Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Destro ult+proxydet+flames of oblivion=train of death@Sugaroverdose
I'd love to know how this is 'too good for mindless zergs' that statement is incredibly confusing. There's already an ability out there called 'hurricane' yet I do not see zergs all running it so do elaborate on what you meant by that.
@Zakor
Yeah if the heal is 1k capped then that's fine alongside it's burst fireball heal but it healing you as you noticed all depends on dragon's blood being fixed.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Who said you that heavy cannot deal a lot of damage with Eye Of Storm when even stamina uses it in some cases? Get Burning Spellwave, proc it, profit, you have huge spell damage without running LA.@Sugaroverdose
Ok so that's a assumption right there. I was hoping you would provide something with data but never mind. First and foremost there are plenty of counters to that and on top of that it's not like you can't kill a Mag DK spec'd in full damage gear as the tank one wouldn't do as much damage for it to be considered a threat (I know because I used eye of the storm in 5 heavy n it's not good).
Lastly it's nowhere near worse than a Mag blade popping destro with proxy into sap essence since they literally take a bit to kill. If you're in a zerg and you get wiped by the ultimate well its you and your zergs fault for letting it happen since you can negate it, mitigate it, and even root to escape it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@sebban
Have you used the old version of Flames of Oblivion because man it was insane
Do note this was before combat was updated so the values seem low but base it on porpotion with the health the enemies have.https://www.youtube.com/watch?v=K6aHgR4n1CI
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
1. It's not my vid, it's rotation test of broken stuff made by mate@Sugaroverdose
That entire clip you hit or whoever hit 4.3k once and it's hard to determine if it was from the whip or ultimate or grotharr after that it's hard to tell if grotharr was doing the damage or the ultimate but you were hitting on average just about 3k damage so I'm not sure where you get 4k every tick from. I haven't done group play PvP in a long time since I'm strictly solo but I'm quite sure your allies damage values appear on the screen so you gotta also account for the cold harbor ballista/oil at the end which did help you stay alive a bit longer.
All in all no one CC'd you on top of that do remember that proc sets will not crit anymore come this patch so your values with grotharr will drop considerably since I believe you're running the thief mundus. No one attempted to counter you that entire fight until towards the end when you were finally focused on and killed immediately.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sugaroverdose wrote: »He get hard CC'ed a in vid multiple times which didn't actually stop damage what makes eye of storm (first reason to not make damaging buff)
Solo doesn't get a lot just because of it requires dropping something, which in result means lost of counters(for solo it's not an option) or useful debuff like engulfing flames(10% damage boost)/entropy(increases health pool, gives major sorcery), while trains will love it cause trains have Nx10 slots instead of just 10
There wasn't anything about how OP Eots, it's how self-targeted AoE dots workingSugaroverdose wrote: »He get hard CC'ed a in vid multiple times which didn't actually stop damage what makes eye of storm (first reason to not make damaging buff)
Solo doesn't get a lot just because of it requires dropping something, which in result means lost of counters(for solo it's not an option) or useful debuff like engulfing flames(10% damage boost)/entropy(increases health pool, gives major sorcery), while trains will love it cause trains have Nx10 slots instead of just 10
So you are saying Eots is OP so dont buff other abilities?
I'm completely serious actually, mDK already was the best zerg aoe dps tool in 1.5So you are worried about trains? That's funny since trains will always find a way to do things like that. Just imagine a train of 20 mDKs using the current inferno. While it does low damage per hit and hits random it could be devastating also if 5 or more of them hit you the same time! We should clearly remove everything a train could use in this way from the game....hell lets get rid of ALL abilities...
BTT:
The current inferno is a bad joke. The old inferno works the way the dk was designed and was given to the sorcs for free with tons of buffs. If you care about trains so much, go and watch out for hurricane trains. Meanwhile, we fight for our inferno.
Sugaroverdose wrote: »There wasn't anything about how OP Eots, it's how self-targeted AoE dots workingSugaroverdose wrote: »He get hard CC'ed a in vid multiple times which didn't actually stop damage what makes eye of storm (first reason to not make damaging buff)
Solo doesn't get a lot just because of it requires dropping something, which in result means lost of counters(for solo it's not an option) or useful debuff like engulfing flames(10% damage boost)/entropy(increases health pool, gives major sorcery), while trains will love it cause trains have Nx10 slots instead of just 10
So you are saying Eots is OP so dont buff other abilities?
Sugaroverdose wrote: »I'm completely serious actually, mDK already was the best zerg aoe dps tool in 1.5So you are worried about trains? That's funny since trains will always find a way to do things like that. Just imagine a train of 20 mDKs using the current inferno. While it does low damage per hit and hits random it could be devastating also if 5 or more of them hit you the same time! We should clearly remove everything a train could use in this way from the game....hell lets get rid of ALL abilities...
BTT:
The current inferno is a bad joke. The old inferno works the way the dk was designed and was given to the sorcs for free with tons of buffs. If you care about trains so much, go and watch out for hurricane trains. Meanwhile, we fight for our inferno.
Once again, hurricane isn't in trains just because it scales from stamina, and basically sorc(stamina/magicka, doesn't matter) isn't even nearly that good at AoE as mDK or mNB
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@sebban
Have you used the old version of Flames of Oblivion because man it was insane
Do note this was before combat was updated so the values seem low but base it on porpotion with the health the enemies have.https://www.youtube.com/watch?v=K6aHgR4n1CI
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell