Heartwood drop rates is absolutely equal to another furnishing mats drop rates. I've got all Homestead loot achivements one by one, almost at one day of farming.
Heartwood drop rates is absolutely equal to another furnishing mats drop rates. I've got all Homestead loot achivements one by one, almost at one day of farming.
You say it like its a good thing. Why the hell people consider farming to be normal?? It's a f***ing MMO disease. You should get these resources by simply playing "normally".
redspecter23 wrote: »I'd like to think that ZOS may have adjustments planned in the future and some of that might involve drop rates. As mentioned, I don't think the drop rate is much different than regulus, bast or mundane rune, but heartwood is just used so much more often. Alchemical resin does feel like it drops at a higher rate but perhaps I just harvest more flowers/mushrooms than other nodes and just now see it.
I think that large crafted items justify the big mat cost and I'm fine with most of those. I'd like to see smaller items require way fewer mats than what is currently used. An apple or small candle should be 1 - 2 of any given material. a chair maybe 2 - 4. A large table could be 10+ and huge carts and tents could be 20 or more of some materials. As an alternative perhaps add a skill line for furnishing that mimics elements of other skill lines. A passive that allows the crafting of 1/2/3 additional copies of an item per craft (like alchemy and provisioning) or one that increases your chance and number of furnishing mats harvested from nodes (like the CP passive for crafting mats) could go a long way to making the process a bit easier.
redspecter23 wrote: »I'd like to think that ZOS may have adjustments planned in the future and some of that might involve drop rates. As mentioned, I don't think the drop rate is much different than regulus, bast or mundane rune, but heartwood is just used so much more often. Alchemical resin does feel like it drops at a higher rate but perhaps I just harvest more flowers/mushrooms than other nodes and just now see it.
I think that large crafted items justify the big mat cost and I'm fine with most of those. I'd like to see smaller items require way fewer mats than what is currently used. An apple or small candle should be 1 - 2 of any given material. a chair maybe 2 - 4. A large table could be 10+ and huge carts and tents could be 20 or more of some materials. As an alternative perhaps add a skill line for furnishing that mimics elements of other skill lines. A passive that allows the crafting of 1/2/3 additional copies of an item per craft (like alchemy and provisioning) or one that increases your chance and number of furnishing mats harvested from nodes (like the CP passive for crafting mats) could go a long way to making the process a bit easier.
If merchant carts and other big items will require much more of mats than tables and chairs are, then noone will craft them and noone will buy them, imho.
StrawberryKitsune wrote: »And bast. What is this mythical bast we must find....?
Made several adjustments to the places Decorative Wax can be found. These changes increase the overall availability of Decorative Wax, and make finding it a more consistent experience.
Decorative Wax now comes from a wider variety of sources, including insects and other chitinous creatures, wasp nests, barrels, urns, alchemy bottles, cabinets, cupboards, and backpacks.
Reduced the chance to obtain Decorative Wax from several sources that were dropping wax more often than intended.
Fruits, vegetables, and meats found in the world no longer have a chance drop Decorative Wax.
Plentiful Harvest no longer applies to furnishing materials found from the sources listed above.
Plentiful Harvest no longer applies to Clean Pelts.
Yeah, the drop rates for all furniture materials is abysmal. You can currently sell a whole stack of rubedite ingots for the same price as buying a SINGLE piece of heartwood from the majority of players.
Considering at one point I had 100 Regulus, but only 9 Heartwood, yes I think it drops a lot less
RavenSworn wrote: »I don't understand why they just didn't use the current materials for houses. Or at least for the common patterns or blueprints. How hard is it that I can craft a full set of armor but I can't even craft a table for the house.
The one thing that I think is wrong with the new furniture crafting mats and how they are obtained is that Heartwood is not more common than the other materials since it will be required in much higher quantities than the other materials for the all things that people will clearly craft the most often (tables, chairs, tents, counters, beds, benches, bookshelves, armoires, etc.).
You say it like its a good thing. Why the hell people consider farming to be normal?? It's a f***ing MMO disease. You should get these resources by simply playing "normally".
Guys - furniture is NOT for those who just want to fastly decorate their house like a "SIMs-style" game. You need to put some afford in it - which means farming, ingame-gold or money! I cant stand ppl, that want to plays mmoRPg like FPs shoters, where its all about everyone having all option from bginning and just play Endgame all the time. Where do you think is the sense of a long planed Update like this, when you can have all the stuff in just 2 weeks?
Some ppl (inlc. me) have extra farming builds to get a maximum mount of mats in short time - and so far i can report i gathered around 100 pieces of each of the new mats (ok no decore wax but thats a different story) in 1 week (maybe 1000 "normal" mats per gier). Use the CP-Skill, where you can get 10% on double mats - it's nice to find 4+ of these mats in one go...
Maybe they should add chances to get them from refining - but only in the max lvl of the refine skill - to promote Crafters even more ( =the ppl that should DO furnishing anyway)
It should be something special, to have a good furnished House to show to your friends - otherwise you could just play "The Sims" where furnishing is more like the main focus of the game... (and its even more classy to tell you got them on your own and not by "I just cant wait"-crownstore-offers.
Cheers
Heartwood has the same drop rate as everything else (except the wax which is plentiful if you are willing to do a bit of stealing). The reason why it feels super rare is because it's used in so many things. Same trouble with the Mondane runes.
All the drop rates are acceptable. Everybody's usage is eventually going to taper off to the point where finding 10-12 a day is more than enough.
But somebody needs to patch in a better way to find all the furnishing ingredients in guild stores. The base UI isn't pulling them when I know they're there, and AGS isn't finding them with keywords.