RavenSworn wrote: »But a certain limit has to be drawn, class change is one of them. It basically trivialises the choice of the player in the first place. Because with class change, then why do we even need classes in the first place? Why have barriers like that? We have to understand the game design behind it, the decision to maintain a framework of classes for the game.
It's hard to explain for me but it's like.. This really sets a precedent for a really casual approach for the game. "I don't have to worry about race, about skills, about cp, because I know I'm not being penalised for it." where hence shall the line be drawn? There has to be one, because meaningful choices are the pinnacle of a good game.
RavenSworn wrote: »But a certain limit has to be drawn, class change is one of them. It basically trivialises the choice of the player in the first place. Because with class change, then why do we even need classes in the first place? Why have barriers like that? We have to understand the game design behind it, the decision to maintain a framework of classes for the game.
It's hard to explain for me but it's like.. This really sets a precedent for a really casual approach for the game. "I don't have to worry about race, about skills, about cp, because I know I'm not being penalised for it." where hence shall the line be drawn? There has to be one, because meaningful choices are the pinnacle of a good game.
But why are classes where the line has to be drawn when every line before has been crossed as well?
I mean, all these arguments could be made and have been made for race changes as well, and yet here we are.
All these arguments (trivializes choices, circumvents having to put in the work, meta-hopping to FOTM builds, etc) were made over a decade ago for skill and stat resets (I know because I was one of those guys), yet that is commonly expected now in MMOs.
And if we still had all these meaningful choices in the game I would see the point and might even agree. But the horse has left the proverbial barn a long time ago. I mean, you saw the Morrowind announcement livestream I assume: "We don't want to lock players into joining only one Great House, so you'll work with everyone." No penalizing restrictions, i.e. actual choice allowed. I'm afraid that battle has been fought and lost a long time ago.
Class change does not set a precedent, it follows precedents.
RavenSworn wrote: »RavenSworn wrote: »What? It is a new class. You are not forced to play it. You won't be handed it for free either. This is an MMORPG. We have progression. You either progress or you don't. You dont get to have the instant gratification for this one.
I'll get back to you wen ZOS implements class change and you will eat your words, all of them. You'll see.
The point is not whether ESO will implement class change in the future... its your attitude that a "free" class change is mandatory, because you want to play only one character and do not want to level another toon... I started with a Stamplar as my first toon, but who I got bored with him... I rolled another toon to be a DK and leveled him/her again... why would or should Warden be any different from any other class in this game?
I'm sure a lot of people would be okay with paying for a class change token to change their character to the Warden. I know I would.
Now, about your question, Warden should be different from these other classes because Warden was not an option at release. Unlike the other classes. Many of us have characters that would have been created as Wardens if it was an option back then.
For many of us, it is not a matter of having "a" Warden. Is a matter of having that character specifically be a Warden without having to reroll after three years.
So what you're saying is that since VMSA was not part of the original game and I didn't have the option for all those years to grind for it... I should be getting a freebie VMSA weapon because I don't want to do the grind now?
No, that's not what I am saying. What you are claiming is actually called "straw man". It is when you twist someone else's argument to make it into something else, easier to refute.
Did you have to reroll to get vMA weapons on a certain character? Did you have to lose something that isn't available anymore to get them? Because to make my Orc a Warden like I want, I would have to delete her, and lose a Crown Store motif that can't be gotten anymore.
These are not really comparable. Not to mention that I said I would like to buy a change to Warden token, not a freebie.
Why do you have to delete her? Just get a new character slot and roll a warden...
You see, that's the issue. We play differently - very differently.
My characters are very important to me, as a roleplayer. Being Warden would fit Durza, my Orc, much better than being a Templar like she is right now, especially after I learnt about the bear. It's more like her, much, much more like her. That's why we can't agree. That's why buying more slots and making more characters won't solve the issue for me. I do not want "a" Warden, I want this character, who really fits the class, to be a Warden.
But then that's a choice that you have made. Whether or not the option for Wardens were available, it was a choice that you have made for your character.
Take it this way then, create a new character sheet for a warden. It is a new class, with new frontiers to explore. So many other options than just "class change". But when you say it is a waste of time to level a new class, you are dismissing the hard work of other players that has alts with full cp.
And it's not even that hard to level up to 50. Achievements can take some time but that is the beauty of it. Nothing worthy comes with instant gratification. It comes with time and effort spent.
I made that choice because Wardens were removed, otherwise I would have picked Warden, because it was what I wanted for her. My characters are made way before I actually make them in the game.
I didn't say it is a waste of time to level a new class, you are probably mistaking me for someone else - I have 10 characters at max level, 613 CP right now and eight of my characters were leveled to vet through questing before vet ranks were removed. I have no issue with leveling up, I have an issue with losing the Halloween exclusive Crown motif that isn't available anymore. In fact, I wouldn't mind if a class change token knocked me down all the way to level 1, with no skill line progression.
The options other than "class change" simply can't achieve the same result. It is currently impossible. The result I want, which is making my Orc a Warden who can craft things in the Grim Harlequin style is currently impossible to achieve without class change because the motif isn't available anymore. I know I'm being repetitive, but it is hard not to be when people make this kind of assumptions instead of reading what I'm saying. I hope I made myself clear this time.
If you want to keep insisting that I am just not wanting to put on the effort, go for it. But you are absolutely wrong.
See, that's the rub. I see it as opportunity cost. There will always be opportunity cost in every decision we make in the game. My apologies though, the first paragraph of my answer was for you, the rest was for the op.
It's this cost that a lot of players seem to have a problem with. We all made choices, hell I made mine when I decided to play eso instead of tsw. I understand the need to have a certain character with certain achievements eg the grim harlequin example you noted which, really, I do understand it. I only have one character that has all these achievements. But I don't undermine the effort needed for some of the players such as yourself that has done a lot of work.
But a certain limit has to be drawn, class change is one of them. It basically trivialises the choice of the player in the first place. Because with class change, then why do we even need classes in the first place? Why have barriers like that? We have to understand the game design behind it, the decision to maintain a framework of classes for the game.
It's hard to explain for me but it's like.. This really sets a precedent for a really casual approach for the game. "I don't have to worry about race, about skills, about cp, because I know I'm not being penalised for it." where hence shall the line be drawn? There has to be one, because meaningful choices are the pinnacle of a good game.
Chilly-McFreeze wrote: »10 pages of CarbonX calling people names because they disagree with him, good stuff
Wasn't @CarbonX the guy that started a topic about how his feelings got hurt because people disagree with OPs ideas?
Back2Topic:
What do you do with a game? You play it. That is the whole purpose of a game. Nothing more. Nothing less. I understand the grind for X or Y can be boring, but still: if you want to play eso as a warden, then you just go and play eso as a warden. Nothing stops you but your entitletment.
So tell me, what you want to do with your new warden that you get at 600cp with all archievements? Run daylies and trials? Guess what, that is included in what you can do with a warden you level up from lvl 1.
I don't run vet trials. I have most archievements and researches done. I have nothing left to do but the 3 daylies. And it wouldn't be any other way if I change one of my toons to the new class. If I haven't already leveled each class, that is what I would do and that is what I will do when the new class is released.
I'm fine with you being lazy, get your token. I hope the new class will everything you imagine it to be. Would be too bad if you pay X amount of crowns/money and then realize you don't like the class because you where too lazy to start a new toon first and see how you like it.
What I don't get is the "subtilte" tone of entitlement. People stated a lot reasons why this token could be a bad idea. Just as people posted the pros of a class change.
*list may not be complete:
Pro: skip the grind, cash for ZOS, freedom in playstile, keep archievements
cons: probably letdowns if changed-to-class isn't what is imagined, FOTM chaser, balance problems due to fotm chasers, p2w argument after balance patches
Like I said, get your token. Be well with it. But maybe you should know the difference between why a race change token was introduced and why you want a class change token.
Long time present race passives where changed on already existing characters, therefore maybe invalidating or changing existing builds people spend, let's say, 2 years on.
Warden class didn't exist and therefore can't invalidate any existing character. It's an addition. Something new. Won't have any effect on your 1 toon or someone elses 12 toons.
Mind the difference.
RavenSworn wrote: »RavenSworn wrote: »What? It is a new class. You are not forced to play it. You won't be handed it for free either. This is an MMORPG. We have progression. You either progress or you don't. You dont get to have the instant gratification for this one.
I'll get back to you wen ZOS implements class change and you will eat your words, all of them. You'll see.
The point is not whether ESO will implement class change in the future... its your attitude that a "free" class change is mandatory, because you want to play only one character and do not want to level another toon... I started with a Stamplar as my first toon, but who I got bored with him... I rolled another toon to be a DK and leveled him/her again... why would or should Warden be any different from any other class in this game?
I'm sure a lot of people would be okay with paying for a class change token to change their character to the Warden. I know I would.
Now, about your question, Warden should be different from these other classes because Warden was not an option at release. Unlike the other classes. Many of us have characters that would have been created as Wardens if it was an option back then.
For many of us, it is not a matter of having "a" Warden. Is a matter of having that character specifically be a Warden without having to reroll after three years.
So what you're saying is that since VMSA was not part of the original game and I didn't have the option for all those years to grind for it... I should be getting a freebie VMSA weapon because I don't want to do the grind now?
No, that's not what I am saying. What you are claiming is actually called "straw man". It is when you twist someone else's argument to make it into something else, easier to refute.
Did you have to reroll to get vMA weapons on a certain character? Did you have to lose something that isn't available anymore to get them? Because to make my Orc a Warden like I want, I would have to delete her, and lose a Crown Store motif that can't be gotten anymore.
These are not really comparable. Not to mention that I said I would like to buy a change to Warden token, not a freebie.
Why do you have to delete her? Just get a new character slot and roll a warden...
You see, that's the issue. We play differently - very differently.
My characters are very important to me, as a roleplayer. Being Warden would fit Durza, my Orc, much better than being a Templar like she is right now, especially after I learnt about the bear. It's more like her, much, much more like her. That's why we can't agree. That's why buying more slots and making more characters won't solve the issue for me. I do not want "a" Warden, I want this character, who really fits the class, to be a Warden.
But then that's a choice that you have made. Whether or not the option for Wardens were available, it was a choice that you have made for your character.
Take it this way then, create a new character sheet for a warden. It is a new class, with new frontiers to explore. So many other options than just "class change". But when you say it is a waste of time to level a new class, you are dismissing the hard work of other players that has alts with full cp.
And it's not even that hard to level up to 50. Achievements can take some time but that is the beauty of it. Nothing worthy comes with instant gratification. It comes with time and effort spent.
I made that choice because Wardens were removed, otherwise I would have picked Warden, because it was what I wanted for her. My characters are made way before I actually make them in the game.
I didn't say it is a waste of time to level a new class, you are probably mistaking me for someone else - I have 10 characters at max level, 613 CP right now and eight of my characters were leveled to vet through questing before vet ranks were removed. I have no issue with leveling up, I have an issue with losing the Halloween exclusive Crown motif that isn't available anymore. In fact, I wouldn't mind if a class change token knocked me down all the way to level 1, with no skill line progression.
The options other than "class change" simply can't achieve the same result. It is currently impossible. The result I want, which is making my Orc a Warden who can craft things in the Grim Harlequin style is currently impossible to achieve without class change because the motif isn't available anymore. I know I'm being repetitive, but it is hard not to be when people make this kind of assumptions instead of reading what I'm saying. I hope I made myself clear this time.
If you want to keep insisting that I am just not wanting to put on the effort, go for it. But you are absolutely wrong.
See, that's the rub. I see it as opportunity cost. There will always be opportunity cost in every decision we make in the game. My apologies though, the first paragraph of my answer was for you, the rest was for the op.
It's this cost that a lot of players seem to have a problem with. We all made choices, hell I made mine when I decided to play eso instead of tsw. I understand the need to have a certain character with certain achievements eg the grim harlequin example you noted which, really, I do understand it. I only have one character that has all these achievements. But I don't undermine the effort needed for some of the players such as yourself that has done a lot of work.
But a certain limit has to be drawn, class change is one of them. It basically trivialises the choice of the player in the first place. Because with class change, then why do we even need classes in the first place? Why have barriers like that? We have to understand the game design behind it, the decision to maintain a framework of classes for the game.
It's hard to explain for me but it's like.. This really sets a precedent for a really casual approach for the game. "I don't have to worry about race, about skills, about cp, because I know I'm not being penalised for it." where hence shall the line be drawn? There has to be one, because meaningful choices are the pinnacle of a good game.
RavenSworn wrote: »Because I think, and this is my opinion, that while skills and race are options and should be able to change albeit a costly one, class is something more fundamental. It's the whole framework of game play in eso. I don't want eso to be caught in this conundrum where only the trinity will prevail. I still see blazplar, I still see fire DKs, I still see Venom blades because it's still within the boundaries of classes, not roles.
RavenSworn wrote: »I find it hard to put into words, I remember when race change was first introduced. It created a divisive topic because there were players that worked hard on their racial choices, choices that should have been made by players before starting the game. I could understand the reasoning behind the decision but I also saw that with the ability to race change, you will now set a precedent to other changes as well, for rl money. Which again, imo, doesn't justify or make it a meaningful experience.
RavenSworn wrote: »Which is why I am vehemently against class change, not because I am an elitist who thinks everything should be a chore, no. I am against it because without meaningful choices, players lose their invested experience with that character / class. We should learn from other games / companies on how its being run. Repeating mistakes, that should be a huge no no.
Eh... ESO is a video game. And the other games for PC/Mac/consoles are video games too.
it's a sarcastic and demeaning question, so there isn't any need for a question mark
thanks in advance for completely lacking in any form of self awareness
Really? I didn't know. Could you please elaborate and give me a list of all PC/Mac/console and so video games in all history of video games? Please.
Topics like this are why some MMOs are selling maxed leveled characters in their cash shops.
subtlezeroub17_ESO wrote: »Why is this forum so whiny at times? I have been a part of many mmo communities in my day, and yeah. People complain but this particular one seems to have insane posts like: "Why should I have to lvl up another toon!" in an mmorpg... Or, " why should I have to buy an expansion? Its supposed to be free!"
I have never in my life seen so many whine threads like those before in any mmorpg forum. Not even WoW.