usmcjdking wrote: »I can't wait for Alcast's new magplar build using Aurora Javelin instead of Blazing Spear.
BalticBlues wrote: »how are solo Templars supposed to survive now?
Ron_Burgundy_79 wrote: »
Ron_Burgundy_79 wrote: »
Where in that post did I say I did?
I'm pointing out that it was an overall buff and now there is a clear choice between utility and damage.
You need to stun an enemy?
Toppling charge
Piercing Javelin
(weapon ablities)
Shield Charge
Power bash
Flame and Shock touch
All of these stun and can easily be used by magplar
BalticBlues wrote: »This skill was the most important Templar skill, even more important than healing. Now it is ruined. BOL ruined the last big patch, Blazing Spear ruined with this big patch. Why all the hate for Templars? Without proper blazing spears, how are solo Templars supposed to survive now?
*THIS*In Wrobel's "colorful descriptive term" mind, Templars are not supposed to run solo - we are only meant to run in a zerg and serve as a pocket healer ***.
I complained a lot about this when I read about it and tested it on PTS. Now that it's live, my disgust at this change is not diminished one bit.
This change hurts my healer, it hurts my tank. There is no other reasonable cc skill for Templars, a class which also has no class roots. This is a serious issue for Eric's "come onto my house and we're gonna have a problem" theory. I read the reasoning behind the change, and rather than making more sense, I lost even more respect for the devs.
Its not the sole reason, but this change played a big role in my decision to cancel my subscription after being active for 3 years (account anniversary date 2/6/2014).

Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »Its funny, PvErs talk about pvp like it doesnt matter in the big picture, like pvpers are worth less. Im a pvper and I happen to think both sides are equal.
As general rule, across the MMORPG genre only 10-15% of a game's total playerbase will regularly engage in PvP.
I would guess because of ESO's novel approach to PvP we could safely assume that it is closer to 25-30% in ESO.
Now that would make PvPers a minority, a significant minority to be sure, but a minority all the same.
In numbers both sides aren't equal, but they do deserve equal respect.
I just don't see that happening when 90% of the current class changes are about balancing PvP and take no account of the detrimental effect they will have on PvE.
All The Best
PvE is a joke right now, it needs to be way harder. When you have people soloing vet dungeons like CoA and CoA2 you know it needs to be mad way harder. Also when you have people 4 manning a 12 man trial.
You are to a degree correct.
However, you comment is in no way a rebuttal to the points I have raised in this thread.
That said almost every MMORPG I have played suffers from the "OMG some guys are soloing group content" issue.
That doesn't always mean that PvE needs to get made a lot harder.
It could just mean that those guys are good enough to do that and others are not.
All The Best
valid point, it just gets me triggered how people are saying these changes are detrimental to PvE when, yes it will have a change, but will you still be able to complete the dungeons/trials? Yes, of course you will be able to. So stop whining all you whiners and learn that PvE NEEDS to be much harder than already.
They could make PVE harder by a few simple changes....cap CP at 160 (current gear and game scaling level), nerf outlier sets to be more in line with average sets, and nerf outlier traits to be more in line with average traits.
Now the game is harder - but all the max CP players that spent the past year farming perfect traits on a few meta build sets will all cry about it and threaten to leave.