To be clear: the thread you made argued that we should be able to keep slaves, and was not abstract discussion of slavery in the lore. Arguing that this is censorship or about 'SJW' sensibilities involves a certain amount of obfuscation. Personally, I think closing the thread was unnecessary, but it's not my call, and we agreed to ZOS' stewardship when we agreed to join this forum.
Beyond that, you're conflating what ZOS has decided is or is not permissible within the game space they own with some broader social framework dictating your actions. That would be like going to someone's house and wanting to talk about your sexual fetishes to the point you don't get invited back again. You can feel disgruntled all you like, but it's not because of some pernicious social agenda towards 'coddling' encroaching upon your freedom; it's their house, their rules.
ZOS made decisions about what to depict and what to include as player interaction. There is slavery in the series, but you're (mostly) unable to engage in it. There's a significant difference there; depiction of acts adds to all that grit that gives the world depth, but ZOS felt uncomfortable with crossing the line into allowing players to engage in it directly. You've presented the choice as 'embrace the darkness for depth' or 'sacrifice all depth,' and that's obviously fallacious.
There's some irony here, too. You can't really argue that we're being coddled by sensitive types who cry when they don't get their way, and then toss around epithets like 'children' and 'triggered SJWs' when people disagree and you don't get your way.
MythicEmperor wrote: »To be clear: the thread you made argued that we should be able to keep slaves, and was not abstract discussion of slavery in the lore. Arguing that this is censorship or about 'SJW' sensibilities involves a certain amount of obfuscation. Personally, I think closing the thread was unnecessary, but it's not my call, and we agreed to ZOS' stewardship when we agreed to join this forum.
Beyond that, you're conflating what ZOS has decided is or is not permissible within the game space they own with some broader social framework dictating your actions. That would be like going to someone's house and wanting to talk about your sexual fetishes to the point you don't get invited back again. You can feel disgruntled all you like, but it's not because of some pernicious social agenda towards 'coddling' encroaching upon your freedom; it's their house, their rules.
ZOS made decisions about what to depict and what to include as player interaction. There is slavery in the series, but you're (mostly) unable to engage in it. There's a significant difference there; depiction of acts adds to all that grit that gives the world depth, but ZOS felt uncomfortable with crossing the line into allowing players to engage in it directly. You've presented the choice as 'embrace the darkness for depth' or 'sacrifice all depth,' and that's obviously fallacious.
There's some irony here, too. You can't really argue that we're being coddled by sensitive types who cry when they don't get their way, and then toss around epithets like 'children' and 'triggered SJWs' when people disagree and you don't get your way.
While your points make a certain amount of sense, I respectfully disagree. I do not understand how my old post is appalling in any way. The old post only discussed slavery in the form of an assistant who carried your items. It could be implemented as a housecarl to the same effect, it was simply a suggestion. I was not asking for torture or anything else horrific. I was merely suggesting that an assistant would be an easy way to implement slavery (a huge part of Dunmeri culture), whether overtly or implied.
starkerealm wrote: »MythicEmperor wrote: »To be clear: the thread you made argued that we should be able to keep slaves, and was not abstract discussion of slavery in the lore. Arguing that this is censorship or about 'SJW' sensibilities involves a certain amount of obfuscation. Personally, I think closing the thread was unnecessary, but it's not my call, and we agreed to ZOS' stewardship when we agreed to join this forum.
Beyond that, you're conflating what ZOS has decided is or is not permissible within the game space they own with some broader social framework dictating your actions. That would be like going to someone's house and wanting to talk about your sexual fetishes to the point you don't get invited back again. You can feel disgruntled all you like, but it's not because of some pernicious social agenda towards 'coddling' encroaching upon your freedom; it's their house, their rules.
ZOS made decisions about what to depict and what to include as player interaction. There is slavery in the series, but you're (mostly) unable to engage in it. There's a significant difference there; depiction of acts adds to all that grit that gives the world depth, but ZOS felt uncomfortable with crossing the line into allowing players to engage in it directly. You've presented the choice as 'embrace the darkness for depth' or 'sacrifice all depth,' and that's obviously fallacious.
There's some irony here, too. You can't really argue that we're being coddled by sensitive types who cry when they don't get their way, and then toss around epithets like 'children' and 'triggered SJWs' when people disagree and you don't get your way.
While your points make a certain amount of sense, I respectfully disagree. I do not understand how my old post is appalling in any way. The old post only discussed slavery in the form of an assistant who carried your items. It could be implemented as a housecarl to the same effect, it was simply a suggestion. I was not asking for torture or anything else horrific. I was merely suggesting that an assistant would be an easy way to implement slavery (a huge part of Dunmeri culture), whether overtly or implied.
Okay, new plan. Roll a pact Khajiit. Buy the banker. Run around grabbing stuff for him. There, now you have an inoffensive way to roleplay this aspect of Dunmeri culture.
MythicEmperor wrote: »starkerealm wrote: »MythicEmperor wrote: »To be clear: the thread you made argued that we should be able to keep slaves, and was not abstract discussion of slavery in the lore. Arguing that this is censorship or about 'SJW' sensibilities involves a certain amount of obfuscation. Personally, I think closing the thread was unnecessary, but it's not my call, and we agreed to ZOS' stewardship when we agreed to join this forum.
Beyond that, you're conflating what ZOS has decided is or is not permissible within the game space they own with some broader social framework dictating your actions. That would be like going to someone's house and wanting to talk about your sexual fetishes to the point you don't get invited back again. You can feel disgruntled all you like, but it's not because of some pernicious social agenda towards 'coddling' encroaching upon your freedom; it's their house, their rules.
ZOS made decisions about what to depict and what to include as player interaction. There is slavery in the series, but you're (mostly) unable to engage in it. There's a significant difference there; depiction of acts adds to all that grit that gives the world depth, but ZOS felt uncomfortable with crossing the line into allowing players to engage in it directly. You've presented the choice as 'embrace the darkness for depth' or 'sacrifice all depth,' and that's obviously fallacious.
There's some irony here, too. You can't really argue that we're being coddled by sensitive types who cry when they don't get their way, and then toss around epithets like 'children' and 'triggered SJWs' when people disagree and you don't get your way.
While your points make a certain amount of sense, I respectfully disagree. I do not understand how my old post is appalling in any way. The old post only discussed slavery in the form of an assistant who carried your items. It could be implemented as a housecarl to the same effect, it was simply a suggestion. I was not asking for torture or anything else horrific. I was merely suggesting that an assistant would be an easy way to implement slavery (a huge part of Dunmeri culture), whether overtly or implied.
Okay, new plan. Roll a pact Khajiit. Buy the banker. Run around grabbing stuff for him. There, now you have an inoffensive way to roleplay this aspect of Dunmeri culture.
What an interesting idea. How about next time, instead of joining the dark brotherhood and becoming an assassin, you can roll an alt and run into a hostile area to simulate being assassinated? Or, next time you wish to do a thieves guild mission, you can destroy all of your items to pretend you were robbed? It doesn't work. I do not see how brutally murdering innocent civilians and hearing them gurgle and choke on their own blood during a dark brotherhood contract is more "offensive" than owning a slave.
Question for me is, is slavery anymore disturbing than sneaking up behind a npc with the blade of woe, and sticking it through their skull?
Animations aside, its murder.starkerealm wrote: »
MythicEmperor wrote: »While your points make a certain amount of sense, I respectfully disagree. I do not understand how my old post is appalling in any way. The old post only discussed slavery in the form of an assistant who carried your items. It could be implemented as a housecarl to the same effect, it was simply a suggestion. I was not asking for torture or anything else horrific. I was merely suggesting that an assistant would be an easy way to implement slavery (a huge part of Dunmeri culture), whether overtly or implied.
MythicEmperor wrote: »So, I recently made a thread discussing slavery in the Elder Scrolls Online. It is now closed. Why?
"This conversation is not producing constructive conversation and as many find it disturbing and inappropriate we will be closing the thread."
Now, I can understand the reasoning behind the first part. The problem is that the thread had not devolved into anything near petty name calling, so I find this strange. The second part is what truly bothers me. Slavery, as wrong as it is, is an integral part of the Elder Scrolls lore. It is a focal point in Morrowind's main questline. It is the primary reason for tension and distrust in the Pact (creating conflict, and thus plot). It is also a huge part of Dunmer and Ayleid lore and culture. Cultures having evil and cruel elements such as slavery add depth and moral conflict, which makes the world feel more alive.
Before you get on your high horse: Slavery is wrong. So is murder, torture, cannibalism, ritualistic sacrifice, discrimination, racism, thievery, and lying, which are all parts of the Elder Scrolls lore (and yes, even ESO) as well. Slavery is already in ESO (and it is featured in several quests), yet it is not allowed to be discussed on the forums? These are just a few thoughts, feel free to share your own.
Animations aside, its murder.starkerealm wrote: »
starkerealm wrote: »MythicEmperor wrote: »starkerealm wrote: »MythicEmperor wrote: »To be clear: the thread you made argued that we should be able to keep slaves, and was not abstract discussion of slavery in the lore. Arguing that this is censorship or about 'SJW' sensibilities involves a certain amount of obfuscation. Personally, I think closing the thread was unnecessary, but it's not my call, and we agreed to ZOS' stewardship when we agreed to join this forum.
Beyond that, you're conflating what ZOS has decided is or is not permissible within the game space they own with some broader social framework dictating your actions. That would be like going to someone's house and wanting to talk about your sexual fetishes to the point you don't get invited back again. You can feel disgruntled all you like, but it's not because of some pernicious social agenda towards 'coddling' encroaching upon your freedom; it's their house, their rules.
ZOS made decisions about what to depict and what to include as player interaction. There is slavery in the series, but you're (mostly) unable to engage in it. There's a significant difference there; depiction of acts adds to all that grit that gives the world depth, but ZOS felt uncomfortable with crossing the line into allowing players to engage in it directly. You've presented the choice as 'embrace the darkness for depth' or 'sacrifice all depth,' and that's obviously fallacious.
There's some irony here, too. You can't really argue that we're being coddled by sensitive types who cry when they don't get their way, and then toss around epithets like 'children' and 'triggered SJWs' when people disagree and you don't get your way.
While your points make a certain amount of sense, I respectfully disagree. I do not understand how my old post is appalling in any way. The old post only discussed slavery in the form of an assistant who carried your items. It could be implemented as a housecarl to the same effect, it was simply a suggestion. I was not asking for torture or anything else horrific. I was merely suggesting that an assistant would be an easy way to implement slavery (a huge part of Dunmeri culture), whether overtly or implied.
Okay, new plan. Roll a pact Khajiit. Buy the banker. Run around grabbing stuff for him. There, now you have an inoffensive way to roleplay this aspect of Dunmeri culture.
What an interesting idea. How about next time, instead of joining the dark brotherhood and becoming an assassin, you can roll an alt and run into a hostile area to simulate being assassinated? Or, next time you wish to do a thieves guild mission, you can destroy all of your items to pretend you were robbed? It doesn't work. I do not see how brutally murdering innocent civilians and hearing them gurgle and choke on their own blood during a dark brotherhood contract is more "offensive" than owning a slave.
I see where you're getting confused. Instead of joining the Dark Brotherhood, what you need to do is go into Cyrodiil in civilian clothes.
Instead of joining the TG, all you need to do is engage in lots of trading in zone, at slightly unfavorable rates, then get scammed. But, be sure to scream about it in zone at every opportunity.
Or, you know, don't fantasize about being able to buy slaves, because that's all kinds of messed up.
Question for me is, is slavery anymore disturbing than sneaking up behind a npc with the blade of woe, and sticking it through their skull?
MythicEmperor wrote: »How is it more messed up than anything anyone has pointed out?
Rohamad_Ali wrote: »That is probably why slavery is more offensive then murder to some .
Are you implying that cats and dogs are not sentient?starkerealm wrote: »MythicEmperor wrote: »How is it more messed up than anything anyone has pointed out?
You're asking for a sentient being as a pet. That's ****** up.
Rohamad_Ali wrote: »I forget who said it but it was something like , When you kill a man you take his life but when you enslave a man you take his soul , his work is all for not and his dreams of freedom are all waking nightmares .
Some cultures would commit suicide to avoid enslavement .
That is probably why slavery is more offensive then murder to some .
starkerealm wrote: »Rohamad_Ali wrote: »That is probably why slavery is more offensive then murder to some .
Also, murder is, kinda, the name of the game. From the moment we roll up a new character, our default interaction with the world is finding new and interesting people, killing them, and taking their stuff. Slavery on the other hand is not a part of that core loop. We're not beating on people, sticking them in a cage, taking their stuff, and breaking their free will so we can sell them at a profit. That degree of sadism just isn't fun, or palatable, for most players.
Also, whether you agree with it or not, because of idiosyncrasies about how we view the world, slavery is on a different tier of offensiveness than simply killing someone. It's not because there's an easily articulable metric that puts it in a different class, it's simply a function of how our socialization has prepared us to view the world. Complain about it if you want, but slavery is a fate worse than death, and viewed accordingly by a lot of people.
starkerealm wrote: »Rohamad_Ali wrote: »That is probably why slavery is more offensive then murder to some .
Also, murder is, kinda, the name of the game. From the moment we roll up a new character, our default interaction with the world is finding new and interesting people, killing them, and taking their stuff. Slavery on the other hand is not a part of that core loop. We're not beating on people, sticking them in a cage, taking their stuff, and breaking their free will so we can sell them at a profit. That degree of sadism just isn't fun, or palatable, for most players.
Also, whether you agree with it or not, because of idiosyncrasies about how we view the world, slavery is on a different tier of offensiveness than simply killing someone. It's not because there's an easily articulable metric that puts it in a different class, it's simply a function of how our socialization has prepared us to view the world. Complain about it if you want, but slavery is a fate worse than death, and viewed accordingly by a lot of people.
MythicEmperor wrote: »Slavery, as wrong as it is, is an integral part of the Elder Scrolls lore.
Rohamad_Ali wrote: »
Rohamad_Ali wrote: »
Haha I'm not the king or endorsing it, just saying something towards the censorship mentioned...everythings too tame and toned down. Do I want *** and slaves in game? No but they shouldn't be completely ignored when it's in the lore.