Tan9oSuccka wrote: »I don't understand the people defending this system.
If no one really makes money from running them, whats the point?
If I want a specific armor piece, I must spend hours wading through garbage at 1,000 different locations.
You do make money. Instead of paying more sales tax we just pay dues every week. The trade guilds I am in have been gaining more and more gold every week, not losing. If guilds set dues at 10k a week per a person, they can comfortably keep a trader every week and build up the bank.
Roughly 5 mil in dues +unknown amount from raffles and auction + sales tax = very profitable.
Technically correct. But are you any more likely to browse 171 kiosks than you are to browse 1000?
Everything I have bought from a guild store has been from guilds where I am a member, and can download and search the item listing.
Tan9oSuccka wrote: »
Thanks for clearing that up, but I think the point may have been missed.
The current system is not good. I won't beat it to death since there's been numerous posts on it.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I don't understand the people defending this system.
If no one really makes money from running them, whats the point?
If I want a specific armor piece, I must spend hours wading through garbage at 1,000 different locations.
You do make money. Instead of paying more sales tax we just pay dues every week. The trade guilds I am in have been gaining more and more gold every week, not losing. If guilds set dues at 10k a week per a person, they can comfortably keep a trader every week and build up the bank.
Roughly 5 mil in dues +unknown amount from raffles and auction + sales tax = very profitable.
Where does it end?
The top guilds on PS4 went from 3K to 5k, to now up to 10K per week in dues.
10, 000 X 500 members = 5 Million
That's not factoring any sales data. Guildmasters on the forums tells stories about how they don't make any money. (While a sobbing old Russian woman is playing a tiny violin in the background).
Gandrhulf_Harbard wrote: »Here's a thing to consider for all those interested in making money from trade.
Just imagine how much more profitable trade could be if you didn't have lose 1Million+ a week on a Trade Kiosk.
Imagine how much more of YOUR Gold you could keep if there was just an Auction House sales tax.
But what do I know.
All The Best
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I don't understand the people defending this system.
If no one really makes money from running them, whats the point?
If I want a specific armor piece, I must spend hours wading through garbage at 1,000 different locations.
You do make money. Instead of paying more sales tax we just pay dues every week. The trade guilds I am in have been gaining more and more gold every week, not losing. If guilds set dues at 10k a week per a person, they can comfortably keep a trader every week and build up the bank.
Roughly 5 mil in dues +unknown amount from raffles and auction + sales tax = very profitable.
Where does it end?
The top guilds on PS4 went from 3K to 5k, to now up to 10K per week in dues.
10, 000 X 500 members = 5 Million
That's not factoring any sales data. Guildmasters on the forums tells stories about how they don't make any money. (While a sobbing old Russian woman is playing a tiny violin in the background).
Tan9oSuccka wrote: »Tan9oSuccka wrote: »NewBlacksmurf wrote: »Tan9oSuccka wrote: »I don't understand the people defending this system.
If no one really makes money from running them, whats the point?
If I want a specific armor piece, I must spend hours wading through garbage at 1,000 different locations.
@Tan9oSuccka
The point of systems in game economies is circulation and to prevent inflation
It's not to help people make more money by design. This game just actually works better than some others due to the design.
It's not defending anything, it's understanding the design and how economies work.
ITS also understanding that joining a trading guild is not inline with the design so if you or anyone chooses to join one and support their idea, hopefully now you realize it's not developer design, it's people trying to game the system which by default can damage or hurt a players experiences.
From an overall developer perspective, I can understand that.
I want to know the benefit for someone running a guild if the profit is not there? E-peen?
It's not overly profitable for the guild as a whole. As a buyer its not enjoyable running around to the plethora of kiosks in different zones.
Running a successful trading guild is both challenging and rewarding, imo. Wouldn't do it if there was no enjoyment in it.
That's good insight. I can appreciate that. Do you get to play the game or mostly guild upkeep?
I recently decided to buy all my missing motifs on my main char, which is also the master crafter. I completed them last Sunday. Most of them were bought off guild stores. Without addons like Master Merchant and Awesome Guild Store it would have been nearly impossible to know what a good price was and to look up specific items respectively. On the latter all I had to do was to tick the unknown, purple and crafting motif boxes and the list just popped. Really easy compared to just scrolling endlessly trough the guild store inventory. Even with those advantages it took me around 1.5 hours a day to rotate trough the majority of guild kiosks in the game. I'm now hunting for the few missing recipes, usually lower tier blue and purple.
I've found really good deals on some of the more remote ones, while the inventory on some of the well placed ones was most times overpriced by double or even triple percentage digits according to MM. And I've bumped into the same motif or recipe on two consecutive weeks, with the same absurd price. I sell frequently on my guild stores, rarely does an item sit for more than 10 days, and the majority sell within the same day. When I put an item for sale the price is usually the MM value rounded down by 2-5%. I check them periodically and If I see MM average price has decreased, putting mine "in the red" I instantly relist the item at a lower price. I bet trade guilds were more sustainable and some of their members richer if they just set realistic prices instead of clogging their 30 slots with grossly overpriced merchandise that never sells, and expires.