How do you choose the say, Elden Root I vet? I only see an option to choose I or II. Or are they both vet because I'm over level 50?
Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.
How do you choose the say, Elden Root I vet? I only see an option to choose I or II. Or are they both vet because I'm over level 50?
SolarCat02 wrote: »Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.
This one is not true, you can ignore the adds for this fight! They don't do much damage, they just root you, so you can ignore them if you set it up to be a stationary fight.
If your group stands in one place, preferably in the spot the boss teleports to when it does the health drain mechanic, the healer can just Healing Springs through everything, even in the lowest of dps groups. (Speaking from experience here).
SolarCat02 wrote: »Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.
This one is not true, you can ignore the adds for this fight! They don't do much damage, they just root you, so you can ignore them if you set it up to be a stationary fight.
If your group stands in one place, preferably in the spot the boss teleports to when it does the health drain mechanic, the healer can just Healing Springs through everything, even in the lowest of dps groups. (Speaking from experience here).
None of the groups ive been in know about this strategy. Which goes back to point that the verison II dungeons have mechanics that are not good for pick up groups or new players.
And what if you get a level 10 healer without healing springs? how will they heal through the massive group damage?
None of the groups ive been in know about this strategy. Which goes back to point that the verison II dungeons have mechanics that are not good for pick up groups or new players.
And what if you get a level 10 healer without healing springs? how will they heal through the massive group damage?
And what if you get a level 10 healer without healing springs? how will they heal through the massive group damage?