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RNG quote from Kai

  • NewBlacksmurf
    NewBlacksmurf
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    runagate wrote: »
    I can't attest to the veracity of the Google translation, but:
    One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.

    WELP I'll go ahead and cancel my pre order and quit.

    Ppl don't need tokens cause that requires a min number of runs. What ppl want and need are non desired RNG possibilities removed entirely.
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  • nick_dean14
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    I'd like the rng drop system to stay the same as it is at the moment, but for them to add in a safeguard against the truly horrendous luck some people have.

    Something like a system where, when you deconstruct an item from a set you get a set-specific item, and if you were to refine maybe 100 of them you'd get a style material that confers both the appropriate style and the set bonuses to any crafted piece of gear. So if you deconstructed 100 unneeded pieces of burning spellweave (random example), and refined the materials it gave you, you could get a burning spellweave style item that made xivkyn armour with the BSW set bonuses, allowing you to craft any type of item, with the specific trait gem and level you want. So it would still be possible to get the perfect traits quickly if you're lucky, but when you're looking for that final important piece, you would know that you're making progress towards getting your set finished, even if RNG takes a dump on you.

    This way you could also farm monster helmets, deconstruct them and craft the shoulder if the undaunted grind isn't paying off for you. Or deconstructing lots of unneeded maelstrom weapons just so you know that the grind to get the 1 item you would actually want, whilst still long, would always have a finish line in sight.
    Edited by nick_dean14 on February 24, 2017 8:54PM
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  • Katahdin
    Katahdin
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    runagate wrote: »
    I can't attest to the veracity of the Google translation, but:
    One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.

    WELP I'll go ahead and cancel my pre order and quit.

    Ppl don't need tokens cause that requires a min number of runs. What ppl want and need are non desired RNG possibilities removed entirely.

    So what exactly do you want? A 100% guarantee to get the item you want after one run of VMA for example? Never going to happen. At least with a token system you are guaranteed to get it eventually instead of an endless cycle of tedium and disappointment.

    Or did you get the weapon you wanted after 10 runs and don't ever want people not so lucky to ever get one?

    People have been asking for a token system for VMA since VMA was introduced so you are incorrect in what people want
    Edited by Katahdin on February 24, 2017 9:07PM
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  • Cpt_Teemo
    Cpt_Teemo
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    Draconerus wrote: »
    A token system has been something people have been asking for and devs have discussed between themselves and the users forever. It really needs to be added. The RNG is horrible.

    Same with Master writs, need to have a token system for every Rng option in game besides the crown shop imo
  • redspecter23
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    A token system is better than what we have now, but as mentioned above, it's not the fix we really need. It's a bandaid solution to a much larger set of problems that need to be addressed as well. We need an actual trait balance pass from someone that has some math skills, preferably a team of people and not just one guy with a sharpened agenda of some sort. After we have more than one desirable dps trait, there are other issues to look at such as rarity and drop chances, smart loot, etc.

    If the team jumps in with a token system then you aren't going to feel any sense of accomplishment other than the run that you complete to hit your token goal to cash in. Incentive is taken out of giving players a chance at loot on any given run and instead is transferred to the token list at the end of every 10th, 20th, 50th, run or whatever. Even worse, we could see tokens or timer bypasses sold in the crown store or found in crates that could be marketed legitimately as convenience as it speeds up your farming process.

    I'm not saying a token system is a horrible idea, but there does need to be some thought put into it before just jumping in so I hope ZOS is on top of it.
  • UrQuan
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    A token system is better than what we have now, but as mentioned above, it's not the fix we really need. It's a bandaid solution to a much larger set of problems that need to be addressed as well. We need an actual trait balance pass from someone that has some math skills, preferably a team of people and not just one guy with a sharpened agenda of some sort. After we have more than one desirable dps trait, there are other issues to look at such as rarity and drop chances, smart loot, etc.
    Even if all traits were truly balanced, though, a token system would still be a very good thing, because even with perfect balance people are still going to want one trait over another depending on their builds.

    So say that in the future sharpened and charged were both perfectly balanced and equally sought-after traits. You'd still have some people who wanted sharpened because it's better for their build than charged, and vice versa.
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Remag_Div wrote: »
    Welcome to the token grind...

    Sure, but implementing a token system is win-win for us.

    Take vMA, if you're grinding for a sharpened destro staff and you're lucky enough to get one from loot, then great. For those who have ran vMA 500 times and still don't have it they can at least save up tokens and then acquire the destro staff that way.

    The grind will still be very real, but at least we can grind KNOWING eventually we will get what we want at the end of the long road.

    Agreed, but it would also depend on how many we can earn per run and how much they want us to spend for the BIS piece. Knowing ZOS, they may implement the token system so badly that we may wish to have RNG back (shudders at thought).

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  • Cpt_Teemo
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    Yeah like 1 token a run, and 1500 tokens for BIS lol
  • jakeedmundson
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    Yeah like 1 token a run, and 1500 tokens for BIS lol

    ESO games if that happens....

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  • redspecter23
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    UrQuan wrote: »
    A token system is better than what we have now, but as mentioned above, it's not the fix we really need. It's a bandaid solution to a much larger set of problems that need to be addressed as well. We need an actual trait balance pass from someone that has some math skills, preferably a team of people and not just one guy with a sharpened agenda of some sort. After we have more than one desirable dps trait, there are other issues to look at such as rarity and drop chances, smart loot, etc.
    Even if all traits were truly balanced, though, a token system would still be a very good thing, because even with perfect balance people are still going to want one trait over another depending on their builds.

    So say that in the future sharpened and charged were both perfectly balanced and equally sought-after traits. You'd still have some people who wanted sharpened because it's better for their build than charged, and vice versa.

    I agree that a well designed token system is a good thing. I'm just worried they'll slap a token system onto existing systems without another trait pass (a proper trait pass) and it will just turn an endless grind into a grind with an end that players still hate. Actually, I'm not even sure if ZOS has ever mentioned anything about trait balance since the last "pass" that just saw nirnhoned superiority passed on to sharpened. They may not know or care that their traits are completely messed up still.
    Edited by redspecter23 on February 24, 2017 9:37PM
  • Nelson_Rebel
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    AlMcFly wrote: »
    runagate wrote: »
    Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.

    Ha! This is how I imagine the discussion going:

    ZOS PR Rep #1: "Our studies show that even though RNG is a monetary dream for companies, it's overwhelmingly unpopular in playerbase opinion."

    ZOS Lead Dev #1: "I've heard people are particularly vocal about the Undaunted set RNG. Perhaps we create a token system that allow people to purchase a shoulder piece if they have enough tokens?"

    ZOS Manager #1: "Sure, but how do you suggest players gain these tokens in the first place?"

    ZOS Lead Dev #2: "Let's make tokens have a small chance of dropping from Veteran Dungeon final bosses!"

    Smartest man in the room: "Um, isn't that in itself a form of RNG?"

    Group: "Ah, no no, it's TOTALLY different."

    *group begins high-fiving each other*



    I would 100% believe this at this point.
  • Remag_Div
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    Yeah like 1 token a run, and 1500 tokens for BIS lol

    And yet that's still faster than the current system for some. lol
  • Zypheran
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    runagate wrote: »
    Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
    I agree. ZOS invariably seem to forgo the logical approach that their customer base is begging for and instead usually opt for something more frustrating and unwanted.... Homestead = prime example!
    Bet you tokens can only be used if combined with a new crown store feature costing 30 bucks and can only be used on certain nights when mercury is aligned with Jupiter AND you have collected 300 writ vouchers and 100 heartwood.... perfect token system!

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  • zaria
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    runagate wrote: »
    Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
    Katahdin wrote: »
    runagate wrote: »
    I can't attest to the veracity of the Google translation, but:
    One of the information discussed in connection with Morrowind reporting is the fact that the team is well aware of how problematic the RNG system is and is thinking about ways to solve it, such as a token system.

    WELP I'll go ahead and cancel my pre order and quit.

    Ppl don't need tokens cause that requires a min number of runs. What ppl want and need are non desired RNG possibilities removed entirely.

    So what exactly do you want? A 100% guarantee to get the item you want after one run of VMA for example? Never going to happen. At least with a token system you are guaranteed to get it eventually instead of an endless cycle of tedium and disappointment.

    Or did you get the weapon you wanted after 10 runs and don't ever want people not so lucky to ever get one?

    People have been asking for a token system for VMA since VMA was introduced so you are incorrect in what people want
    An token system will give an guarantee after X number of runs, that is unless they are so insane to give random trait on weapon you get for token. As I understand any good sharpened crafted weapon is better than non sharpened.
    In this case you will need say 25 runs, then select an weapon type and have 8/9 chance to get junk.

    Perfect would be you get the chest and you can select to take content or an token.
    And I don't think we get this for dungeon drops , just for rewards at end.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Zypheran wrote: »
    runagate wrote: »
    Well, the word that really stood out was token. I suspect, just to be different, they'll come up with something much more frustrating than I'm initially hoping.
    I agree. ZOS invariably seem to forgo the logical approach that their customer base is begging for and instead usually opt for something more frustrating and unwanted.... Homestead = prime example!
    Bet you tokens can only be used if combined with a new crown store feature costing 30 bucks and can only be used on certain nights when mercury is aligned with Jupiter AND you have collected 300 writ vouchers and 100 heartwood.... perfect token system!
    Homestead is just feature poor, and yes the funiture mat drop rate is far to low.
    Has not touched crafting quests so can not say anything about that system.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  •  Kobiwan_shinobi
    bubbygink wrote: »
    Kodrac wrote: »
    They'll just replace one grind with another. It's a balancing act which one is least annoying to paying customers.

    While true there is a big difference between a token grind and an RNG grind. With a token grind you KNOW your hard work will pay off. After X amount of runs you will eventually get that item you desire. With RNG you could run Maelstrom 1,000 times and be no closer to getting a sharpened inferno staff than you were at 0 runs.

    Even if, as some have suggested, tokens will have an RNG drop rate you still have a general idea of how long it will take. If you need 10 tokens to get a sharpened inferno staff and the drop rate for tokens is 20% then you know it will take about 50 runs. Sure, you could get unlucky and maybe it takes you 70 runs, or even 100. But the odds of even that happening are extremely low and is about worst case scenario. Even with an percent chance to drop token system you have a pretty good idea of how long it will take you to get your weapon and you can actually see your progress.

    You have LITERALLY described a RNG system as a solution for the current problem.... Which is a RNG system .... "If you need 10 tokens to get a sharpened inferno staff and the drop rate for tokens is 20% then you know it will take about 50 runs. Sure, you could get unlucky and maybe it takes you 70 runs, or even 100."

    Somebody give this guy a medal!


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