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Trait research times need to be toned down

  • Gordon906
    Gordon906
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    Yes
    raj72616a wrote: »
    you use monster helm set for head and shoulder, so you dont have to research these two.

    research dagger and ignore the other one handed weapons.
    research maul and ignore the other two handed weapons.

    there. 50% cut to your total research time.

    It is not necessary because you should keep one character with most of the crafting skills while the others require none so you can make items for your other characters without wasting time.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    UrQuan wrote: »
    How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
    It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.

    The time required would be the same if a player chose to research 1 trait per item for all items then moved to two traits, etc, vs taking 3 pieces of gear and researching them to conclusion and then moving onto
    Yes it does.
    To those saying not or that you had to do it the long way......
    Stop

    That's dumb

    Why would you want ppl to not have opportunities to participate in buying and selling or progressing

    Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each

    Outside of ESO Plus, it never should exceed 5 days

    @NewBlacksmurf

    So those of us that started this game, well, before this year, and researched everything and feel that it should not be changed are dumb?

    I can see someone having a desire for it to be shortened when they are just starting out, though that is not a justification. but to take such a hard stance on it as you have is either entitlement or, well I will leave it with a nicer description.

    There has been no justification in this thread for changing the design other than it takes longer than I want it to. Three years ago a much more solid justification for faster research times could be made vs today. 3 years ago the only way to craft some gear was having the traits researched. Today, that is no longer the case since anyone on any of the servers can get the gear crafted by someone. If they are not in a guild it would be a great reason to start considering a guild, to find a crafter.

    Granted, someone may come up with a justification I have not thought of. Would be interested in hearing a sound reason.

    @Giles.floydub17_ESO

    Scroll up and read again....I've not called anyone dumb or suggested anyone is dumb. I've said to argue that a newer player should have to do it thesame as we had to is dumb.

    I'm 9 trait in 95% of everything. There is now, and some medium armor I didn't do but I've been here longer than you and research on pc and then rolled a new crafter on Xbox one a year later.

    I've done it and knowing a new class is coming and knowing that housing recipes require crafting on one character where some ppl split it up AND ESO plus pending changes .....makes a heck of a lot of reason to offer extremely shortened research.
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  • Smitch_59
    Smitch_59
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    Yes
    It took me well over a year to learn 9 traits on all pieces with my main (I wasted some time early on because as a noob I simply did not understand the urgency of getting started on research).

    I think the research time frames are too long and I would be in favor of shortening them, simply for the benefit of my alts.

    If shorter research times result in new players learning all traits in less time than it took me, it really doesn't matter to me.
    By Azura, by Azura, by Azura!
  • Linaleah
    Linaleah
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    Yes
    Paraflex wrote: »
    After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.

    case in point.
    UrQuan wrote: »
    Linaleah wrote: »
    unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.

    its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
    No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.

    You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.

    Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.

    That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?

    oh bullcrap.

    speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.

    moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
    dirty worthless casual.
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  • Chronicburn
    Chronicburn
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    Yes
    On one hand I'd love to see times reduced for my benefit ... but doesn't that kind of screw over everyone who waited in line and entered the country legally?
    ??
  • max_only
    max_only
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    Yes
    Lynx7386 wrote: »
    At the very least, crafted sets need to be worth the effort it takes to do all that research.

    Right now only a small handful of crafted sets are any good, and even those are just brief stepping stones to the far superior dropped or pvp sets

    Qft
    Edited by max_only on February 27, 2017 3:40AM
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  • KimberlyannKitsuragi
    Yes
    I even force guildemates to pay me. I used to do things for free but then I got stiffed. They get a discount though
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • Cryptical
    Cryptical
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    No
    Remag_Div wrote: »
    What is the community consensus on this?

    Now that I'm starting to get to the point where I need only 1 or 2 more traits to research per item the time it takes to research these is way too high IMO, even with Rank 4 in every craft (research time reduced by 25%, capped at 30 days, research 3 traits simultaneously).

    To research all 9 traits for one item, it takes 88 real life days. There are 34 items total (14 blacksmith, 14 clothing, 6 woodworking). So let's say you maximize the time and research 3 items at once for each craft:

    3 blacksmith, 3 clothing, 3 woodworking - 88 days
    3 blacksmith, 3 clothing, 3 woodworking - 88 days (woodworking done)
    3 blacksmith, 3 clothing - 88 days
    3 blacksmith, 3 clothing - 88 days
    2 blacksmith, 2 clothing - 88 days (blacksmith and clothing done)

    TOTAL:
    440 days / 10,560 hours / 1.2 years

    I understand being a 9 trait research should take some time and effort, but this is a little extreme. There's not even effort involved. Just click to research then wait. The only saving grace is that research times continue to go down even when not logged in. Perhaps a simple way to reduce times is to add more ranks to the Metallurgy, Stitching, and Carpentry passives beyond Rank 4 to continue reducing research times up to 50% max instead of just 25%. In this way you have to invest even more skill points into each crafting tree to benefit from this.

    Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?
    I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.

    And you're complaining at the 8 trait mark? Srsly?
    Xbox NA
  • Remag_Div
    Remag_Div
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    Yes
    Cryptical wrote: »
    I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.

    And you're complaining at the 8 trait mark? Srsly?

    Congrats, I guess?
  • Chronicburn
    Chronicburn
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    Yes
    Cryptical wrote: »
    Remag_Div wrote: »
    What is the community consensus on this?

    Now that I'm starting to get to the point where I need only 1 or 2 more traits to research per item the time it takes to research these is way too high IMO, even with Rank 4 in every craft (research time reduced by 25%, capped at 30 days, research 3 traits simultaneously).

    To research all 9 traits for one item, it takes 88 real life days. There are 34 items total (14 blacksmith, 14 clothing, 6 woodworking). So let's say you maximize the time and research 3 items at once for each craft:

    3 blacksmith, 3 clothing, 3 woodworking - 88 days
    3 blacksmith, 3 clothing, 3 woodworking - 88 days (woodworking done)
    3 blacksmith, 3 clothing - 88 days
    3 blacksmith, 3 clothing - 88 days
    2 blacksmith, 2 clothing - 88 days (blacksmith and clothing done)

    TOTAL:
    440 days
    I can count the number of traits yet to research on one hand of a guy that held onto the fireworks too long. I have 25 days to wait for an open blacksmithing slot, so I can begin the absolute final trait to be researched. Then I will be done.

    And you're complaining at the 8 trait mark? Srsly?

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  • UrQuan
    UrQuan
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    Linaleah wrote: »
    Paraflex wrote: »
    After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.

    case in point.
    UrQuan wrote: »
    Linaleah wrote: »
    unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.

    its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
    No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.

    You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.

    Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.

    That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?

    oh bullcrap.

    speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
    Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.

    As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.
    Linaleah wrote: »
    moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
    *facepalm*

    Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.

    Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.
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  • idk
    idk
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    No
    UrQuan wrote: »
    How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
    It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.

    The time required would be the same if a player chose to research 1 trait per item for all items then moved to two traits, etc, vs taking 3 pieces of gear and researching them to conclusion and then moving onto
    Yes it does.
    To those saying not or that you had to do it the long way......
    Stop

    That's dumb

    Why would you want ppl to not have opportunities to participate in buying and selling or progressing

    Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each

    Outside of ESO Plus, it never should exceed 5 days

    @NewBlacksmurf

    So those of us that started this game, well, before this year, and researched everything and feel that it should not be changed are dumb?

    I can see someone having a desire for it to be shortened when they are just starting out, though that is not a justification. but to take such a hard stance on it as you have is either entitlement or, well I will leave it with a nicer description.

    There has been no justification in this thread for changing the design other than it takes longer than I want it to. Three years ago a much more solid justification for faster research times could be made vs today. 3 years ago the only way to craft some gear was having the traits researched. Today, that is no longer the case since anyone on any of the servers can get the gear crafted by someone. If they are not in a guild it would be a great reason to start considering a guild, to find a crafter.

    Granted, someone may come up with a justification I have not thought of. Would be interested in hearing a sound reason.

    @Giles.floydub17_ESO

    Scroll up and read again....I've not called anyone dumb or suggested anyone is dumb. I've said to argue that a newer player should have to do it thesame as we had to is dumb.

    I'm 9 trait in 95% of everything. There is now, and some medium armor I didn't do but I've been here longer than you and research on pc and then rolled a new crafter on Xbox one a year later.

    I've done it and knowing a new class is coming and knowing that housing recipes require crafting on one character where some ppl split it up AND ESO plus pending changes .....makes a heck of a lot of reason to offer extremely shortened research.

    @NewBlacksmurf

    Apologies
  • STEVIL
    STEVIL
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    Yes
    UrQuan wrote: »
    As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.

    just curious but since you and others keep speaking in generalities - what would you consider moderate decrease and major decrease are?

    Currently the 9th trasit is like 60 days adjusted down to 30 with skill points in theory and down to 27 by eso+ and skill points in theory.

    What would be the minimum time for that last trait you would consider acceptable?

    My view is a possible option from my experience would be something akin to what i suggested above:
    Every trait takes 1 week to learn - every one, first, middle and last.
    Each piece of gear with the trait fed into research on a trait after the first reduces the time by one day, down to a minimum of 1 day total.

    So, burn 7 pieces of gear and learn any trait in a day - if they all had the gear.

    If you want to complicated it, let quality play a role as well - green = -1 day off. blue = -2 days off. purple = 3 days off and gold -4 days off - again min 1day.

    So the fastest one could max it all to 8 (with 308pc of normal gear spent in order to get to 1 day each) is ~ 30 days at best (34 items 8 traits each 3 at a time at best in each craft burning 63 items (fewer if quality is increased) a day to cut things down to a day.) .
    To get to 9 traits on any trait costs you one nirnhoned and a week or shorter but at the cost of extra nirnhoned (rather unlikely to get those down to one day each so i will assume a week for those) or 34 more weeks.

    This keeps it from being "quick and easy" cuz you gotta either feed lotsa gear into the shredder every day or take time.
    It does setup a reasonable daily routine folks would comee back for.
    it jams up the works at getting to 9 specifically at nirnhoned unless you want to spend a lot. So that nirnhoned step is going to be either a massive time sink or mats sink.

    Anybody making it in less than a year is doing so by determination, perserverence and effort/expense. Anyone getting it in under six months was rich.

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  • M0bi
    M0bi
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    No
    Lazy people.... need to work for your grind... :s
    ZoS shouldnt make the game easy to obtain everything. Blizzard did this to Diablo 3 and I hate them for it.
    FOR THE DOMINION!!
  • Chronicburn
    Chronicburn
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    Yes
    M0bi wrote: »
    Lazy people.... need to work for your grind... :s
    ZoS shouldnt make the game easy to obtain everything. Blizzard did this to Diablo 3 and I hate them for it.

    Yeah I voted yes but it was knee-jerk ...
    With deeper thought I think it's not fair to get for free or easy what someone else had to work hard for!
  • unjulationb16_ESO
    it is what it is, and I've not got a problem that *** takes so long -

    I just wish that getting 9 traits, and the last one nincrux was actually worth haveing, from what I can tell it's been nerfed so much it's not worth it so a bit of a pain to spend so much time on it and never use it

    which feels like a bit of a wind-up, but I'm a bit of a completist so had to do it, *** hum ;)
  • zuto40
    zuto40
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    Yes
    yes newer players will never be able to catch up and quit, while i am 100% in favor of older players have an advantage over newer players there should be some catch up mechanism so they arent always behind
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  • UrQuan
    UrQuan
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    STEVIL wrote: »
    UrQuan wrote: »
    As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.

    just curious but since you and others keep speaking in generalities - what would you consider moderate decrease and major decrease are?
    Well, best case scenario without ESO+ you can currently research all 9 traits on everything in just over 375 days (with ESO+ it's either 338 days or 330 days depending on how the 10% bonus stacks with the 25% bonus from passives). So let's call it a year (even though it's more like 11 months with ESO+). I'd consider a best case scenario (without ESO+) of anything less than 9 months to be problematic - mostly from the point of view of making it too easy for people with loads of alts like me to maximize master writ drops. You could probably drop it lower without significantly impacting the actual crafting economy (ie. master crafters making gold crafting sets like TBS).

    As far as your suggestion for how it could be re-worked... My big problem with it is how easy it would be for someone with either lots of gold or lots of mats to power through it. I mean, with my stockpile of mats and the ability to craft items of all traits, I could easily get every last one of my alts to be 9-trait crafters in just 42 days under that system, and all it would cost me is the cost of buying a bunch of nirncrux (because I don't have big enough nirn stockpiles to get that trait down to a day on all my characters without buying a bunch more - or I could just take a bit longer doing that 9th trait and not be out of pocket at all). If I could abuse it, other people could too.
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  • Knootewoot
    Knootewoot
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    Yes
    Artemiisia wrote: »
    Hell no, its called Master Crafter for something, its not meant to be easy, and never meant to be something you have on more hen one char.

    Now with the master writs, this finally means that the people like me, that has spend that time researching everything, finally gets what we deserve, and small rng chance at getting something more.

    Wahaha master crafter meaning something?

    Just play the game and deconstruct loot to level up and resreach traits while doing quests is not hard.
    It takes time yeah but the crafting in this game is so easy to get you only need to press a button to deconstruct and a click to research a trait.

    The 9th trait takes a long time but it's not hard. Even casuals are '" master crafters", And what is the use? Dropped gear is better.

    Master crafter bwahahahaha. Master deconstructor is better.

    Edit: I am also a "master crafter" and I am so casual as they get. It's not even an achievement. It's one of the laziest crafting systems of any mmo,
    Edited by Knootewoot on February 27, 2017 6:28AM
    ٩(͡๏̯͡๏)۶
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  • Imryll
    Imryll
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    Yes
    "Need to be" is a little strong, but I think they could be shortened a bit, without trivializing the status of 9-trait crafters. In any case, I find the "I had to walk 5 miles in the snow, up hill both ways, to and from school" argument singularly unsympathetic. While I had to wade through annual indexes when writing school papers, I can be glad that it's no longer necessary for others to spend their time that way. Digital cumulations are great!
  • Linaleah
    Linaleah
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    Yes
    UrQuan wrote: »
    Linaleah wrote: »
    Paraflex wrote: »
    After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.

    case in point.
    UrQuan wrote: »
    Linaleah wrote: »
    unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.

    its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
    No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.

    You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.

    Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.

    That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?

    oh bullcrap.

    speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
    Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.

    As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.
    Linaleah wrote: »
    moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
    *facepalm*

    Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.

    Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.

    I understand in game economies just fine. i also understand that current ESO economy is oligarchy where the few keep the stranglehold on aforementioned economy vie combination of monopoly through guild traders and just sheer headstart they got on everything else, including crafting. leaving majority of the players unable to afford much through in game means and unable to earn it in any reasonable time because the catch up mechanics only extend as far as slightly faster rate of earning champion points... up to a point, but nowhere else.

    this is not good for long term health of the game. even just halving the rate of time it takes to research - will STILL require at least half a year. which is a VERY long term commitment. but at least its more of a visible goal. but please, do keep holding on to your virtual monopoly.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    Yes
    I totally agree that it needs to change, not that it'll benefit me in any way. The first thing I did in the three days of pre-release was get some stuff to start researching, having been clued-in in closed beta.

    It's so wildly and totally unfair to new players it's crazy. It makes the CP grind look like a walk in the park (which I honestly think it is - I played when there weren't even quests or anything but killing stuff in Craglorn to get from VR 10 to 12 to 14).
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    UrQuan wrote: »
    Linaleah wrote: »
    Paraflex wrote: »
    After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.

    case in point.
    UrQuan wrote: »
    Linaleah wrote: »
    unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.

    its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
    No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.

    You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.

    Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.

    That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?

    oh bullcrap.

    speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
    Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.

    As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.
    Linaleah wrote: »
    moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
    *facepalm*

    Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.

    Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.

    I understand in game economies just fine. i also understand that current ESO economy is oligarchy where the few keep the stranglehold on aforementioned economy vie combination of monopoly through guild traders and just sheer headstart they got on everything else, including crafting. leaving majority of the players unable to afford much through in game means and unable to earn it in any reasonable time because the catch up mechanics only extend as far as slightly faster rate of earning champion points... up to a point, but nowhere else.

    this is not good for long term health of the game. even just halving the rate of time it takes to research - will STILL require at least half a year. which is a VERY long term commitment. but at least its more of a visible goal. but please, do keep holding on to your virtual monopoly.
    Once again, I strongly urge you to actually read the thread. The fact that you keep on failing to do so means that you keep saying things that are completely nonsensical. Like me "holding on to my virtual monopoly," when I've said flat-out that I would be the one to benefit the most from a significant reduction in research times (I'd be able to quickly go from 1 master crafter to 28 of them, drastically increasing my master writ drops), and that I don't make any gold at all from crafting because I choose not to ever sell my crafting services. It makes it literally impossible to take anything you say seriously.
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  • Turbotailz
    Turbotailz
    ✭✭
    Yes
    I don't care either way :lol: That's why I research the best traits and save the boring ones for last.
    Friend: This one has a cool joke to tell. Want to hear?
    Me: Sure okay.
    Friend: What can a frozen band-aid be applied on?
    Me: This one don't know. Tell me.
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    Me:.... *activates Grim Focus!*
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  • Sovjet
    Sovjet
    ✭✭✭
    No
    9 Trait is only for the true crafters, so it doesnt need to be easy or fast!
    For every player that quits, more will join in my name - Molag Bal 2E 583
  • SerDinadan
    SerDinadan
    ✭✭
    No
    There aren't many sets that require 9-traits, so no the research times don't bother me. If a majority of the best sets were locked behind 9-traits, then I might feel differently about it. The main reason I even bothered to research the 9th trait was for completions sake.
  • Sausage
    Sausage
    ✭✭✭✭✭
    No
    Of course no, we wanted them like this, its meant to keep you playing. Offline progression is one of the most under-rated features in the MMORPG genre, it keeps player playing like a bee on honey. Sad to say though Zen dropped the ball on this, they didnt take full advantage of offline progression.
    Edited by Sausage on February 27, 2017 8:09AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Keep it the way it is.

    Crafting needs to be exclusive or it becomes worthless.

    It's not like you need to be a crafter either. I don't craft and I don't feel like I'm missing out on anything in the game. I make more gold than I know what to do with by just farming. If I ever need anything crafted, I just ask a guild mate.
    Edited by MLGProPlayer on February 27, 2017 8:09AM
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    You people should be EVE players.

    Imagine if you were waiting a year to be able to use an item. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • olivesforge
    olivesforge
    ✭✭✭✭
    No
    Cutting the time it takes to research should only be done in conjunction with a new tutorial dynamic.

    At the beginning of the game, there should be a prompt:

    "This video game takes time to play, which we are sorry for. Would you like to start out at 600CP?
    1 - Yes.
    2 - Yes, but the game is still too hard. (Start out at 750CP with all Skill Points and Research available)."

    Then the next prompt should be

    "Things in this game cost gold, which we are sorry for. Would you like 1 million gold?
    1 - Yes.
    2 - Yes but other players started playing earlier and that's not fair. (Get a VMA weapon of your choice)"

    FInally,

    "Players may kill you in PvP, and NPCs may do so in PvE. That's not very nice, so would you like to be immortal?
    1 - Yes.
    2 Yes but other players might have more fun. (A random player is banned).

    There should be advantages to having stuck around from the beginning, and making every achievement easier to get will lead to a "deflation" which means that the game constantly has to increase the grind elsewhere in order to keep achievement hunters playing.

    There should be a catch up dynamic, but it shouldn't come at the cost of turning what is a good game into the MMO equivalent of playing Solitare with unlimited card flips.
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