ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
Taleof2Cities wrote: »RNG is being talked about at ZOS!
Gandrhulf_Harbard wrote: »Taleof2Cities wrote: »RNG is being talked about at ZOS!
Well, let's hope they didn't bring anyone else on board from Bioware Austion, because those lads thinks appalling bad RNG stacked on top of atrociously bad RNG is "exciting".
All The Best
Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
Tommy_The_Gun wrote: »I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
I suspect the "token" system could be useful. For every boss in a group dungeon instead of gear set you will get a token, so in the end you could use those token to get for example "Chest container" - that will give you random chest piece of the gear you are grinding. You would simply have better control of your reward and grinding time will decrees.
They'll just replace one grind with another. It's a balancing act which one is least annoying to paying customers.
Oreyn_Bearclaw wrote: »If anybody has been paying attention, we just got a huge token system. Master writs are absolutely a token system, but of course, there is RNG associated with how said tokens are acquired. The crown crates are also in fact a token system, but again, RNG is associated with acquiring said tokens.
I expect something similar at some point with gear. Admittedly, these RNG based token systems still can leave a bitter taste in your mouth, but they are better than nothing.
Wonder if this would mean no drops at all?
Reason, I don't hold the view that traits are all that important to the extent they ruin a build if they are not optimal. I prefer the Set Bonuses far more than the Traits. So, does this mean I have to do a Dungeon X number of times before I get any part of the set?
That is what concerns me. I can wear suboptimal traits, as long as I get the Set Bonus.
Enemy-of-Coldharbour wrote: »Welcome to the token grind...
Rohamad_Ali wrote: »It's easier to grind tokens then wait for sharpened sword drops . There are still some sets to this day I have not gotten a sharpened sword for after 3 years .
The crown crates example is actually a pretty good one, and could be reasonably translated to the existing RNG systems (as much as I hate crown crates).Oreyn_Bearclaw wrote: »If anybody has been paying attention, we just got a huge token system. Master writs are absolutely a token system, but of course, there is RNG associated with how said tokens are acquired. The crown crates are also in fact a token system, but again, RNG is associated with acquiring said tokens.
I expect something similar at some point with gear. Admittedly, these RNG based token systems still can leave a bitter taste in your mouth, but they are better than nothing.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I can't attest to the veracity of the Google translation, but:ZOS_KaiSchober wrote: »One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.
Some players may think a token system is going to lower the acquisition time of desired items. However, it may not because zos uses a mostly award based retention system. If they change anything I doubt the acquisition times would be lower. They will most likely just obfuscate the new system so players are not aware there has been no or little change in desired item acquisition times.
I think they are only looking at rng because players are now aware that it is setup intentionally to waste their time. And zos hopes that the longer customers play the more they will spend on subscriptions, dlc, crown store items, and expansions.