BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Oh, i see you spent like a LOT of time thinking about this, no?BoloBoffin wrote: »
The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
BrianDavion wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
do you realize how EASY it is to reach notorious? I did it last night by ACCIDENT.
Oh, i see you spent like a LOT of time thinking about this, no?BoloBoffin wrote: »
The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
How about this:
"thief" have a 1 MILION bounty on his head, and absolutly no stolen goods.
What he actually gain when he kill enforcer in the duel ?
Oh wait - a second enforer/ganker waiting for him just on next street corner
btw about section with many entrance from thieves hideouts: ever heard about guild teleports? i guess not -.-'
In short: your system is ganker wet dream: gankers/enforcers get all," thiefs" only griefing/ unwanted pvp fight and stress
Daemons_Bane wrote: »Forcing people into PvP = broken suggestion..
i like the idea of OP if it only applied outside city limits. you murder a farm hand and steal his sheep then face country justice but commit the crime in a city then that's guards work to enforce.
OP, what prevents you doing it right now? You have justice system and duels. Make two guilds, tabards mark players to either side, agree rules and go.
Bouldercleave wrote: »
Daemons_Bane wrote: »Are you on shrooms or something.? So your suggestion is walk away and lose everything if you don't want to fight.? And if you don't decline then you can't flee since then you would also lose it.. So with that system, only competent fighters can be thieves.. Bravo.....
BoloBoffin wrote: »i like the idea of OP if it only applied outside city limits. you murder a farm hand and steal his sheep then face country justice but commit the crime in a city then that's guards work to enforce.
The cities are full of people duelling right now. This would be one more duel among a dozen or so going on at the same time.
BrianDavion wrote: »Bouldercleave wrote: »
they would if it was all about fun and immersion as opposed to just looting some poor guys corpse.
Myrrdinn2014 wrote: »BoloBoffin wrote: »i like the idea of OP if it only applied outside city limits. you murder a farm hand and steal his sheep then face country justice but commit the crime in a city then that's guards work to enforce.
The cities are full of people duelling right now. This would be one more duel among a dozen or so going on at the same time.
Actually there is a whole freaking DLC forcing us to steal so yeah no. And for like the millionth time duels are not pvp they are a optional agreement between two players its not forced in anyway whatsoever.
BoloBoffin wrote: »Myrrdinn2014 wrote: »BoloBoffin wrote: »i like the idea of OP if it only applied outside city limits. you murder a farm hand and steal his sheep then face country justice but commit the crime in a city then that's guards work to enforce.
The cities are full of people duelling right now. This would be one more duel among a dozen or so going on at the same time.
Actually there is a whole freaking DLC forcing us to steal so yeah no. And for like the millionth time duels are not pvp they are a optional agreement between two players its not forced in anyway whatsoever.
I have a different version of the game then. Mine, I only steal when I want to. I manage any incurring bounties easily. If I were you, I'd see about downloading that version of the game.
Duels are PvP. I can't understand how you could claim otherwise.
BrianDavion wrote: »BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
do you realize how EASY it is to reach notorious? I did it last night by ACCIDENT.
When you join the Thieves Guild you are given three rules by which you must abide:
First, never steal from another member of the guild.
Second, never kill anyone on the job. This is not the Dark Brotherhood. Animals and monsters can be slain if necessary.
Third, don't steal from the poor.
BoloBoffin wrote: »Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
BoloBoffin wrote: »Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
Korah_Eaglecry wrote: »What part of No Forcing Players to do anything dont you or any of your pro PvP Justice System advocates understand?
I mean, Hello...Mcfly!
BoloBoffin wrote: »Daemons_Bane wrote: »Forcing people into PvP = broken suggestion..
No one is forcing people to steal. People who mistakenly steal don't get notorious bounties. No one is forcing people to put on a tabard. You folks need a new line.
BoloBoffin wrote: »Daemons_Bane wrote: »Are you on shrooms or something.? So your suggestion is walk away and lose everything if you don't want to fight.? And if you don't decline then you can't flee since then you would also lose it.. So with that system, only competent fighters can be thieves.. Bravo.....
Or maybe you could improve your thieving skills and not incur bounties.
RAGUNAnoOne wrote: »BrianDavion wrote: »
do you realize how EASY it is to reach notorious? I did it last night by ACCIDENT.
THIS I tried to cancel a conversation lag came in next thing I know I force pulse a civilian and I get almost max heat!