I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
NewBlacksmurf wrote: »I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
WELP I'll go ahead and cancel my pre order and quit.
Ppl don't need tokens cause that requires a min number of runs. What ppl want and need are non desired RNG possibilities removed entirely.
Draconerus wrote: »A token system has been something people have been asking for and devs have discussed between themselves and the users forever. It really needs to be added. The RNG is horrible.
Even if all traits were truly balanced, though, a token system would still be a very good thing, because even with perfect balance people are still going to want one trait over another depending on their builds.redspecter23 wrote: »A token system is better than what we have now, but as mentioned above, it's not the fix we really need. It's a bandaid solution to a much larger set of problems that need to be addressed as well. We need an actual trait balance pass from someone that has some math skills, preferably a team of people and not just one guy with a sharpened agenda of some sort. After we have more than one desirable dps trait, there are other issues to look at such as rarity and drop chances, smart loot, etc.
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Enemy-of-Coldharbour wrote: »Welcome to the token grind...
Sure, but implementing a token system is win-win for us.
Take vMA, if you're grinding for a sharpened destro staff and you're lucky enough to get one from loot, then great. For those who have ran vMA 500 times and still don't have it they can at least save up tokens and then acquire the destro staff that way.
The grind will still be very real, but at least we can grind KNOWING eventually we will get what we want at the end of the long road.
Kyle1983b14_ESO wrote: »Yeah like 1 token a run, and 1500 tokens for BIS lol

Even if all traits were truly balanced, though, a token system would still be a very good thing, because even with perfect balance people are still going to want one trait over another depending on their builds.redspecter23 wrote: »A token system is better than what we have now, but as mentioned above, it's not the fix we really need. It's a bandaid solution to a much larger set of problems that need to be addressed as well. We need an actual trait balance pass from someone that has some math skills, preferably a team of people and not just one guy with a sharpened agenda of some sort. After we have more than one desirable dps trait, there are other issues to look at such as rarity and drop chances, smart loot, etc.
So say that in the future sharpened and charged were both perfectly balanced and equally sought-after traits. You'd still have some people who wanted sharpened because it's better for their build than charged, and vice versa.
Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
Ha! This is how I imagine the discussion going:
ZOS PR Rep #1: "Our studies show that even though RNG is a monetary dream for companies, it's overwhelmingly unpopular in playerbase opinion."
ZOS Lead Dev #1: "I've heard people are particularly vocal about the Undaunted set RNG. Perhaps we create a token system that allow people to purchase a shoulder piece if they have enough tokens?"
ZOS Manager #1: "Sure, but how do you suggest players gain these tokens in the first place?"
ZOS Lead Dev #2: "Let's make tokens have a small chance of dropping from Veteran Dungeon final bosses!"
Smartest man in the room: "Um, isn't that in itself a form of RNG?"
Group: "Ah, no no, it's TOTALLY different."
*group begins high-fiving each other*
Kyle1983b14_ESO wrote: »Yeah like 1 token a run, and 1500 tokens for BIS lol
I agree. ZOS invariably seem to forgo the logical approach that their customer base is begging for and instead usually opt for something more frustrating and unwanted.... Homestead = prime example!Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
An token system will give an guarantee after X number of runs, that is unless they are so insane to give random trait on weapon you get for token. As I understand any good sharpened crafted weapon is better than non sharpened.NewBlacksmurf wrote: »I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
WELP I'll go ahead and cancel my pre order and quit.
Ppl don't need tokens cause that requires a min number of runs. What ppl want and need are non desired RNG possibilities removed entirely.
So what exactly do you want? A 100% guarantee to get the item you want after one run of VMA for example? Never going to happen. At least with a token system you are guaranteed to get it eventually instead of an endless cycle of tedium and disappointment.
Or did you get the weapon you wanted after 10 runs and don't ever want people not so lucky to ever get one?
People have been asking for a token system for VMA since VMA was introduced so you are incorrect in what people want
Homestead is just feature poor, and yes the funiture mat drop rate is far to low.I agree. ZOS invariably seem to forgo the logical approach that their customer base is begging for and instead usually opt for something more frustrating and unwanted.... Homestead = prime example!Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
Bet you tokens can only be used if combined with a new crown store feature costing 30 bucks and can only be used on certain nights when mercury is aligned with Jupiter AND you have collected 300 writ vouchers and 100 heartwood.... perfect token system!
They'll just replace one grind with another. It's a balancing act which one is least annoying to paying customers.
While true there is a big difference between a token grind and an RNG grind. With a token grind you KNOW your hard work will pay off. After X amount of runs you will eventually get that item you desire. With RNG you could run Maelstrom 1,000 times and be no closer to getting a sharpened inferno staff than you were at 0 runs.
Even if, as some have suggested, tokens will have an RNG drop rate you still have a general idea of how long it will take. If you need 10 tokens to get a sharpened inferno staff and the drop rate for tokens is 20% then you know it will take about 50 runs. Sure, you could get unlucky and maybe it takes you 70 runs, or even 100. But the odds of even that happening are extremely low and is about worst case scenario. Even with an percent chance to drop token system you have a pretty good idea of how long it will take you to get your weapon and you can actually see your progress.