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Differences in Dungeon I and Dungeon II?

flguy147ub17_ESO
flguy147ub17_ESO
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Hey i just came back to the game and noticed all the dungeons now have Spindle I and Spindle II? Is that just normal vs veteran dungeons or something totally different?
  • KochDerDamonen
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    Yes, they are what used to be Normal and Vet. Now Normal and Vet are just difficulties (Vet offers monster helms/purple gear drops)
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  • MLGProPlayer
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    .
    Edited by MLGProPlayer on January 30, 2017 3:37AM
  • Kuroinu
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    Think of it more like Dungeon Story Part 1 and Part 2. Only Dungeons with 2 Quests have been renamed "I" & "II". Like KochDerDamonen said, every Dungeon now has Normal and Veteran Modes, including "I" & "II".
    Edited by Kuroinu on January 30, 2017 3:59AM
  • disintegr8
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    Any dungeons that used to have a normal mode and a vet mode, each with different bosses and mobs, now have a Version I and a Version II.

    Version I is the old normal version, which now has it's own Vet mode with the same mobs and bosses as the normal mode but with higher health, damage and difficulty.

    Version II is the old Vet version, which now has a normal mode which contains the same bosses and mobs as the original Vet version, only with less health damage and difficulty.

    You will see that any dungeon that never had a vet mode prior to One Tamriel, still only has a single version of it but you can run that version in mormal or vet.
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  • SolarCat02
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    Basically...
    Those who are not confident running veteran dungeons can still run the normal version and get the skillpoint (plus experience the story line).

    Those who are only interested in running veteran dungeons, meanwhile, can now enjoy the original non-veteran dungeons, including those which never had veteran versions before (like my favorite, Vaults of Madness).
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  • srfrogg23
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    Hey i just came back to the game and noticed all the dungeons now have Spindle I and Spindle II? Is that just normal vs veteran dungeons or something totally different?

    Well, the landscape stays the same. The enemies, mechanics, and quests vary. 1 vs 2 are like two different versions of the same dungeon.
  • abigfishy
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    Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.
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  • DigitalShibby
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    abigfishy wrote: »
    Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.

    You sound like quite the team player.
  • Horowonnoe
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    abigfishy wrote: »
    Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.

    It's not even that bad. When you use group finder, you are supposed to carry your pug. Be nais.
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  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Think of it more like Dungeon Story Part 1 and Part 2. Only Dungeons with 2 Quests have been renamed "I" & "II". Like KochDerDamonen said, every Dungeon now has Normal and Veteran Modes, including "I" & "II".

    So there is a normal 1 and a normal 2 plus a vet 1 and vet 2 basically. i was playing until last june and did all the vet dungeons then but just started brand new on Xbox. For example should i do both spindle 1 and spindle 2? I am only level 15. Would that give me 2 skill points? And then do vet 1 and vet 2? Hope i am understanding this right.
  • disintegr8
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    No new skill points, just new achievements.
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    Everyone's entitled to an opinion.
  • Drasn
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    Think of it more like Dungeon Story Part 1 and Part 2. Only Dungeons with 2 Quests have been renamed "I" & "II". Like KochDerDamonen said, every Dungeon now has Normal and Veteran Modes, including "I" & "II".

    So there is a normal 1 and a normal 2 plus a vet 1 and vet 2 basically. i was playing until last june and did all the vet dungeons then but just started brand new on Xbox. For example should i do both spindle 1 and spindle 2? I am only level 15. Would that give me 2 skill points? And then do vet 1 and vet 2? Hope i am understanding this right.

    Yes, you should do the normal versions of each at least once to acquire the skill points for completing that dungeons quest.
  • Seraphayel
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    Oh so I can do the “II“ of each dungeon with my low level character as well? Always thought it would be the max level version.
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  • Totes-Bode
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    Dungeon I has the first part of a story, as one other person here mentioned. Dungeon I has specific monsters and is shorter than the II version. Dungeon II is the second or 'mutated" chapter of the story. The bosses and mobs are different, more difficult, and have new mechanics. Often the map goes deeper into the Dungeon in version II.
  • Enslaved
    Enslaved
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    Dungeons marked as I are former normal dungeons. Dungeons marked as II are former vet ones. Both I and II have veteran mode now. All dungeons I can be soloed fairly easy on normal difficulty. Dungeons II are harder, since few boss mechanics are group oriented, as in FG II and CoH II, for example.I advise all who want to do veteran dungeons to do it after they reach cp160, and if DD chars, to be able to pull about 20k dps if not more. For tanks, be aware of bosses who are spamming 1000 adds or have one shot/ no real aggro mechanics. Healers, please use PvE setups for vet dungeons, don't bring AP farm PvP build into vet PvE lol.
  • flguy147ub17_ESO
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    Enslaved wrote: »
    Dungeons marked as I are former normal dungeons. Dungeons marked as II are former vet ones. Both I and II have veteran mode now. All dungeons I can be soloed fairly easy on normal difficulty. Dungeons II are harder, since few boss mechanics are group oriented, as in FG II and CoH II, for example.I advise all who want to do veteran dungeons to do it after they reach cp160, and if DD chars, to be able to pull about 20k dps if not more. For tanks, be aware of bosses who are spamming 1000 adds or have one shot/ no real aggro mechanics. Healers, please use PvE setups for vet dungeons, don't bring AP farm PvP build into vet PvE lol.

    Hey i started this thread but i am a veteran ESO player, but i just started brand new on a new platform and havent played for 8 months. I have done every single vet dungeon until 8 months ago. But if Spindle II is the vet version than how come i can queue for it at level 15 with zero CP?
    Edited by flguy147ub17_ESO on January 30, 2017 4:02PM
  • Publius_Scipio
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    Dungeon I = what used to be known as "normal mode" aka first dungeon storyline.

    Dungeon II = what used to known as "vet mode" aka second/continuation of dungeon storyline from "normal".

    With One Tamriel update now both Dungeon I & II can be run on normal or vet mode (your choice). Basically Dungeon I and II designate the particular storyline you encounter within the dungeon. Which brings with it different mobs and boss fights.
    Edited by Publius_Scipio on January 30, 2017 4:06PM
  • MopeyHat
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    Enslaved wrote: »
    Dungeons marked as I are former normal dungeons. Dungeons marked as II are former vet ones. Both I and II have veteran mode now. All dungeons I can be soloed fairly easy on normal difficulty. Dungeons II are harder, since few boss mechanics are group oriented, as in FG II and CoH II, for example.I advise all who want to do veteran dungeons to do it after they reach cp160, and if DD chars, to be able to pull about 20k dps if not more. For tanks, be aware of bosses who are spamming 1000 adds or have one shot/ no real aggro mechanics. Healers, please use PvE setups for vet dungeons, don't bring AP farm PvP build into vet PvE lol.

    Hey i started this thread but i am a veteran ESO player, but i just started brand new on a new platform and havent played for 8 months. I have done every single vet dungeon until 8 months ago. But if Spindle II is the vet version than how come i can queue for it at level 15 with zero CP?

    Essentially all versions of every dungeon and trial have a normal and vet mode now.
  • AlwaysOnFire
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    The Part II dungeons, even on normal mode, are often slightly harder than part I as they were added later and scaling down the enemies still will leave certain tricky mechanics in place. You can still have trouble with the Gaymne Bandu boss in Fungal Grotto II for example if you're unprepared or if you're running duo/solo.

    Many special boss attacks or phases were added for the Part II dungeons when they came out. Most of the Part I dungeons are fairly bland or don't require even basic strategies to beat beyond managing healing. (though one could argue that if you spec and gear a certain way, or have good enough heals very few bosses 'require' a strategy unless its a forced-stage boss.)
  • flguy147ub17_ESO
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    Dungeon I = what used to be known as "normal mode" aka first dungeon storyline.

    Dungeon II = what used to known as "vet mode" aka second/continuation of dungeon storyline from "normal".

    With One Tamriel update now both Dungeon I & II can be run on normal or vet mode (your choice). Basically Dungeon I and II designate the particular storyline you encounter within the dungeon. Which brings with it different mobs and boss fights.

    Got it, that totally made sense now. So you can run the vet mechanics in just much an easier mode as in normal. That is actually good practice for somebody brand new to the game.
    Edited by flguy147ub17_ESO on January 30, 2017 4:22PM
  • flguy147ub17_ESO
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    So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
  • Enslaved
    Enslaved
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    So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.

    yes.
  • Myyth
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    abigfishy wrote: »
    Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.

    exactly what I do as well, I check the group levels and decide if its worth the risk or if I should just take the 15 min debuff and leave group.
    And despite what others say, this is not being elitist. rude or mean to low level players.
    The problem is that the dungeon scaling is not sufficient, especially AOE DPS and healing since low level players do not have a full skill set yet. And most of the "II" dungeons have AoE DPS checks in place that no matter how well you communicate and explain mechanics they cannot be beat by a level 10.

    Examples of version II dungeons to instant quit if low levels in group -

    Darkshade Caverns II - The Netch boss - spawns huge amount of baby netches if your party doesnt do enough AOE get swarmed and die, Engine Gaurdian main boss, poison gas will one shot low level players health before you even get a chance to click the lever to stop gas. This boss is very hard on low levels and its a pain when you spend all that time to get to the end and the party cant kill the last boss.

    City of Ash II - Urata the Legion spawns huge amounts of adds, if party AOE dps not sufficient to kill adds she heals for each add not killed. I had to shut the game down one time because my party couldnt kill the adds and she kept healing to full.

    Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.

    Banished Cells II - the boss that summons all the Daedra mobs, again if not enough dps get swarmed and die.

    This is just some examples, there are more. Like all of the DLC dungeons lol. ZoS really needs to buff the dungeon scaling or nerf the difficulty to make these dungeons more low level friendly.

    Edited by Myyth on January 30, 2017 5:08PM
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Myyth wrote: »
    abigfishy wrote: »
    Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.

    exactly what I do as well, I check the group levels and decide if its worth the risk or if I should just take the 15 min debuff and leave group.
    And despite what others say, this is not being elitist. rude or mean to low level players.
    The problem is that the dungeon scaling is not sufficient, especially AOE DPS and healing since low level players do not have a full skill set yet. And most of the "II" dungeons have AoE DPS checks in place that no matter how well you communicate and explain mechanics they cannot be beat by a level 10.

    Examples of version II dungeons to instant quit if low levels in group -

    Darkshade Caverns II - The Netch boss - spawns huge amount of baby netches if your party doesnt do enough AOE get swarmed and die, Engine Gaurdian main boss, poison gas will one shot low level players health before you even get a chance to click the lever to stop gas. This boss is very hard on low levels and its a pain when you spend all that time to get to the end and the party cant kill the last boss.

    City of Ash II - Urata the Legion spawns huge amounts of adds, if party AOE dps not sufficient to kill adds she heals for each add not killed. I had to shut the game down one time because my party couldnt kill the adds and she kept healing to full.

    Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.

    Banished Cells II - the boss that summons all the Daedra mobs, again if not enough dps get swarmed and die.

    This is just some examples, there are more. Like all of the DLC dungeons lol. ZoS really needs to buff the dungeon scaling or nerf the difficulty to make these dungeons more low level friendly.

    Has some of these mechanics changed. I did Wayrest 50-100 times before i took a break and came back and we never focused on the summon ghosts adds. As long as you stack on the boss when it ports then nobody dies. and the boss will be burned down very fast after the first port. Just asking cause i just dont know if the mechanics have changed on the vet dungeons?
  • Enodoc
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    So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
    There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).
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  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Enodoc wrote: »
    So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
    There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).

    Gotcha, thanks for the clarification
  • Iselin
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    Enodoc wrote: »
    So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
    There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).

    True. But all of those skill points are now available before level 50 when you're still sort of skill point starved. In the old days you only got the skill points for the II versions when you did them as vet after 50.
  • Myyth
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    Has some of these mechanics changed. I did Wayrest 50-100 times before i took a break and came back and we never focused on the summon ghosts adds. As long as you stack on the boss when it ports then nobody dies. and the boss will be burned down very fast after the first port. Just asking cause i just dont know if the mechanics have changed on the vet dungeons?

    All the groups ive been in have tried to DPS the ghosts, none have mentioned or tried stacking on the boss. Could be that ive been in inexperienced groups. Ill keep that in mind and see if it works next time i get this dungeon.

    Edited by Myyth on January 30, 2017 6:19PM
  • Iselin
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    The odd thing about I's and II's now is that they all unlock at the same level. At level 10 you unlock FG, BC and Spindle I and II (as well as all the DLC dungeons.) And the IIs are all a bit trickier and require more situational awareness than the Is.

    That undermines the legacy system of unlocking dungeons of, presumably, increasing difficulty 3 at a time as you level up.

    Either the gradual dungeon unlock needs to go altogether, or, better yet, it needs a new look at which should unlock when.

    Especially for new players the dungeons are definitely not all of equal difficulty. At the very least the vet versions of the IIs and the DLC dungeons need a later unlock than just level 50.
  • max_only
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    How do you choose the say, Elden Root I vet? I only see an option to choose I or II. Or are they both vet because I'm over level 50?
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