So, put that into rules. Kill and loot inside the Cop or Robber guild. Use e.g. guild store to place bets - one lock pick 10k price, and loser must buy it or get kicked.Bouldercleave wrote: »BrianDavion wrote: »Bouldercleave wrote: »
they would if it was all about fun and immersion as opposed to just looting some poor guys corpse.
Gankers could care less about immersion - their only fun would be for the kill and the loot.
Bryanonymous wrote: »'Forcing' PvP into the PvE game... How about no. Just no. The end. Go bring justice to Cyrodil. There are plenty of invincible guards who keep the rest of us in line already. What you describe sounds more like a disire to *** other players off so you can have a cheap laugh. It's not going to happen. Get over it.
Daemons_Bane wrote: »Your problem is that you think that getting a bounty is the same as volunteering.. Those are two different things
BoloBoffin wrote: »Daemons_Bane wrote: »Your problem is that you think that getting a bounty is the same as volunteering.. Those are two different things
Under this proposal, carrying a bounty notorious or higher would be volunteering. Yes.
FLuFFyxMuFFiN wrote: »People already have a hatred toward dueling in cities. PvP justice system would only add to that. Sure the PvP justice system sounded good on paper when it was first announced but in reality it would not be good if implemented into the game.
BoloBoffin wrote: »The only objection I will never be able to answer is obstinacy. To be honest, that's all I'm getting from most of you.
Daemons_Bane wrote: »BoloBoffin wrote: »Daemons_Bane wrote: »Your problem is that you think that getting a bounty is the same as volunteering.. Those are two different things
Under this proposal, carrying a bounty notorious or higher would be volunteering. Yes.
In your mind, and some others'.. But to the majority of the PvE crowd, it's forcing.. That's why it won't work.. You are trying to dictate/alter how they can play their PvE game
BoloBoffin wrote: »
And chat harassment would be dealt with by ZOS rules like any other harassment.
BoloBoffin wrote: »Daemons_Bane wrote: »BoloBoffin wrote: »Daemons_Bane wrote: »Your problem is that you think that getting a bounty is the same as volunteering.. Those are two different things
Under this proposal, carrying a bounty notorious or higher would be volunteering. Yes.
In your mind, and some others'.. But to the majority of the PvE crowd, it's forcing.. That's why it won't work.. You are trying to dictate/alter how they can play their PvE game
This is no different from managing your vampirism levels which "dictate" you have more damage from fire. Every quest I can think of in the Thieves Guild can be accomplished with a managed bounty level to avoid player interaction. And chat harassment would be dealt with by ZOS rules like any other harassment.
This is a way to allow people who want PvP to have it while allowing people who want only PvE to keep it that way.
Bouldercleave wrote: »You presented an overly complex to program system that can be easily exploited by the lowest dredges of our community, yet when the community as a whole is against the idea - we are the obstinate ones?
It's not a bad idea, it's just one that no one wants to see implemented - just like the crown crates.
Daemons_Bane wrote: »BoloBoffin wrote: »Daemons_Bane wrote: »BoloBoffin wrote: »Daemons_Bane wrote: »Your problem is that you think that getting a bounty is the same as volunteering.. Those are two different things
Under this proposal, carrying a bounty notorious or higher would be volunteering. Yes.
In your mind, and some others'.. But to the majority of the PvE crowd, it's forcing.. That's why it won't work.. You are trying to dictate/alter how they can play their PvE game
This is no different from managing your vampirism levels which "dictate" you have more damage from fire. Every quest I can think of in the Thieves Guild can be accomplished with a managed bounty level to avoid player interaction. And chat harassment would be dealt with by ZOS rules like any other harassment.
This is a way to allow people who want PvP to have it while allowing people who want only PvE to keep it that way.
Not a bad comparison, but there is a crucial difference Vampirism is purely PvE, and won't get you killed by a random player..
For the bold part.. I like the idea, but not the implementation you suggest Let me ask, would it not be better with a system where, instead of being bounty bound, a player would sign up for the PvP action? That would still accomplish your goal, without making victims of people who just want to do their PvE in peace
Daemons_Bane wrote: »How would you make it work as a passive?
Daemons_Bane wrote: »Not totally against, but let me ask some more.. As a passive, would you then have to unlearn your skills to turn it off again?
BoloBoffin wrote: »Daemons_Bane wrote: »Not totally against, but let me ask some more.. As a passive, would you then have to unlearn your skills to turn it off again?
Yes, as a passive skill that would be the case. It would not be a choice entered into lightly.
Daemons_Bane wrote: »BoloBoffin wrote: »Daemons_Bane wrote: »Not totally against, but let me ask some more.. As a passive, would you then have to unlearn your skills to turn it off again?
Yes, as a passive skill that would be the case. It would not be a choice entered into lightly.
Then no.. Srry.. In the spirit of this game, I think it would be a mistake There was a, imo, better suggestion some time ago.. Make it a toggle, for instance from someone in the safehouse.. Then you can log on, decide that you could do for a little action and then toggle it on.. Then, if you don't feel like participating anymore, you can get back to the safehouse and toggle it off.. I think that can work for both sides.. If you can catch the thief, you get to kill him.. If you don't, he goes free.. In any case, he has to get back to the safehouse first.. No toggling at random.. That would ensure that the system is only used by people that really do want that extra challenge
Bouldercleave wrote: »I've tried to be nice about it, but that time has passed.
Bottom line - no one likes your idea and there are now 3 pages of why no one likes the idea. Time to think of something better.
Daemons_Bane wrote: »And here is when YOU are the obstinant one You really can't see that this is an issue
We propose to you, and all others, a system where you get to fight to your heart's content.. But only against people who wish to do so.. A system that protects those who do not like to participate in PvP.. But you seem obsessed to have a go at these players
BoloBoffin wrote: »Bouldercleave wrote: »I've tried to be nice about it, but that time has passed.
Bottom line - no one likes your idea and there are now 3 pages of why no one likes the idea. Time to think of something better.
Thank you for your concern.
BoloBoffin wrote: »Daemons_Bane wrote: »And here is when YOU are the obstinant one You really can't see that this is an issue
We propose to you, and all others, a system where you get to fight to your heart's content.. But only against people who wish to do so.. A system that protects those who do not like to participate in PvP.. But you seem obsessed to have a go at these players
And I have proposed just such a system and continue to be amenable to suggestions. And in the end, my motivations and character continue to be questioned by people who would never approve of the system. So, yeah, I'm not the obstinate one.
BoloBoffin wrote: »Bryanonymous wrote: »'Forcing' PvP into the PvE game... How about no. Just no. The end. Go bring justice to Cyrodil. There are plenty of invincible guards who keep the rest of us in line already. What you describe sounds more like a disire to *** other players off so you can have a cheap laugh. It's not going to happen. Get over it.
Dude, PvP is in PvE now! Duels are PvP. This puts the Justice system completely within the world of duels. If you don't have a notorious bounty or an enforcer tabard, you can't be involved. My proposal says enforcers can't bother anyone who just has stolen goods. They can't bother someone who's merely disreputable. Only notorious or fugitive bounties obligate the thief to deal with a challenge, whereas non-dueling enforcers can be blindsided by thieves at any time with the possibility of a free trip to the closest refuge as their reward.
Even the gold trophy sites, campable as they may be, can still be successfully nagivated. As long as the thief doesn't rack up the necessary bounty from NPCs, the enforcer can do nothing. Hey, looks like I didn't say this before, but only NPCs can give a player bounty, not enforcers. I thought that would be obvious, but it wasn't. As long as the thief can stay on the good side of the NPCs, the enforcers are helpless.
Ok, now continue the assaults on my motivations since you folks have no other argument.