I was very much looking forward to player housing. This was my favourite immersion feature of previous TES games but based on what I'm seeing in PTS, ZOS have taken a relatively straight forward concept and bashed it to death with limitations.
- It will take ages and cost a fortune to craft your own furniture.... this is because they want you to use CS!
- there is no storage
- merchants and bankers have limited functionality
- buggy lighting
- cripplingly low limits on guests
- impinging caps on item placement
And for all these limitations I have no doubt that the costs will be scarily high... I fully expect CS items in excess of 10K crowns!! I think ZOS has missed major opportunity with Homestead to make it far better. I just never understand, ZOS is told by the customer what they want and as always ZOS say 'No, we're gonna give you something else'
DemonDruaga wrote: »So one can't do anything in his house? No crafting stations or anything?
Titansteele wrote: »Time to play devils advocate a little here.
It has been made clear the current limits are to ensure performance. Where I agree they are too low as I see it ZOS are faced with 2 options.
- Release Homestead as planned with the caps and allow people to enjoy the features as they are at the moment and address the performance issues using live data as the reference.
- Delay Homestead until the performance issues are addressed.
So if they go for the first option at least some people are happy \o/ and in theory at least any performance fixes they put in after using live data to carry out the analysis should be more robust.
If they go for option 2 everyone has to wait, more people are impacted.
I get it, the RP community feel let down but look at it this way. Early Feb you can buy your gaff and by the time you have decorated it the way you want it then perhaps the caps will have increased ..... yay!
MLGProPlayer wrote: »DemonDruaga wrote: »So one can't do anything in his house? No crafting stations or anything?
You can buy crafting stations, but they're expensive. You can also place your merchant and banker assistants on the property but they won't be able to repait armour or access guild store.
MLGProPlayer wrote: »Titansteele wrote: »Time to play devils advocate a little here.
It has been made clear the current limits are to ensure performance. Where I agree they are too low as I see it ZOS are faced with 2 options.
- Release Homestead as planned with the caps and allow people to enjoy the features as they are at the moment and address the performance issues using live data as the reference.
- Delay Homestead until the performance issues are addressed.
So if they go for the first option at least some people are happy \o/ and in theory at least any performance fixes they put in after using live data to carry out the analysis should be more robust.
If they go for option 2 everyone has to wait, more people are impacted.
I get it, the RP community feel let down but look at it this way. Early Feb you can buy your gaff and by the time you have decorated it the way you want it then perhaps the caps will have increased ..... yay!
What technical limitations could possibly prevent them from raising the visitor cap on large homes? They are the same size as the manors, and in some cases even bigger, yet they only have half the visitor capacity.
MLGProPlayer wrote: »
What technical limitations could possibly prevent them from raising the visitor cap on large homes? They are the same size as the manors, and in some cases even bigger, yet they only have half the visitor capacity.
Titansteele wrote: »MLGProPlayer wrote: »
What technical limitations could possibly prevent them from raising the visitor cap on large homes? They are the same size as the manors, and in some cases even bigger, yet they only have half the visitor capacity.
Well seeing as we are in the realms of educated guesses at best, as ZOS will not comment on details (for good reason) and nobody else knows for sure the best I could do is offer a plausible response.
I am in no way attempting to impersonate a ZOS employee in doing this. With that disclaimer in place IF a ZOSer was to post in here and say .......
"Our capacity and performance team whom look after the megaserver estate have conducted load testing against the new instances created for homestead. Coupling this with our business intelligence data on the number of active players on a monthly basis and taking into account the increase in both returning players and new visitors to Tamriel which the news of this very popular update has created we were able to get a good forecast of the strain on the infrastructure which underpins ESO. This analysis has allowed us to scale the megaserver hardware according to projected uptake for housing and we are confident that we are scaled correctly for these new features.
We understand that the low caps are an inconvenience for some and some would like to hold larger gathering`s in their homes. We will be monitoring server usage very closely after the release of Homestead and fully intend to double the allowances as soon as we can be sure that it will have no impact on the user experience"
........... then I would be happy.
From a designers point of view it is always best to try and mitigate black swan events as much as possible and you do that by building in headroom into design and carefully increasing limits in a controlled fashion. Most experienced IT professionals will also tell you that production environments are very rarely a carbon copy of test, QA or preprod environments so responsible organisations will be cautious around big feature adds such as this.
I get it, my initial reaction as a player is "awwwwwwwwwwwwwwwwwwwwwwww" but if I am forced to think about it I am sure there will be a very good reason but we will almost certainly never know what that reason is.
MLGProPlayer wrote: »
That definitely sounds like a ZOS answer because it doesn't actually answer anything.
Titansteele wrote: »"We understand that the low caps are an inconvenience for some and some would like to hold larger gathering`s in their homes. We will be monitoring server usage very closely after the release of Homestead and fully intend to double the allowances as soon as we can be sure that it will have no impact on the user experience"
Has ZOS commented on the large home player cap at all? I cant seem to find any official response. Is it set in stone or maybe something they are working on?
Large Houses need to have the limit doubled.... so 24 for Large Houses. Also double (at least) the amount for Manors. having Manors allow 48-50 or so people at once would make them faaaarrrrr more appealing for guilds to buy.
If the reasoning behind such small players caps is due to technical issues I think we would like a detailed explanation of why or what the specific issues are. Perhaps 95% of the people that have little interest or knowledge of such things could care less, but for the 5% of us with a technical background (either hardware or software related) would like to hear the details. I'm not asking for details in order to rant and rave or claim any superior knowledge, but rather out of curiosity and a desire to see these population limitations fixed.
Fixed? .... as in "the situation is not going to change"?willlienellson wrote: »
Shadowshire wrote: »Just what functional role does a Homestead play in a game such as ESO? Is it anything more than a place to which your characters can return to rest and refresh after their most recent adventure or other activity in Tamriel? Is it anything more than a museum for trophies and displays of "wealth"?
Titansteele wrote: »Time to play devils advocate a little here.
It has been made clear the current limits are to ensure performance. Where I agree they are too low as I see it ZOS are faced with 2 options.
- Release Homestead as planned with the caps and allow people to enjoy the features as they are at the moment and address the performance issues using live data as the reference.
- Delay Homestead until the performance issues are addressed.
So if they go for the first option at least some people are happy \o/ and in theory at least any performance fixes they put in after using live data to carry out the analysis should be more robust.
If they go for option 2 everyone has to wait, more people are impacted.
I get it, the RP community feel let down but look at it this way. Early Feb you can buy your gaff and by the time you have decorated it the way you want it then perhaps the caps will have increased ..... yay!
This thread should not simply fade. Everything pointed out on the PTS about the cap has made it live, and it is VERY much a problem. Large houses....and even manor houses.....have no reason to have these caps. NO REASON. If they want to cite something, like performance as an example, then simply have the option to do things like 'disabling duels increases player limit.'
The lack of functionality of housing is sad...at the very least this player limit needs to be increased. Show the players you read these things and take our advice seriously. There are NUMEROUS threads on this.