take anything you say seriously.Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
case in point.No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
oh bullcrap.
speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.*facepalm*moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.
Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.
I understand in game economies just fine. i also understand that current ESO economy is oligarchy where the few keep the stranglehold on aforementioned economy vie combination of monopoly through guild traders and just sheer headstart they got on everything else, including crafting. leaving majority of the players unable to afford much through in game means and unable to earn it in any reasonable time because the catch up mechanics only extend as far as slightly faster rate of earning champion points... up to a point, but nowhere else.
this is not good for long term health of the game. even just halving the rate of time it takes to research - will STILL require at least half a year. which is a VERY long term commitment. but at least its more of a visible goal. but please, do keep holding on to your virtual monopoly.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |