Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
The maintenance is complete, and the PTS is now back online and patch 11.2.2 is available.

11 Obvious Flaws (and 11 easy fixes) - Housing

  • willlienellson
    willlienellson
    ✭✭✭✭✭
    MornaBaine wrote: »
    I, like everyone else, wold love to see stolen items become ACTUAL items in game. But this will require a LOT of man hours for the art staff modeling these things and making sure they work in the case of useable furniture.

    Absolutely, as I said. Which is why I offered a low-cost, easy solution that could be implemented immediately. Did you have any thoughts on what I suggested?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Any update on this thread? Has anyone found anything that is steal-able that you can actually put in your house?

    For a post that has gotten 25 Insightfuls 53 Agrees, and 27 Awesomes, I would expect a little bit more developer attention. I understand that most of us posting in this thread agree in some way with OP so there is not much discussion to be had but I really hope the development team has had a change to look at this.

    I would really like to hear their thoughts on the 11 issues presented here. They could do it in the same way they are now giving rationales in the balance changes.
  • Firestar_
    Firestar_
    ✭✭✭
    I'm loving the housing update, but as pointed out, this is because I don't actually have to worry about mats and bag space.
    Honestly, if there isn't a furnishing bag, I see no reason to buy any of this stuff because inventory management is hard enough as it is without adding "Oh this MIGHT or MIGHT NOT look good in my home." with no way to get the mats, gold or crowns back.
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
    Pearl Winterstone - Orc Sorcerer - Ebonheart Pact
    Jerro - Dunmer Nightblade - Daggerfall Covenant
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    For a post that has gotten 25 Insightfuls 53 Agrees, and 27 Awesomes, I would expect a little bit more developer attention. I understand that most of us posting in this thread agree in some way with OP so there is not much discussion to be had but I really hope the development team has had a change to look at this.

    I would really like to hear their thoughts on the 11 issues presented here. They could do it in the same way they are now giving rationales in the balance changes.

    You're new around here, yes? :smile:

    I expect that they saw these 11 items the day they were posted, talked about them internally within a day or two, and have already decided what to do, or not do, for each of those items. While I hope that the new Communicates More ZOS comes in to let us know, my expectation is that the old Silent ZOS will wrest control back and things will return to normal.

    Personally, I don't care about a number of the items. My primary interest is in what they intend to do about:

    3) Properties are Lifeless and Dead - This leads to dioramas.

    4) All Animals are.....Lifeless and Dead - Just having them wiggle on occasion is not enough. Disney has been doing that for decades with former presidents, time to step up the pace.

    5) Price Too High....w/Limited Functionality - They really need to add more than the ability to drop furniture, build crafting stations, and sit on chairs. I am not talking storage, either. I am talking about figuring out how to tell the difference between a guild hall and a personal home, and treat them differently so that guild halls can function as guild halls. I think they should look at the idea of having a merchant/trader outside the house that can sell a limited number of items (~5) from every player who owns that house so that there is some commerce competition with the guild traders. I am talking about QoL stuff, like "rested bonus" for being in the house and offline for a certain amount of time, being able to log out immediately from a house, etc. They really need to find a way to have more than 25 people in a manor at one time, and they need to do it through server and client optimization, not by rearranging the deck chairs by reducing the number of items, etc.

    6) Can't Sell Old/Unwanted Real Estate - obvious omission and obviously something they did not want to deal with.

    7) More Inventory Nightmares - they should have a furniture tab, like with the crafting bag tab, for storing furniture. All furniture should immediately go into it, and it should be unlimited in capacity. This should be account wide, since the houses are account wide.

    10) Hardly Any 'Found Items' Are Furnishings - Duh. Many people are lugging around these things, and housing is a perfect place to show them off. Even if they decided that Homestead would be Diorama Online, these are perfect diorama items.

    11) Massive Gold Sink and Crown Store Push - When we see how cheap Houses are in the Crown Store, compared to Gold, it will be clearly obvious that they wanted to make Housing a Crown-only thing.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    While I hope that the new Communicates More ZOS comes in to let us know, my expectation is that the old Silent ZOS will wrest control back and things will return to normal.

    The lack of communication on a thread this popular is really frustrating. I would like at least a thumbs up or thumbs down on these from ZOS so I can gauge their desire to even consider these obvious quality of life fixes.

    Like many of the people who read and liked this thread, my investment (read: crowns) in the housing system really hinges on getting some of these answered.

    Most of the things on this list are things the rest of the community will realize INSTANTLY once the housing patch goes live so why not address them now?

    If these features will be implemented eventually, (which I think most of them will) why buy housing now and suffer the headaches? Why not just wait till these are addressed?
    Edited by Yolokin_Swagonborn on January 20, 2017 10:15PM
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    MornaBaine wrote: »
    I, like everyone else, wold love to see stolen items become ACTUAL items in game. But this will require a LOT of man hours for the art staff modeling these things and making sure they work in the case of useable furniture.

    Yes. That's why they have to start doing it ASAP. No excuses acceptable. We're the customers, they're the providers, we help them with our ideas, they should code them. So easy.
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    Yes. That's why they have to start doing it ASAP. No excuses acceptable. We're the customers, they're the providers, we help them with our ideas, they should code them. So easy.
    It's not really coding so much as modeling and texturing. The items we steal have no physical 3d presence in the game.

    They should. They should have been working on this all along. But apparently they haven't been, and if that's the case, I can tell you there is no way they are going to produce those models by Homestead going live.

    That's why I think they should add some of the crafted furnishings into the loot table right now.

    If I can craft a purple quality redguard goblet, and I find the plans to make the goblet in chests, why wouldn't there be a small chance of finding one of the goblets in some chest in Alik'r Desert?

    An immediate partial fix while they hopefully eventually create the 3d assets to go with our stolen items, but one that doesn't need to be rolled back because it would be a good compliment to both the plans being found now and the other stolen items that we may eventually get.
    Edited by willlienellson on January 21, 2017 2:35PM
  • petraeus1
    petraeus1
    ✭✭✭✭
    It's not really coding so much as modeling and texturing. The items we steel have no physical 3d presence in the game.

    They should. They should have been working on this all along. But apparently they haven't been, and if that's the case, I can tell you there is no way they are going to produce those models by Homestead going live.

    This is what confuses me so much. Several updates in a row they put in changes to the stolen items, categorizing them, expanding the amount of them, distributing them across appropriate sources, labelling those sources: why? Only to accommodate the Thieves' Guild dailies that require you to steal 10 of a certain type? Large effort on items that are ultimately only serve as stuff you sell off, for dailies that after 3 times people wanna finish asap for a chance at motif pages, not because they are actually great content.

    I was sure that all of that effort was a set up for future purposes of these items. Either way, if all of that effort was put to make the Thieves' Guild's quests and thieving in general more interesting, diverse and realistic, I applaud ZOS, and urge them to put as much effort in making Homestead equally interesting, diverse and realistic by integrating Justice and Housing.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    petraeus1 wrote: »
    It's not really coding so much as modeling and texturing. The items we steel have no physical 3d presence in the game.

    They should. They should have been working on this all along. But apparently they haven't been, and if that's the case, I can tell you there is no way they are going to produce those models by Homestead going live.

    This is what confuses me so much. Several updates in a row they put in changes to the stolen items, categorizing them, expanding the amount of them, distributing them across appropriate sources, labelling those sources: why? Only to accommodate the Thieves' Guild dailies that require you to steal 10 of a certain type? Large effort on items that are ultimately only serve as stuff you sell off, for dailies that after 3 times people wanna finish asap for a chance at motif pages, not because they are actually great content.

    I was sure that all of that effort was a set up for future purposes of these items. Either way, if all of that effort was put to make the Thieves' Guild's quests and thieving in general more interesting, diverse and realistic, I applaud ZOS, and urge them to put as much effort in making Homestead equally interesting, diverse and realistic by integrating Justice and Housing.

    Maybe there was a design shift? I really wish ZOS would be more open with their plans for housing and let us know more of why certain things were included and others were not.
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    It's funny, the longer I play the PTS, the more certain things really become more problematic.

    Given the lack of functionality in Homestead, players are left to their own devices to CREATE FUNCTION creatively with things like arenas and jumping puzzles, etc.

    But the item caps are so low that you cannot do those things and also decorate your home. You must choose.

    Item limits has become my Number #1 issue with homestead.

    It precludes the player from utilizing his or her own creativity to compensate for any of the other shortcomings of Homestead.

    If the item cap were increased by at least 25-50% (Double would be better) I can see buying a furnished Manor with crowns and using tons of in game gold to furnish it and create unique features on my own. But with these limitations, I'm going to probably get a free apartment, put 1 of each type of crafting table, park my banker, and be done with it.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wonder if there is a way to visually show people how low the item limit is. Like take one of the smaller houses, and dump things in a pile till you hit the limit. I think if people see an empty house with a few cups on the floor, they will realize how extreme the problem is - at least with the smaller houses.

    I really like some of the smaller houses for RP reasons and I don't want to be pushed to buy a larger house that I don't like the look of just for that reason. There has to be a way to enjoy my smaller house with more items and give ZOS the crowns they want at the same time.

    We need a win-win here.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like to share a video that I think demonstrates most of OP's points.

    https://www.youtube.com/watch?v=ulkzFXveWqg

    This was OFFICIAL (i.e. not player mod) Housing DLC for Oblivion. It was one of my favorite parts of the game and I spent tons of time in my house.

    Here are some things worthy of notice from the video.
    • This would be equivalent in size to a manor or top tier house.
    • House is extremely lived in. You have your own blacksmith that lives ON the property with a small hut.
    • Said blacksmith owns a dog, (that moves around and acts like a dog) and he can REPAIR your armor. (the blacksmith, not the dog)
    • You have a Master-at-arms that even sparrs with you, instead of a lifeless skeleton.
    • You have a guard that patrols the property, a butler, and even a taxidermist that will decorate your house for you with actual dead things if you give him the right materials.
    • There are animals all over the property and you can hear the birds singing.
    • You can actually reach your roof, look out, and see life and the landscape around you.
    • You can store things in every container.
    • Even comes with a secret room and cave underneath and a (very short) but meaningful questline

    Pretty good for a 10 year old DLC. It's the future now, why cant we have that?
    Edited by Yolokin_Swagonborn on January 22, 2017 9:17PM
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    I really like some of the smaller houses for RP reasons and I don't want to be pushed to buy a larger house that I don't like the look of just for that reason. There has to be a way to enjoy my smaller house with more items and give ZOS the crowns they want at the same time.
    Sadly, it's not better with larger homes and manors. If anything, it's worse.

    So, lets say you want to place 500 items in House of the Silent Magnifico, but the limit for your classic home is 400 (with ESO+).

    This inspires you to instead buy Hunding's Palatial Hall, where the limit is 600 items (with ESO+). Now instead of being 100 items over the limit, you are 100 items under the limit which has increased by 50%.

    Except the inside of Palatial Hall is at least 300% larger than Silent Magnifico. Furthermore, Silent Magnifico has no outside, where Palatial Hall has huge grounds that are probably 300% larger than the home itself.

    Congratulations. You have 100 more item slots to decorate 12 TIMES AS MUCH SPACE.

    ....let's flesh this out even further.....

    So, you think to yourself, I'm way better off trying to stay under the cap with a smaller Classic home. Except with no functionality in Homestead, it serves no purpose. Nobody will ever want to come to your property (unless you're roleplaying) because there is no space to build an arena. No space to build a jumping puzzle. No space to build a maze. No space to build whatever you might creatively use as a reason for the place to actually exist.

    So, then all you have is "decorating the space" for your own enjoyment to "look at", except then you starting thinking about the STAGGERING cost of furnishings in this patch.

    At least when I was going to pay up for a large house or a manor, I could see it being used as a guild hall, arena, etc. I could envision actually playing the game with people there, even if it was sparse.

    So, you are left with the final glaring option: Buy the smallest house (or free apartment) add a couple of things that might be useful occasionally and be done with it. It's sad.
  • david19979
    david19979
    ✭✭✭
    I really like some of the smaller houses for RP reasons and I don't want to be pushed to buy a larger house that I don't like the look of just for that reason. There has to be a way to enjoy my smaller house with more items and give ZOS the crowns they want at the same time.
    Sadly, it's not better with larger homes and manors. If anything, it's worse.

    So, lets say you want to place 500 items in House of the Silent Magnifico, but the limit for your classic home is 400 (with ESO+).

    This inspires you to instead buy Hunding's Palatial Hall, where the limit is 600 items (with ESO+). Now instead of being 100 items over the limit, you are 100 items under the limit which has increased by 50%.

    Except the inside of Palatial Hall is at least 300% larger than Silent Magnifico. Furthermore, Silent Magnifico has no outside, where Palatial Hall has huge grounds that are probably 300% larger than the home itself.

    Congratulations. You have 100 more item slots to decorate 12 TIMES AS MUCH SPACE.

    ....let's flesh this out even further.....

    So, you think to yourself, I'm way better off trying to stay under the cap with a smaller Classic home. Except with no functionality in Homestead, it serves no purpose. Nobody will ever want to come to your property (unless you're roleplaying) because there is no space to build an arena. No space to build a jumping puzzle. No space to build a maze. No space to build whatever you might creatively use as a reason for the place to actually exist.

    So, then all you have is "decorating the space" for your own enjoyment to "look at", except then you starting thinking about the STAGGERING cost of furnishings in this patch.

    At least when I was going to pay up for a large house or a manor, I could see it being used as a guild hall, arena, etc. I could envision actually playing the game with people there, even if it was sparse.

    So, you are left with the final glaring option: Buy the smallest house (or free apartment) add a couple of things that might be useful occasionally and be done with it. It's sad.

    And it is even worse for non Eso-plus members. There is no point of buying large houses or manors..
  • petraeus1
    petraeus1
    ✭✭✭✭
    I want to elaborate on something I said in #11.

    Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.

    stolenstuff.jpg

    SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
    Add the crafted furnishings into the loot table for stolen items with a very low drop rate.

    Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.

    Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.

    But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.

    From today's PTS patch notes:

    "Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."

    So there's that. First steps.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    petraeus1 wrote: »
    I want to elaborate on something I said in #11.

    Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.

    stolenstuff.jpg

    SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
    Add the crafted furnishings into the loot table for stolen items with a very low drop rate.

    Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.

    Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.

    But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.

    From today's PTS patch notes:

    "Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."

    So there's that. First steps.

    That's great news, hope they looked at the other 10 too.
  • Hammy01
    Hammy01
    ✭✭✭✭✭
    Wow these are some of the best ideas ever and I 100% agree with OP.
    ZOS.. open up your eyes and read please!!!

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @ZOS_RichLambert

    PS.. @willlienellson , How many stars did you get from this one post? I only ask because you gathered a ton of "Insightful, Agree and Awesomes". :smiley:
    Edited by Hammy01 on January 23, 2017 8:45PM
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    petraeus1 wrote: »
    From today's PTS patch notes:

    "Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."

    So there's that. First steps.

    I don't know what that means, but it isn't doing anything for my PTS testing this evening.
    I spent 1 full hour doing nothing but picking safes and picking pockets. Not a single item could be used to furnish a home.

    EVEN ITEMS CALLED FURNISHINGS were still not furnishings.
    2017_01_23_20_07_54_Elder_Scrolls_Online.jpg
    Treasure Type: Furnishings.
    Laundered and completely useless...inventory clogging junk called a "furnishing" FFS
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    Hammy01 wrote: »
    PS.. @willlienellson , How many stars did you get from this one post? I only ask because you gathered a ton of "Insightful, Agree and Awesomes". :smiley:

    All the stars I've got or probably ever will have. lol

  • petraeus1
    petraeus1
    ✭✭✭✭
    petraeus1 wrote: »
    From today's PTS patch notes:

    "Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder."

    So there's that. First steps.

    I don't know what that means, but it isn't doing anything for my PTS testing this evening.
    I spent 1 full hour doing nothing but picking safes and picking pockets. Not a single item could be used to furnish a home.

    EVEN ITEMS CALLED FURNISHINGS were still not furnishings.
    2017_01_23_20_07_54_Elder_Scrolls_Online.jpg
    Treasure Type: Furnishings.
    Laundered and completely useless...inventory clogging junk called a "furnishing" FFS

    LOL. Yeah, ZOS should do something about that.

    Considering what they did to Hammerdeck E... I mean Hammerdeath Bungalow (what Orc would buy a freaking 'bungalow'?), they might just change the name of that specific category of stolen items and call it a day...
    Edited by petraeus1 on January 24, 2017 8:51AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    11) Massive Gold Sink and Crown Store Push - When we see how cheap Houses are in the Crown Store, compared to Gold, it will be clearly obvious that they wanted to make Housing a Crown-only thing.

    That's not how you make money. The houses are going to have a steep crown price too. If someone can't afford a house with gold, they will pay any price ZOS asks for in crowns since they don't have any other choice.
    Edited by MLGProPlayer on January 24, 2017 8:36AM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    11) Massive Gold Sink and Crown Store Push - When we see how cheap Houses are in the Crown Store, compared to Gold, it will be clearly obvious that they wanted to make Housing a Crown-only thing.

    That's not how you make money. The houses are going to have a steep crown price too. If someone can't afford a house with gold, they will pay any price ZOS asks for in crowns since they don't have any other choice.

    This is what I want to happen, but I suspect that something entirely different will happen.

    The marketing people have to carefully balance the gold price of a house with the Crown price. The gold price has to be high enough, and the Crown price has to be low enough, that a good number of people choose Crowns over gold. It does no good to sell a Crown house for lots of Crown if the gold price looks cheaper to everyone. The Crown price needs to always look cheaper. This is how they get Crown revenue, and what allows them to say things like "we are selling them in the Crown Store for convenience".

    What I think they will do is set the Crown price so that, even if you can afford to pay the gold, you will seriously consider paying for it in Crowns.

    If a studio cannot make a game that can generate revenue, they have to make a game where the cash store can generate revenue. Keep that in mind when evaluating new MMO games.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    Things are getting worse at this point, not better.

    Not a single issue has been addressed by Zos in any way. Not even the most simple things like allowing the Cyrodiil wayshrine to send you to your house so you don't have to port TWICE to go home.

    Meanwhile some of the few things that did work during the first PTS (like interactive lighting) are no longer working.

    All the lights automatically turn off when you move a few feet away from them. It's terrible.

    ON:
    ONE.jpg

    OFF: (backed up 1 foot)
    TWO.jpg

    In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.

    I've gone from thinking I'd buy a Manor while I was downloading the PTS, to deciding on a large house the first day, to deciding anything more than a staple home was pointless with the last patch, to deciding I'm not interested in Homestead at all in it's current form.

    Sad.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    What is really frustrating is that this thread has been wildly popular both on here and on Reddit but has received no formal developer response.

    This post is now sitting 2.9k view with 27 Insightfuls, 64 Agrees, and 32 Awesomes

    The Reddit Post had 157 points up-votes (91% upvoted) which is high for reddit (average is 66%).

    I would understand if OP was asking for a pet dragon that flys around his house or a 3rd story added to each one, but this stuff is basic functionality.

    @ZOS_GinaBruno Can we at least get a thumbs up or down of some of these ideas so we know you heard us? Hoping some of this will get fixed and then not being able to port to your house from Cyrodiil on launch would be morale crushing.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
    And all that nice Colovian furniture that goes with the Imperial houses was removed :(
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
    And all that nice Colovian furniture that goes with the Imperial houses was removed :(

    Removed? Why? Was there a not about this in the PTS?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    In my honest opinion, Homestead is currently in worse shape than it was when it first hit the PTS. Items are still going missing. Nothing has been "improved". Things that did work are breaking.
    And all that nice Colovian furniture that goes with the Imperial houses was removed :(
    Removed? Why? Was there a not about this in the PTS?
    No idea why. It makes no sense at all. The Patch Notes (2.7.2) said
    Renamed Colovian and Nibenese furniture to Imperial, to improve clarity.
    but what they actually did was remove all Colovian furniture, replace all uses of it in the existing "furnished" Imperial houses with Nibenese furniture, and then call that Imperial.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • thegreybetween
    thegreybetween
    ✭✭✭
    Not a single issue has been addressed by Zos in any way.

    That's not entirely accurate. Item #4 on your list (Animals are lifeless) was partially addressed to allow idle animations for pets and (most) mounts, albeit from a stationary position.

    Ongoing issues and/or aspects specifically made worse since the first iteration:
    - None of the other items on your list have been addressed
    - If the lighting proximity issue isn't a bug but a feature, then it is horrible. I REALLY hope it's a bug.
    - The infamous exodus of Colovian furnishings
    - In addition to the itemization caps you've mentioned, the social caps have been revealed and they're really low (some good reasoning behind it has been speculated, along with some great suggestions to make instance hosting dynamic due to the likelihood that housing population is likely to be either nearly empty or spike for events)
    - Still no mount access in outdoor areas of the housing instances
    - Furnishing raw materials aren't dropping from Surveys (save Alchemy), and have been widely criticized for their abysmal drop rates in the world nodes.
    - Decorator permissions remain very limited

    Improvements that have yet to hit the target issue:
    - Master Writ legendary material issues. We now have a higher chance of spawning "easier" writs that aren't really worth doing, and any attempt to normalize the Writ Voucher payout to the required task seems to completely ignore the economic implications of the requirements
    - While crafting materials required to make housing items have been somewhat reduced, they are still vastly illogical, thematically baffling, and still considerably overpriced.
    - Hammerdeck End's "clever" fix to substantially truncate what could have been a great lot
    - Ebonheart Chateau's tower is better than no tower. Maybe. It has poor visibility and eats up the small yard
    - Blueprint drops from criminal activity have allegedly been improved, but many players report no observable change despite rampant criminal activity
    - While Covenant Banners aren't the default for all instances of bannered things any longer, the Covenant still insists on leaving its mark in unwelcome places

    Legitimate improvements:
    - Easier to access initial quest to open the housing system
    - Preview of crafted furnishings (hypothetically with a background demonstrating scale)
    - Daggerfall's Tower (not only does it now exist, but it is also finally accessible)
    - New targeting skeletons to focus on different play areas, with DPS reports

    Polarizing changes:
    - Standard crafting stations can be purchased in the Crown store, improving immediate availability but substantially mitigating the potential gold market for these (and a fair reason to consider completing the already questionable Master Writs)
    - Locking some furnishings behind AP, which depending on your perspective either incentivizes PvP players to play the housing market somewhat, or locks (presumably) inherent PvE content behind a PvP wall


    So it is a mixed report card. Changes are happening - some good, some bad. Many other arguably necessary changes have yet to be addressed at all.

    At this point, I expect Homestead to be a wildly popular patch for a few weeks, and then lose momentum HARD once people realize the scope of the grind relative to the actual value received for their efforts. But I also expect that it should be a popular target for expansion through future patches, and over the course of the next year, it very likely could grow into the system that most of us expected it to be at launch. Like many systems, enjoy it for what it is worth and then move on when you chew the flavor from it (all mileages vary), and hope that ZOS continues to give us great reasons to return to these systems as the game continues to evolve. Homestead has the potential to be one of the greatest auxiliary features of this game, but it is a loooooong way from reaping that potential in this current iteration.


    Brings-the-Rain - Argonian Sorcerer - Ebonheart Pact - CP278 (and steadily rising)
    Build: "lolz l2p n00b"
    Master Crafter | Werewolf | Solo PvE (so far) | ESO Plus | NA/PC via Steam

    "Cool rain on your scales, friends."
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    You are trying to stay positive, and that's good, but IMHO that post gives them too much credit.

    For example, the minor "swaying" of the mounts that you see in the crown store preview screen was already a thing before I made my post. From even a few feet away you can't see the unnatural movement at all.

    For example, The housing item preview screen made some items that you previously couldn't see easier to preview, BUT AT THE COST of now making it impossible to preview an item next to your structure. So, the ability to see if a stone matches your structure in color, or if a tree is too large for a pot, or if a furnishing shimmers in the light are all no longer possible.

    And this doesn't even touch on the problems with the biggest impact that aren't even being acknowledged.
    Like many systems, enjoy it for what it is worth and then move on when you chew the flavor from it (all mileages vary)
    I would suggest the opposite. Ignore it completely and only attempt to chew the flavor from it when it's been fully cooked at some point down the line.

    This meal is getting sent back to the kitchen. It's not how I ordered it.
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    So, as release draws closer.....it appears almost none of the issues I listed are even addressed.

    A notable exception is that maybe a few select furnishing items have been added to the loot tables for thieving.

    And things keep getting worse otherwise. Lights not working. The big Adobe oven that originally came with Redguard homes suddenly disappeared last week, and then when the last update happened they were all replaced with firepits in the floor.

    Something I guess to sell on the crown store later?

    This update had such promise. I never expected to feel so disappointed as the release drew near.
Sign In or Register to comment.