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Trait research times need to be toned down

  • QuebraRegra
    QuebraRegra
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    Yes
    The person responsible should be FIRED to the curb immediately!!!! Some other unpleasant things should happen to them in the parking lot as well, but I'll let that stand on it's own.

    Seriously.... 51 actual days to finish a single piece of research, and that's with ESO +!!?!?!?! R U @*#&%@! demented?

    Who exactly is responsible for this offense?
  • QuebraRegra
    QuebraRegra
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    Yes
    Voxicity wrote: »
    Yeah not gonna happen or all of us who researched them the long way WILL revolt

    you should have revolted YEARS ago mate!!! Why did the community just accept this? There's a kiosk in the ZENIMAX ONLINE parking lot in Hunt Valley MD, where you can collect yer pitchforks and torches.
  • aisriyth_ESO
    aisriyth_ESO
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    Yes
    I think it's excessively long right now, i would cut it down maybe by 25%, still requires time commitment but is much more reasonable to get 9th traits. The obtainable research scrolls are nice though.

    They did tone it down. It takes about 15-20% less time today than those who started at the launch of the game.
    • The passive that increases number of items that can be researched and decreases the time had the 4th level added. It decreases the research time further and caps research time for a single piece at 30 days.
    • ESO+ increases trait research speed by 10%

    One can say ESO+ costs $$$ but those that started when the game launched were required to pay the same subscription rate without getting the reduced trait research times.

    I am aware, the issue is it is still crazy. If there was something that dedicated crafters could do spending time in game to reduce the timer that would be perfect.

    Lazy Joe Schmo vs Dedicated Crafting Judy, for the sake of the discussion both players start at the same time and both have eso+ and will take the passive traits to reduce research.

    LJS - Log's on and starts researches as needed and doesn't actively care, either due to crafting sets not being overly important in many cases or having friends.

    DCJ - Log's on and starts researches as necessary and does care despite any balances in the game wants to push her craft, yet she is stuck being just as slow as Lazy Joe.

    There should be another daily that could require the crafting person to put some time into actually trying to increase they rate they learn traits.

    Edit: Yes, i know there are research scrolls from Master Writs. It just strikes me a tad odd how un....skilled being a crafter really is. I really this is a game but waiting forever to be good at something seems odd to me.
    Edited by aisriyth_ESO on July 5, 2017 4:21PM
  • STEVIL
    STEVIL
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    Yes
    i do love how "waiting for a 27 day clock to expire while i do other things" is for some considered effort or work or accomplishment.

    i mean, if "how long i sit and wait" is a measure of "accomplishment" then why didn't these same folks wait 5 months between each research trait. imagine the crowing they could be doing if it had taken them 3 years plus and still going on now.

    "i started crafting back in the days before DOS, when the games were on cassette tape and in another year or five i will have clothing fully traited out. I feel sooooo very very very much like i have accomplished something because of how long i waited between actually doing stuff."

    i have my master crafter and numerous other 50's throughout my pcs, but i do not think anybody else should be stuck at the same abysmal unrewarding pace i went thru. just because i did things the hard way doesn't mean they cannot be improved.

    just because i did skyshards at first without add-ons showing me where they were, i dont begrudge others using shard add-ons and even think some benefits should go to non-pcs on this.

    just because my first four vr16 got their thru vet levels each and gold and silver ad infinitum and ad nauseum... doesn't mean i begrudge others who now can jump thru to their cp once their alts hit 50.

    just because my first several horses to 60 were done without being able to buy crown riding lessons, doesn't mean i begrudge others doing so.

    "i hurt so you should too" seems just... wrong.

    Its seeming to me like "misery loves company" meets "pay it forward" and in a bad way, IMO.

    But to each his/her own - some folks enjoy others discomfort - it seems.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Remag_Div
    Remag_Div
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    Yes
    We did it fam.

    zJFVESN.png
  • Juju_beans
    Juju_beans
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    The person responsible should be FIRED to the curb immediately!!!! Some other unpleasant things should happen to them in the parking lot as well, but I'll let that stand on it's own.

    Seriously.... 51 actual days to finish a single piece of research, and that's with ESO +!!?!?!?! R U @*#&%@! demented?

    Who exactly is responsible for this offense?

    I put 4/4 into the passive that lets you research 3 items and no research will go beyond 27 days.

    Once I have everything researched that's 12 points I get back :)

  • Jhalin
    Jhalin
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    Yes
    The suggestion for a more even distribution of trait research appeals to me a lot. It ever made sense to me that the more knowledge I have about a particular armor piece or weapons make it more difficult for me to learn the next bits of information.

    Instead of 1 day, 2 day, etc etc, up to 30 days, make all researching take a week. It would take 63 days to research 9 traits, which is nearly the same time than it takes now, but spaced out in a way that's far more satisfying, and prevents issues of deadtime cause of the research time discrepancies.

    It really is just the few incredibly long timers that make it seem like researching takes too long.
  • wolfie1.0.
    wolfie1.0.
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    No
    nope. and honestly i think they should remove the crown store speed up items.

    Also I think that trait research should require recurrent training to keep the knowledge....
  • O_LYKOS
    O_LYKOS
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    No
    It's fine as it is. Being a master crafter means something to some players. Stop trying to take that away from them.
    PC NA - GreggsSausageRoll
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    No
    @Remag_Div get out of my sight! I as a veteran and many others have spent that time only to have the likes of you that kept complaining and then we got that garbage of voucher time reduction scrolls...and it made crafting almost no longer profitable anymore...you want it even faster than what it already is? don't you want it instant research for everything as well?
  • Ermiq
    Ermiq
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    No
    Nope.

    Master crafter title should be valuable. I'm still researching 7-8th traits on my main crafter character (and started to research 9th on staves a couple of days ago), so I'm not that guy who says "I've done it, now you should suffer as I did, hahaha". It's still a long time of researching I will need to wait, and it's fine by me.
    You guys always want to get things fast and preferably for free. Especially since master crafters got some privileges with Homestead and now with Dr.Bones housing storage it becomes even more valuable. You guys were just "I won't even bother to level my own crafter, I'll just ask my guildies and they'll make me everything I want". And now you suddenly realized that "hey! I need my own 9 traits crafter! ASAP! Give it to me!".

    Don't get me wrong. I really confused with ZOS' decision to make housing storage non-tradable. That's sad for sure. But still you have an opportunities to get your housing storage. Yeah, you have to buy easy-to-do master writs and you have a low chance of getting your own writs, that's true. But again, those guys who did some work, those who spend time for research, they deserve this privilege.

    Master crafter is a hard earned title. And it should stay as it is. Just like all other valuable achievements in the game.
    Asking for easier crafting achievements is kind of like asking to make Maelstrom arena easier so you can get Flawless Conqueror title just because you suddenly realized you need that title so bad. Huh.

    Some people here say that it takes no effort to research, "just click the button and wait". Are you joking? Do you know that you need to manage all gear in your bags and bank to make efficient researching? Bag space isn't limitless, you always need to do some work to keep items you need and sell/deconstruct items you don't need. Moreover, it takes much more effort on consoles since you can't use addons to auto check if your crafter knows that trait or he doesn't. You need to log/relog all the time if you have alts (or you have to make some notes on a paper), you need to check items you get in dungeons all the time. Of course, as alternative, you could buy/ask in guilds for 3 items with traits you don't know every time when timer is going over. And still it requires some work to do. The work you didn't bother to do before these days.
    Edited by Ermiq on February 1, 2018 3:23AM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • AlnilamE
    AlnilamE
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    No
    Jhalin wrote: »
    The suggestion for a more even distribution of trait research appeals to me a lot. It ever made sense to me that the more knowledge I have about a particular armor piece or weapons make it more difficult for me to learn the next bits of information.

    Instead of 1 day, 2 day, etc etc, up to 30 days, make all researching take a week. It would take 63 days to research 9 traits, which is nearly the same time than it takes now, but spaced out in a way that's far more satisfying, and prevents issues of deadtime cause of the research time discrepancies.

    It really is just the few incredibly long timers that make it seem like researching takes too long.

    And this would effectively lock people out of crafting gear with a trait for the first week of their play time (and set items for at least 2 weeks)
    The Moot Councillor
  • Iccotak
    Iccotak
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    I think that completing research should be more rewarding.
    The problems being
    1. Many dropped sets are far better than many crafting sets
    2. Many of the Awesome crafted sets require really low trait count.

    There should be more great sets with 8-9 trait requirement.
  • Silver_Strider
    Silver_Strider
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    Yes, it takes long but it won't be changed. Zos has crown scrolls to help with research times and they already have an in game method to reduce research times with Writs scrolls so chances of them reducing times at all are at an all time low.
    Argonian forever
  • Goshua
    Goshua
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    Yes
    More eso+ and crown store temptation. I'd suggest starting early.
    Edited by Goshua on February 1, 2018 4:38AM
  • ccfeeling
    ccfeeling
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    Yes
    Tune down 1/2 would be nice .
    Why don't let more people enjoy the crafting , they could build the self setup easily .

    It's just about the click and wait process , no brain no effort .
    WHY NO ?
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    ZOS seems to think.....instead of solving or addressing feedback we will charge for our solution per day per trait per character

    WTH!!!
    Edited by NewBlacksmurf on February 1, 2018 3:36AM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Diminish
    Diminish
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    No
    Yes it does.
    To those saying not or that you had to do it the long way......
    Stop

    That's dumb

    Why would you want ppl to not have opportunities to participate in buying and selling or progressing

    Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each

    Outside of ESO Plus, it never should exceed 5 days

    824 hours each. Bad typo.
  • Diminish
    Diminish
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    No
    JKorr wrote: »
    You also need to add in the rng routine of going to craglorn, doing the quest to get a random nirnhoned item to research. The first people who did it had to run the quest multiple times to get the various items to do the research.

    Wish it were this easy back when I was researching traits. Use to need to complete the main Craglorn quest line to get a random nirnhoned item to research. 1 per character. Only other way to get more was to grind out a nirncrux, use it to craft the item you could craft now, and then find someone to do the same thing and trade traits with you... or, you know, pay 15-20k per trait plus provide the nirncrux to someone who happened to know a trait you didn't.

    I can honestly say that if they lowered the research timers, I would probably drop my sub, and quite the game just out of spite.

    Edited by Diminish on February 1, 2018 3:50AM
  • lagrue
    lagrue
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    No
    Do you guys even check post dates before you post or is nercoing threads just everybody's wet dream around here...

    I swear everytime I login, some clown has responded to an 8 month old thread and caused me notifications.

    ON-topic: It is funny to see how many people don't understand that an MMO is meant to be a longtime commitment.
    Edited by lagrue on February 1, 2018 4:07AM
    "You must defeat me every time. I need defeat you only once"
  • danno8
    danno8
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    lagrue wrote: »
    Do you guys even check post dates before you post or is nercoing threads just everybody's wet dream around here...

    I swear everytime I login, some clown has responded to an 8 month old thread and caused me notifications.

    ON-topic: It is funny to see how many people don't understand that an MMO is meant to be a longtime commitment.

    Threads should just automatically lock after 3 months of no activity.

    Maybe I should start a poll to see if people agree.
  • Goshua
    Goshua
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    Yes
    You forget people don't appreciate new threads on the same topic either.

    Some have been in these forums for 3+ years, some people found the forums yesterday.
    Edited by Goshua on February 1, 2018 8:46AM
  • Nemesis7884
    Nemesis7884
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    Yes
    but how can they sell their research scrolls otherwise?
  • Zbigb4life
    Zbigb4life
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    Yes
    Waiting time is as horrible as the game itself
  • Jhalin
    Jhalin
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    Yes
    AlnilamE wrote: »
    Jhalin wrote: »
    The suggestion for a more even distribution of trait research appeals to me a lot. It ever made sense to me that the more knowledge I have about a particular armor piece or weapons make it more difficult for me to learn the next bits of information.

    Instead of 1 day, 2 day, etc etc, up to 30 days, make all researching take a week. It would take 63 days to research 9 traits, which is nearly the same time than it takes now, but spaced out in a way that's far more satisfying, and prevents issues of deadtime cause of the research time discrepancies.

    It really is just the few incredibly long timers that make it seem like researching takes too long.

    And this would effectively lock people out of crafting gear with a trait for the first week of their play time (and set items for at least 2 weeks)

    Let's be honest here, how many new players will even know what sets do in the first two weeks? I didn't even know using full sets was important until level 40 because this game doesn't require anything beyond basic drops to succeed in all the over world questing.
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have closed this thread as it was recently Necro'd from July. If you would like to discuss the new Crown Store Items related to research, feel free to open a new thread in the Crown Store Section of the forums.
    Edited by ZOS_Ragnar on February 1, 2018 1:27PM
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