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Impale is 28m now... LOL...

CavalryPK
CavalryPK
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Slow down ZOS... you are over buffing mag blades too much...
THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

Check out his PVP YouTube channel !

https://youtube.com/TheCavalryPK
  • bubbygink
    bubbygink
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    The other magicka executes in the game are 28m. All of the magblade's ranged abilities are 28m. The 18m range on imaple was quite an awkward range. In my opinion this buff makes sense. Had they also buffed the damage/execute range/or something else it may have been too much but I don't think making this execute line up with other executes and other ranged magbladesabilities is an over buff by any means.
  • SanTii.92
    SanTii.92
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    Fail thread
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Brutusmax1mus
    Brutusmax1mus
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    This ability now hits so much harder than radiant.
  • Sandman929
    Sandman929
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    This ability now hits so much harder than radiant.

    Except that I doubt too many magblades will be using Impale as an opener.
  • Zinaroth
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    Good now reduce its damage by 21%! :D
  • Lexxypwns
    Lexxypwns
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    Sandman929 wrote: »
    This ability now hits so much harder than radiant.

    Except that I doubt too many magblades will be using Impale as an opener.

    The exact same amount of mageblades will use it as an opener as good templars use jesus beam as an opener today. That's to say 0
  • thankyourat
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    bubbygink wrote: »
    The other magicka executes in the game are 28m. All of the magblade's ranged abilities are 28m. The 18m range on imaple was quite an awkward range. In my opinion this buff makes sense. Had they also buffed the damage/execute range/or something else it may have been too much but I don't think making this execute line up with other executes and other ranged magbladesabilities is an over buff by any means.

    Not to mention the 18m range felt so short I hate when I hit someone with a will but I'm not in execute range to kill them. Lol that's was a huge pet peeve of mine
  • Sandman929
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    Lexxypwns wrote: »
    Sandman929 wrote: »
    This ability now hits so much harder than radiant.

    Except that I doubt too many magblades will be using Impale as an opener.

    The exact same amount of mageblades will use it as an opener as good templars use jesus beam as an opener today. That's to say 0

    I agree completely. But there are still plenty of Templars running around who think it's the only thing in their arsenal.
  • thankyourat
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    This ability now hits so much harder than radiant.

    But it's dodgeable and only works when they are below 25℅ health. Radiant scales at 50℅ and is an annoying undodgeable gold beam
  • Lexxypwns
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    This ability now hits so much harder than radiant.

    But it's dodgeable and only works when they are below 25℅ health. Radiant scales at 50℅ and is an annoying undodgeable gold beam

    Its not gonna be stronger than beam, but its gonna get tons of rage threads posted about it. 40m execute and in hectic battles you can't see someone cast it so you have no option for counterplay.

    I think the buff is really great for mageblades, I'm just anticipating a lot of "nerf impale" threads coming.
  • Rex-Umbra
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    It was always a terrible hard to line up execute
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • OrphanHelgen
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    I dont mind buffing magblade etc so the gap between others will be smaller.. But nerfing stamina this much at the same time, are not needed, thats the point.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • arkansas_ESO
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    It's a nice buff, but it's not enough.


    Grand Overlord 25/8/17
  • Sandman929
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    I don't know if it's much of a buff, but now magblades can experience the joy of aiming their execute at one target at range and accidentally hitting the full health target next to them.
  • DocFrost72
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    And how about DKs having an actual heal? WTF is this, class balancing or something?
  • idk
    idk
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    CavalryPK wrote: »
    Slow down ZOS... you are over buffing mag blades too much...

    Lol. We're OP now.
  • olsborg
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    Impale = reflectable and dodgeable.

    PC EU
    PvP only
  • CavalryPK
    CavalryPK
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    olsborg wrote: »
    Impale = reflectable and dodgeable.

    Amen!
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • MalakithAlamahdi
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    olsborg wrote: »
    Impale = reflectable and dodgeable.

    Except you can't see where it comes from in battles like you can with RD.
  • bowmanz607
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    I personally think the execute range needs to be increased just a tiny bit. Like 30% instead of 25%. It will help with brigining up nb dps in pve and makes it more useful in pvp. 25% in pvp is a joke imo. That is just too low for pvp imo. Let's say average health in PvP is 25k. Most players encountered will be around that if not lower. That means at roughly 6k health or lower they are in execute range.

    Now, being that it takes merely a split second and any tick of health from any source pulls you out of that range very quickly making impale hit like a wet noodle. That means not only can you not execute them, but they now had an extra second to get more heals cause your attack just did nothing. Therefore, it can be much more efficient to la/dps ability weave because it will still do solid damage to take them out with only about 6k health left, but it also still does that damage outside of the execute threahold. This makes impale less efficient to run in majority of cases imo.

    By raising the execute threshold on this ability you make it more practical to run. In pve it helps close the gap between nb and other classes in terms of dps. Coupled with the change to path making magnb more appealing in that regard. Further, increasing the threshold in pvp allows the ability to be much more intriguing over a la/dps weave. It makes you want to take the chance on impale. Further, you have that extra half second ish to get the ability to actually go off before it hits like a wet noodle.

    Don't get me wrong, all executes should hit like nothing outside of range of execute. But that range is too small on this ability. On the flip side, I like uniqueness in abilities and don't think it should be buffed to 50% like many other executes. So this change increases pve dps while making it a bit more of a benefit in majority of pvp encounters to make it worth it.
  • RoyJade
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    Is impale's bonus still stack additively with minor slayer ? That's mean +5% out of execute range (5% increase), and +305% on execute range (1% increase, which is ridiculous).
    If so, I think that's the first pve buff magNB need at the moment. Not the only one, but the main one.
  • Fatalyis
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    I think the range increase is good for the Assassin's Will crowd....I've never been so frustrated than when I nail someone with the spectral arrow only and get him in execute only for him to be too far out of range for me to kill him.
  • xblackroxe
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    RoyJade wrote: »
    Is impale's bonus still stack additively with minor slayer ? That's mean +5% out of execute range (5% increase), and +305% on execute range (1% increase, which is ridiculous).
    If so, I think that's the first pve buff magNB need at the moment. Not the only one, but the main one.
    Thats a general thing. Same for all other executes and stuff like sweeps/jabs. But yes its annoying and it still exists unless they changed it with rhis patch which i didnt read anywhere.
    Member of HODOR

    Dro-m'Athra Destroyer
  • MythicEmperor
    MythicEmperor
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    CavalryPK wrote: »
    Slow down ZOS... you are over buffing mag blades too much...

    ... Are you serious? I hope you're joking. We have been at the bottom of the narrel for ages. With the strife nerf, I thought that me and all two other magblades left would switch to sorc. This change isn't enough to fix magblades, but it certainly helps.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • zyk
    zyk
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    Lexxypwns wrote: »
    Sandman929 wrote: »
    This ability now hits so much harder than radiant.

    Except that I doubt too many magblades will be using Impale as an opener.

    The exact same amount of mageblades will use it as an opener as good templars use jesus beam as an opener today. That's to say 0

    Exactly. The problem with this change isn't that it enhances decent players. The problem is that it will enable a new kind of Magicka NB that stands in the middle/at the back of zergs spamming Impale -- like already happens for RD.

    But of course, Lambert has explained the balance patch isn't about class balance, it is about making the game easier for bad players.
  • olsborg
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    CavalryPK wrote: »
    Slow down ZOS... you are over buffing mag blades too much...

    ... Are you serious? I hope you're joking. We have been at the bottom of the narrel for ages. With the strife nerf, I thought that me and all two other magblades left would switch to sorc. This change isn't enough to fix magblades, but it certainly helps.

    Pretty sure it was sarcasm, or irony...wichever..

    PC EU
    PvP only
  • NightbladeMechanics
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    WE CAN BEAM PEOPLE !!!

    jk I don't approve of this change. Unnecessary and removes our incentive to remain in relatively close quarters while kiting outside of melee range. I liked that about mageblade. :( I don't want to play sorc.

    Whatever though.
    Kena
    Legion XIII
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    Legend
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  • NightbladeMechanics
    NightbladeMechanics
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    CavalryPK wrote: »
    Slow down ZOS... you are over buffing mag blades too much...

    ... Are you serious? I hope you're joking. We have been at the bottom of the narrel for ages. With the strife nerf, I thought that me and all two other magblades left would switch to sorc. This change isn't enough to fix magblades, but it certainly helps.

    Strife nerf is irrelevant if you manage resources halfway competently or incorporate magickasteal into your build, you're getting 8% bonus damage from staves, and you're getting bigger path heals.

    Do you realize how strong mageblade's damage, survivability, and sustain are right now before next patch? The ONLY reason mageblade isn't 100% fotm everywhere right now is low PvE dps and susceptibility to snares in open world Cyrodiil. Also a bad stigma surrounding the class, but that's only because people have been playing it wrong for so long.
    Edited by NightbladeMechanics on January 23, 2017 11:06PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • bowmanz607
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    CavalryPK wrote: »
    Slow down ZOS... you are over buffing mag blades too much...

    ... Are you serious? I hope you're joking. We have been at the bottom of the narrel for ages. With the strife nerf, I thought that me and all two other magblades left would switch to sorc. This change isn't enough to fix magblades, but it certainly helps.

    Strife nerf is irrelevant if you manage resources halfway competently or incorporate magickasteal into your build, you're getting 8% bonus damage from staves, and you're getting bigger path heals.

    Do you realize how strong mageblade's damage, survivability, and sustain are right now before next patch? The ONLY reason mageblade isn't 100% fotm everywhere right now is low PvE dps and susceptibility to snares in open world Cyrodiil. Also a bad stigma surrounding the class, but that's only because people have been playing it wrong for so long.

    I agree outside of end game competetive dps on min max builds mag nb is underrated. But alas, if the streamers don't make builds and run them all the time then they are not meta. Haha. People think most kills or quick kills equal only viable way to play. For instance eye of storm and procs. But there are still many many viable ways to play outside of those things.
  • Mojmir
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    Can dks get a longer range whip/lash
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