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Blazing Spear Nerf...

  • BalticBlues
    BalticBlues
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    This skill was the most important Templar skill, even more important than healing. Now it is ruined. BOL ruined the last big patch, Blazing Spear ruined with this big patch. Why all the hate for Templars? Without proper blazing spears, how are solo Templars supposed to survive now?
    Edited by BalticBlues on February 7, 2017 12:49AM
  • itscompton
    itscompton
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    usmcjdking wrote: »
    I can't wait for Alcast's new magplar build using Aurora Javelin instead of Blazing Spear.

    Considering cost vs. effectiveness I wouldn't be surprised if Shock Clench or Volcanic Rune wind up being the best substitute rather than Javelin. All three abilities cost the same (25% more than Blazing Spear!!) but Shock Clench will give greater single target damage plus the stun and AOE damage as well. Volcanic Rune is getting buffed and so will also give more single target damage plus won't get blocked/dodged and you benefit from Mages guild passives by slotting it. Shock Clench and Volcanic Rune also both stun for 4 seconds vs only 1.8 seconds for Aurora Javelin.
  • Ron_Burgundy_79
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    how are solo Templars supposed to survive now?

    Dust off the ole' magic dk.
  • Domander
    Domander
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    Domander wrote: »
    They increased the total damage and the radius, it was a buff. They removed the crappy stun, there are so many other ablities that stun, including piercing javelin which was also buffed.

    You obviously don't pvp much on a magplar.

    Where in that post did I say I did?


    I'm pointing out that it was an overall buff and now there is a clear choice between utility and damage.


    You need to stun an enemy?

    Toppling charge
    Piercing Javelin

    (weapon ablities)
    Shield Charge
    Power bash
    Flame and Shock touch


    All of these stun and can easily be used by magplar

    Edited by Domander on February 7, 2017 1:07AM
  • driosketch
    driosketch
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    Domander wrote: »
    Domander wrote: »
    They increased the total damage and the radius, it was a buff. They removed the crappy stun, there are so many other ablities that stun, including piercing javelin which was also buffed.

    You obviously don't pvp much on a magplar.

    Where in that post did I say I did?


    I'm pointing out that it was an overall buff and now there is a clear choice between utility and damage.


    You need to stun an enemy?

    Toppling charge
    Piercing Javelin

    (weapon ablities)
    Shield Charge
    Power bash
    Flame and Shock touch


    All of these stun and can easily be used by magplar

    A major thing was removed, a minor thing was added. That is a net nerf. If you only look at the numbers on paper, you miss real game world factors. For instance, unlike javelin and charge, blazing spear was an effective point blank stun that worked well with puncturing sweep.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    My magplar is going to run 1h/shield and reverberating slam as his new cc which also grants major defile, restoring aura for extra Stam regeneration to help maintain it. Shift a few points into Stam regeneration as well. Hopefully I can manage 1.2k to 1.5k Magick regeneration and 1k Stam regeneration .
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Hymzir
    Hymzir
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    This skill was the most important Templar skill, even more important than healing. Now it is ruined. BOL ruined the last big patch, Blazing Spear ruined with this big patch. Why all the hate for Templars? Without proper blazing spears, how are solo Templars supposed to survive now?

    In Wrobel's "colorful descriptive term" mind, Templars are not supposed to run solo - we are only meant to run in a zerg and serve as a pocket healer ***.


  • BalticBlues
    BalticBlues
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    Hymzir wrote: »
    In Wrobel's "colorful descriptive term" mind, Templars are not supposed to run solo - we are only meant to run in a zerg and serve as a pocket healer ***.
    *THIS*

    All the bad PvP feedback against Templars I read was coming from people who were running against more than one Templar. Yes, if one Templar CCed you and another one RDed you, you had bad cards. But the same is true if you run against two NBs. But who would complain about this is a world of NBs?

    Wrobel now crippled Templars to a point where solo play is almost impossible.
    Why does it suck more and more to be a solo Templar?
    Why are we forced more and more to play as healing bots for others?
  • Cinbri
    Cinbri
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    ...
    Edited by Cinbri on February 7, 2017 11:31AM
  • Troneon
    Troneon
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    Maybe they just want to keep nerfing the Templar so much that the Warden becomes pay to win behind a pay wall? :D
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Luthid
    Luthid
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    I complained a lot about this when I read about it and tested it on PTS. Now that it's live, my disgust at this change is not diminished one bit.

    This change hurts my healer, it hurts my tank. There is no other reasonable cc skill for Templars, a class which also has no class roots. This is a serious issue for Eric's "come onto my house and we're gonna have a problem" theory. I read the reasoning behind the change, and rather than making more sense, I lost even more respect for the devs.

    Its not the sole reason, but this change played a big role in my decision to cancel my subscription after being active for 3 years (account anniversary date 2/6/2014).
    Edited by Luthid on February 7, 2017 3:46PM
  • Troneon
    Troneon
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    Luthid wrote: »
    I complained a lot about this when I read about it and tested it on PTS. Now that it's live, my disgust at this change is not diminished one bit.

    This change hurts my healer, it hurts my tank. There is no other reasonable cc skill for Templars, a class which also has no class roots. This is a serious issue for Eric's "come onto my house and we're gonna have a problem" theory. I read the reasoning behind the change, and rather than making more sense, I lost even more respect for the devs.

    Its not the sole reason, but this change played a big role in my decision to cancel my subscription after being active for 3 years (account anniversary date 2/6/2014).

    tumblr_mqef55U4Or1sp9fcho2_.gif
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Troneon
    Troneon
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    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • cpuScientist
    cpuScientist
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    Dawnblade wrote: »
    Fodore wrote: »
    Fodore wrote: »
    olsborg wrote: »
    Its funny, PvErs talk about pvp like it doesnt matter in the big picture, like pvpers are worth less. Im a pvper and I happen to think both sides are equal.

    As general rule, across the MMORPG genre only 10-15% of a game's total playerbase will regularly engage in PvP.

    I would guess because of ESO's novel approach to PvP we could safely assume that it is closer to 25-30% in ESO.

    Now that would make PvPers a minority, a significant minority to be sure, but a minority all the same.

    In numbers both sides aren't equal, but they do deserve equal respect.

    I just don't see that happening when 90% of the current class changes are about balancing PvP and take no account of the detrimental effect they will have on PvE.

    All The Best

    PvE is a joke right now, it needs to be way harder. When you have people soloing vet dungeons like CoA and CoA2 you know it needs to be mad way harder. Also when you have people 4 manning a 12 man trial.

    You are to a degree correct.

    However, you comment is in no way a rebuttal to the points I have raised in this thread.

    That said almost every MMORPG I have played suffers from the "OMG some guys are soloing group content" issue.
    That doesn't always mean that PvE needs to get made a lot harder.
    It could just mean that those guys are good enough to do that and others are not.

    All The Best

    valid point, it just gets me triggered how people are saying these changes are detrimental to PvE when, yes it will have a change, but will you still be able to complete the dungeons/trials? Yes, of course you will be able to. So stop whining all you whiners and learn that PvE NEEDS to be much harder than already.

    They could make PVE harder by a few simple changes....cap CP at 160 (current gear and game scaling level), nerf outlier sets to be more in line with average sets, and nerf outlier traits to be more in line with average traits.

    Now the game is harder - but all the max CP players that spent the past year farming perfect traits on a few meta build sets will all cry about it and threaten to leave.

    LOL
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