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Oh how I wish Undaunted quests and pledges had a solo option..

  • Zvorgin
    Zvorgin
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    You can solo pretty much every normal dungeon.

    Not the ones like Direfrost that require a buddy to stand on a plate on the ground. That made grinding loot out of that dungeon even worse since I couldn't solo but had to group.

    I'm sure others have silly mechanics like that and I wish they didn't.
  • Biro123
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    Zanen wrote: »
    You can reach undaunted 9 entirely solo. It will take longer, but you can do it.

    Get all the group delve achievements.

    Do all the normal dungeons.

    daily quests.

    If you can, get the vet no-death achieves on at least the "1" dungeons.

    I have one character with undaunted 9 and other than trials I don't think she grouped for any of it.

    Group Delve Achievements? Which do you mean?

    I did a delve achievement - Undaunted XP didn't change.
    I did a public dungeon achievement - Undaunted XP didn't change

    The only things I've seen give xp are actual dungeon achievements, pledges and the undaunted quests from near the pledge-givers.

    Minalan owes me a beer.

    PC EU Megaserver
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  • Waffennacht
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    Biro123 wrote: »
    Zanen wrote: »
    You can reach undaunted 9 entirely solo. It will take longer, but you can do it.

    Get all the group delve achievements.

    Do all the normal dungeons.

    daily quests.

    If you can, get the vet no-death achieves on at least the "1" dungeons.

    I have one character with undaunted 9 and other than trials I don't think she grouped for any of it.

    Group Delve Achievements? Which do you mean?

    I did a delve achievement - Undaunted XP didn't change.
    I did a public dungeon achievement - Undaunted XP didn't change

    The only things I've seen give xp are actual dungeon achievements, pledges and the undaunted quests from near the pledge-givers.

    Veteran dungeon achievements. The things like "kill 100 flame Atronachs in CoA 1" those achievements help.

    Then there are the trial achievements, such as "block X damage in trial dungeon"

    These can also be done solo, in fact did the block damage one in the very first mob in a trial by myself lol.

    Those achievements help, public dungeons or delves don't provide undaunted xp.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • cpuScientist
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    They have a solo option. It's where you go in solo. Easy in a bunch of vets moderate in a few more hard as in only a few and impossible in a very few.

    Or go in on easy. And run through them laughing...

    Of course if you haven't reached this point yet then, you'll need a group.
  • myven
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    Auros wrote: »
    OK I'm a newb, can you take me in your group? Oh, I'm only lvl 30 yet ... so ... yeah.

    As long I am not doing veteran hard mode I'd take you in any day. For me, it's more about having a good time while running the dungeon than completeting it in veteran mode every time. Many times I end up having much more fun with casual players than hardcore players.
    Vyle_Byte wrote: »
    I concur, mostly bc i understand that many people are in many different and sometimes difficult situations. Those people, they really wanna do that content too. Also would love the option for a duo. Hubby and I sometimes really just like it to be us, we do group but it would be awesome to have the option, esp because we started this game for something to play together, him and I.

    Also, no one and nothing can "force" friendship. A lot of times the people who are mostly solo players and do group up, end up having a not so great experience. And thats just a bummer.

    Many of the dungeons can be done with just you and your friend, even without end game gear. It's more about knowing the tactics really, which you will learn running them a few times. Don't give up, you will have a blast duo the dungeons ;)
    Edited by myven on February 11, 2017 3:18PM
  • Draqone
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    olsborg wrote: »
    Yea yea, I know what many people think (mainly hardcore pve'rs) but this is what I wish for. Just wanted to put it out there.

    A story from today:

    Queued as a heal for Blessed Crucible (vet) because I accidentaly deleted my troll visage.
    Got a tank who claimed he "doesn't need food, because it doesn't help".
    A 21 CP DPS who ran drinks instead of max HP but overall didn't die too much.
    A 270 CP DPS who stood in the farthest corner of every room and used only Snipe.

    Still though, we finished and the tank saw the light after I shared my food with him!

    What's the morale of this story?
    FInd a guild. Find 3 friends and do vet HMs while laughing on teamspeak. This way you avoid the above teams. :D
    Edited by Draqone on February 11, 2017 3:14PM
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Pallio
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    The original elder scroll game Arena had a group you could just play your role and npc the other 3, that would be amazing and an npc running any role would be better than 90% of pugs.
  • anitajoneb17_ESO
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    I like that it's group oriented. Forces you to make friends. :smiley:

    Because friendship can really be forced, yeah. :|

    Friends, maybe not, but social interactions, yes. Social bonds is the main factor of player retention in an MMO. I also would like to do pledges solo (in a solo version ! I'm not Vaoh ;-) ), but I understand that ZOS "forces" us to group up and interact with people, because that is what, ultimately, makes us create social bonds.
    Another aspect of it is variety. Who would ever run the same solo content a thousand times ? Noone, because it is always the same thing. If you run with people, the fact that they are always different people with different builds and playstyle makes for different runs each time. Content would get stale much quicker if we weren't forced to group up.

  • TerraDewBerry
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    Pallio wrote: »
    The original elder scroll game Arena had a group you could just play your role and npc the other 3, that would be amazing and an npc running any role would be better than 90% of pugs.

    I was also thinking if there were 2 people who wanted to do the dungeon the game could create 2 filler NPCs or 3 people and just needed that extra person.. the game would just fill in the role needed. That would be a ground breaking game innovation I think. It allows those who like grouping to group, and yet still accommodates those who don't or just can't find another player/players to do a dungeon with. Yes, I understand that is what LFG is... Still, this allows for more game options.

    If the game were ever able to do this.. I would imagine that the game would create a NPS who had a CP and gear that roughly matched the person or group playing. It would not be fair to have a godlike NPC fill in I don't think.
  • anitajoneb17_ESO
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    Pallio wrote: »
    an npc running any role would be better than 90% of pugs.

    Remember the main quest with the doppelgänger and how either Abnur Tharn or Lyris Titanborn "helped" you ?

    See how easy it is to kill the flag guards in Cyrodiil or IC (arguably the hardest non-boss mobs in the game) ? How easy to fool the city guards and escape them ?

    Believe me, you'll take a noob over a NPC anytime :D

  • Joy_Division
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    They already have that.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Truewavesound
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    A lot of the pledge dungeons can be soloed very easily on normal (one key)
  • AverageJo3Gam3r
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    @olsborg sounds like you need to join the right guild. I'm in a dads guild that's an offshoot of dads of destiny. It's no big deal if someone has to go afk for a few minutes to change a diaper or calm down a fussy kid. We all have them and have been there. If your on XB Na, let me know your GT and I'll shoot you an invite. If you're on a different platform, maybe check the guild recruitment section of the forum for a similar guild for your platform?
  • Vanzen
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    A lot of the pledge dungeons can be soloed very easily on normal (one key)

    What he says ...

    Very very easily as ... While sleeping ...
  • MartinDeShade
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    Pallio wrote: »
    The original elder scroll game Arena had a group you could just play your role and npc the other 3, that would be amazing and an npc running any role would be better than 90% of pugs.

    I was also thinking if there were 2 people who wanted to do the dungeon the game could create 2 filler NPCs or 3 people and just needed that extra person.. the game would just fill in the role needed. That would be a ground breaking game innovation I think. It allows those who like grouping to group, and yet still accommodates those who don't or just can't find another player/players to do a dungeon with. Yes, I understand that is what LFG is... Still, this allows for more game options.

    If the game were ever able to do this.. I would imagine that the game would create a NPS who had a CP and gear that roughly matched the person or group playing. It would not be fair to have a godlike NPC fill in I don't think.
    Star Wars TOR sort of did this with you being about to bring different minion with you and if only two people were to enter a dungeon(mission or whatever they were called) they can bring both bring a minion but it if it was a four person group no minions. SWTOR had other problems though.
  • mariskaas
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    Imryll wrote: »
    A little more CP and I'm going to trying soloing some of the easier group dungeons. The few low-level dungeons I did back when went fine and resulted in additions to my friends' list, but I like to take my time, read whatever's available to be read, chat up quest givers, etc. Since others aren't inclined to do this, I'd rather solo. I also just don't want to deal with the whiners terrified that their dungeon will take 5 minutes longer if someone doesn't play exactly the way they think they should.

    I completely agree. I seem to be one of the only players who actually wants to read the content and hear the NPC quest givers. I understand if someone has done that dungeon or area before, but frankly even newbies often just blow past anything remotely "RP" in nature and have no tolerance for viewing the story line.

    Yes yes yes. I did some craglorn content with people and yeah if you stay to talk with the npc the moment you go out of it everyone is gone, and you have to run after them xD
  • olsborg
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    mariskaas wrote: »
    Imryll wrote: »
    A little more CP and I'm going to trying soloing some of the easier group dungeons. The few low-level dungeons I did back when went fine and resulted in additions to my friends' list, but I like to take my time, read whatever's available to be read, chat up quest givers, etc. Since others aren't inclined to do this, I'd rather solo. I also just don't want to deal with the whiners terrified that their dungeon will take 5 minutes longer if someone doesn't play exactly the way they think they should.

    I completely agree. I seem to be one of the only players who actually wants to read the content and hear the NPC quest givers. I understand if someone has done that dungeon or area before, but frankly even newbies often just blow past anything remotely "RP" in nature and have no tolerance for viewing the story line.

    Yes yes yes. I did some craglorn content with people and yeah if you stay to talk with the npc the moment you go out of it everyone is gone, and you have to run after them xD

    This thread is kinda old, altho one of the reason I dont like pve or specially grouped pve is because most if not all ppl you group with just wanna blast through the content only to get the reward at the end, I dont particulary like pve in ESO, but if I need to do something (for the first time) Id like to get the full experience.

    PC EU
    PvP only
  • Zvorgin
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    Vanzen wrote: »
    A lot of the pledge dungeons can be soloed very easily on normal (one key)

    What he says ...

    Very very easily as ... While sleeping ...

    Normal dungeons are about the only thing worth solo'ing, overland content is so easy it has the feeling of being impossible to fail. One Tamriel took the challenge out of overland content.

    I'm only at CP 433 and would really like the questing not to be just a mindless time sink with no threat of dying. World bosses are fun solo overland content if you can find them up and not being camped.
  • tunepunk
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    I solo normal pledges all the time. (Most of them) Only a few dungeons have some group mechanic you can't pass without a group but most normal ones are perfectly soloable. The only ones I had trouble with so far was:

    Direfrost Keep (Because of pressure plates)
    Darkshade caverns II (Engine guardian is a pain solo)
    Blackheart Haven (Because of last boss turns you to skeleton)
    Wayrest Sewers II (you need group to click the altars)

    Maybe there is another one i forgot, but apart from these they are soloable on normal mode. Takes a bit of time and effort, but sometimes faster than waiting in line for a pug.


    Edited by tunepunk on February 13, 2017 2:19PM
  • t3hdubzy
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    I like the idea of maybe having more solo or 2 player dungeons that could also be a daily for a golden ticket, but I dont think we should make all content fit for all types of play.

    It seems the game tries to have something for everybody but morphing current dungeons to cater to a select group would imho be bad. Instead create or use other content to fill the gap.

    Btw i mostly play solo and i have 2 kids, but ive had a lot of success with group finder and most people dont mind if i tell them i have to go afk for 1min to care for my kids.
  • Cherryblossom
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    olsborg wrote: »
    Yea yea, I know what many people think (mainly hardcore pve'rs) but this is what I wish for. Just wanted to put it out there.

    @olsborg

    There is, it's called normal dungeons, most can be solo'd if you are inclined.
  • olsborg
    olsborg
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    olsborg wrote: »
    Yea yea, I know what many people think (mainly hardcore pve'rs) but this is what I wish for. Just wanted to put it out there.

    @olsborg

    There is, it's called normal dungeons, most can be solo'd if you are inclined.

    Yea, ive since this thread was started, months ago, done quite a few of the "easy" dungeons on normal solo.

    PC EU
    PvP only
  • danno8
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    tunepunk wrote: »
    I solo normal pledges all the time. (Most of them) Only a few dungeons have some group mechanic you can't pass without a group but most normal ones are perfectly soloable. The only ones I had trouble with so far was:

    Direfrost Keep (Because of pressure plates)
    Darkshade caverns II (Engine guardian is a pain solo)
    Blackheart Haven (Because of last boss turns you to skeleton)
    Wayrest Sewers II (you need group to click the altars)

    Maybe there is another one i forgot, but apart from these they are soloable on normal mode. Takes a bit of time and effort, but sometimes faster than waiting in line for a pug.


    For Direfrost, there are two ways to get through the gates without using the pressure plates.

    One is to use the Bow knockback skill and you can knock yourself back through the gates (a glitch present all over the game with any grate, gate or even solid walls sometimes).

    Two is to go through the exit section of that part of the dungeon since you can reach the switch through the bars on the door in the room just before the pressure plate room. You can attack and kill the boss through the second gate (although sometimes he can reset a bunch of times), but then you will have to go back to the start of the dungeon and use the portal to take you to the boss room so you can flip the switch to open the rest of the dungeon.
  • Qbiken
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    A lot of dungeons are soloable if usng the right class/build.
  • Xvorg
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    You can solo pretty much every normal dungeon.

    Direfrost =(

    damn switches
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ShimmerDoll
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    I'm trying to do these undaunted quests, my first time but it's impossible to find a group to do this with and I'm not too great at making friends in games and cultivating friendships. My experience so far as been joining a few guilds trying to talk in a chat that moves faster than a twitch feed, and giving up.

    I'm only 45 could I solo these?
  • Waffennacht
    Waffennacht
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    I'm trying to do these undaunted quests, my first time but it's impossible to find a group to do this with and I'm not too great at making friends in games and cultivating friendships. My experience so far as been joining a few guilds trying to talk in a chat that moves faster than a twitch feed, and giving up.

    I'm only 45 could I solo these?

    Normal mode, with the right build and I'm assuming no CP? I believe so, however it may be difficult.

    Vet with no CP solo... I kinda doubt it.

    If CP yes
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Gilvoth
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    you are not alone, I also wish Undaunted quests and pledges had a solo option.
  • Morgul667
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    Wouldnt be good for the mmo part of the game :-)

    I think it should be easier to make groups for pledges but it should not be a solo thing
    Edited by Morgul667 on June 23, 2017 3:49AM
  • Elsterchen
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    you are not alone, I also wish Undaunted quests and pledges had a solo option.

    The undaunted quest are a solo option. They send you to a public dungeon. one you usually run into while questing anyways. There isn#t anything specificlly asking for a group in those quests.

    Pledges are different i agree, but in many cases soloable as mentioned before.
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