Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I felt the need to create this thread because I feel as though we will never get it back. I'm not asking for the old version where the negative effects where applied to you such as draining magicka consistently since sorcerers get one that gives them three buffs.
I want Flames of Oblivion (AoE) to do a few new things (note not all have to be implemented). I want it to increase DoT damage you apply (yes only you) by 15-20%, @Wrobel had stated something about wanting DoTs in PvP to start hurting you not something that you just casually out heal/shield stack through.
Flames of Oblivion can could also apply minor expedition when being used. It could even apply minor ward/minor resolve (although I feel that could be OP).
If anything I just want the extra DoT damage alongside having our critical increase while having it go back to the version it used to be before (an AoE). This is an assumption but the reason why this ability was changed into a toggled option was due to performance issues as stated on patch notes 1.6.5. You can imagine the look on my face when sorcerers received the same exact ability we use to have but instead they received buffs while using it. The real issue was the fact we lost it but another class gains it, Dks need more AoE and having this ability reworked back into it's original AoE state dealing x amount of flame damage a second while providing critical and increased DoT damage would be an excellent triumph return of the ability that made me choose this class and stick by this class (Dragon Knight).
-Discuss.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Flames Of Oblivion totally should be made into AOE. Now when developers figured out this mechanics, they should give us back this ability. And make another morph deal poison damage.
Also, while sorc's Flames of Oblivion Lightning Form gives protection and mobility, DK's FoM should cover different areas. Like, increasing dot damage or making resource managment easier, giving burst regen or magicka stealing effect (different buff from the one elemental drain has now). Sustain is in a bad shape now.
Or maybe something even more creative like refreshing dots at the end of their duration or making them unpurgable when enemy is in range of FoM effect.
What ever happens to it it can't be an ad hoc skill. We have so many skills that we have to carry around that there often isn't room for FoO even now. It needs to function well enough that we can replace a current ability with it. For that to work I think it needs to provide both damage and survival. So I can replace a damage skill or a survival skill to add this to my tool box.
For example.
Inferno - base morph does an aoe dot and an aoe hot that restores magicka on crit (self heal as well)
Morph 1 adds 10% dodge chance
Morph 2 increases the hot.
On the PvE side of things it would be beneficial to lose this from the current, eye bleeding, rotation we already go through provided that dps potential of it was moved elsewhere into the rotation.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Armitas
Those are good ideas but I feel the 10% dodge added would make it a bit too OP especially since it won't be considered a major evasion buff thus allowing anyone who uses shuffle to stack 15% (new change) + 10% to have 25% chance of missing all attacks.
Everything else you've stated I'm definitely fine with as well.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@sebban
Have you used the old version of Flames of Oblivion because man it was insane
Do note this was before combat was updated so the values seem low but base it on porpotion with the health the enemies have.
https://www.youtube.com/watch?v=K6aHgR4n1CI
@NBrookus
Those are good but one morph still has to provide the critical we receive now + if DoTs can't be purged well it doesn't stop heals outpacing them so why not add dragon knights DoT abilities gain 20% more damage for x amount of seconds if the target is caught in the flame vortex (Flames of Oblivion).
@sebban
Have you used the old version of Flames of Oblivion because man it was insane
Do note this was before combat was updated so the values seem low but base it on porpotion with the health the enemies have.
https://www.youtube.com/watch?v=K6aHgR4n1CI
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell