Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »Does a PVE tank need the damage though?Knightpanther wrote: »Heavy Armor should be for Tanking, although stop nerfing the bugger for us PVE just because of PvPer.
In PVP currently there is not much tradeoff if you choose heavy armor. You can have very high damage output, reasonable sustain and still get close to resistance cap.
@IcyDeadPeople the damage passive is for those who want to dps in HA. I think OP is missing something besides the obvious that the HA passives are not the issue.
When confronting an issue one needs to determine what the foundation of the problem is and this thread is not doing that. HA itself is not the issue.
Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »Does a PVE tank need the damage though?Knightpanther wrote: »Heavy Armor should be for Tanking, although stop nerfing the bugger for us PVE just because of PvPer.
In PVP currently there is not much tradeoff if you choose heavy armor. You can have very high damage output, reasonable sustain and still get close to resistance cap.
@IcyDeadPeople the damage passive is for those who want to dps in HA. I think OP is missing something besides the obvious that the HA passives are not the issue.
When confronting an issue one needs to determine what the foundation of the problem is and this thread is not doing that. HA itself is not the issue.
Wrecking_Blow_Spam wrote: »Heres the defences:
Light - Shields, need stack max magic.
Medium - Roll dodge often combined with shuffle (get away from snares) but usually need good sustain/recovery in medium to pull this off.
Heavy - High resistances, healing recieved, can sacrifice most sustain due to constitution.
Biased poll. Imo heavy armour is underpowered for what it should do, which is protect the wearer. Just passively most players can negate most of your armour value.
leepalmer95 wrote: »Constitution is the issue, it leads into over performing skills like dark deal, but that passive is why you get stam sorc's running around in 5x heavy full dmg specs with 600 regen and having the best sustain in pvp.
Biased poll. Imo heavy armour is underpowered for what it should do, which is protect the wearer. Just passively most players can negate most of your armour value.
5k armor reduction by debuff
5k with sharpened trait
4k from springang set (medium armor only so no armor to defense while wearing it or weapons, jewerly)
1.6k armor reduction from enchant which not be appliet 100% uptime, max 50% of time fight because cooldown
myabe around up to 5k stacked penetration from two fanged snake set whch is also in medium armor like springan and need to attacking nonstop to keep this 5k penetration, if not then springan is much better if not combined together
from 33k resists cap you can at all negate around 16k armor, I dont think about two fanged snake because it need so much grind in trials so its not for only pvp players
with 16k armor penetration you still have around 15k resist while medium/light armor wearers have no any armor against this.
atlest can reach to 20k armor penetration with this two fanged but then you need toi have then this medium armor which is just paper no armor in cyro, for hight penetration into heavy armored scrub you need to sacrriface all your armor then and be an glass cannon agains someone who will still have 10k+ armor
but at all not very much people are running in max penetration builds so how heavy armor is underpowered agains averge player who have arounr 10-15k armor penetration (under half of max resists in heavy armor) while with this 10k you just reducing all armor in light armor and almost all in medium, 15k penetration will reduce rest arrom in medium....while in heavy armor you will still have 15k+ resists
Biased poll. Imo heavy armour is underpowered for what it should do, which is protect the wearer. Just passively most players can negate most of your armour value.
5k armor reduction by debuff
5k with sharpened trait
4k from springang set (medium armor only so no armor to defense while wearing it or weapons, jewerly)
1.6k armor reduction from enchant which not be appliet 100% uptime, max 50% of time fight because cooldown
myabe around up to 5k stacked penetration from two fanged snake set whch is also in medium armor like springan and need to attacking nonstop to keep this 5k penetration, if not then springan is much better if not combined together
from 33k resists cap you can at all negate around 16k armor, I dont think about two fanged snake because it need so much grind in trials so its not for only pvp players
with 16k armor penetration you still have around 15k resist while medium/light armor wearers have no any armor against this.
atlest can reach to 20k armor penetration with this two fanged but then you need toi have then this medium armor which is just paper no armor in cyro, for hight penetration into heavy armored scrub you need to sacrriface all your armor then and be an glass cannon agains someone who will still have 10k+ armor
but at all not very much people are running in max penetration builds so how heavy armor is underpowered agains averge player who have arounr 10-15k armor penetration (under half of max resists in heavy armor) while with this 10k you just reducing all armor in light armor and almost all in medium, 15k penetration will reduce rest arrom in medium....while in heavy armor you will still have 15k+ resists
Biased poll. Imo heavy armour is underpowered for what it should do, which is protect the wearer. Just passively most players can negate most of your armour value.
5k armor reduction by debuff
5k with sharpened trait
4k from springang set (medium armor only so no armor to defense while wearing it or weapons, jewerly)
1.6k armor reduction from enchant which not be appliet 100% uptime, max 50% of time fight because cooldown
myabe around up to 5k stacked penetration from two fanged snake set whch is also in medium armor like springan and need to attacking nonstop to keep this 5k penetration, if not then springan is much better if not combined together
from 33k resists cap you can at all negate around 16k armor, I dont think about two fanged snake because it need so much grind in trials so its not for only pvp players
with 16k armor penetration you still have around 15k resist while medium/light armor wearers have no any armor against this.
atlest can reach to 20k armor penetration with this two fanged but then you need toi have then this medium armor which is just paper no armor in cyro, for hight penetration into heavy armored scrub you need to sacrriface all your armor then and be an glass cannon agains someone who will still have 10k+ armor
but at all not very much people are running in max penetration builds so how heavy armor is underpowered agains averge player who have arounr 10-15k armor penetration (under half of max resists in heavy armor) while with this 10k you just reducing all armor in light armor and almost all in medium, 15k penetration will reduce rest arrom in medium....while in heavy armor you will still have 15k+ resists
@Biro123 @glavius @tplink3r1
so now Im confused, can someone please explain me then why 80%+ of pvp population is running in this heavy armor and rest under 20% is running in both light and medium armor?\
if resists in heavy armor are not doing that high difference from light/medium in other buffs then I dot understand why everyone except mag sorcs and mostly NBs are running in heavy
@Biro123 @glavius @tplink3r1
so now Im confused, can someone please explain me then why 80%+ of pvp population is running in this heavy armor and rest under 20% is running in both light and medium armor?\
if resists in heavy armor are not doing that high difference from light/medium in other buffs then I dot understand why everyone except mag sorcs and mostly NBs are running in heavy
@Biro123 @glavius @tplink3r1
so now Im confused, can someone please explain me then why 80%+ of pvp population is running in this heavy armor and rest under 20% is running in both light and medium armor?\
if resists in heavy armor are not doing that high difference from light/medium in other buffs then I dot understand why everyone except mag sorcs and mostly NBs are running in heavy
The resists make a difference, but not 15k resist difference like you said. The difference is probably 6k compared to medium armor, which is a noticable chunk, probably around 9% mitigation. Now if you add the extra hp and healing, it all adds up.
I think a large part of the reason people run heavy in pvp, is 2 things: the constitution passive is very good, and with the current state of proc sets (even slightly nerfed with homestead), it still allows you to survive a few more proc hits compared to a medium/light armor user, or for large scale, a few more ticks from destro ult.
@Biro123 @glavius @tplink3r1
so now Im confused, can someone please explain me then why 80%+ of pvp population is running in this heavy armor and rest under 20% is running in both light and medium armor?\
if resists in heavy armor are not doing that high difference from light/medium in other buffs then I dot understand why everyone except mag sorcs and mostly NBs are running in heavy
If heavy armor provides more defence and more offence then what is the benefit of using medium armor? Currently everyone wears heavy armor in PvP except for shield stackers, only a handful of us nightblades(gangers) still wear the medium armor but I am thinking of switching to heavy as well.
added something
Tavore1138 wrote: »If heavy armor provides more defence and more offence then what is the benefit of using medium armor? Currently everyone wears heavy armor in PvP except for shield stackers, only a handful of us nightblades(gangers) still wear the medium armor but I am thinking of switching to heavy as well.
added something
A. I believe the word you wanted was probably 'gankers'?
B. Not all NBs play that style in PvP anyway.
I'd agree medium needs some bonuses that don't just rest on a single play style, stamina needs a bit of love from the armour that should be it's natural choice...
Heavy Armor is terrible for actually dealing damage.
1. Your damage is trash-tier, even with the new version of Wrath. To the tune of several hundred free weapon damage and penetration.
2. Your Sustain is trash-tier, even with blackrose and desert rose. Without a sustain set like Lich a HA user will run out of stamina/magicka very quickly.
The only thing that allows a HA user to compete in PvP, and PvP alone, is that their burst in one or two combos can take an opponent down before they run dry on resources... or said user has sustain build into their class (Dark deal, or magicka regen on a DK's jewlery, or Siphoning Attacks. Mind, doing this means losing out on an additional ~300 WD/SD from enchants or penetration on their weapon)
Buffing light and medium would make heavy, which is still just barely viable and less than a third of the armors used in Cyrodiil (ZoS provided info on that recently. And they have the statistics to back it up) non-existant. Let's not even talk about outside of Cyrodiil, where heavy is only used for solo and by about 1/6 players (again, only the tank of a group. Which is 1 in 12 for trials, 1 in 6 for nMoL, and 1 in 4 for dungeons.).
Militan1404 wrote: »Why Is heavy armor is just for tanking? Heavy armor dps is also a thing and it fit the lore to. Saying heavy is a tank its like saying light armor is a healer. light is the mage, its range dps and use damage sheild to protect them. Medium is the theif, its supossed to use stealth and finesse to survive and do some range with the bow and come in and do high damage up close before they quickly dissapear again. Heavy is the warrior, and is supossed to be up your face and and do damage while he use his heavy armor to stay alive. Light and medium aint supossed to stand face to face with a heavy armor, they have to use their strengt in range or stealth and agility to win their fights
Most tanky heavy armor builds I know; use proc sets for damage since the procs are free and hit hard regardless of stats.