flguy147ub17_ESO wrote: »Hey i just came back to the game and noticed all the dungeons now have Spindle I and Spindle II? Is that just normal vs veteran dungeons or something totally different?
Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.
Riko_Futatabi wrote: »Think of it more like Dungeon Story Part 1 and Part 2. Only Dungeons with 2 Quests have been renamed "I" & "II". Like KochDerDamonen said, every Dungeon now has Normal and Veteran Modes, including "I" & "II".
flguy147ub17_ESO wrote: »Riko_Futatabi wrote: »Think of it more like Dungeon Story Part 1 and Part 2. Only Dungeons with 2 Quests have been renamed "I" & "II". Like KochDerDamonen said, every Dungeon now has Normal and Veteran Modes, including "I" & "II".
So there is a normal 1 and a normal 2 plus a vet 1 and vet 2 basically. i was playing until last june and did all the vet dungeons then but just started brand new on Xbox. For example should i do both spindle 1 and spindle 2? I am only level 15. Would that give me 2 skill points? And then do vet 1 and vet 2? Hope i am understanding this right.
Dungeons marked as I are former normal dungeons. Dungeons marked as II are former vet ones. Both I and II have veteran mode now. All dungeons I can be soloed fairly easy on normal difficulty. Dungeons II are harder, since few boss mechanics are group oriented, as in FG II and CoH II, for example.I advise all who want to do veteran dungeons to do it after they reach cp160, and if DD chars, to be able to pull about 20k dps if not more. For tanks, be aware of bosses who are spamming 1000 adds or have one shot/ no real aggro mechanics. Healers, please use PvE setups for vet dungeons, don't bring AP farm PvP build into vet PvE lol.
flguy147ub17_ESO wrote: »Dungeons marked as I are former normal dungeons. Dungeons marked as II are former vet ones. Both I and II have veteran mode now. All dungeons I can be soloed fairly easy on normal difficulty. Dungeons II are harder, since few boss mechanics are group oriented, as in FG II and CoH II, for example.I advise all who want to do veteran dungeons to do it after they reach cp160, and if DD chars, to be able to pull about 20k dps if not more. For tanks, be aware of bosses who are spamming 1000 adds or have one shot/ no real aggro mechanics. Healers, please use PvE setups for vet dungeons, don't bring AP farm PvP build into vet PvE lol.
Hey i started this thread but i am a veteran ESO player, but i just started brand new on a new platform and havent played for 8 months. I have done every single vet dungeon until 8 months ago. But if Spindle II is the vet version than how come i can queue for it at level 15 with zero CP?
Publius_Scipio wrote: »Dungeon I = what used to be known as "normal mode" aka first dungeon storyline.
Dungeon II = what used to known as "vet mode" aka second/continuation of dungeon storyline from "normal".
With One Tamriel update now both Dungeon I & II can be run on normal or vet mode (your choice). Basically Dungeon I and II designate the particular storyline you encounter within the dungeon. Which brings with it different mobs and boss fights.
flguy147ub17_ESO wrote: »So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.
Some of the IIs are super, super long and tricky with PUGs. Honestly when some come up on the random group finder I just log out.
exactly what I do as well, I check the group levels and decide if its worth the risk or if I should just take the 15 min debuff and leave group.
And despite what others say, this is not being elitist. rude or mean to low level players.
The problem is that the dungeon scaling is not sufficient, especially AOE DPS and healing since low level players do not have a full skill set yet. And most of the "II" dungeons have AoE DPS checks in place that no matter how well you communicate and explain mechanics they cannot be beat by a level 10.
Examples of version II dungeons to instant quit if low levels in group -
Darkshade Caverns II - The Netch boss - spawns huge amount of baby netches if your party doesnt do enough AOE get swarmed and die, Engine Gaurdian main boss, poison gas will one shot low level players health before you even get a chance to click the lever to stop gas. This boss is very hard on low levels and its a pain when you spend all that time to get to the end and the party cant kill the last boss.
City of Ash II - Urata the Legion spawns huge amounts of adds, if party AOE dps not sufficient to kill adds she heals for each add not killed. I had to shut the game down one time because my party couldnt kill the adds and she kept healing to full.
Wayrest Sewers II - Lich boss that summons ghost adds that must be killed. Some groups cant kill the ghost mobs fast enough and everyone dies.
Banished Cells II - the boss that summons all the Daedra mobs, again if not enough dps get swarmed and die.
This is just some examples, there are more. Like all of the DLC dungeons lol. ZoS really needs to buff the dungeon scaling or nerf the difficulty to make these dungeons more low level friendly.
There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).flguy147ub17_ESO wrote: »So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).flguy147ub17_ESO wrote: »So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
There are no more skill points than before. You now get one skill point when you do Spindle I (normal or vet), and one when you do Spindle II (normal or vet).flguy147ub17_ESO wrote: »So do i get a skill point for both Spindle I and Spindle II on normal version? IF so then you will be able to get a lot more skill points then you use to be able to.
flguy147ub17_ESO wrote: »Has some of these mechanics changed. I did Wayrest 50-100 times before i took a break and came back and we never focused on the summon ghosts adds. As long as you stack on the boss when it ports then nobody dies. and the boss will be burned down very fast after the first port. Just asking cause i just dont know if the mechanics have changed on the vet dungeons?