If people only would LISTEN to what I am saying in those videos....god...
You are doing it all wrong. Magicka meant to be for pve while stamina is for pvp play (as you like). Clear as day.
Even essential skills as vigor and caltrops are in the pvp lines. Stop harassing ZOS and take the hint!
Voryn_Dagoth wrote: »In regards to Magicka and Sorcerers: The tests were on a non-moving, non-fighting target, so it has to be seen, whether the Sorcerers and their pets will have the same result on live targets. It is a great first impression, but not enough to judge balance deficiencies.
IzakiBrotherSs wrote: »Voryn_Dagoth wrote: »In regards to Magicka and Sorcerers: The tests were on a non-moving, non-fighting target, so it has to be seen, whether the Sorcerers and their pets will have the same result on live targets. It is a great first impression, but not enough to judge balance deficiencies.
It doesn't matter if a target moves because all the abilities a sorc has can be performed at max range. I don't think pets will be a thing however as they do still steal buffs and they die all over the place.
Voryn_Dagoth wrote: »IzakiBrotherSs wrote: »Voryn_Dagoth wrote: »In regards to Magicka and Sorcerers: The tests were on a non-moving, non-fighting target, so it has to be seen, whether the Sorcerers and their pets will have the same result on live targets. It is a great first impression, but not enough to judge balance deficiencies.
It doesn't matter if a target moves because all the abilities a sorc has can be performed at max range. I don't think pets will be a thing however as they do still steal buffs and they die all over the place.
That was the point, nothing more, nothing less. If the pets "still steal buffs and they die all over the place" then the overall DPS of Sorcs will probably lower towards the level of the other magicka classes in this context. So, the notion of "The Sorc Gap" with them becoming OP is too premature to judge.
unhander_2 wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Voryn_Dagoth wrote: »IzakiBrotherSs wrote: »Voryn_Dagoth wrote: »In regards to Magicka and Sorcerers: The tests were on a non-moving, non-fighting target, so it has to be seen, whether the Sorcerers and their pets will have the same result on live targets. It is a great first impression, but not enough to judge balance deficiencies.
It doesn't matter if a target moves because all the abilities a sorc has can be performed at max range. I don't think pets will be a thing however as they do still steal buffs and they die all over the place.
That was the point, nothing more, nothing less. If the pets "still steal buffs and they die all over the place" then the overall DPS of Sorcs will probably lower towards the level of the other magicka classes in this context. So, the notion of "The Sorc Gap" with them becoming OP is too premature to judge.
@Asmael
He (alcast) technically did run major fracture since he was running twice fanged serpent; I do remember him saying that it's somehow bugged on PTS but the disparity of Mag vs Stam in PvE is definitely notice-able at-least with the trials I tank or DPS on.
Mag DK still suffers from sustain issues which will never go away unfortunately and my stam DK still will never get hits Flames of Oblivion back (AoE) so he could finally have a decent AoE to use other than arrow barrage.
He (alcast) technically did run major fracture since he was running twice fanged serpent; I do remember him saying that it's somehow bugged on PTS but the disparity of Mag vs Stam in PvE is definitely notice-able at-least with the trials I tank or DPS on.
Mag DK still suffers from sustain issues which will never go away unfortunately and my stam DK still will never get hits Flames of Oblivion back (AoE) so he could finally have a decent AoE to use other than arrow barrage.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
bah another animation cancelling cheater, wonder how 'good' these players would be if they didnt cheat.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
SublimeSparo wrote: »@Alcast for the stam tests you could have a nb keep up mark target to give 100% uptime on major fracture& breach without affecting the dps times
@code65536
Yeah obviously they're two different things but he ranged twice fanged serp while mag he had someone use major breech (ele drain). They're both in the same bucket right there mate that's my point at-least debuff wise they're not too far apart by around 200-280.
Maybe @Alcast can state what debuffs he ran on the stam version and mag version so we can compare a bit more because I'm not entirely sure if he had another debuff for stam that mag did not.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
bah another animation cancelling cheater, wonder how 'good' these players would be if they didnt cheat.
@code65536
Yeah obviously they're two different things but he ranged twice fanged serp while mag he had someone use major breech (ele drain). They're both in the same bucket right there mate that's my point at-least debuff wise they're not too far apart by around 200-280.
Maybe @Alcast can state what debuffs he ran on the stam version and mag version so we can compare a bit more because I'm not entirely sure if he had another debuff for stam that mag did not.
I explained that in the videos...but apparently 90% of ppl actually do not listren what I have to say lol
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
bah another animation cancelling cheater, wonder how 'good' these players would be if they didnt cheat.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
bah another animation cancelling cheater, wonder how 'good' these players would be if they didnt cheat.
Voryn_Dagoth wrote: »IzakiBrotherSs wrote: »Voryn_Dagoth wrote: »In regards to Magicka and Sorcerers: The tests were on a non-moving, non-fighting target, so it has to be seen, whether the Sorcerers and their pets will have the same result on live targets. It is a great first impression, but not enough to judge balance deficiencies.
It doesn't matter if a target moves because all the abilities a sorc has can be performed at max range. I don't think pets will be a thing however as they do still steal buffs and they die all over the place.
That was the point, nothing more, nothing less. If the pets "still steal buffs and they die all over the place" then the overall DPS of Sorcs will probably lower towards the level of the other magicka classes in this context. So, the notion of "The Sorc Gap" with them becoming OP is too premature to judge.