stewhead2ub17_ESO wrote: »@Turelus
"MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!
ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!"
lol this! So true!
Every single casual PvE/story hating thread ever.Bigevilpeter wrote: »stewhead2ub17_ESO wrote: »@Turelus
"MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!
ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!"
lol this! So true!
No one ever cmolained that this game was to close to skyrim or oblivion, or at least i have never seen it
Bigevilpeter wrote: »stewhead2ub17_ESO wrote: »@Turelus
"MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!
ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!"
lol this! So true!
No one ever cmolained that this game was to close to skyrim or oblivion, or at least i have never seen it
This has nothing so to with one tamriel. It was like this from the start. After completing your alliance, you could do Cadwell's Silver and Cadwell's Gold after that. I agree it makes no sense at all and the story justification is ridiculous (You needing to see the story from multiple perspectives, to be able to handle future threats).MLGProPlayer wrote: »I don't like how One Tamriel opens up the main quest lines from competing alliances.
It doesn't make sense from a chronological or lore perspective. All 3 alliance quest lines happen concurrently, so doing them consecutively results in a nonsensical story. It also doesn't make sense lore-wise because why would the king of the Daggerfall Covenenant hire the Aldmeri Dominion's top agent (you) to work for him? And why would said agent take on quests where they kill their own countrymen?
Yes I agree but it only needs to be a little icon next to the quest or bolded letters etc. - a subset of tabs could just be more confusing.
Bigevilpeter wrote: »and annoys old players.
Most of my friends who I try to get into the game just get lost with all the quests scattered everywhere and no specific order or direction.
while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.
Even as an old player who has 6 characters at max level I still get lost finding the next alliance quests and i need to do them for the skill points.
Wrothgar questline should have a tab of its own, thieves guild, dark brotherhood, etc. On wrothgar it took me a few months to discover the next main quest by accident.
I've had a couple of friends who left the game from the beginnging just from how unorganised the quest system was.
Please fix this ZOS, I think this is a simple enough fix that should greatly improve the quality of life for players.
Bigevilpeter wrote: »stewhead2ub17_ESO wrote: »@Turelus
"MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!
ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!"
lol this! So true!
No one ever cmolained that this game was to close to skyrim or oblivion, or at least i have never seen it
That was one of the main complaints back in the early days.
Bigevilpeter wrote: »and annoys old players.
Most of my friends who I try to get into the game just get lost with all the quests scattered everywhere and no specific order or direction.
while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.
Even as an old player who has 6 characters at max level I still get lost finding the next alliance quests and i need to do them for the skill points.
Wrothgar questline should have a tab of its own, thieves guild, dark brotherhood, etc. On wrothgar it took me a few months to discover the next main quest by accident.
I've had a couple of friends who left the game from the beginnging just from how unorganised the quest system was.
Please fix this ZOS, I think this is a simple enough fix that should greatly improve the quality of life for players.
THIS IS ELDERSCROLLS!!!!!!!!!! PLAYERS SHOULD BE ABLE TO GO ANYWHERE AT ANY TIME NO MATTER WHAT THE FACTIONS ARE!!!!!!!!!!!!!!! LOCKING THE FACTIONS ANYWHERE BUT IN THE WAR IS STUPID AND ISN'T THE ELDERSCROLLS WE EXPECT!!!!!!!!!!!!!!!
ZOS NEVER LISTENS TO WHAT THE PLAYERS WANT!!!!! THE DEVS DON'T EVER DO ANYTHING THAT PEOPLE REALLY PUSH FOR ON THE FORUMS!!!!!!!!!
Announcement of One Tamriel....now the factions aren't locked, any quests can be done in any order in any zone, despite the fact it plays merry hell with the story/progression.
FINALLY!!!! THIS IS THE WAY THE GAME SHOULD HAVE BEEN FROM THE FIRST DAY!!!!!
OMG THE DEVS OPENED THE FACTIONS AND ALLOWED PEOPLE TO DO THINGS OUT OF ORDER!!!!!! NOW THINGS ARE CONFUSING!!!!!!!!!!!!!! GIVE US MORE HANDHOLDING AND DIRECTIONS THAT PEOPLE STILL WON'T BOTHER TO READ TO DUMB THINGS DOWN EVEN MORE!!!!!!!!!!!!!!!!!!!!!!!!
The devs can't win, no matter what they do. Damned if they do, damned if they don't.
Know what? People who won't read quests, or who won't explore and talk to npcs won't bother paging through dozens of tabs in a journal. Doing the main quest pieces directs you to the next npc you need to talk to; only the Prophet showing up 5 levels apart could confuse new players until they figure it out. I actually had a problem trying to NOT do all the Wrothgar main quest pieces one after the other. Only the fact I kept running into the other npc quest givers while running around doing the main quest managed to space things out a bit.
Bigevilpeter wrote: »while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.
Nocturnalan wrote: »Well for new players it is a issue and was for me when they removed the area levels. I had no idea where to go next and prefer there to be at least some type of direction. So, I know where you're coming from OP.
BlackSparrow wrote: »Bigevilpeter wrote: »while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.
I hate when people use this as an argument without knowing what they're talking about.
Have you played any TES game prior to Oblivion? The journal systems were awful. Journal entries were chronological instead of sorted by questline, and it was all jumbled together. Morrowind had a topic search system but... yeah, it didn't really help much with regards to figuring out what quest was what. I remember when Oblivion came out, there was a mad furor over the introduction of quest markers and a sorted quest log, because it "dumbed down" the game too much, and took away some of the exploration element that were the previous games' strengths.
You can have your opinion, but don't drag what you think is "traditional" for TES into it without having played more than two of the games.
jedtb16_ESO wrote: »do what you like when you like....... non-linear
that's the beauty of the game.....
Right, and it makes no sense if you do them out of order either.Astanphaeus wrote: »But I want to do the main quest line because it gives skill points and I can't figure out which ones those quests are.jedtb16_ESO wrote: »do what you like when you like....... non-linear
that's the beauty of the game.....
Giles.floydub17_ESO wrote: »I have not had an issue with the quest system and have leveled 8 characters.
I would say make my it clear which quests go with which guild would be a nice QoL it's not really needed since a quick look at the quest makes clear which guild it's for.
Bigevilpeter wrote: »and annoys old players.
Most of my friends who I try to get into the game just get lost with all the quests scattered everywhere and no specific order or direction.
while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.
Even as an old player who has 6 characters at max level I still get lost finding the next alliance quests and i need to do them for the skill points.
Wrothgar questline should have a tab of its own, thieves guild, dark brotherhood, etc. On wrothgar it took me a few months to discover the next main quest by accident.
I've had a couple of friends who left the game from the beginnging just from how unorganised the quest system was.
Please fix this ZOS, I think this is a simple enough fix that should greatly improve the quality of life for players.
Having the faction quest line separated out perhaps under main quests would be better.AdamBourke wrote: »My problem was that you can actually do parts of the zone questioned before you've done the previous quest, i had completed the riften quests before starting the rift questline.
This is worse in AD where the first three zone questlines are closely linked.
This. I'm a (relatively) new player, and once I figured out that the new quest giver appears close to the old one, my game has gone smoothly. It didn't make me rage or quit. It just makes it about 1% more challenging to finish the questlines, which is a non-issue.strebor2095 wrote: »For every main zone quest line, the quest giver appears basically as soon as you finish the current location. The Prophet appears, as well for the main actual quest line.