Yeah not gonna happen or all of us who researched them the long way WILL revolt
Giles.floydub17_ESO wrote: »aisriyth_ESO wrote: »I think it's excessively long right now, i would cut it down maybe by 25%, still requires time commitment but is much more reasonable to get 9th traits. The obtainable research scrolls are nice though.
They did tone it down. It takes about 15-20% less time today than those who started at the launch of the game.
- The passive that increases number of items that can be researched and decreases the time had the 4th level added. It decreases the research time further and caps research time for a single piece at 30 days.
- ESO+ increases trait research speed by 10%
One can say ESO+ costs $$$ but those that started when the game launched were required to pay the same subscription rate without getting the reduced trait research times.
QuebraRegra wrote: »The person responsible should be FIRED to the curb immediately!!!! Some other unpleasant things should happen to them in the parking lot as well, but I'll let that stand on it's own.
Seriously.... 51 actual days to finish a single piece of research, and that's with ESO +!!?!?!?! R U @*#&%@! demented?
Who exactly is responsible for this offense?
The suggestion for a more even distribution of trait research appeals to me a lot. It ever made sense to me that the more knowledge I have about a particular armor piece or weapons make it more difficult for me to learn the next bits of information.
Instead of 1 day, 2 day, etc etc, up to 30 days, make all researching take a week. It would take 63 days to research 9 traits, which is nearly the same time than it takes now, but spaced out in a way that's far more satisfying, and prevents issues of deadtime cause of the research time discrepancies.
It really is just the few incredibly long timers that make it seem like researching takes too long.
NewBlacksmurf wrote: »Yes it does.
To those saying not or that you had to do it the long way......
Stop
That's dumb
Why would you want ppl to not have opportunities to participate in buying and selling or progressing
Ideally if they wanted to make the ESO plus benefit worth a dang....it should reduce all to 8 24 hours each
Outside of ESO Plus, it never should exceed 5 days
You also need to add in the rng routine of going to craglorn, doing the quest to get a random nirnhoned item to research. The first people who did it had to run the quest multiple times to get the various items to do the research.
Do you guys even check post dates before you post or is nercoing threads just everybody's wet dream around here...
I swear everytime I login, some clown has responded to an 8 month old thread and caused me notifications.
ON-topic: It is funny to see how many people don't understand that an MMO is meant to be a longtime commitment.
The suggestion for a more even distribution of trait research appeals to me a lot. It ever made sense to me that the more knowledge I have about a particular armor piece or weapons make it more difficult for me to learn the next bits of information.
Instead of 1 day, 2 day, etc etc, up to 30 days, make all researching take a week. It would take 63 days to research 9 traits, which is nearly the same time than it takes now, but spaced out in a way that's far more satisfying, and prevents issues of deadtime cause of the research time discrepancies.
It really is just the few incredibly long timers that make it seem like researching takes too long.
And this would effectively lock people out of crafting gear with a trait for the first week of their play time (and set items for at least 2 weeks)