Guys just accept that it is broken and will stay this way for 6+ months....
This happened many times before and anyone who complained had their thread deleted/locked or were told endlessly "we will fix it next patch" and it never got fixed...
This is ZOS...
I forgotten how many times I posted about broken LFG Tool....
It's pointless to even expect it to work anymore...ever...
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we are aware of the rewards not being sent and are working on getting it fixed.
I was able to get into some groups with the group finder, but I noticed the way it puts the group together has changed. Not sure if its intended or new.
Before patch - it says "Your group for whatever dungeon is ready now" press to teleport,
After Patch - it prompts me with a ready check but does not tell me for which dungeon. then it does a role check, and multiple times it will say "group not viable" then prompt another ready check. Till finally a group is formed, but it still does not tell me for which dungeon until suddenly I am teleported without warning to a dungeon without telling me where im going. I hope this isnt the new way of forming groups, I preferred the old way.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we are aware of the rewards not being sent and are working on getting it fixed.
I was able to get into some groups with the group finder, but I noticed the way it puts the group together has changed. Not sure if its intended or new.
Before patch - it says "Your group for whatever dungeon is ready now" press to teleport,
After Patch - it prompts me with a ready check but does not tell me for which dungeon. then it does a role check, and multiple times it will say "group not viable" then prompt another ready check. Till finally a group is formed, but it still does not tell me for which dungeon until suddenly I am teleported without warning to a dungeon without telling me where im going. I hope this isnt the new way of forming groups, I preferred the old way.
It is indeed bizarre behaviour from ZOS because whilst there were things under the bonnet that needed fixing, the user friendliness of the tool was OK, whereas now you don't know that you've been picked for Vet COA2 with 3 CP50 team mates until you're ported into the dungeon.
I cannot for the life of me think why anyone in the development team would think this was a good change. It's like General Motors saying, "we know our engines perform badly, but here, have some square wheels".
I was able to get into some groups with the group finder, but I noticed the way it puts the group together has changed. Not sure if its intended or new.
Before patch - it says "Your group for whatever dungeon is ready now" press to teleport,
After Patch - it prompts me with a ready check but does not tell me for which dungeon. then it does a role check, and multiple times it will say "group not viable" then prompt another ready check. Till finally a group is formed, but it still does not tell me for which dungeon until suddenly I am teleported without warning to a dungeon without telling me where im going. I hope this isnt the new way of forming groups, I preferred the old way.
It is indeed bizarre behaviour from ZOS because whilst there were things under the bonnet that needed fixing, the user friendliness of the tool was OK, whereas now you don't know that you've been picked for Vet COA2 with 3 CP50 team mates until you're ported into the dungeon.
I cannot for the life of me think why anyone in the development team would think this was a good change. It's like General Motors saying, "we know our engines perform badly, but here, have some square wheels".
At least before patch when you saw the message - "Your group for Ruins of Mazzatun or Cradle of Shadows is ready now" you could quickly press quit group and save yourself the self torture.
But now you have to wait for the group to form, get teleported, wait for a loading screen, then find out its not something you want, then quit group and wait for another loading screen to return back to where you were.
All this does is waste my time. Hiding the dungeon and force teleporting me to it isnt going to make me do it. I will still quit group anyways. I really hope this is just a bug and will get fixed.
I ran a normal dungeon yesterday without problem.
Then someone left group, so we have to find replacement.
The new replacement was fine, but one thing important is that he is invisible to me?
My other teammate say they can see him.
The health bar on his head indicates that he is beneath ground lol
It is lucky I'm not healer, so an invisible teammate won't affect my role.