Thealteregoroman wrote: »Thealteregoroman wrote: »
When I bought my Renault Megane IV at the end of last year, there was no Megane IV RS. In 2018 there will be but I can't freely replace my car with it. :'(
You read my whole comment? I didn't say "freely", I even mentioned paying for it. Yes, same as you can pay to replace your car in your comment.
You and I know ESO WILL have a change class token................its just going to be SUPER expensive.........it's nice to talk about though so when it does happen its already out of their system.......like DLC NOW becoming chapters.........I just hope the class change tokens isn't like 10k crowns.....
Why would they? For the demographic that ESO aims for it's a better marketing strategy to get several players to make several smaller purchases overtime, than it is to get a few players to make large ones once. Giving players something to do to play more feeds into that. Class changes do not because it lets players shortcut too much play time, and too many potential convenience transactions like mount and storage upgrades.
We don't have the numbers on our end............for all we know NO BODY could be buying upgrades for mount or storage........
guess we will see....
Always satisfy the nagging, bitching, vocal minority.
That's exactly what is wrong with MMOs. .
Thestephenmcraeub17_ESO wrote: »Why would you want to replace your only character with one of a different class that you know nothing about? Part of the fun of playing a new class is learning how to play it, and finding ability combos and gear sets that work for it. It would be exactly the same as just making a new character, but with none of the experimentation. The idea of a class change token sounds nice to some people, but to me, it just cuts out the easiest and most fun step of what it aims to accomplish - the actual leveling and learning associated with playing a new class. But let's say you change your class - suddenly you have 300+ unassigned skill points and hundreds of new skills (that you have never used before) to choose from. You won't know what you're doing, you'll probably play less effectively than you would with the class that you've spent 2+ years playing, and you'll probably be frustrated. It would be overwhelming. Plus, now you have to gear yourself. All of those sets you used to be effective with your specific class choice may now be obsolete. So you don't even save the time of gearing up, because you still have to find gear sets that work well with the Warden. If it were me, (and as a collector's edition pre-orderer, it is me) I'd just make a new character.
Everyone is "Wow! Warden! New class! OMG! So cool! Warden! Wow!"... ... ...
I only use one character and I do everything with him in the game, from PvE, to PvP, to try go get all achievements in the game, etc.
So, new content is coming, I have to pay for it if I want it, but I'm forced to put my current character aside and play all the game again if I want to use the Warden? Why? (I know Morrowind has a lot of stuff to do, but this thread points to the use of the new class only).
Why I can't have an option to use the Warden with the character I have now (class change)?
Why am I forced to start the game from scratch and repeat all I have been doing for +2 years if I want to play with the Warden?
Or, am I also forced to create a Warden character, don't do any PvE (well, forcedly some to level it up) and use it for PvP only?
Why this game forces people to have more than one character and so do all things over again?
How I see things; ZOS doesn't think nor cares for players that play just one character.
Class change please, even if with crowns.
bowmanz607 wrote: »Make more money by making you start from lvl 1. More money from mount upgrade, xp scrolls, etc.
For people attributing wanting class change exclusivelly to laziness (too many comments to quote), there is stuff you can't get in the game anymore (or at least until the end of the year, if ZOS repeats every event exactly like they were last year), which are the festival-exclusive stuff like titles and Crown motifs.
And before someone says "but of course you can get them this year!", we don't know that. It wouldn't be the first time I see a MMO adding different stuff each year for their festivals and locking the old festival stuff away from players forever.
Someone new didn't do the event. I did, but since they are character-bound and not account-bound, if I reroll my character I won't have the title anymore, even though I did the event and got the title, unlike a new player.Stopnaggin wrote: »For people attributing wanting class change exclusivelly to laziness (too many comments to quote), there is stuff you can't get in the game anymore (or at least until the end of the year, if ZOS repeats every event exactly like they were last year), which are the festival-exclusive stuff like titles and Crown motifs.
And before someone says "but of course you can get them this year!", we don't know that. It wouldn't be the first time I see a MMO adding different stuff each year for their festivals and locking the old festival stuff away from players forever.
Ok so anyone new coming in should be allowed to get those? The only thing you can't get are the achievements. The fluff, motifs and recipes are still available fromost the Halloween festival. Since dyes carry over that isn't a problem either.
The world is leveled. As long as they drop class skill progress back to zero, it makes no difference if I learn the class on lvl 1 or on lvl 50.Stopnaggin wrote: »I can understand not wanting to reroll a new toon, but that is what it should be. Every class has unique abilities that are meant to be learned. I can see people in dungeons flailing around like new born because they haven't learned that class. We will then see more of the same old arguments about who should be in what dungeon and so on.
I'm at 613 CP right now and I leveled 10 characters through questing alone, eight of them to vet levels before they were dropped. I very much enjoy the game, the leveling isn't the issue. The issue is the stuff that I will lose, maybe never to get again, if I reroll. Especially when speaking of my crafter, who has a motif that isn't available anymore.Stopnaggin wrote: »If you took the minimum amount of quests and normal skyshard hunting and such at the very least you would have time to level and learn that class. There is no point in doing all the side quests if you are just trying to level. Yeah it's a pain, but if you don't enjoy the game enough to make that effort why bother playing? Keep your current toons and keep on doing what you're doing.
They can avoid this by making the token limited to the new class whenever they release one. Then people won't be able to swap classes willy-nilly, they will change to the new class when it is released without having to lose everything that can't be gotten anymore.Stopnaggin wrote: »In all honesty I couldnt care less if they do or dont offer a token, it won't affect me. But I do worry about people swapping classes everytime a new meta comes out.
Thealteregoroman wrote: »Thealteregoroman wrote: »
When I bought my Renault Megane IV at the end of last year, there was no Megane IV RS. In 2018 there will be but I can't freely replace my car with it. :'(
You read my whole comment? I didn't say "freely", I even mentioned paying for it. Yes, same as you can pay to replace your car in your comment.
You and I know ESO WILL have a change class token................its just going to be SUPER expensive.........it's nice to talk about though so when it does happen its already out of their system.......like DLC NOW becoming chapters.........I just hope the class change tokens isn't like 10k crowns.....
Why would they? For the demographic that ESO aims for it's a better marketing strategy to get several players to make several smaller purchases overtime, than it is to get a few players to make large ones once. Giving players something to do to play more feeds into that. Class changes do not because it lets players shortcut too much play time, and too many potential convenience transactions like mount and storage upgrades.
We don't have the numbers on our end............for all we know NO BODY could be buying upgrades for mount or storage........
guess we will see....
Then ZOS would have removed the options from the store. It's also an example of convenience based transactions, not the only ones.
You're free to use that methodology in order to keep hope alive while you wait. However financially speaking it does not make sense for ZOS to add a class change option.
Edit - The "what if nobody" type arguments are typically rather weak because they're easily refuted by finding some who did. For instance when ESO was released on PS4 I maxed the Speed and Stamina of my mount to make grinding in Cyrodiil for Caltrops easier.
drakhan2002_ESO wrote: »KochDerDamonen wrote: »I don't get the obsession with forcing people to start a fresh character to play a class. For the record, I enjoy the levelling experience.
...as my current main, a character I've played for 2 years and would have made a Warden instead of a Templar if available. Why not let me give ZOS some $$$ to make that happen? Seriously, one good reason, anyone
This.
The Warden didn't exist at the time and thus was not an option. Just because you want to change now that it is coming is not a good reason. Things change. Stop feeling like a victim.
Just like OP needs to create a new Warden instead of sitting around wishing for class changes because he can't be bothered to level a new character
And how do you know that you'd want to make your main a Warden if you've never even seen the class or played it. And how do you know you'd want to keep your main as a Warden through the years as the class changes?
My main isn't necessarily the character that's most effective or that's most fun to play--my main is the character that has the most history and sentiment attached to it. Because the former changes. The latter is constant.
strikeback1247 wrote: »Jesus christ, this has to be a troll. You could make the same arguments for any class in the game.
"I only play one sorcerer character, so why should I make a new one to use dragonknight standard?"
It takes very little time to level a new character to max. I just levelled a new magicka dk in a week by just casual questing.
RavenSworn wrote: »I can't even... Seriously? The level of entitlement astounds me. Ha. Ha. Ha. Really?
There are things you can do with and things you can do without. You don't have to play the warden class to play morrowind. And you sure as hell need a new character if you want to play another class. The least you would have is four characters right now. Fifth for the warden.
You have 8 slots.
The same reason you are required to start over if you want to play Sorcerer, Templar or Nighblade if you have a DK.
Facepalm, they are obviously different people and many people asked not to add new classes and/or to make achievements seen account-wide.I agree. How people make the jump from "I want them to add a new class to the game" to "I want any new class to be given to my existing character" is amazing.
It's not illogical if you read the whole point I made.
Making everything account-wide is alt-friendly only for those who don't want to develop their alts by playing them through the whole game and simply want them for end-game, but it is extremely alt-unfriendly for those who regard all their characters as equal and who want to develop them fully on an individual basis rather than simply creating them in a finished state for the end-game.
Because until you reach everything you already reached you aren't playing and aren't working towards increasing your achievement score and not approaching that 100% achievements mark. You are just catching up so that you can finally start making progress in another 3 years. For a lot of us achievements = we completed something, finished a part of the game.strikeback1247 wrote: »
Why do you feel the need to grind EVRERYTHING again on every character? You can get enough experience, skyshards lorebooks etc. In less than a week by just questing in zones. You don't need EVERY quest, skyshard, achievement etc. to be able to play a character.
Thestephenmcraeub17_ESO wrote: »Why would you want to replace your only character with one of a different class that you know nothing about?
Chilly-McFreeze wrote: »What does it really matter if you have an archievement on your alt or not? Besides the titles nobody sees them! And if it's that important to you to let the people know you beat vSO, vMA or whatever, than that accomplishment should be done with exact that character.
Also, what does it matter what my crafting-only character has for a class?
They could add a class change mechanic, but really leveling a character doesn't take all that much to be honest.... you are blowing this way out of proportion, 2 years?? Give me a break.
Thealteregoroman wrote: »Thealteregoroman wrote: »
When I bought my Renault Megane IV at the end of last year, there was no Megane IV RS. In 2018 there will be but I can't freely replace my car with it. :'(
You read my whole comment? I didn't say "freely", I even mentioned paying for it. Yes, same as you can pay to replace your car in your comment.
You and I know ESO WILL have a change class token................its just going to be SUPER expensive.........it's nice to talk about though so when it does happen its already out of their system.......like DLC NOW becoming chapters.........I just hope the class change tokens isn't like 10k crowns.....
Why would they? For the demographic that ESO aims for it's a better marketing strategy to get several players to make several smaller purchases overtime, than it is to get a few players to make large ones once. Giving players something to do to play more feeds into that. Class changes do not because it lets players shortcut too much play time, and too many potential convenience transactions like mount and storage upgrades.
We don't have the numbers on our end............for all we know NO BODY could be buying upgrades for mount or storage........
guess we will see....
except we do know people buy them, watching twitch streams or youtube videos have shown it. Reading the forums have shown it.
I've spent probably 12-15k crowns on them over the last year
etc
Thealteregoroman wrote: »Thealteregoroman wrote: »Thealteregoroman wrote: »
When I bought my Renault Megane IV at the end of last year, there was no Megane IV RS. In 2018 there will be but I can't freely replace my car with it. :'(
You read my whole comment? I didn't say "freely", I even mentioned paying for it. Yes, same as you can pay to replace your car in your comment.
You and I know ESO WILL have a change class token................its just going to be SUPER expensive.........it's nice to talk about though so when it does happen its already out of their system.......like DLC NOW becoming chapters.........I just hope the class change tokens isn't like 10k crowns.....
Why would they? For the demographic that ESO aims for it's a better marketing strategy to get several players to make several smaller purchases overtime, than it is to get a few players to make large ones once. Giving players something to do to play more feeds into that. Class changes do not because it lets players shortcut too much play time, and too many potential convenience transactions like mount and storage upgrades.
We don't have the numbers on our end............for all we know NO BODY could be buying upgrades for mount or storage........
guess we will see....
except we do know people buy them, watching twitch streams or youtube videos have shown it. Reading the forums have shown it.
I've spent probably 12-15k crowns on them over the last year
etc
We don't have metrics. SO WE don't really know who is buying what....THEY however do.
Someone new didn't do the event. I did, but since they are character-bound and not account-bound, if I reroll my character I won't have the title anymore, even though I did the event and got the title, unlike a new player.Stopnaggin wrote: »For people attributing wanting class change exclusivelly to laziness (too many comments to quote), there is stuff you can't get in the game anymore (or at least until the end of the year, if ZOS repeats every event exactly like they were last year), which are the festival-exclusive stuff like titles and Crown motifs.
And before someone says "but of course you can get them this year!", we don't know that. It wouldn't be the first time I see a MMO adding different stuff each year for their festivals and locking the old festival stuff away from players forever.
Ok so anyone new coming in should be allowed to get those? The only thing you can't get are the achievements. The fluff, motifs and recipes are still available fromost the Halloween festival. Since dyes carry over that isn't a problem either.The world is leveled. As long as they drop class skill progress back to zero, it makes no difference if I learn the class on lvl 1 or on lvl 50.Stopnaggin wrote: »I can understand not wanting to reroll a new toon, but that is what it should be. Every class has unique abilities that are meant to be learned. I can see people in dungeons flailing around like new born because they haven't learned that class. We will then see more of the same old arguments about who should be in what dungeon and so on.I'm at 613 CP right now and I leveled 10 characters through questing alone, eight of them to vet levels before they were dropped. I very much enjoy the game, the leveling isn't the issue. The issue is the stuff that I will lose, maybe never to get again, if I reroll. Especially when speaking of my crafter, who has a motif that isn't available anymore.Stopnaggin wrote: »If you took the minimum amount of quests and normal skyshard hunting and such at the very least you would have time to level and learn that class. There is no point in doing all the side quests if you are just trying to level. Yeah it's a pain, but if you don't enjoy the game enough to make that effort why bother playing? Keep your current toons and keep on doing what you're doing.They can avoid this by making the token limited to the new class whenever they release one. Then people won't be able to swap classes willy-nilly, they will change to the new class when it is released without having to lose everything that can't be gotten anymore.Stopnaggin wrote: »In all honesty I couldnt care less if they do or dont offer a token, it won't affect me. But I do worry about people swapping classes everytime a new meta comes out.
Thealteregoroman wrote: »Thealteregoroman wrote: »Thealteregoroman wrote: »
When I bought my Renault Megane IV at the end of last year, there was no Megane IV RS. In 2018 there will be but I can't freely replace my car with it. :'(
You read my whole comment? I didn't say "freely", I even mentioned paying for it. Yes, same as you can pay to replace your car in your comment.
You and I know ESO WILL have a change class token................its just going to be SUPER expensive.........it's nice to talk about though so when it does happen its already out of their system.......like DLC NOW becoming chapters.........I just hope the class change tokens isn't like 10k crowns.....
Why would they? For the demographic that ESO aims for it's a better marketing strategy to get several players to make several smaller purchases overtime, than it is to get a few players to make large ones once. Giving players something to do to play more feeds into that. Class changes do not because it lets players shortcut too much play time, and too many potential convenience transactions like mount and storage upgrades.
We don't have the numbers on our end............for all we know NO BODY could be buying upgrades for mount or storage........
guess we will see....
Then ZOS would have removed the options from the store. It's also an example of convenience based transactions, not the only ones.
You're free to use that methodology in order to keep hope alive while you wait. However financially speaking it does not make sense for ZOS to add a class change option.
Edit - The "what if nobody" type arguments are typically rather weak because they're easily refuted by finding some who did. For instance when ESO was released on PS4 I maxed the Speed and Stamina of my mount to make grinding in Cyrodiil for Caltrops easier.
YOU can't even explain HALF the things this company does.....no one can........so please stop acting like YOU sit at that table. Neither of us do.
"IF" they decide to do a change class token system who gone get mad? Who gonna check them!?!?! No one....just like the inflation of crown store items.......introductions of crates AND NOW CHAPTERS.........there were only 50% xp scolls.....NOW there is 100% and 150%.....and you really sitting up here and thinking they wont make a class change token?
I don't have the numbers but where there is smoke there is fire.....like I said bookmark this post so I can do a "clap back" to it later. I have called WAY TOO much stuff coming in this game.
Maybe I'm just lucky.......but like you said this is "Convenience." Neither of us know exactly how many different characters people play.....ESO has those metrics.......not me and certainly not you.
like I said again we shall see.
Take care.
A person doesn't need insider info to understand market trends and the impact they have on a business' revenue. Particularly when there are several other similar models running. In other words it's widely known that cosmetic and convenience items sell the best, and the longer the average playtime of players is the more money they spent.
Thus in games with a revenue system like that of ESO the plan is to keep players playing first and foremost.
Gandrhulf_Harbard wrote: »A person doesn't need insider info to understand market trends and the impact they have on a business' revenue. Particularly when there are several other similar models running. In other words it's widely known that cosmetic and convenience items sell the best, and the longer the average playtime of players is the more money they spent.
Thus in games with a revenue system like that of ESO the plan is to keep players playing first and foremost.
Are consumers really this easily duped?
If I feel a game has bee made deliberately grindy just so they can sell XP boosts in the store then a) I NEVER buy such a boost, and b) if I feel the game is too grindy I stop paying for it and move on.
When did consumers en masse lose the ability to think critically?
All The Best
MLGProPlayer wrote: »I wouldn't mind making a new character if the grind to max level on all skills wasn't so grueling. Getting to level 50 is the easy part. Then you have to:
- Grind mount training (which is time gated, so no way to expedite it)
- Grind mage's guild (one of the most boring grinds in the game)
- Grind skyshards (see above)
- Grind fighter's guild
- Grind Undaunted levels
That stuff should all be account-wide IMO due to how repetitive it is. It takes no skill to complete either.
Everyone is "Wow! Warden! New class! OMG! So cool! Warden! Wow!"... ... ...
I only use one character and I do everything with him in the game, from PvE, to PvP, to try go get all achievements in the game, etc.
So, new content is coming, I have to pay for it if I want it, but I'm forced to put my current character aside and play all the game again if I want to use the Warden? Why? (I know Morrowind has a lot of stuff to do, but this thread points to the use of the new class only).
Why I can't have an option to use the Warden with the character I have now (class change)?
Why am I forced to start the game from scratch and repeat all I have been doing for +2 years if I want to play with the Warden?
Or, am I also forced to create a Warden character, don't do any PvE (well, forcedly some to level it up) and use it for PvP only?
Why this game forces people to have more than one character and so do all things over again?
How I see things; ZOS doesn't think nor cares for players that play just one character.
Class change please, even if with crowns.

MLGProPlayer wrote: »I wouldn't mind making a new character if the grind to max level on all skills wasn't so grueling. Getting to level 50 is the easy part. Then you have to:
- Grind mount training (which is time gated, so no way to expedite it)
- Grind mage's guild (one of the most boring grinds in the game)
- Grind skyshards (see above)
- Grind fighter's guild
- Grind Undaunted levels
That stuff should all be account-wide IMO due to how repetitive it is. It takes no skill to complete either.
I'm sorry @CarbonX, but what you are saying make no sense. In every game (except FFXIV which has a system of multiclasses) if you want to play another class, you need to play another character.
New class is added, you CAN, if you so WISH, to create a new character and enjoy it.
The game is supposed to be fun. You are supposed to enjoy to start the game again to level a new class. Playing ESO is not supposed to be a chore. And if you do not enjoy it, DO NOT DO IT! I'm pretty sure you have other stuff more important in your life to focus on than leveling or not leveling a new character in a video game.
Take care of yourself! Peace!
wildbear247 wrote: »I'm sorry CarbonX, but what you are saying make no sense. In every game (except FFXIV which has a system of multiclasses) if you want to play another class, you need to play another character.
New class is added, you CAN, if you so WISH, to create a new character and enjoy it.
The game is supposed to be fun. You are supposed to enjoy to start the game again to level a new class. Playing ESO is not supposed to be a chore. And if you do not enjoy it, DO NOT DO IT! I'm pretty sure you have other stuff more important in your life to focus on than leveling or not leveling a new character in a video game.
Take care of yourself! Peace!
Please see point 1 in my signature block, which I feel is very important for players to consider. How would another player having the option to change their class negatively impact your ESO adventures? I don't see that it would. If you personally enjoy creating a new character from scratch and restarting with a new class, by all means have fun with it. Similarly, if another player has a favorite toon and would much rather change his class to try something new...then let that player have fun doing it. A class change option isn't going to wreck anyone's day, so it would really be cool if people would stop trying to push their outdated "this is the way MMO's have always done it" vision down everyone's throat.
Life is about growth, positive change, and so on. As I hear from others, ESO isn't like other MMO's...and in many ways that's a good thing because it means ESO can unshackle itself from old MMO traditions that make a game less fun and more grindy.
CosmicSoul wrote: »Everyone is "Wow! Warden! New class! OMG! So cool! Warden! Wow!"... ... ...
I only use one character and I do everything with him in the game, from PvE, to PvP, to try go get all achievements in the game, etc.
So, new content is coming, I have to pay for it if I want it, but I'm forced to put my current character aside and play all the game again if I want to use the Warden? Why? (I know Morrowind has a lot of stuff to do, but this thread points to the use of the new class only).
Why I can't have an option to use the Warden with the character I have now (class change)?
Why am I forced to start the game from scratch and repeat all I have been doing for +2 years if I want to play with the Warden?
Or, am I also forced to create a Warden character, don't do any PvE (well, forcedly some to level it up) and use it for PvP only?
Why this game forces people to have more than one character and so do all things over again?
How I see things; ZOS doesn't think nor cares for players that play just one character.
Class change please, even if with crowns.
Is this guy for real? I suppose you want someone to play the game for you as well? Good god if you do not want to play an rpg then do not play one, your playing an entire new class from start, getting new things is fun, its the concept of rpgs, you learn your class as you level.