Current State of Heavy Armor

  • Derra
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    Biro123 wrote: »
    Derra wrote: »
    Derra wrote: »

    But I digress.. I see the intention of them as:
    • Light armour - aids with magick - players rely on magickal defences
    • Medium - Avoidance based defence (dodging/stealth/mobility)
    • Heavy - Mitigation-based defence (hits are a bit lighter, you recover from them better with more health/healing and resource recov allows for blocking

    As long as they are relatively even in defence, they should be relatively even in offence.. However, I think what skews the balance is high-cp's and certain class-based resource recov. mechanics that can allow for unlimited blocking and/or fantastic sustain without having to sacrifice other stats for it.

    I tried a heavy armour DD-type build on Azura - I've tried a few. It doesn't work - which is why I point the balance issues towards CP.

    Light armor only provides strong damage mitigation if you have access to the large sorc class shields which scale based on your offensive stat pool, otherwise you are rather squishy in light armor even with 7/7 impen.

    Medium armor provides some extra mitigation by reduced dodge roll cost; however, frequently dodge rolling and trying to land hits here or there is a somewhat challenging play style.

    In contrast, benefiting from heavy armor mitigation doesn't require any special play style. It is also not hard to reach 35-40k offensive stat and 3k+ weapon damage or spell damage in heavy armor, plus decent sustain, while being rather tough to kill.

    If you spec into excellent damage mitigation and sustain, I can understand. However, it seems there should be a bit more of a tradeoff in terms of damage output with this kind of build. At least not all three.

    I gather the intent of the constitution and wrath passives was to provide a boost when you are being hit frequently by other players. However, unless you are actively trying to disengage and hide, streak or cloak away, everyone gets hit frequently in almost every small or large battle.

    Maybe light and medium need slightly stronger damage or penetration passives. Maybe shuffle could be adjusted to require 5 medium, as some have suggested.

    All I know is so many are using heavy armor these days that it is beginning to remind me of launch when everybody was in light armor robes.

    I did not write what you quoted there. That´s from @Biro123

    Light armor provides "mitigation" with shields for NBs aswell. A 7/7 or 6/7 light armor NB will most likely see higher shield values than a sorc for dampen magica - which coupled with NBs selfhealing capabilities results in light armor nightblades working pretty well.

    The main problem for any light armor user not a sorc is - they can´t combat root/snares. They have a mobility problem to make the armor work for them. Even NBs do once they get caught.

    Either light needs to provide better mobility options or it needs to provide better utilizeable defense options in general - with sorc shields (or stacking if you´d ask me) getting a nerf. I don´t agree with the statement of light armor being range combat oriented - that would equal saying DKs should not wear light armor period.

    Yeah, seen a few quotes lately with the wrong person mentioned..

    This not from the magblade perspective - but from the perspective of playing against them.. as much as cloak gets complained about - it does cause a lot of attacks to miss. As someone attacking a magblade, it *feels* like a combination of cloak and dampen magicka (similar to stacked shields for a sorc on the defensive) can do a good job of avoiding a lot of damage and mitigating what's left.
    Arguably as number of attackers scale up, cloak could potentially avoid a lot more damage than hardened could absorb. (even avoiding a single empowered frag is almost enough to break even).

    The problem when fighting magblades on a ranged projectile character (as your magsorc) is: Cloak forcemisses projectiles for roughly a second. This happens even when the nightblade is revealed to the attacker (for example poisons or a detect potion).
    Cloak spam offers near 100% dmg immunity against projectile based builds when you´re revealed.
    The minor protection from darkcloak also is applied on the shield and recasting the shield is possible while invisible in cloak ( Hey @ZOS_GinaBruno wasn´t there a statement that abilities should pull you out of invisibility? - well harness/dampen magica does not aswell as magelight and morphs).

    This does not happen for nonprojectiles or melee attacks (without casttime). Cloaks forced miss behavior is inconsistent across different abilities and hugely favors nbs in any encounter with a player using casttime abilities and projectiles (simply because it acts like a magica dodge without cost increase in that case).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Nallenil
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    There's also another reason why people are using more heavy armor in pvp these days besides it being viable. Heavy armor LOOKS good. In my opinion, being a viable build option and looking good is a clear winner for most people.
  • Mojomonkeyman
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    My opinion on HA in PvP:

    I am in favor of changing shuffle requirements into 5 med, but I´m afraid it wont have the effect people think it will. I run without shuffle on my heavy builds atm (many reasons, most importantly the unchained nerf in combination with mdk roots everywhere, using shuffle as breakfree once every 5-8 sec lacks now both, efficiency and effect) - it doesn`t really touch my survivability.

    I also doubt the argument that cp cause ha to overperform is true, my nonproc heavy dd builds work just as well in azura (only changing jewelry enchants).

    The overall combination of hp increase, bonus healing, resistances and constitution from ha is just very, very well synergizing, while none of those is overperforming when singled out (imo). Wrath is kinda irrelevant, it wouldnt make any difference to my choice of armor if ZOS deleted it without replacement.

    Overall I think theres quite a few good suggestions to better align or even buff light and medium armor to have a desirable role. When I try to break down for me personally why I am not using medium armor it`s always the same issues/red flags:

    - undodgable high damage range skills (beam, curse, fury, ultimates)
    - undodgable ae

    There is just too many situations in this game where roll dodging (your favored active defense with ma) is not a savior, but a death sentence. Just to put it into comparison for exclusive magicka players: Imagine all undodgeable skills in this game would also ignore wards/damage shields - magicka classes without sufficient class counters to the problem would go extinct.

    Thats what we are witnessing with medium armor. So, in my personal conclusion, the question is not:"what is wrong with ha?". It`s:"what is wrong with the other armor types?" or even "what are the most influencial external factors that contribute to certain armor types being disadvantaged?".
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • tplink3r1
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    Valencer wrote: »
    Jamini wrote: »
    Heavy Armor is terrible for actually dealing damage.

    1. Your damage is trash-tier, even with the new version of Wrath. To the tune of several hundred free weapon damage and penetration.

    2. Your Sustain is trash-tier, even with blackrose and desert rose. Without a sustain set like Lich a HA user will run out of stamina/magicka very quickly.

    I hope to god ZOS doesnt take stuff like this seriously when they consider how to actually balance the game.

    Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.

    Why would I complain about my own build? Because the playstyle is absolutely braindead, almost impossible to beat unless you get zerged, and any monkey can do it (and actually is doing it already).

    That's a problem of black rose + helping hands
    VR16 Templar
    VR3 Sorcerer
  • IcyDeadPeople
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    Derra wrote: »

    Light armor provides "mitigation" with shields for NBs aswell. A 7/7 or 6/7 light armor NB will most likely see higher shield values than a sorc for dampen magica - which coupled with NBs selfhealing capabilities results in light armor nightblades working pretty well.

    The main problem for any light armor user not a sorc is - they can´t combat root/snares. They have a mobility problem to make the armor work for them. Even NBs do once they get caught.

    Either light needs to provide better mobility options or it needs to provide better utilizeable defense options in general - with sorc shields (or stacking if you´d ask me) getting a nerf. I don´t agree with the statement of light armor being range combat oriented - that would equal saying DKs should not wear light armor period.

    Roots and snares are not too much of a problem with Elusive Mist, which also provides significant mobility. This skill is also available to heavy armor users of course.

    As for shields, Magicka NB, Magicka DK and Magicka Templar don't have access to the big sorc class shields which scale based on the offensive stat pool. Dampen Magic scales slightly based on how many pieces of light armor you are wearing, and I'm not entirely sure how the base size of the shield is calclated, but it doesn't seem to be much larger if you have 40k magicka vs 15k. The other available shields (Igneous Shield, Blazing Shield, Healing Ward, Hardened Armor, Ferocious Leap, Barrier, Bone Shield) all scale based on Max Health instead of Max Magicka.

  • Derra
    Derra
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    Derra wrote: »

    Light armor provides "mitigation" with shields for NBs aswell. A 7/7 or 6/7 light armor NB will most likely see higher shield values than a sorc for dampen magica - which coupled with NBs selfhealing capabilities results in light armor nightblades working pretty well.

    The main problem for any light armor user not a sorc is - they can´t combat root/snares. They have a mobility problem to make the armor work for them. Even NBs do once they get caught.

    Either light needs to provide better mobility options or it needs to provide better utilizeable defense options in general - with sorc shields (or stacking if you´d ask me) getting a nerf. I don´t agree with the statement of light armor being range combat oriented - that would equal saying DKs should not wear light armor period.

    Roots and snares are not too much of a problem with Elusive Mist, which also provides significant mobility. This skill is also available to heavy armor users of course.

    As for shields, Magicka NB, Magicka DK and Magicka Templar don't have access to the big sorc class shields which scale based on the offensive stat pool. Dampen Magic scales slightly based on how many pieces of light armor you are wearing, and I'm not entirely sure how the base size of the shield is calclated, but it doesn't seem to be much larger if you have 40k magicka vs 15k. The other available shields (Igneous Shield, Blazing Shield, Healing Ward, Hardened Armor, Ferocious Leap, Barrier, Bone Shield) all scale based on Max Health instead of Max Magicka.

    Harness scales exactly like hardened ward - with your max magica.
    Dampen´s base value scales exactly like hardened - with your max magica. This gets modified again by the number of light armor pieces you´re wearing.

    You can reach ~15k dampen magica on necroblades in 7/7 light armor.

    This works the same way for templar and DK (but they can not reach the same maxmagica that sorcs/nbs can).

    Every class can have access to a single really large shield if they choose to build for it.

    Edit: On elusive mist: Vampirism should never be the requirement to create a vaible build with the current drawbacks associated to being a vampire. This only gets worsened by the recent fire staff buffs. Being a vampire is not desireable in light armor at all.
    Edited by Derra on February 15, 2017 1:24PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • IcyDeadPeople
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    @IcyDeadPeople

    Unfortunately the poll offers a very narrow selection and the half the choices are aimed at heavy armor passives though not a worry because polls in these forums are worthless.

    The issue is not heavy armor nor their passives. The issue is we can gear for survival and still be able to do decent DPS, in PvP mostly through the use proc sets.

    Setting up proc sets to have some aspect of scaling to our damage stats would go a long way. Changing HA passives could easily create issues elsewhere and is very short sighted.

    So you feel the problem is mainly proc sets, even after the recent update removed their capacity to crit? They certainly contribute, but I still encounter quite a lot of players in heavy doing serious damage without any proc sets. It's not too difficult to reach 35-40k max offensive stat and 3500+ weapon/spell damage.
    Edited by IcyDeadPeople on February 17, 2017 1:40PM
  • technohic
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    @IcyDeadPeople

    Unfortunately the poll offers a very narrow selection and the half the choices are aimed at heavy armor passives though not a worry because polls in these forums are worthless.

    The issue is not heavy armor nor their passives. The issue is we can gear for survival and still be able to do decent DPS, in PvP mostly through the use proc sets.

    Setting up proc sets to have some aspect of scaling to our damage stats would go a long way. Changing HA passives could easily create issues elsewhere and is very short sighted.

    So you feel the problem is mainly proc sets, even after the recent update removed their capacity to crit? They certainly contribute, but I still encounter quite a lot of players in heavy doing serious damage without any proc sets. It's not too difficult to reach 35-40k max offensive stat and 3500+ weapon/spell damage.

    Yeah, and if they do that, they are relying entirely on constitution for sustain without Black Rose, and sitting around 17k-20k armor and under 30k health depending on racial passives maybe around 25k.

    Proc sets however, even without crit; they can stack their armor up to the cap, stack health, and then they use proc sets that can be procced off of light, heavy attacks or cheap DOTs or taunt and the procs still do the same damage regardless of not stacking their damage modifiers.
    Edited by technohic on February 17, 2017 1:48PM
  • Vaoh
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    The clearest imbalance to me is right within the Evocation and Recovery passives (Light Armor).

    • Evocation: Reduce the Magicka Cost of skills - 21%
    • Recovery: Increase Magicka Recovery - 28%

    These passives are outclassed by a single Medium Armor passive:
    • Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%

    We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive.

    Thread on the subject
  • IcyDeadPeople
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    LordTareq wrote: »
    Biased poll. Imo heavy armour is underpowered for what it should do, which is protect the wearer. Just passively most players can negate most of your armour value.

    There have always been some players who spec into being incredibly tanky in PVP without doing much damage. At this point those players have become even harder to kill, while for the rest of us using heavy armor, it's not hard to get close to resistance caps, good sustain and still deal significant damage.

    Not any way to edit the poll, but what seems to be missing?
    Edited by IcyDeadPeople on February 20, 2017 11:20AM
  • Naerri
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    Edziu wrote: »
    Entegre wrote: »
    If heavy armor provides more defence and more offence then what is the benefit of using medium armor? Currently everyone wears heavy armor in PvP except for shield stackers, only a handful of us nightblades(gangers) still wear the medium armor but I am thinking of switching to heavy as well.

    added something

    :smiley:

    Stamina NB? And I thought all of you finally went to light armor magicka, to bomb with eye of storm bullcrap...
  • Garwulf
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    I wack you over the head with a 2 handed sword whist you are wearing your underpants (light armour) and you should be cleaved in two.
    Medium armour would not actually be much better and heavy would leave you with severe concusion.

    Having seen real live people wearing plate armour and doing essentially sommersults and still being able to weild a 2 hander with ease there is no reason that heavy armour should not protect and the wearer be able to do severe l damage.

    NB A typical soldier these days carries more weight than a plate wearing knight of old.

  • Edziu
    Edziu
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    Naerri wrote: »
    Edziu wrote: »
    Entegre wrote: »
    If heavy armor provides more defence and more offence then what is the benefit of using medium armor? Currently everyone wears heavy armor in PvP except for shield stackers, only a handful of us nightblades(gangers) still wear the medium armor but I am thinking of switching to heavy as well.

    added something

    :smiley:

    Stamina NB? And I thought all of you finally went to light armor magicka, to bomb with eye of storm bullcrap...

    yeah, as for stamblade every my friend who playing stablade is playing in heavy armor if they arnt gangers, ofc they using cloak etc but they arnt gangers and they prefer to use heavy armor also on stamblade, only magblades for this "bombing" also are viable to not wear light armor ...at all bomblade is to nuke group or die, gangblade sam, burst your target or die, in every other ways heavy armor have bigger adventage over light and medium armors :'( whil ein this medium and light armor if you fail you die, in heavy armor if you fail your "burst" you still can to go into defense and try again do what you wanted on start
  • Auros
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    Returning, relatively new player here (I played my DK in light at launch for a month).

    I have magplar 42 and magdk 29 and in light am usually 1 hit by bosses, unless I am constantly blocking, then use all my magica to outheal until I am out of magica and dead anyway... not fun.
    Edited by Auros on February 20, 2017 11:46AM
  • IcyDeadPeople
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    Vaoh wrote: »
    The clearest imbalance to me is right within the Evocation and Recovery passives (Light Armor).

    • Evocation: Reduce the Magicka Cost of skills - 21%
    • Recovery: Increase Magicka Recovery - 28%

    These passives are outclassed by a single Medium Armor passive:
    • Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%

    We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive.

    Thread on the subject

    @Vaoh

    I like this idea, but do you feel medium armor is currently in a good state relative to heavy? Maybe it needs something comparable to the Concentration passive to provide increased armor penetration.
    Edited by IcyDeadPeople on March 1, 2017 5:04PM
  • Spacemonkey
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    Just an idea

    I think armors should have attribute prerequisites and not level prerequisites.
    Honestly lvls are meaningless now anyway

    Heavy should be based off hp (oh look, I just made HP useful!!)
    Medium off of stamina
    Light off of Magicka

    Keep the passives as they are, Heavy have the best but also need the worst stat
    Medium has the worst but arguably the best stat
    Light is the most balanced.

    And THEN, introduce hybrid armor sets..... Return of the Hybrids 2K17 (ok im somewhat joking)
  • IcyDeadPeople
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    Garwulf wrote: »
    I wack you over the head with a 2 handed sword whist you are wearing your underpants (light armour) and you should be cleaved in two.
    Medium armour would not actually be much better and heavy would leave you with severe concusion.

    Having seen real live people wearing plate armour and doing essentially sommersults and still being able to weild a 2 hander with ease there is no reason that heavy armour should not protect and the wearer be able to do severe l damage.

    NB A typical soldier these days carries more weight than a plate wearing knight of old.

    The issue isn't realism, simply that it takes a bit away from the fun of coming up with build ideas if there is one option that is superior to the others for most builds. We had the same problem with light armor at launch and medium armor was perhaps a bit overpowered for a few weeks during 1.6.

    For the first couple years since launch, heavy armor has been significantly underpowered. I'm glad it is a viable option now, but maybe it is a little bit too good.
    Edited by IcyDeadPeople on March 7, 2017 4:48PM
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