Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Before I buy houses I want to know what exactly do i do with them??

  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    Tryxus wrote: »
    Slumber parties

    You can't have that, unless I can have...
    SPM11.jpg
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • MaxBat
    MaxBat
    ✭✭✭
    AzuraKin wrote: »
    people mention craft stations, but there is no actual craft stations in housing. the craft station you get is a mere cosmetic that looks like the ones from skyrim. all you can do is turn the coals on and off. cannot actually craft. on top of that even if you could be pointless, shornhelm has basic craft stations within short distance of the bank. no need for you to have a house to do what you can already do in towns like shornhelm.

    This is a totally misleading statement, @AzuraKin ... have you been in PvP this whole month and not been reading any other forums besides PvP? ;)

    Crafting stations that you put in your house are totally usable. They can be generic ... such as a basic enchanting station or blacksmith craft station to make vanilla gear and weapons. They can also be attunable ... meaning you can copy any craftable 5-piece set table in Tamriel and place it in your house (to make the 5-piece or vanilla gear).

    For example, below is a screenshot of an Armor Master attunable smithy I placed in my PTS Twin Arches house front yard near Hallin's Stand.

    Note, there was a brief issue where you had to leave the instance one time before using the attunable station to craft gear ... but that was since fixed in PTS patch 2.7.1.

    El47LNI.jpg

    Here is another pic of a Twice Born Star clothing station:

    jVxkQ73.jpg

    I was about to say I had no interest in housing. Read this and it suddenly became very relevant for me.

    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    The house has a use so long as you can eventually put all the crafting stations there. It means all your crafting will be in one spot, instead of you having to run all over a city looking for all the crafting stations. That's the main attraction for me, right there.

    Also, training dummies. :)

    And I like the roleplay aspect. It's nice feeling like my girl will finally have a house, instead of being homeless. Right now I pretend she's living at the stables in Wayrest. LOL.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    People keep saying they make good guild halls, but I don't see how.

    1) They have a player cap of 24 for the largest. So, 5% of your maxed membership guild can attend a function.

    2) They have no way to access the guild bank, so any event that involves funds (like an auction) would be pointless and worse than doing it in a city/bank.

    3) The item cap makes doing something creative (Like a giant arena) almost impossible or at the very least comes at the expense of any regular decorations and usefulness.

    4) Each attunable crafting stations is only good for a single overworld table, 3 of which are needed for each set, so you would have to fill your property with over 100 crafting tables to give your members a reason to craft at the hall instead of out in the world.

    There. Is. No. Value. Here.

    regarding #4

    if thats how you think, sure, no problem.

    for me, if i could go to a safe house and get access, quick access, to the DLC crafting stations and the curodil/IC ones - it would be of interest to me.

    For myself specifically i plan to spend three funishings on Clever Alchemist tables because you cannot get to them without going thru fight and traps which eats up time. not sure which others i may want but it is entirely likely i will if possible hand an attunable station to a friend to get linked to some of the pvp stations next time he and his hoard go into that zone.

    haven't studied the details yet to be sure but seems to me there is a lot of ways to make it worth their while short of over a hundred attuned tables.

    As for #3 well i guess it depends on your devotion to style over substance. When i was referencing what one could do for arenas for dueling i mentioned boundary markers and starting mats - i was imagining mayne 10-12 "furnishings" per combat zone for functional observation. other terrain items could be moved in and out and around as desired - assuming things are movable after initial placement. So yeah, it is possible to build really cool visuals arenas - we saw that already - and use up a lot of your housing limit but my bet is its also quite possible to build functional ones for much more modest investments if that was your intent.

    Something for either...

    But certainly some guilds wont find things to their liking - after all they are made up of people.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Path
    Path
    ✭✭✭✭✭
    *sighs*
    Once upon a time...people sat around campfires.
    If you can't grasp the idea of players sitting at a campfire, perhaps you do not need a house.
    Fairy Tales Really Do Come True...Kinda.
  • kylerjalen
    kylerjalen
    ✭✭✭
    I really don't see a point of spending so much gold or crowns on houses, they have no use except you know the feeling of having a house. All the crafting stations can be found for free in every city and not many people are really gonna visit you in your house because there is just no point to it. The training skeleton is an ok bonus which was needed but it can made in the smallest house to the biggest.

    If the houses are away from popular places there is no point to go there, just porting for no reason.

    I guess Guilds can have their guild manor just as a luxury and then guild members will actually meet there, but for individuals it feels kind of useless.

    Is there something I am not seeing about housing?

    I had asked this elsewhere. What is a good reason to have a house?
    No extra storage so thats a strike. That alone would have been the selling point.
    A plus is that you can have crafting stations but... big deal, there are crafting stations all over. Specific set stations are definitely a plus and to be honest, if I can craft any set in my house from the get-go then yeah, thats another selling point too. As I see it, all its good for really is just... showing off stuff and maybe have a place to hang out.

    That may be awesome for some people but unless I am missing something, there really isn't much incentive for me to invest in game gold/crowns and time to create a player home and furnish it.

    I look forward to seeing some of the creations others have made eventually though.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    MaxBat wrote: »
    AzuraKin wrote: »
    people mention craft stations, but there is no actual craft stations in housing. the craft station you get is a mere cosmetic that looks like the ones from skyrim. all you can do is turn the coals on and off. cannot actually craft. on top of that even if you could be pointless, shornhelm has basic craft stations within short distance of the bank. no need for you to have a house to do what you can already do in towns like shornhelm.

    This is a totally misleading statement, @AzuraKin ... have you been in PvP this whole month and not been reading any other forums besides PvP? ;)

    Crafting stations that you put in your house are totally usable. They can be generic ... such as a basic enchanting station or blacksmith craft station to make vanilla gear and weapons. They can also be attunable ... meaning you can copy any craftable 5-piece set table in Tamriel and place it in your house (to make the 5-piece or vanilla gear).

    For example, below is a screenshot of an Armor Master attunable smithy I placed in my PTS Twin Arches house front yard near Hallin's Stand.

    Note, there was a brief issue where you had to leave the instance one time before using the attunable station to craft gear ... but that was since fixed in PTS patch 2.7.1.

    El47LNI.jpg

    Here is another pic of a Twice Born Star clothing station:

    jVxkQ73.jpg

    I was about to say I had no interest in housing. Read this and it suddenly became very relevant for me.

    dude i have been on the pts, and the only craft stations have no blacksmith, woodworking or clothign station. the only thing you can do is turn on a coal furnace on and off. i find it funny when people tell me i am wrong when i dont say something is or isnt based on another persons word of mouth, i say it based on actual real experience.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • MaxBat
    MaxBat
    ✭✭✭
    AzuraKin wrote: »
    MaxBat wrote: »
    AzuraKin wrote: »
    people mention craft stations, but there is no actual craft stations in housing. the craft station you get is a mere cosmetic that looks like the ones from skyrim. all you can do is turn the coals on and off. cannot actually craft. on top of that even if you could be pointless, shornhelm has basic craft stations within short distance of the bank. no need for you to have a house to do what you can already do in towns like shornhelm.

    This is a totally misleading statement, @AzuraKin ... have you been in PvP this whole month and not been reading any other forums besides PvP? ;)

    Crafting stations that you put in your house are totally usable. They can be generic ... such as a basic enchanting station or blacksmith craft station to make vanilla gear and weapons. They can also be attunable ... meaning you can copy any craftable 5-piece set table in Tamriel and place it in your house (to make the 5-piece or vanilla gear).

    For example, below is a screenshot of an Armor Master attunable smithy I placed in my PTS Twin Arches house front yard near Hallin's Stand.

    Note, there was a brief issue where you had to leave the instance one time before using the attunable station to craft gear ... but that was since fixed in PTS patch 2.7.1.

    El47LNI.jpg

    Here is another pic of a Twice Born Star clothing station:

    jVxkQ73.jpg

    I was about to say I had no interest in housing. Read this and it suddenly became very relevant for me.

    dude i have been on the pts, and the only craft stations have no blacksmith, woodworking or clothign station. the only thing you can do is turn on a coal furnace on and off. i find it funny when people tell me i am wrong when i dont say something is or isnt based on another persons word of mouth, i say it based on actual real experience.

    I didn''t say you were wrong. You might address your response to the person who contradicted you.

    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    AzuraKin wrote: »
    MaxBat wrote: »
    AzuraKin wrote: »
    people mention craft stations, but there is no actual craft stations in housing. the craft station you get is a mere cosmetic that looks like the ones from skyrim. all you can do is turn the coals on and off. cannot actually craft. on top of that even if you could be pointless, shornhelm has basic craft stations within short distance of the bank. no need for you to have a house to do what you can already do in towns like shornhelm.

    This is a totally misleading statement, @AzuraKin ... have you been in PvP this whole month and not been reading any other forums besides PvP? ;)

    Crafting stations that you put in your house are totally usable. They can be generic ... such as a basic enchanting station or blacksmith craft station to make vanilla gear and weapons. They can also be attunable ... meaning you can copy any craftable 5-piece set table in Tamriel and place it in your house (to make the 5-piece or vanilla gear).

    For example, below is a screenshot of an Armor Master attunable smithy I placed in my PTS Twin Arches house front yard near Hallin's Stand.

    Note, there was a brief issue where you had to leave the instance one time before using the attunable station to craft gear ... but that was since fixed in PTS patch 2.7.1.

    El47LNI.jpg

    Here is another pic of a Twice Born Star clothing station:

    jVxkQ73.jpg

    I was about to say I had no interest in housing. Read this and it suddenly became very relevant for me.

    dude i have been on the pts, and the only craft stations have no blacksmith, woodworking or clothign station. the only thing you can do is turn on a coal furnace on and off. i find it funny when people tell me i am wrong when i dont say something is or isnt based on another persons word of mouth, i say it based on actual real experience.

    let me just say, that perhaps what you think you saw was not exactly what you saw...

    from the patch notes today we see this:

    Removed the “Hammer, Forge” furnishing from the Housing Editor. It was not quite ready, but may return in a future update.
    Removed two furnishings that appeared visually similar to Provisioning Stations, but were not actually Provisioning Stations.

    So it is possible that some furnishing on the PTS look close enough to being craft stations that they are confused with the actual real crafting stations that make stuff by crafting.

    The behavior you describe sounds exactly like what a furnishing" would do as opposed to what an actual crafting table would do.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Ermiq
    Ermiq
    ✭✭✭✭✭
    RavenSworn wrote: »
    One tamriel was an update that so many wanted prior to launch of the game. It was suppose to be like this at the start but the development decided that it wasn't to be that way and stuck with veteran zones. Then when it came, people complain about one t being wrong for the game and how it casualize the game.

    You know what happened with garrisons in wow? People stopped playing the game and played house, without even stepping foot out to quest. Some zones went dead, even with all the population wow had. People then complained wow became this click game within a game with npcs even doing the farming for you.

    It's one thing to have functionality in houses, it's another when housing takes over the game. Housing might need a few more tweaks but that's why you need statistics to decide which is better for housing. In time, we might even have dungeon or trial portals in housing itself.
    Totally agree with that. I'm glad ZoC didn't make houses like garrisons, and they will make them like garrisons later, sad but true. :(
    And then we'll get complain threads about dead empty ghost cities all around the Tamriel.
    Edited by Ermiq on January 31, 2017 7:26AM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Mush55
    Mush55
    ✭✭✭✭
    STEVIL wrote: »
    AzuraKin wrote: »
    MaxBat wrote: »
    AzuraKin wrote: »
    people mention craft stations, but there is no actual craft stations in housing. the craft station you get is a mere cosmetic that looks like the ones from skyrim. all you can do is turn the coals on and off. cannot actually craft. on top of that even if you could be pointless, shornhelm has basic craft stations within short distance of the bank. no need for you to have a house to do what you can already do in towns like shornhelm.

    This is a totally misleading statement, @AzuraKin ... have you been in PvP this whole month and not been reading any other forums besides PvP? ;)

    Crafting stations that you put in your house are totally usable. They can be generic ... such as a basic enchanting station or blacksmith craft station to make vanilla gear and weapons. They can also be attunable ... meaning you can copy any craftable 5-piece set table in Tamriel and place it in your house (to make the 5-piece or vanilla gear).

    For example, below is a screenshot of an Armor Master attunable smithy I placed in my PTS Twin Arches house front yard near Hallin's Stand.

    Note, there was a brief issue where you had to leave the instance one time before using the attunable station to craft gear ... but that was since fixed in PTS patch 2.7.1.

    El47LNI.jpg

    Here is another pic of a Twice Born Star clothing station:

    jVxkQ73.jpg

    I was about to say I had no interest in housing. Read this and it suddenly became very relevant for me.

    dude i have been on the pts, and the only craft stations have no blacksmith, woodworking or clothign station. the only thing you can do is turn on a coal furnace on and off. i find it funny when people tell me i am wrong when i dont say something is or isnt based on another persons word of mouth, i say it based on actual real experience.

    let me just say, that perhaps what you think you saw was not exactly what you saw...

    from the patch notes today we see this:

    Removed the “Hammer, Forge” furnishing from the Housing Editor. It was not quite ready, but may return in a future update.
    Removed two furnishings that appeared visually similar to Provisioning Stations, but were not actually Provisioning Stations.

    So it is possible that some furnishing on the PTS look close enough to being craft stations that they are confused with the actual real crafting stations that make stuff by crafting.

    The behavior you describe sounds exactly like what a furnishing" would do as opposed to what an actual crafting table would do.

    Lots to be excited about then, 4 walls and you can spend money on chairs pictures and stuff and they may (may ) being the operative word, put a crafting station in to it

    So now you can play a game sitting in your house about sitting in your house fantastic just what people play an MMO for , forget about beating new Dungeons or having a new over world area lets sit in a computer generated house and play at watching TV.

    Glad I quit tbh , But I keep looking here now and again for a glimmer of hope which gets less and less with each update,,,
  • Emencie
    Emencie
    ✭✭✭✭
    If you don't like RPing, or playing games like Minecraft, or the Sims, you may not understand what the point of housing is in an MMO. That is fine, it's likely just content you have very little or no interest in. Its just about having a space to call your own, where you can carve out your piece of Tamriel and make it how you want. In some games I see people make night clubs and invite others over to party, I've seen people make crafting hubs, trading markets. Some people just build cool items (like that imperial walker) that others can come view. I've even seen race tracks and arenas to hold PvP competitions in with prizes and side events.

    What you do with your house is a question only you can answer, because there are so many possibilities outside traditional gameplay.

    Not all content is for all players. A lot of players wanted housing so they are giving us housing, and we are going to have a blast building things for hours on end, and that is what housing is for. The only "housing system" I have known in an MMO to not be received well, was Blizzards horrible garrison system, and that was primarily because Blizzard did not understand housing. They tried to do like what many people are asking for here and make housing "Useful" while at the same time making customization near zero. That isn't what housing is for, or why people want it.

    I don't understand or participate in endgame PvE content, doesn't mean it shouldn't be in the game.
  • probablyafk
    probablyafk
    ✭✭✭
    It's just a complete copy of another science fiction mmo's system. It serves no purpose. And the idea that we should pay for training dummies is some of the biggest bs ever.

    There are other games where you can control entire compounds and castles. These aren't perfect systems but at least they expanded on the idea. ESO could make these houses so much better. We could have quests. Stories. Adventures.

    Judge the housing by what the competition are doing and you'll see how poor this effort is. A completely wasted opportunity to add an awesome feature to the game and ... they just copied another games system. Why didn't they aim high?

    Now all we're left with is an incentive to buy loot crates.

    Extremely dissappointed. Another reason to not renew.
    Edited by probablyafk on January 31, 2017 2:04PM
  • Chadak
    Chadak
    ✭✭✭✭✭
    I can't see much of a point to spending as much time and/or money on it as they're reputedly going to be asking.

  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Palidon wrote: »
    For me with no Housing Storage available, I don't see the need.

    Houses shouldn't have storage really. While I get why people want that. If they give people a way to manage their full inventory and not be out in the game world then then the world will feel deserted.
Sign In or Register to comment.