LeifErickson wrote: »
Perhaps to you. NB as I enjoy it has been nerfed since 2.3. Much like many players have been seeking a specific DK playstyle to be effective, many players feel the same of the cloaked melee magicka NB style.
Regardless, I see far less forum advocacy for NB than any other class.
Not actually true. It like Honor the Dead... healing from which noone will steal.LeifErickson wrote: »Every time I press dragon blood I feel like I'm pressing honor the dead. It's honestly insane.
Mojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
Mojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
Mojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
I'm already thinking about force pulse high critrate+critdamage magblade build, it's gonna be interestingI'm just excited to finally do consistent dmg against DK's with destro staff.
Stamina people will love such while for magicka it will be just better to roll vampMojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
I think we need a universal mist form in the alliance tree. Not identical but basically giving you mobility if not attacking or healing. Basically a magicka version of dodge roll.
Mojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
LeifErickson wrote: »
Perhaps to you. NB as I enjoy it has been nerfed since 2.3. Much like many players have been seeking a specific DK playstyle to be effective, many players feel the same of the cloaked melee magicka NB style.
Regardless, I see far less forum advocacy for NB than any other class.
Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
LeifErickson wrote: »Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
Twisting path
LeifErickson wrote: »Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
Twisting path
Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
LeifErickson wrote: »Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
Twisting pathLeifErickson wrote: »Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
Twisting path
How is that a pvp buff?
Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
The Restoring Aura line.
Name one thing that's a buff relative to other magicka classes.LeifErickson wrote: »
The Restoring Aura line.
NightbladeMechanics wrote: »I never thought I'd see the day when Path is called "commonly used."
:')
My heal tooltip rose by about 300, and I'm running no cp into bonus healing at the moment. That's big. Also cloak got bug fixes and seems to be working better, but the jury's still out on that one.
Mageblade damage, healing, and sustain have been fine for a long time. Our primary issues in PvP are/were snares, big stam burst, and cloak not working properly. Hopefully two of these three have been sufficiently addressed with this patch.
I can't wait to get hit by engulfing flames and flame lash while they hold block and talons spam me. Yay! Ever seen two magicka DKs 1v1? It's like watching turtles mating.
https://www.youtube.com/watch?v=KMkCPCWbmZk NightbladeMechanics wrote: »I never thought I'd see the day when Path is called "commonly used."
:')
My heal tooltip rose by about 300, and I'm running no cp into bonus healing at the moment. That's big. Also cloak got bug fixes and seems to be working better, but the jury's still out on that one.
Mageblade damage, healing, and sustain have been fine for a long time. Our primary issues in PvP are/were snares, big stam burst, and cloak not working properly. Hopefully two of these three have been sufficiently addressed with this patch.
I can't wait to get hit by engulfing flames and flame lash while they hold block and talons spam me. Yay! Ever seen two magicka DKs 1v1? It's like watching turtles mating.https://www.youtube.com/watch?v=KMkCPCWbmZk
LeifErickson wrote: »NightbladeMechanics wrote: »I never thought I'd see the day when Path is called "commonly used."
:')
My heal tooltip rose by about 300, and I'm running no cp into bonus healing at the moment. That's big. Also cloak got bug fixes and seems to be working better, but the jury's still out on that one.
Mageblade damage, healing, and sustain have been fine for a long time. Our primary issues in PvP are/were snares, big stam burst, and cloak not working properly. Hopefully two of these three have been sufficiently addressed with this patch.
Impale buff too.
NightbladeMechanics wrote: »I never thought I'd see the day when Path is called "commonly used."
:')
My heal tooltip rose by about 300, and I'm running no cp into bonus healing at the moment. That's big. Also cloak got bug fixes and seems to be working better, but the jury's still out on that one.
Mageblade damage, healing, and sustain have been fine for a long time. Our primary issues in PvP are/were snares, big stam burst, and cloak not working properly. Hopefully two of these three have been sufficiently addressed with this patch.
I never called it 'commonly used'
:')
Patch changes shouldn't change the tooltip of your healing path, so the increase must've came from your cp, most likely from the max magicka increase since I can't figure out anything else
:')
Cloak affects both stamblade and magblade, it's not a magblade buff and absolutely not a 'serious buff'
:')
Magblade is in the same place as it was last patch, except for the destro buffs which won't even matter if you go against a sorc since they got the same buff. Not to mention that this patch basically makes it a must to run destro/resto on a magblade.
:')
When I talk about balance I see it through a 1v1 perspective. Next time you try to argument with me try to remember that I don't give two flying *** about zerg v zerg (smallscale v zerg, my bad! totally different!)
:')
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sugaroverdose wrote: »I'm already thinking about force pulse high critrate+critdamage magblade build, it's gonna be interestingI'm just excited to finally do consistent dmg against DK's with destro staff.
Stamina people will love such while for magicka it will be just better to roll vampMojomonkeyman wrote: »This game needs root immunity timers so badly. It`s hilarious at the moment, being perma rooted every freaking fight... very fun and balanced!
I think we need a universal mist form in the alliance tree. Not identical but basically giving you mobility if not attacking or healing. Basically a magicka version of dodge roll.