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The non organisation of main quests drives away new players..

Bigevilpeter
Bigevilpeter
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and annoys old players.

Most of my friends who I try to get into the game just get lost with all the quests scattered everywhere and no specific order or direction.

while side quests should be like that, the main alliance quests should have a tab on its own in the journal that directs you in where to go next just like all previous elder scrolls game.

Even as an old player who has 6 characters at max level I still get lost finding the next alliance quests and i need to do them for the skill points.

Wrothgar questline should have a tab of its own, thieves guild, dark brotherhood, etc. On wrothgar it took me a few months to discover the next main quest by accident.

I've had a couple of friends who left the game from the beginnging just from how unorganised the quest system was.

Please fix this ZOS, I think this is a simple enough fix that should greatly improve the quality of life for players.
  • strebor2095
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    For every main zone quest line, the quest giver appears basically as soon as you finish the current location. The Prophet appears, as well for the main actual quest line.

    If you want each zone questline to be in a journal, it's going to also be confusing because it will have 15 sub tabs - you can do any zone in any order
  • Chirru
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    Good Idea. I second that one.
  • jedtb16_ESO
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    do what you like when you like....... non-linear

    that's the beauty of the game.....
  • MLGProPlayer
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    I don't like how One Tamriel opens up the main quest lines from competing alliances.

    It doesn't make sense from a chronological or lore perspective. All 3 alliance quest lines happen concurrently, so doing them consecutively results in a nonsensical story. It also doesn't make sense lore-wise because why would the king of the Daggerfall Covenenant hire the Aldmeri Dominion's top agent (you) to work for him? And why would said agent take on quests where they kill their own countrymen?
    Edited by MLGProPlayer on February 6, 2017 9:41AM
  • Danikat
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    I haven't had any problem finding quests since One Tamriel (and no that's not because I know them all by heart, most of the game I'm still going through for the first time ever).

    Maybe it helps that I want to do all the quests, not just the main ones for each zone so I don't worry about whether a quest I'm picking up is a main one or not. But in general I find the first quest you come across in a zone is the first main quest (or even before, often it starts with someone sending you to the zone) and then as someone else said you'll pick up a new one every time you finish one.

    You can often work it out from the description and what's involved as well. Some random wants you to kill the necromancers who have taken over his farm - side quest. Lord High Whatever wants you to investigate yet another plot to kill an alliance leader - main quest.

    The problem I did have was that before One Tamriel I was doing quests in level order - whenever I finished one I'd pick the lowest level quest I had in that zone and do that next. Now of course they're all showing as my current level so I had to pick a new order. I settled on working my way across the map - South to North for Auridon, West to East for Stormhaven and so on. But it doesn't matter, because of course you don't have to do them in any order.
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  • Rev Rielle
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    This was always going to be the case. It's the flip side of the freedom we have now: If players don't pay attention, they'll easily get confused.

    There definitely is direction and order, players just have to pay attention to the dialogue in the quests. The quests are actually done very well, but they don't hold your hand, you do have to think for yourself from time to time.
    If you can be anything, be kind.
  • Turelus
    Turelus
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    MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!

    ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!

    I am currently running a alt through the game, there are quests that connect you from zone to zone with NPC's literally running up to you when you finish a zone saying "Go here and help these people!"
    @Turelus - EU PC Megaserver
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  • zaria
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    I don't like how One Tamriel opens up the main quest lines from competing alliances.

    It doesn't make sense from a chronological or lore perspective. All 3 alliance quest lines happen concurrently, so doing them consecutively results in a nonsensical story. It also doesn't make sense lore-wise because why would the king of the Daggerfall Covenenant hire the Aldmeri Dominion's top agent (you) to work for him? And why would said agent take on quests where they kill their own countrymen?
    Yes, the cadvin silver and gold at least tried to explain it.
    The faction quests tend to link together too if done in correct order, you had one controller, an Khajiit for Dominion, then various other quest givers and you was always forwarded to the next zone.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Voxicity
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    Never been an issue for me
  • IcyDeadPeople
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    When I played previous Elder Scrolls games, I always enjoyed getting sidetracked. You offer to bring some important news or something or other to some lady on the other side of the world but along the way wander into a cave and end up doing something completely different for 300 hours and totally forget who that lady was.

    The only problem I have with ESO's quest system is that it maxes out when you reach 25 open quests, and then you have to delete a quest to accept a new one. With Skyrim and previous games I would have dozens or even hundreds of open quests.
    Edited by IcyDeadPeople on February 6, 2017 10:03AM
  • ADarklore
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    Of course it helps with PC because of the addons that show on the map where the Quest-givers are, although sometimes markers show-up on the map when they aren't there yet, those that require completion of a prerequisite quest.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Malorey45738
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    It's annoying that the max number of quests is 25, especially when you try to do six writs and you run out of space.
  • kyle.wilson
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    When I played previous Elder Scrolls games, I always enjoyed getting sidetracked. You start out bringing some medicine or something or other to some lady on the other side of the world but along the way wander into a cave and end up doing something completely different for 300 hours and totally forget who that lady was.

    The only problem I have with ESO's quest system is that it maxes out when you reach 25 open quests, and then you have to delete a quest to accept a new one. With Skyrim and previous games I would have dozens or even hundreds of open quests.

    In Oblivion, I hated the main quest line so much, it was the last part I usually finished. I almost always did the arena and mages guild quests first. I loved the game, but the oblivion portals were super annoying.
  • Browiseth
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    the way I see it, if you're paying that much attention to your quests, you would probably be able to tell which one is a main story quest from the summary in your journal
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  • IcyDeadPeople
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    When I played previous Elder Scrolls games, I always enjoyed getting sidetracked. You offer to bring some important news or something or other to some lady on the other side of the world but along the way wander into a cave and end up doing something completely different for 300 hours and totally forget who that lady was.

    The only problem I have with ESO's quest system is that it maxes out when you reach 25 open quests, and then you have to delete a quest to accept a new one. With Skyrim and previous games I would have dozens or even hundreds of open quests.

    In Oblivion, I hated the main quest line so much, it was the last part I usually finished. I almost always did the arena and mages guild quests first. I loved the game, but the oblivion portals were super annoying.


    Played Oblivion for hundreds of hours and never did find out what happens after you take Martin Septim to Cloud Ruler Temple, completely forgot about the main quest.
    Edited by IcyDeadPeople on February 6, 2017 11:26AM
  • Beardimus
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    I see your point, I was highly confused when first playing the game, one minute some old dude was talking to me next I'm repelling the Covenant forces then I'm rescuing guar and picking herbs for some lady.

    It made ZERO sense.

    After a few months I came online to research it. I never do that (console / first MMO)

    The clear division of main quest / alliance quest / side is all it needs
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  • Bigevilpeter
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    Whether you hate or love the main quest, it should be easy enough to find and follow. Also doing the alliance story in any order you like makes no sense at all since the story literally won't make any sense.

    There are a lot of major side quests that can be done in any order you like.

    As for those who said the never had any problem, well you are not everyone apparently a lot of other people have problems tracking the main quests, and no not always someone comes to you with the next quest right after and even when the do this quest needs to appear as the main quest cause it just gets mixed up with all the sides quests
  • lardvader
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    Yes I agree but it only needs to be a little icon next to the quest or bolded letters etc. - a subset of tabs could just be more confusing.
    CP 1200+ PC EU EP
  • Robo_Hobo
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    I agree. At the very least it would be nice if the quest icons for main story alliance quests in zones had a different icon from other quests, like how repeatable quests are now. Another tab for them would also be good.
    Edited by Robo_Hobo on February 6, 2017 10:16AM
  • ScooberSteve
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    It says MAIN QUEST in quests menu
  • Auros
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    I find it very nice that I can do wherever and whatever I want. Example: the crafting writs sometimes (RNG) award you with map locations/resources ... then I simply quest the whole day there :) In addition have addons which mark on the map (Harvest Map and similar) where i have been already through, so it is very nice. Love the variety!
  • Bigevilpeter
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    It says MAIN QUEST in quests menu

    That is only for the prophet quests which appear every 5 levels not the main alliance quests which are the ones that actually need help with the directions and order.
  • Bigevilpeter
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    Auros wrote: »
    I find it very nice that I can do wherever and whatever I want. Example: the crafting writs sometimes (RNG) award you with map locations/resources ... then I simply quest the whole day there :) In addition have addons which mark on the map (Harvest Map and similar) where i have been already through, so it is very nice. Love the variety!

    Even if they organize the main alliance story line you can still do whatever you want wherever you want, its just that if you actually want to follow the main story you can do it much easier.

    All elder scrolls games had a clear main story line tab, many people didn't even finish them and went on with the side quests and guild quests etc. it didn't hurt the sense of freedom or exploration, it just gave the option for those who actually wanted to follow with the main story to the end, and I believe that the alliance story quests should not be played in any order, since its a story line and needs make sense
    Edited by Bigevilpeter on February 6, 2017 10:28AM
  • Coatmagic
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    do what you like when you like....... non-linear

    that's the beauty of the game.....

    except.. you can't. not really. because the 'opening' of tamriel was poorly implemented.
    there are still quest lines that will eventually block you because you've not done the pre-reqs ~
    great fun with such limited journal space!

    you shouldn't even be able to pick up the starting quest lines of any line you've not done the pre-req for, it's just sloppy.

    i love it that they opened the world, but they need to either remove ALL of the old code that blocks progression (not just the Prophet's). or actually put the blocks on the proper quest NPC so you can't get through half a line and then get told off. that sucks. really.

    i have spent many an afternoon of late trying to explain to new people why their quests aren't actually 'bugged' or 'broken'..

    oh and most beta players in my guilds, you know what their answer is to these new players enticed in by open world...? (the same a few responses i've noticed above):
    'Well, why are you jumping around doing the story out of order in the first place. You shouldn't do that. The game wasn't designed that way.'

    aaaand... that's just great for new people to hear *sigh* ~ but they are right *shrug*

    FIX YOUR CODE DEVS
    Edited by Coatmagic on February 6, 2017 10:47AM
  • Auros
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    I am relatively new to the game (on and off) so have quite some exploration to do. As more experience players, you know better, just saying my own perception of the game: I like the level independence, loot scale, resource nodes scale, RNG, all other game related mechanics that could be implemented, to contribute to a really unique MMO. We all need that the games we've been playing some time evolve. +1 to the developers for being quite original with so many thngs: removing limitations is the way to go!
  • Frenkthevile
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    It's annoying that the max number of quests is 25, especially when you try to do six writs and you run out of space.

  • RavenSworn
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    It is organised to a certain degree. I think what happened is that you followed the main quest line up till a break somewhere in between, when the npcs don't point to the next quest giver. Then, instead of taking up a quest from an npc that is in all likelihood, around where the quest is being turned in, you tried to finished up the remaining quests you have.

    That's why it took you awhile to find the next main quest line giver. The system now really rewards you with exploration but not too much that you literally have hundreds of open quests in your journal. All it needs is a bit of organised thought on the part of the player, "where next? If the main quest line suddenly stops in the middle of town, something is not right. Let's go find out." these should be the questions that a player has to ask.

    Ultimately, reading the quest text is much better than just clicking your way through the quest cut scene. Because information is power.
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  • ManicDee
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    A subheading for "main story" for each zone, along with "side quests" and "events".
  • Bigevilpeter
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    There should always be a zone quest tab that tells you which npc to go to next to take the next zone quest just in case you miss it for any reason. It won't harm the freedom or exploration in anyway, it will just make things clearer.
    Edited by Bigevilpeter on February 6, 2017 11:55AM
  • stewhead2ub17_ESO
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    @Turelus

    "MAKE ESO MORE LIKE A SANDBOX ELDER SCROLLS GAME!!!

    ESO IS TOO MUCH LIKE A SANDBOX ELDER SCROLLS GAME!!!"

    lol this! So true!
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