I agree on every point.
I would also add that scoring needs to awarded based on how long a node was held since last eval instead of who owns it at the time of evaluation. I'm so tired of the resource ninja tactic every 5 minutes before score. It's stupid gameplay and makes players not care about the map for 55 out of every 60 minutes.
I don't really know what we need but I do think I know what direction PVP should go in. I am not asking for balances or nerfs or new skills, classes, or even races. What I am asking for is some reversions and new additions.
1. Revert the campaign integrity locks. I believe there are a huge number of players who are simply tired of fighting the same account players on multiple faction characters. Many of you will think this to be a stupid request but its not. Why you ask, well its called integrity. It's so easy to switch from one character to another of a different faction depending on the map status that it makes it stupid
I don't really know what we need but I do think I know what direction PVP should go in. I am not asking for balances or nerfs or new skills, classes, or even races. What I am asking for is some reversions and new additions.
1. Revert the campaign integrity locks. I believe there are a huge number of players who are simply tired of fighting the same account players on multiple faction characters. Many of you will think this to be a stupid request but its not. Why you ask, well its called integrity. It's so easy to switch from one character to another of a different faction depending on the map status that it makes it stupid
I'm a little confused by this, how does it hurt pvp if you fight someone playing on a DC toon and then you fight that same person on an EP toon. Last night I logged on with my AD toon rather than my DC because AD was pushed so far back. Does that mean I have no integrity?
I'm a little confused by this, how does it hurt pvp if you fight someone playing on a DC toon and then you fight that same person on an EP toon. Last night I logged on with my AD toon rather than my DC because AD was pushed so far back. Does that mean I have no integrity?
The integrity argument is very moot at this point. Go back to launch, balance in a campaign isnt possible from a faction v faction standpoint.
People will flip keeps before reset, leave for pop bonus, night cap, day cap, prime time cap. You name it
Caring who wins a campaign has been a joke since atleast dawnbreaker, maybe before.
I agree on every point.
I would also add that scoring needs to awarded based on how long a node was held since last eval instead of who owns it at the time of evaluation. I'm so tired of the resource ninja tactic every 5 minutes before score. It's stupid gameplay and makes players not care about the map for 55 out of every 60 minutes.
I've never understood why they let us fight on the same campaign with different factions. It's just stupid. There's loads of reasons why which I won't even go into because I assume most PvPers know exactly what i'm talking about.
Honestly id like to see removal of gamertags, use in game name only, and each toon has their own life. Ive played other games where i can have completely different friends or enemies with different toons and no one ever knew about it. Its part of roleplyaing and immersion and having the gamertag ruins that part.
I've never understood why they let us fight on the same campaign with different factions. It's just stupid. There's loads of reasons why which I won't even go into because I assume most PvPers know exactly what i'm talking about.
I would like to see an alliance version of mist form. It doesn't need to be the exact same thing, just needs to serve the same function. Mist form is basically the dodge roll of a magicka build but it's locked behind extra fire damage and a busted up wrecked in pug fugly face.
something needs to be done about multi-faction accounts logging in the same campaign
NightbladeMechanics wrote: »I would like to see an alliance version of mist form. It doesn't need to be the exact same thing, just needs to serve the same function. Mist form is basically the dodge roll of a magicka build but it's locked behind extra fire damage and a busted up wrecked in pug fugly face.
Harness?
But to be serious, while an additional magicka defensive mechanic that scales with the number of people hitting you like major evasion or dodge roll sounds nice, I worry that it'd be over the top when combined with magicka shields and burst healing, especially when combined with Undeath and mist form and heavy armor.
Not everyone would cure vamp, naturally, so that must be taken into consideration.
Honestly, heavy armor magicka classes are already plenty survivable, and light armor builds have shields and just received Pirate Skeleton last patch. Maybe soon, the community will finally catch on to just how incredibly strong that set is for light armor.....
Have you seen a magicka Templar or dk using Dampen and Pirate? It's legit obnoxious.
I suspect Pirate was added to the game precisely to help light armor builds survive in pvp, like illambris was added to aid sorc pve dps. I mean...it cuts healing with a debuff rarely applied by players and forces you to drop block when activating and falling off. Those two features dissuade stamina players and heavy armor players, who rely heavily on healing and blocking, from using it. Some features of the set are just too coincidental for it to not be deliberate, but maybe I'm a ZOS conspiracy theorist.
Tldr heavy armor magicka does not need more survivability, and light armor has free major protection on their shields. Use it..