GreenGhostMan wrote: »I like that it's group oriented. Forces you to make friends.
GreenGhostMan wrote: »I like that it's group oriented. Forces you to make friends.
OrphanHelgen wrote: »public dungeons and achievements
GreenGhostMan wrote: »I like that it's group oriented. Forces you to make friends.
adriant1978 wrote: »GreenGhostMan wrote: »I like that it's group oriented. Forces you to make friends.
Because friendship can really be forced, yeah.
GreenGhostMan wrote: »I like that it's group oriented. Forces you to make friends.
Yea yea, I know what many people think (mainly hardcore pve'rs) but this is what I wish for. Just wanted to put it out there.
A little more CP and I'm going to trying soloing some of the easier group dungeons. The few low-level dungeons I did back when went fine and resulted in additions to my friends' list, but I like to take my time, read whatever's available to be read, chat up quest givers, etc. Since others aren't inclined to do this, I'd rather solo. I also just don't want to deal with the whiners terrified that their dungeon will take 5 minutes longer if someone doesn't play exactly the way they think they should.
Yea yea, I know what many people think (mainly hardcore pve'rs) but this is what I wish for. Just wanted to put it out there.
Ahnastashia wrote: »I really wish there were a solo option too... as it stands, I rarely do the undaunted pledges. I'd really like the ability to decide if I wanted to group with other people or not. Sorry, that's just my personal feelings on it. Maybe ZOS could make a solo option where when you go in alone, the game creates 3 more NPCs to fill the other roles. I think that would be cool.