You appear only to be amenable to suggestions that are in-line with your own thoughts.BoloBoffin wrote: »And I have proposed just such a system and continue to be amenable to suggestions. And in the end, my motivations and character continue to be questioned by people who would never approve of the system. So, yeah, I'm not the obstinate one.
BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
Or there are some overly aggressive hardcore type pvp players who manage to ruin the game and discourage other players, even the pvp focused ones from participating.
People have made suggestions about a pve instance for the pvp area of Cyrodiil so the pvp players wouldn't have to deal with the population cap being hit with groups of non-pvp carebears doing book and shard runs while actively avoiding pvp completely. The pvp players instantly start ranting about how it would ruin the game to do that. Not sure how, since it would free up pvp space for pvp players, but it might have something to do with their suspicion that many pvp players would cheerfully move to the pve instance so they could complete content without the pvp stuff. Or they think they would be missing a lot of easy to gank targets or something.
Not everyone really cares that someone else can defeat them. Congratulations, you're better than I am. Now please go away so I can play the game; the game is NOT "Ultimate Dueling" or "I R LEET U R NOT". There is a story and quests in there that doesn't involve another player killing you.
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
Indeed, and those carebears are the PvPers who only want an easy fight against lower level players (unless they've got their friends with them when they're happy to take on an equal level player). Note I'm not saying all PvPers are like that, but some are and they're the ones that (a) are the true "carebears" and (b) are responsible for lots of PvPers deserting PvP servers when they realise that what they asked for with such a server isn't what they end up with.
CapuchinSeven wrote: »BrianDavion wrote: »fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
Yeah, because people are carebears that want reward without risk.
in PVE combat your armor degrades esp if you die.
in PVP combat no such degradation even in loss.
Not seeing PVE as the ones opposed to risk there.
In PVE combat, rezz for free takes you to wayshrine/waypoint otherwise death req gem use/loss.
In PVP Dueling, rezz is free.
Not seeing PVE as the ones who want lack of risk.
BoloBoffin wrote: »Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.
You're breaking my heart with the newb stories. Tell you what - allow the enforcers to only challenge people with notorious or fugitive level bounties. That should protect the poor little day one players with someone else's banana in their unsuspecting hands. And then thieves could clean their bounties with a couple of pardons when they spot a red eye floating through the crowd.
How to stop the enforcers from camping the refuge entrances? Open up the other three planned entrances in each city with a refuge as originally designed. Will enforcers camp all five in every city? Maybe, just maybe thieves will get through once or twice or find another city where the enforcers don't have all five locked down?
You have PvP in the PvE worlds now. This would blend in with the existing duels you already see Tamriel-wide.
BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
BlanketFort wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Argh... "volunteering"?? If that were me, I'd just be stealing more carefully and if I were to get a notorious bounty (who knows, perhaps I slipped up. Spammed an AoE or something) it certainly isn't because I've "volunteered" for a darn duel!
And your added bonus of thieves pouncing on enforcers... how is that a bonus? Look, it seems like you like to do PvP. Kindly stick to duels and cyrodiil and don't bring any of that into a PvE situation that the other player will be forced to do. I mean, it's pretty much like duelling, true, but those two sending each other spells and attacks and what-not WILLINGLY agreed to it.
Any gameplay that will force players into anything, shouldn't happen.
BoloBoffin wrote: »BlanketFort wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Argh... "volunteering"?? If that were me, I'd just be stealing more carefully and if I were to get a notorious bounty (who knows, perhaps I slipped up. Spammed an AoE or something) it certainly isn't because I've "volunteered" for a darn duel!
And your added bonus of thieves pouncing on enforcers... how is that a bonus? Look, it seems like you like to do PvP. Kindly stick to duels and cyrodiil and don't bring any of that into a PvE situation that the other player will be forced to do. I mean, it's pretty much like duelling, true, but those two sending each other spells and attacks and what-not WILLINGLY agreed to it.
Any gameplay that will force players into anything, shouldn't happen.
You would manage your bounty level to avoid duels. That's precisely my point. Others would gleefully maintain a higher bounty to fight enforcers. It would be a voluntary option to duel and not something you're FORCED to do.
If you can't see how a thief ganking an enforcer out of the blue and starting a mandatory duel with the enforcer stunned and down on health is an advantage for the thief, maybe you should get acquainted with this game more.
BoloBoffin wrote: »BlanketFort wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Argh... "volunteering"?? If that were me, I'd just be stealing more carefully and if I were to get a notorious bounty (who knows, perhaps I slipped up. Spammed an AoE or something) it certainly isn't because I've "volunteered" for a darn duel!
And your added bonus of thieves pouncing on enforcers... how is that a bonus? Look, it seems like you like to do PvP. Kindly stick to duels and cyrodiil and don't bring any of that into a PvE situation that the other player will be forced to do. I mean, it's pretty much like duelling, true, but those two sending each other spells and attacks and what-not WILLINGLY agreed to it.
Any gameplay that will force players into anything, shouldn't happen.
You would manage your bounty level to avoid duels. That's precisely my point. Others would gleefully maintain a higher bounty to fight enforcers. It would be a voluntary option to duel and not something you're FORCED to do.
If you can't see how a thief ganking an enforcer out of the blue and starting a mandatory duel with the enforcer stunned and down on health is an advantage for the thief, maybe you should get acquainted with this game more.
Bouldercleave wrote: »BoloBoffin wrote: »BlanketFort wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Argh... "volunteering"?? If that were me, I'd just be stealing more carefully and if I were to get a notorious bounty (who knows, perhaps I slipped up. Spammed an AoE or something) it certainly isn't because I've "volunteered" for a darn duel!
And your added bonus of thieves pouncing on enforcers... how is that a bonus? Look, it seems like you like to do PvP. Kindly stick to duels and cyrodiil and don't bring any of that into a PvE situation that the other player will be forced to do. I mean, it's pretty much like duelling, true, but those two sending each other spells and attacks and what-not WILLINGLY agreed to it.
Any gameplay that will force players into anything, shouldn't happen.
You would manage your bounty level to avoid duels. That's precisely my point. Others would gleefully maintain a higher bounty to fight enforcers. It would be a voluntary option to duel and not something you're FORCED to do.
If you can't see how a thief ganking an enforcer out of the blue and starting a mandatory duel with the enforcer stunned and down on health is an advantage for the thief, maybe you should get acquainted with this game more.
So your answer is to simply make it a gank fest on both sides of the coin? Thanks but no thanks. When I PvE, I want to do so on my terms - when I PvP, I'll go where the PvP is.
a complete and unconditional opt-out in the game settings
White wabbit wrote: »When is this idea going to go the same way as the Dodo
BoloBoffin wrote: »White wabbit wrote: »When is this idea going to go the same way as the Dodo
When did the extinction of the dodo become something people were glad happened?
BoloBoffin wrote: »a complete and unconditional opt-out in the game settings
It's not a complete and unconditional opt-out if you have a setting to adjust. The condition is toggling the setting. In my proposal, the condition is keeping your bounty disreputable or non-existent after spending a skill point to enable justice system duels. I'm not concerned with winning over the forum enforcers here. I'm happy to present my ideas here, but I don't find the forum participants to be a fair representation of people actually playing the game.
BoloBoffin wrote: »a complete and unconditional opt-out in the game settings
It's not a complete and unconditional opt-out if you have a setting to adjust. The condition is toggling the setting. In my proposal, the condition is keeping your bounty disreputable or non-existent after spending a skill point to enable justice system duels. I'm not concerned with winning over the forum enforcers here. I'm happy to present my ideas here, but I don't find the forum participants to be a fair representation of people actually playing the game.
That's rather silly nit-picking, in my view. It would be sensible for the setting to be opt-out by default, so there would be no conditions to be met if you didn't want PvP in your PvE content. In any event, however, trying to compare altering a game setting to managing your bounty is feeble in the extreme. If that's the best answer you have to the case for a complete and unconditional opt-out then it would be better to concede the point and make your proposal more acceptable to a wider section of the community.
BoloBoffin wrote: »BoloBoffin wrote: »a complete and unconditional opt-out in the game settings
It's not a complete and unconditional opt-out if you have a setting to adjust. The condition is toggling the setting. In my proposal, the condition is keeping your bounty disreputable or non-existent after spending a skill point to enable justice system duels. I'm not concerned with winning over the forum enforcers here. I'm happy to present my ideas here, but I don't find the forum participants to be a fair representation of people actually playing the game.
That's rather silly nit-picking, in my view. It would be sensible for the setting to be opt-out by default, so there would be no conditions to be met if you didn't want PvP in your PvE content. In any event, however, trying to compare altering a game setting to managing your bounty is feeble in the extreme. If that's the best answer you have to the case for a complete and unconditional opt-out then it would be better to concede the point and make your proposal more acceptable to a wider section of the community.
When "the community" is a few forum posters who would accept absolutely no full justice system whatsoever, then I'm good with the proposal as it currently is. I do need to do a writeup on the proposal as it currently is, though.
BoloBoffin wrote: »BoloBoffin wrote: »a complete and unconditional opt-out in the game settings
It's not a complete and unconditional opt-out if you have a setting to adjust. The condition is toggling the setting. In my proposal, the condition is keeping your bounty disreputable or non-existent after spending a skill point to enable justice system duels. I'm not concerned with winning over the forum enforcers here. I'm happy to present my ideas here, but I don't find the forum participants to be a fair representation of people actually playing the game.
That's rather silly nit-picking, in my view. It would be sensible for the setting to be opt-out by default, so there would be no conditions to be met if you didn't want PvP in your PvE content. In any event, however, trying to compare altering a game setting to managing your bounty is feeble in the extreme. If that's the best answer you have to the case for a complete and unconditional opt-out then it would be better to concede the point and make your proposal more acceptable to a wider section of the community.
When "the community" is a few forum posters who would accept absolutely no full justice system whatsoever, then I'm good with the proposal as it currently is. I do need to do a writeup on the proposal as it currently is, though.