MornaBaine wrote: »I, like everyone else, wold love to see stolen items become ACTUAL items in game. But this will require a LOT of man hours for the art staff modeling these things and making sure they work in the case of useable furniture.
Yolokin_Swagonborn wrote: »For a post that has gotten 25 Insightfuls 53 Agrees, and 27 Awesomes, I would expect a little bit more developer attention. I understand that most of us posting in this thread agree in some way with OP so there is not much discussion to be had but I really hope the development team has had a change to look at this.
I would really like to hear their thoughts on the 11 issues presented here. They could do it in the same way they are now giving rationales in the balance changes.
lordrichter wrote: »While I hope that the new Communicates More ZOS comes in to let us know, my expectation is that the old Silent ZOS will wrest control back and things will return to normal.
MornaBaine wrote: »I, like everyone else, wold love to see stolen items become ACTUAL items in game. But this will require a LOT of man hours for the art staff modeling these things and making sure they work in the case of useable furniture.
It's not really coding so much as modeling and texturing. The items we steal have no physical 3d presence in the game.SirCritical wrote: »Yes. That's why they have to start doing it ASAP. No excuses acceptable. We're the customers, they're the providers, we help them with our ideas, they should code them. So easy.
willlienellson wrote: »It's not really coding so much as modeling and texturing. The items we steel have no physical 3d presence in the game.
They should. They should have been working on this all along. But apparently they haven't been, and if that's the case, I can tell you there is no way they are going to produce those models by Homestead going live.
willlienellson wrote: »It's not really coding so much as modeling and texturing. The items we steel have no physical 3d presence in the game.
They should. They should have been working on this all along. But apparently they haven't been, and if that's the case, I can tell you there is no way they are going to produce those models by Homestead going live.
This is what confuses me so much. Several updates in a row they put in changes to the stolen items, categorizing them, expanding the amount of them, distributing them across appropriate sources, labelling those sources: why? Only to accommodate the Thieves' Guild dailies that require you to steal 10 of a certain type? Large effort on items that are ultimately only serve as stuff you sell off, for dailies that after 3 times people wanna finish asap for a chance at motif pages, not because they are actually great content.
I was sure that all of that effort was a set up for future purposes of these items. Either way, if all of that effort was put to make the Thieves' Guild's quests and thieving in general more interesting, diverse and realistic, I applaud ZOS, and urge them to put as much effort in making Homestead equally interesting, diverse and realistic by integrating Justice and Housing.
Sadly, it's not better with larger homes and manors. If anything, it's worse.Yolokin_Swagonborn wrote: »I really like some of the smaller houses for RP reasons and I don't want to be pushed to buy a larger house that I don't like the look of just for that reason. There has to be a way to enjoy my smaller house with more items and give ZOS the crowns they want at the same time.
willlienellson wrote: »Sadly, it's not better with larger homes and manors. If anything, it's worse.Yolokin_Swagonborn wrote: »I really like some of the smaller houses for RP reasons and I don't want to be pushed to buy a larger house that I don't like the look of just for that reason. There has to be a way to enjoy my smaller house with more items and give ZOS the crowns they want at the same time.
So, lets say you want to place 500 items in House of the Silent Magnifico, but the limit for your classic home is 400 (with ESO+).
This inspires you to instead buy Hunding's Palatial Hall, where the limit is 600 items (with ESO+). Now instead of being 100 items over the limit, you are 100 items under the limit which has increased by 50%.
Except the inside of Palatial Hall is at least 300% larger than Silent Magnifico. Furthermore, Silent Magnifico has no outside, where Palatial Hall has huge grounds that are probably 300% larger than the home itself.
Congratulations. You have 100 more item slots to decorate 12 TIMES AS MUCH SPACE.
....let's flesh this out even further.....
So, you think to yourself, I'm way better off trying to stay under the cap with a smaller Classic home. Except with no functionality in Homestead, it serves no purpose. Nobody will ever want to come to your property (unless you're roleplaying) because there is no space to build an arena. No space to build a jumping puzzle. No space to build a maze. No space to build whatever you might creatively use as a reason for the place to actually exist.
So, then all you have is "decorating the space" for your own enjoyment to "look at", except then you starting thinking about the STAGGERING cost of furnishings in this patch.
At least when I was going to pay up for a large house or a manor, I could see it being used as a guild hall, arena, etc. I could envision actually playing the game with people there, even if it was sparse.
So, you are left with the final glaring option: Buy the smallest house (or free apartment) add a couple of things that might be useful occasionally and be done with it. It's sad.
willlienellson wrote: »I want to elaborate on something I said in #11.
Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.
SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
Add the crafted furnishings into the loot table for stolen items with a very low drop rate.
Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.
Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.
But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.
willlienellson wrote: »I want to elaborate on something I said in #11.
Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.
SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
Add the crafted furnishings into the loot table for stolen items with a very low drop rate.
Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.
Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.
But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.
From today's PTS patch notes:
"Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."
So there's that. First steps.
From today's PTS patch notes:
"Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."
So there's that. First steps.
PS.. @willlienellson , How many stars did you get from this one post? I only ask because you gathered a ton of "Insightful, Agree and Awesomes".
willlienellson wrote: »From today's PTS patch notes:
"Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."
So there's that. First steps.
I don't know what that means, but it isn't doing anything for my PTS testing this evening.
I spent 1 full hour doing nothing but picking safes and picking pockets. Not a single item could be used to furnish a home.
EVEN ITEMS CALLED FURNISHINGS were still not furnishings.
Treasure Type: Furnishings.
Laundered and completely useless...inventory clogging junk called a "furnishing" FFS
lordrichter wrote: »11) Massive Gold Sink and Crown Store Push - When we see how cheap Houses are in the Crown Store, compared to Gold, it will be clearly obvious that they wanted to make Housing a Crown-only thing.
MLGProPlayer wrote: »lordrichter wrote: »11) Massive Gold Sink and Crown Store Push - When we see how cheap Houses are in the Crown Store, compared to Gold, it will be clearly obvious that they wanted to make Housing a Crown-only thing.
That's not how you make money. The houses are going to have a steep crown price too. If someone can't afford a house with gold, they will pay any price ZOS asks for in crowns since they don't have any other choice.
And all that nice Colovian furniture that goes with the Imperial houses was removedwilllienellson wrote: »In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
And all that nice Colovian furniture that goes with the Imperial houses was removedwilllienellson wrote: »In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
No idea why. It makes no sense at all. The Patch Notes (2.7.2) saidYolokin_Swagonborn wrote: »Removed? Why? Was there a not about this in the PTS?And all that nice Colovian furniture that goes with the Imperial houses was removedwilllienellson wrote: »In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
willlienellson wrote: »Not a single issue has been addressed by Zos in any way.
I would suggest the opposite. Ignore it completely and only attempt to chew the flavor from it when it's been fully cooked at some point down the line.thegreybetween wrote: »Like many systems, enjoy it for what it is worth and then move on when you chew the flavor from it (all mileages vary)