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Getting weaker when you level up, how do you feel?

  • NewBlacksmurf
    NewBlacksmurf
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    No
    No I don't feel weaker when leveling because I'm getting stronger.

    Perhaps if a player isn't updating their gear and enchants, the level discrepancy is detracting from their actual level and those who don't understand how scaling works are feeling weaker because of those penalties.

    At worse you should stay in the same range until level 50 and then go up from there.

    But this isnt actually true. For example make a set of gear at level 5 purple it and put it on a level 5 charactet. Look at your stats.

    Make the same set of gear at leve 50, purple it and put it on. A level 50 character. Look at your stats.

    Your stats are lower on the 50 character.

    This is why people feel like they are getting weaker.

    Now i understand people feel stronger because maybe they got new stronger skills, or more passives, that makes sense. But from strictly a stat sense, you are getting weaker. Which makes some people feel like they are getting weaker. Since they are.

    @vyndral13preub18_ESO

    What I'm reading are misunderstandings because people are only looking at numbers and maybe they don't comprehend why certain numbers appears at one level and differ at another.

    Here is the full Patch notes but I thought to highlight the part that I believe applies.
    I think a context can be understood if players used SCT all along the way and took note to the same NPC but looking at the effects of their level, their gear quality/level and the skill progression and morph in addition to the applied CP passives.

    Its a lot to take in but hopefully this comment makes sense of what I'm hoping to communicate.

    https://forums.elderscrollsonline.com/en/discussion/comment/3412941/#Comment_3412941

    Gameplay


    - Higher level equipment will now display their maximum battle-leveled stats rather than displaying non-battle leveled stats.
    - Stat modifiers will now be displayed when spending attribute points while your level is scaled.

    people are scaled and then saying they are getting weaker because the scaling is reduced as the progress. its not that you're getting weaker, but that you have to better equip and or progress along the way

    Yes the stats may drop but that cause your not being aided as much due to unlocking more skills and stats as you level. But in terms of dmg dealing and what not, you should be able to do more after you get out of the scaled state and start min/maxing
    Edited by NewBlacksmurf on January 25, 2017 7:09PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Browiseth
    Browiseth
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    No
    no idea what you're going on about mate, my lvl 50 + cp dude (argonian, stam sorc) is leagues above my lvl 41 lady (breton, mageblade)
    Edited by Browiseth on January 25, 2017 7:08PM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Soella
    Soella
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    Other/indifferent
    If you are not keeping your gear level appropriate, you are getting weaker. CP160 with 2 star gear definitely weaker than 4 star lvl 10.

    There is some overscaling for very low levels, but I think it compensate low skills for new players and doubt it ruin their leveling experience. Those who is leveling second toon should understand game mechanic enough to know about gear.
  • Tapio75
    Tapio75
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    Yes
    Many seem to feel that people like i, are using bad gear, not enchanting, wrong CP but at least in my case, i have first tried them on my own, then made research and changed to what supposedly makes me better, applied enchants and so forth, Using skills according to own experimentting and peoples advice.

    Currently i am at CP 150 gear all purple quality, 5 sset gladiator, 4 set Ashen grip, this gives best numbers. Stamina enchants on all to give more stamina, all abilities i have use stamina and my stamina is maxed with some on health for slight extra survivability.. All the passives that benefit crit and damage, stamina regen, amount and skill cost etch, Khajit should be pretty good for NB dw. Medium armor with all bonuses, DW with all boonuses. Sharpened purple quality daggers of my level with crushing enchant. Jewellery set i dont remember but they have wweapon damage enchants, all enchants are purple, i have almost 200 CP added to points that aid my build according to their description.

    So i have exellent gear, best abilities according to other players and heapload of passives to aid me. I go to bleakrock and slay something they die wwhen applied enough killing.. I make a new NB get same skill at level 10ish, no set gear, no jewellery, no heapload of passives, no good gear, no enchants and i one shot enemies while the higher level character has to really fight and attack seconds compared to one or two shotting..

    And people dont get it why i feel weaker? I mean i dont care about my numbers, if i dont look at all on my numbers, i should be pretty much killing these guys at bleakrock at least with same speed but certainly6 not slower if i am stronger.

    Weak, kills slowly, dies easy

    Strong, Kills faster, survives easier.

    The ESO way is Weaker, kill better survive better

    Stronger, kill slowly, die faster.

    Makes no sense to me.

    Also, keep in mind, that we are talking about open world questing here, not dungeon performance.

    Also, i recently leveled Sorcerer to 42 with still using same gear i crafted at level 10 exept wweapon which is my own level 2h axe. This character has been getting better when leveling unlike this NB. At these points, the armor being level 10 has made litle difference since i have felt good with this class but the NB is my main and i am concerned of it.

    Edited by Tapio75 on January 25, 2017 7:25PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • idk
    idk
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    @Tapio75

    Your answers adebf clear what no and yes actually mean. It can easily be taken for no to mean no and testing weaker or no meaning no issues with the system. Regardless, the poll cannot tell you how the gaming community feels. Only how those who see the thread and choose to respond.

    With that, it's all irrelevant since it only affacts things while leveling a character. Once at end game it's leveled out and based Zooey on gearing and CP.
  • Rouven
    Rouven
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    No
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • NewBlacksmurf
    NewBlacksmurf
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    No
    Tapio75 wrote: »
    Many seem to feel that people like i, are using bad gear, not enchanting, wrong CP but at least in my case, i have first tried them on my own, then made research and changed to what supposedly makes me better, applied enchants and so forth, Using skills according to own experimentting and peoples advice.

    Currently i am at CP 150 gear all purple quality, 5 sset gladiator, 4 set Ashen grip, this gives best numbers. Stamina enchants on all to give more stamina, all abilities i have use stamina and my stamina is maxed with some on health for slight extra survivability.. All the passives that benefit crit and damage, stamina regen, amount and skill cost etch, Khajit should be pretty good for NB dw. Medium armor with all bonuses, DW with all boonuses. Sharpened purple quality daggers of my level with crushing enchant. Jewellery set i dont remember but they have wweapon damage enchants, all enchants are purple, i have almost 200 CP added to points that aid my build according to their description.

    So i have exellent gear, best abilities according to other players and heapload of passives to aid me. I go to bleakrock and slay something they die wwhen applied enough killing.. I make a new NB get same skill at level 10ish, no set gear, no jewellery, no heapload of passives, no good gear, no enchants and i one shot enemies while the higher level character has to really fight and attack seconds compared to one or two shotting..

    And people dont get it why i feel weaker? I mean i dont care about my numbers, if i dont look at all on my numbers, i should be pretty much killing these guys at bleakrock at least with same speed but certainly6 not slower if i am stronger.

    Weak, kills slowly, dies easy

    Strong, Kills faster, survives easier.

    The ESO way is Weaker, kill better survive better

    Stronger, kill slowly, die faster.

    Makes no sense to me.

    Also, keep in mind, that we are talking about open world questing here, not dungeon performance.

    Also, i recently leveled Sorcerer to 42 with still using same gear i crafted at level 10 exept wweapon which is my own level 2h axe. This character has been getting better when leveling unlike this NB. At these points, the armor being level 10 has made litle difference since i have felt good with this class but the NB is my main and i am concerned of it.

    @Tapio75

    I bolded the problem
    If you're above CP160 then you need to have on all CP160 gear first because you are being penalized as the scaling no longer applies

    Comparing the lower level character whose receiving more aided scaling and if you were to equip the lower level with purple everything at that level you'd be more powerful again cause that lower character is under the scaling metrics

    Your other character is getting no aid but you're penalizing yourself too
    Edited by NewBlacksmurf on January 25, 2017 7:50PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Suleku
    Suleku
    Soul Shriven
    Other/indifferent
    The game should be harder when you get into the higher levels :D Just play betterz!
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Yes
    No I don't feel weaker when leveling because I'm getting stronger.

    Perhaps if a player isn't updating their gear and enchants, the level discrepancy is detracting from their actual level and those who don't understand how scaling works are feeling weaker because of those penalties.

    At worse you should stay in the same range until level 50 and then go up from there.

    But this isnt actually true. For example make a set of gear at level 5 purple it and put it on a level 5 charactet. Look at your stats.

    Make the same set of gear at leve 50, purple it and put it on. A level 50 character. Look at your stats.

    Your stats are lower on the 50 character.

    This is why people feel like they are getting weaker.

    Now i understand people feel stronger because maybe they got new stronger skills, or more passives, that makes sense. But from strictly a stat sense, you are getting weaker. Which makes some people feel like they are getting weaker. Since they are.

    @vyndral13preub18_ESO

    What I'm reading are misunderstandings because people are only looking at numbers and maybe they don't comprehend why certain numbers appears at one level and differ at another.

    Here is the full Patch notes but I thought to highlight the part that I believe applies.
    I think a context can be understood if players used SCT all along the way and took note to the same NPC but looking at the effects of their level, their gear quality/level and the skill progression and morph in addition to the applied CP passives.

    Its a lot to take in but hopefully this comment makes sense of what I'm hoping to communicate.

    https://forums.elderscrollsonline.com/en/discussion/comment/3412941/#Comment_3412941

    Gameplay


    - Higher level equipment will now display their maximum battle-leveled stats rather than displaying non-battle leveled stats.
    - Stat modifiers will now be displayed when spending attribute points while your level is scaled.

    people are scaled and then saying they are getting weaker because the scaling is reduced as the progress. its not that you're getting weaker, but that you have to better equip and or progress along the way

    Yes the stats may drop but that cause your not being aided as much due to unlocking more skills and stats as you level. But in terms of dmg dealing and what not, you should be able to do more after you get out of the scaled state and start min/maxing

    I dont think it is a misunderstanding. I think it is exactly what they are saying. I feel like im getting weaker. While they arent technically, the boost they get is getting weaker. The net effect is at times you feel like you are getting weaker.

    Oh heck what do i know maybe people dont know that blue level 25 gear can get you 28k health while the same set golded at max level you might be lucky to get you back to 18k. Yeah it is scaling. I think most people understand that. But it also isnt hard to see why people look at it and feel like they are getting weaker.
    Edited by vyndral13preub18_ESO on January 25, 2017 7:54PM
  • Bouldercleave
    Bouldercleave
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    No
    To be perfectly honest I'm finding it difficult to be killed at all while leveling a character now that I'm 500+ CP.

    You have to intentionally and artificially gimp your character to have significant challenge in any solo content.

    I don't PVP at all, and don't do serious group content until lvl 50.

    So in summary, no I don't feel weaker unless I MAKE myself feel weaker by not allocating CP or gimping my gear.
  • NewBlacksmurf
    NewBlacksmurf
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    No
    No I don't feel weaker when leveling because I'm getting stronger.

    Perhaps if a player isn't updating their gear and enchants, the level discrepancy is detracting from their actual level and those who don't understand how scaling works are feeling weaker because of those penalties.

    At worse you should stay in the same range until level 50 and then go up from there.

    But this isnt actually true. For example make a set of gear at level 5 purple it and put it on a level 5 charactet. Look at your stats.

    Make the same set of gear at leve 50, purple it and put it on. A level 50 character. Look at your stats.

    Your stats are lower on the 50 character.

    This is why people feel like they are getting weaker.

    Now i understand people feel stronger because maybe they got new stronger skills, or more passives, that makes sense. But from strictly a stat sense, you are getting weaker. Which makes some people feel like they are getting weaker. Since they are.

    @vyndral13preub18_ESO

    What I'm reading are misunderstandings because people are only looking at numbers and maybe they don't comprehend why certain numbers appears at one level and differ at another.

    Here is the full Patch notes but I thought to highlight the part that I believe applies.
    I think a context can be understood if players used SCT all along the way and took note to the same NPC but looking at the effects of their level, their gear quality/level and the skill progression and morph in addition to the applied CP passives.

    Its a lot to take in but hopefully this comment makes sense of what I'm hoping to communicate.

    https://forums.elderscrollsonline.com/en/discussion/comment/3412941/#Comment_3412941

    Gameplay


    - Higher level equipment will now display their maximum battle-leveled stats rather than displaying non-battle leveled stats.
    - Stat modifiers will now be displayed when spending attribute points while your level is scaled.

    people are scaled and then saying they are getting weaker because the scaling is reduced as the progress. its not that you're getting weaker, but that you have to better equip and or progress along the way

    Yes the stats may drop but that cause your not being aided as much due to unlocking more skills and stats as you level. But in terms of dmg dealing and what not, you should be able to do more after you get out of the scaled state and start min/maxing

    I dont think it is a misunderstanding. I think it is exactly what they are saying. I feel like im getting weaker. While they arent technically, the boost they get is getting weaker. The net effect is at times you feel like you are getting weaker.

    Oh heck what do i know maybe people dont know that blue level 25 gear can get you 28k health while the same set golded at max level you might be lucky to get you back to 18k. Yeah it is scaling. I think most people understand that. But it also isnt hard to see why people look at it and feel like they are getting weaker.

    @vyndral13preub18_ESO

    You hit the nail on the head
    Edited by NewBlacksmurf on January 25, 2017 7:58PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Imryll
    Imryll
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    I'm hoping that it will change now that I've reached CP 160, but below that I really felt as though I was treading water, always on the verge of falling behind. Crafting at low CP levels was particularly frustrating because of how often you needed different mats and to assign additional skill points. I think it would have been much more enjoyable if they removed at least one mat bracket in those levels, just using more cloth or whatever to cover the levels formerly covered by the other type of cloth. That would also open the way eventually to introduce a new bracket at the top.

    It's hard to know how much of this was due to returning to a level 49 character after a break. It may feel smoother with a character created under the new system with skill points budgeted for the rapid changes in mats.
  • NeillMcAttack
    NeillMcAttack
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    Stamblade is easily the squishyest class you can play. On top of that everyone builds the meta of super glass cannon, slots no heals, always takes the piercing mark morph over reapers, and put zero points into health, rely solely on cloak for survivability, instead of the more powerful abilities of reapers mark and killers blade.

    Like others have said, you have lost the scaling boost to health and Magicka but I bet you do more damage, assuming your weapons are of max level for your champ points. If you are struggling with getting one shot, get your health above 18k at least. Try out other abilities. Maybe wear only 5 pieces of medium (or light I guess, but I'm assuming it's stam as mag has much more and much easier to execute survivability tools) and two big pieces, cuirass and greaves, in heavy for that little bit more resistance and take the first 3 passives of heavy armor if possible.

    Basically, as everyone is saying, you are no longer receiving bonus' that you are used to having. If you are not hitting as hard, then you must have changed something in your build or not upgraded you weapons recently.
    PC EU - NoCP PvP, is real PvP
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  • Tapio75
    Tapio75
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    Yes
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Imryll
    Imryll
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    To be perfectly honest I'm finding it difficult to be killed at all while leveling a character now that I'm 500+ CP.

    You have to intentionally and artificially gimp your character to have significant challenge in any solo content.

    I don't PVP at all, and don't do serious group content until lvl 50.

    So in summary, no I don't feel weaker unless I MAKE myself feel weaker by not allocating CP or gimping my gear.

    The experience of someone leveling an alt using CP earned by another character is a special case though. A player leveling their first character to higher levels has a completely different experience.
  • ZiRM
    ZiRM
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    Lazy game makers do this so it seems like the game gets harder the higher levels you get into it.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • ADarklore
    ADarklore
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    Yes
    Tapio75 wrote: »
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.

    I'm right there with you @Tapio75 . The stat difference between CP150 and CP160 gear is so minimal, I also have never bothered to upgrade to CP 160 gear because of the insane cost difference vs actual stat gain. If the gear is giving you a minimal increase in stats, I don't see how this tiny difference would make a major issue in OT.
    Edited by ADarklore on January 25, 2017 9:03PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • NewBlacksmurf
    NewBlacksmurf
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    No
    Dont' confuse the number you see on gear with how that applies to all your stats.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UrQuan
    UrQuan
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    No
    I picked No because the poll options make no sense in the context of the question being asked. Therefore I feel no.
    Caius Drusus Imperial DK (DC)
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  • ADarklore
    ADarklore
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    Yes
    Dont' confuse the number you see on gear with how that applies to all your stats.

    Well, comparing crafted purple Jul/Mag CP150 (Training) and CP160 (Divines) gear... this is not 'gear on stats' but actual stats applied to my Altmer Magicka Sorc character while wearing the gear.

    The only stats that changed between CP150 and CP160 gear are as follows. *Note: Thief Mundus and using Blue Mag/Health food buff.

    Max Magicka: CP150 @ 39830 / CP160 @ 40511 (difference of 681)

    Spell Damage: CP150 @ 1919 / CP160 @ 1922 (diff 3)

    Spell Crit: CP150 @ 64.9% / CP160 @ 70.0% (diff 5.1%)

    Spell Res: CP150 @ 9698 / CP160@ 9784 (diff 86)
    Edited by ADarklore on January 25, 2017 9:48PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Tapio75
    Tapio75
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    Yes
    ADarklore wrote: »
    Tapio75 wrote: »
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.

    I'm right there with you @Tapio75 . The stat difference between CP150 and CP160 gear is so minimal, I also have never bothered to upgrade to CP 160 gear because of the insane cost difference vs actual stat gain. If the gear is giving you a minimal increase in stats, I don't see how this tiny difference would make a major issue in OT.
    @ADarklore

    Well, i fully plan to test this as i do have the required materials though i still will only go for purple at this point.. I have my doubts but i will test it and then we will see.



    >>PC-EU Mostly PVE. Played since BETA<<
  • ADarklore
    ADarklore
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    Yes
    Tapio75 wrote: »
    ADarklore wrote: »
    Tapio75 wrote: »
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.

    I'm right there with you @Tapio75 . The stat difference between CP150 and CP160 gear is so minimal, I also have never bothered to upgrade to CP 160 gear because of the insane cost difference vs actual stat gain. If the gear is giving you a minimal increase in stats, I don't see how this tiny difference would make a major issue in OT.
    @ADarklore

    Well, i fully plan to test this as i do have the required materials though i still will only go for purple at this point.. I have my doubts but i will test it and then we will see.



    As I noted above, the stat difference when worn between the two are negligible. Even looking at the 'rating' in the character window, CP150 and CP160 both state 'Superior' and have full stars. I don't believe there is some secret 'buff' behind the scenes between CP150 and CP160 making CP160 ultra-superior with hidden stats. They are both made with max level materials, which IMO, means that the stats are what they state.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • NewBlacksmurf
    NewBlacksmurf
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    No
    ADarklore wrote: »
    Tapio75 wrote: »
    ADarklore wrote: »
    Tapio75 wrote: »
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.

    I'm right there with you @Tapio75 . The stat difference between CP150 and CP160 gear is so minimal, I also have never bothered to upgrade to CP 160 gear because of the insane cost difference vs actual stat gain. If the gear is giving you a minimal increase in stats, I don't see how this tiny difference would make a major issue in OT.
    @ADarklore

    Well, i fully plan to test this as i do have the required materials though i still will only go for purple at this point.. I have my doubts but i will test it and then we will see.



    As I noted above, the stat difference when worn between the two are negligible. Even looking at the 'rating' in the character window, CP150 and CP160 both state 'Superior' and have full stars. I don't believe there is some secret 'buff' behind the scenes between CP150 and CP160 making CP160 ultra-superior with hidden stats. They are both made with max level materials, which IMO, means that the stats are what they state.


    @ADarklore

    Can I offer this suggestion. There are more stats than what appear on the character screen

    I'd suggest to look ok at the SCT rather than character stats.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DM_ESO
    DM_ESO
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    I think the real problem is in the mid levels. You hit a slump where the enemies just get to doing too much damage too fast, while you can't seem to damage them. Every fight with a pack of throwaway enemies suddenly became a long and drawn out affair where I'd be lucky to just make it out alive.

    It just gets too boring to play a lot of the time because every little battle feels like a chore.

    I like the system overall, but I think it needs another pass to rectify this.
  • NewBlacksmurf
    NewBlacksmurf
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    No
    DM_ESO wrote: »
    I think the real problem is in the mid levels. You hit a slump where the enemies just get to doing too much damage too fast, while you can't seem to damage them. Every fight with a pack of throwaway enemies suddenly became a long and drawn out affair where I'd be lucky to just make it out alive.

    It just gets too boring to play a lot of the time because every little battle feels like a chore.

    I like the system overall, but I think it needs another pass to rectify this.

    I think ppl are talking about looking at the screens tho not feel so much (I think)
    See this game and it's UI as those of us who have been around a while know it can't be trusted.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
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    ZiRM wrote: »
    Lazy game makers do this so it seems like the game gets harder the higher levels you get into it.

    @ZiRM

    The game never gets hard. It is merely so we do not have to craft gear as often since the gear becomes weaker each level we gain above the gear.
  • ADarklore
    ADarklore
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    Yes
    ADarklore wrote: »
    Tapio75 wrote: »
    ADarklore wrote: »
    Tapio75 wrote: »
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    @NewBlacksmurf

    Hmm, interesting point. The numbers between 150 and 160 seem so small that i have not bothered with it at all but that could be the problem, i have to craft a new set but first i need to get that missing point so i can craft cp 160 gear :)

    Been concentrating to craftinf only recently so thats why its not as good as it could be.

    Thanks for the suggestion.

    I'm right there with you @Tapio75 . The stat difference between CP150 and CP160 gear is so minimal, I also have never bothered to upgrade to CP 160 gear because of the insane cost difference vs actual stat gain. If the gear is giving you a minimal increase in stats, I don't see how this tiny difference would make a major issue in OT.
    @ADarklore

    Well, i fully plan to test this as i do have the required materials though i still will only go for purple at this point.. I have my doubts but i will test it and then we will see.



    As I noted above, the stat difference when worn between the two are negligible. Even looking at the 'rating' in the character window, CP150 and CP160 both state 'Superior' and have full stars. I don't believe there is some secret 'buff' behind the scenes between CP150 and CP160 making CP160 ultra-superior with hidden stats. They are both made with max level materials, which IMO, means that the stats are what they state.


    @ADarklore

    Can I offer this suggestion. There are more stats than what appear on the character screen

    I'd suggest to look ok at the SCT rather than character stats.

    If I struggled to beat content I might be more interested, but considering I can wipe everything (PvE quests) off the map, I'm not personally concerned about the 'slight' improvement from CP150 to CP160, I'm not a min/maxer. The thread is supposed to be about the feeling of getting weaker when you level up, and I agreed that there is a slight but noticeable difference between playing a low level character with 'at level' crafted gear compared to playing a CP160 character against the same exact mobs with CP150/160 gear.
    Edited by ADarklore on January 26, 2017 12:42AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Artemiisia
    Artemiisia
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    Getting weaker when you level up, how do you feel?

    uhmmmm, well in real life I get older as I "level" up, maybe we need some traning stations ingame also so we can buff ours biceps :D

    iron-78-f.jpg
    ^^me wearing the Minotaur motif outfit in my dreams
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Yes
    DM_ESO wrote: »
    I think the real problem is in the mid levels. You hit a slump where the enemies just get to doing too much damage too fast, while you can't seem to damage them. Every fight with a pack of throwaway enemies suddenly became a long and drawn out affair where I'd be lucky to just make it out alive.

    It just gets too boring to play a lot of the time because every little battle feels like a chore.

    I like the system overall, but I think it needs another pass to rectify this.

    Seems to hit me at around 39-40. Now when i hit 50 i max out because of the way cp works so i cant tell you how that feels to me.

    But right around 39-40ish even with proper equip, i usually go from feeling pretty good, to feeling like i cant do damage and i cant keep resources. I would assume there is a large step in the scaling there somewhere.
  • J2JMC
    J2JMC
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    Lol at the people voting No. A level 36 player using the exact same build as a level 32 player will be mathematically weaker which is stupid. I don't really care about your feelings. You are weaker when you level up. It's Especially because that's not even how their end game system works as a cp 180 player will be stronger than a cp160 player using the same build. Where is the consistency?

    It's not even about getting stronger. Your character gets WEAKER as you level UP. Whose idea was that? Like I could except a leveling system that's only purpose was unlocking skills and power progression was PURELY through gear. However you get weaker despite getting EXTRA stats through attributes using the SAME build? Oh you leveled up? How about we take some stats away from you. The ***? Leveling characters so they're weaker the dream.
    Rouven wrote: »
    Hehe, that puts an april fools joke into my head. ZOS should replace all mobs with rats for characters lvl 1-10.

    We all know that's what a hero has to do first, kill rats.

    Just how we know when someone goes to the gym and finishes working out they are going to be weaker after their muscles heal unless they put on a new shirt :)
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

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