Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

PTS Feedback Thread for Dragonknight Balance Improvements

  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Reflective Scale
    As many have articulated already this is weakened even more every patch. 100% reflect is powerful and I personally would much rather a 20-30% reflect chance over a longer duration. However this skill is perfect not only in animation and appearance but also in position for a Major Expedition buff.

    I would like to add to this, while a longer duration buff with a significantly lower chance to proc, would benefit Mag DK's greatly it would make Stam DK's way too strong. That stacked with Shuffle would make them neigh unkillable.

    However adding Major Expedition to the current form of Reflective Scale is almost perfect. It significantly helps Mag DK's mobility without overbuffing their defenses. It serves as both a pseudo gap closer and gap creator with which to flee. This would be a big quality of life change for Mag DK's that is not hard to implement. The prohibitive cost would prevent Stam DK's from gaining any significant value from this skill.
    Edited by Toc de Malsvi on January 14, 2017 6:52PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.
    #HowDoYouLikeYourDK?
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Toc de Malsvi
    The statement regarding battle roar to me it seems you're trying to attack it on both sides stating that it's overpowered or underpowered when that doesn't make sense. You have to pick a aside and cannot go at it from both sides. The consistent fact that you gain resources from ultimate usage isn't OP and many people want to apply that to reasoning why Stam DKs are powerful (even though the cheapest ultimate we have access to now that is offensive is take flight).

    Battle roar was made with dynamic ultimate regeneration in mind, since that's stripped we pretty much do not generate more ultimate then the next person who isn't a DK (if you think about it we're pretty much 3 to 5 seconds ahead which isn't a big difference in all honesty). Battle roar is equivalent to drinking a lower version of a tri pot but as stated before you get to do that once every so often and not consistently like you were able to do a couple years ago.

    Stam DKs are not strong; A Stam vs a Mag DK well the Mag will almost always win because of resource pool to continuously CC (Hard n soft) the opponent. Shuffle is strong but it's not a class specific ability but instead a resource one and I've seen plenty of magicka users rocking shuffle as well (Mag Sorcs as a prime example). Wings are perfect the way they are now but it's just too unreliable and costly, all it really needs now is to address those two and it will be fine (other than the fact that it doesn't reflect almost half the time I use it).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.
    Edited by pieratsos on January 14, 2017 7:43PM
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    IxskullzxI wrote: »
    @Armitas
    What do you do on live right now when you get ganked on your mDK?

    TBH, as a 30k+ health heavy armor mag DK with volatile armor uptime of nearly 100%, I rarely get selected as the gank target instead of some nearby lower-haning fruit. That probably won't change with or without the CDB heal as long as I continue to play tanky with low damage.

    But it would be nice if non-zergball mag DKs could spec for something besides tankiness in PvP. A functioning, reliable heal -- one that perhaps scales off max magicka instead of remaining magicka -- would really be the only buff we NEED to open up class diversity.
  • CaliMade
    CaliMade
    ✭✭✭✭
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    Edited by CaliMade on January 14, 2017 8:01PM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.
    #HowDoYouLikeYourDK?
  • Calboy
    Calboy
    ✭✭✭✭✭
    My mdk is going to be absolutely brutal next patch. It already is this patch and I'm not looking forward to cyrodiil being swarmed with them. IMHO zos is overdoing the buffs. All they need to do is make cdb be able to crit, change ferocious to fire and make chains more reliable and boom, mdk is the best pvp class in the game.
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.

    My video? What? Lol. Check the names buddy. Im not the one who made the video. Hell i even went back again to read some posts and YOU said it urself. Dawnbreaker hits harder. Anw thats not even the point. The reason why that happens is because dawnbreaker is OP anw and changing every ult to match db strength is not the way to go. The point is mDK needed just a reliable way to heal themselves and some minor buffs to help them invest more into dmg. But they had to make it so complicated with all the unnecessary and useless buffs. It blows my mind how u not understand what is wrong with changes like that. People have been asking for a damn reliable heal for a over a year now. And then a change like this happens, no one knows if its going to be reliable or not and u wonder why people are worried about it.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    IxskullzxI wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.

    My video? What? Lol. Check the names buddy. Im not the one who made the video. Hell i even went back again to read some posts and YOU said it urself. Dawnbreaker hits harder. Anw thats not even the point. The reason why that happens is because dawnbreaker is OP anw and changing every ult to match db strength is not the way to go. The point is mDK needed just a reliable way to heal themselves and some minor buffs to help them invest more into dmg. But they had to make it so complicated with all the unnecessary and useless buffs. It blows my mind how u not understand what is wrong with changes like that. People have been asking for a damn reliable heal for a over a year now. And then a change like this happens, no one knows if its going to be reliable or not and u wonder why people are worried about it.

    Wait your going to compare the magicka leap vs dawnbreaker?

    Look at your leap tooltip on live then add 38% dmg because dark elf + 6% aoe passive + 25% cp. Then check it dawnbreaker will hit harder.

    Leap will hit harder against vamps as well as vamps take 25% extra dmg from fire where as dawnbreaker does 20% more dmg to vamps.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • CaliMade
    CaliMade
    ✭✭✭✭
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.



    idk if people know this but you never really need to break free of petrify unless theres a meteor follow-up. i use and abuse this when fighting other DKs, the CC gives you a small sheild(~3k for me). when that sheild is gone then the CC is too, so this is a huge detriment when trying to kill templars or sorcs before they heal/ward up. with stone giant i get a long healthy 3.6 second knockdown that either heals for a decent amount( ive stated before that ive pulled of a 9k heal with it) or gives me reliabe damage(7-9k empowered). like i said the decision here is wether you want a gauranteed CC or more dmg /heal at the cost of the stun being blockable.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    MaxwellC wrote: »
    @Toc de Malsvi
    The statement regarding battle roar to me it seems you're trying to attack it on both sides stating that it's overpowered or underpowered when that doesn't make sense. You have to pick a aside and cannot go at it from both sides. The consistent fact that you gain resources from ultimate usage isn't OP and many people want to apply that to reasoning why Stam DKs are powerful (even though the cheapest ultimate we have access to now that is offensive is take flight).
    No, it wasn't attacking it from both sides, simply acknowledging that the passive sits on top of a peak and given slight changes in either direction it becomes either incredibly strong or fairly weak. It is currently close to being centered and it is still very strong, yet it requires consistent ultimate usage which can impede proper ultimate timing in PVP.

    MaxwellC wrote: »
    Battle roar was made with dynamic ultimate regeneration in mind, since that's stripped we pretty much do not generate more ultimate then the next person who isn't a DK (if you think about it we're pretty much 3 to 5 seconds ahead which isn't a big difference in all honesty). Battle roar is equivalent to drinking a lower version of a tri pot but as stated before you get to do that once every so often and not consistently like you were able to do a couple years ago.
    With dynamic ultimate regeneration Battle Roar is ridiculously strong and arguably overpowered which is a large part of why dynamic ultimate regeneration no longer exists.

    MaxwellC wrote: »
    Stam DKs are not strong; A Stam vs a Mag DK well the Mag will almost always win because of resource pool to continuously CC (Hard n soft) the opponent. Shuffle is strong but it's not a class specific ability but instead a resource one and I've seen plenty of magicka users rocking shuffle as well (Mag Sorcs as a prime example). Wings are perfect the way they are now but it's just too unreliable and costly, all it really needs now is to address those two and it will be fine (other than the fact that it doesn't reflect almost half the time I use it).
    As I main a Stam DK and have always played a Stam DK I am perfectly aware of the capabilities of Stam DK's. No Stam DK's are not some overlords of PVP or PVE, yet we are far from weak.

    A Stam DK will not almost always lose to Mag DK, that is ridiculously one sided in opinion. Killing Mag DK's is all about setting up and timing your burst as well as your CC, they will get in your face but they have no special magical way of bypassing immovability from break free or immovable pots. Mag DK's do not have very good burst, and 1v1 mostly they can just be hard to kill at times. Against good Mag DK's more often than not either myself or my opponent has gotten bored and walked away. Mag DK's are very annoying 1v1 but they are far from dominating over Stam DK's, they are however certainly strong enough that many of the buff's that players want on these forums appear ludicrous.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.



    idk if people know this but you never really need to break free of petrify unless theres a meteor follow-up. i use and abuse this when fighting other DKs, the CC gives you a small sheild(~3k for me). when that sheild is gone then the CC is too, so this is a huge detriment when trying to kill templars or sorcs before they heal/ward up. with stone giant i get a long healthy 3.6 second knockdown that either heals for a decent amount( ive stated before that ive pulled of a 9k heal with it) or gives me reliabe damage(7-9k empowered). like i said the decision here is wether you want a gauranteed CC or more dmg /heal at the cost of the stun being blockable.

    So its not actually a buff. Its just another choice for a cc even tho petrify was already a good cc. There is also the vamp drain so u have 3 choices for cc. Very nice. But was that an actual issue of the class. No it wasnt. The main issue of the class may have not been addressed. Do u get it now?
  • Veg
    Veg
    ✭✭✭✭✭
    IxskullzxI wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.

    Watch the video again. MY dawnbreaker did more damage than MY leap. Leap can scale further to do more damage of course. My leap did 4500 damage and my dawnbreaker did 5600 damage.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Veg wrote: »
    IxskullzxI wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.

    Watch the video again. MY dawnbreaker did more damage than MY leap. Leap can scale further to do more damage of course. My leap did 4500 damage and my dawnbreaker did 5600 damage.

    Cool. Idk what to tell you. Drop the heavy armor if you want to do damage.
    #HowDoYouLikeYourDK?
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    pieratsos wrote: »
    CaliMade wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    So because leap doesnt tooltip as high as dawnbreaker, it wasn't a buff? Does that mean whip didn't get buffed because it doesn't tooltip as high as frags? I'm not sure you know what buff means. It scales off elemental expert now and is affected by spell pen. It is 100% a buff. A buff that helps with burst, sustain, and survivability. All things the dk is lacking.

    I know what a buff is. Maybe you dont. The difference is whether the buff is useful or not. If i am using dawnbreaker cause its doing more dmg than leap and they buff leap but its still doing less dmg than dawnbreaker then how on earth is that helping my burst. Obsidian shard projectile speed also got buffed. So what? Its still not going to be used and even if its actually used it is just going to replace the cc u already have which changes absolutely nothing. Never said anything about whip not being a buff. Stop putting words i never said in my mouth. I literally just said that buffs to dmg were not needed. The main issue is that like always they chose to make a lot of changes that were not needed in the first place instead of addressing the main issue. They could literally just make dragon blood a reliable heal and some minor changes to help with survivability and/or sustain so people can invest more into dmg and everything would be fine. But nope. They had to complicate everything in the patch that was aiming to simplify things.



    Wait wait wait...do you honestly think DBoS a PHYSICAL DAMAGE move that scales with PHYSICAL PENETRATION i going to hit harder than an abillity that scales off spell pen with over twice the initial damage? (my db tooltyip is 8.8k, did the math and my F-Leap post patch will be ~21.1k). You gonna have to show me some proof, a side to side burst dmg comparison.

    and for Obsidian Shard vs petrify, its basically dmg/heal CC vs unblockable CC. i think that changes alot...



    There is a video in this thread. Go back a few pages and see for urself. Dawnbreaker is doing more dmg.
    Obsidian shard vs petrify changes absolutely nothing. The main reason why u will have them is for cc. Petrify is good. It doesnt need to change. So why the hell do u buff another ability to replace a skill that is already good? If u put a cc on chains however then yes. That would change a lot cause u can have gap closer + cc in one ability. That is an actual buff. Putting major expedition on chains tho its useless. Why the hell would i need a speed buff on my gap closer? And mDK do not need mobility anw. See where this goes now? All kinds of useless and unnecessary buffs that were not needed in the first place and all they do is making everything so complicated that u have no idea how it will work and thats how u end up with overperforming or underperforming classes. Was it really so hard to make DB a realiable heal? We wouldnt even have this conversation over leap or anything else now.

    In your video your dawnbreaker hit for 5600.. you took a 7800 leap? You also, a few posts later, said that leap was hitting for 8k noncrit and 13k crit. That is higher than dawnbreaker, per your video evidence. The only buff the mDK really NEEDED was to db. Like it or not, it got a buff. It may not be useful in every situation, but it's better than th dumpster fire of a skill it is on live right now. Plus, Rich said they are looking into possible changes to it. It blows my mind how much complaining there is in this thread about buffs.

    Watch the video again. MY dawnbreaker did more damage than MY leap. Leap can scale further to do more damage of course. My leap did 4500 damage and my dawnbreaker did 5600 damage.

    Cool. Idk what to tell you. Drop the heavy armor if you want to do damage.

    Bingo. Now u know the issues with mDK. They have to go heavy armor to survive and sustain and give up all their dmg. Do you now realise why people are worried when they read about useless chain buffs and unreliable heals?
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    @pieratsos
    rofl. You do not have to go heavy armor on a mDK. That explains why you have so much trouble. Funny people say whip hits like a noodle yet they dont invest into damage. I know the mDK has to make sacrifices that no other class has to. Still. You miss out on cost reduction, regen, spell pen, and spell crit by not going light. Asking for buffs so you can hit harder in heavy is not what we should be doing. Then light armor builds are going to be insane, leading to higher damage reduction on battle spirit.
    #HowDoYouLikeYourDK?
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    @pieratsos
    rofl. You do not have to go heavy armor on a mDK. That explains why you have so much trouble. Funny people say whip hits like a noodle yet they dont invest into damage. I know the mDK has to make sacrifices that no other class has to. Still. You miss out on cost reduction, regen, spell pen, and spell crit by not going light. Asking for buffs so you can hit harder in heavy is not what we should be doing. Then light armor builds are going to be insane, leading to higher damage reduction on battle spirit.

    Asking for a reliable heal on the class that is designed to hold its ground. How absurd is that. Lol..
    Yes obviously light armor is so powerful these days that even magblades and sorcs are trying heavy armor.
    And how the hell am i suppose to go with light armor in the first place when i cant even heal?
    And if asking for buffs to help play the class the way it was designed to be played is not what we should be doing then tell me exactly what we should be doing.
    Edited by pieratsos on January 15, 2017 1:20AM
  • Veg
    Veg
    ✭✭✭✭✭
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    https://youtu.be/fesoLusrnBU

    After talking with my fellow mDK mains we've come to the conclusion that Ferocious leap does enough damage. The problem is that we cant use it with any other burst damage.

    Kill mechanics rely on combinations of multiple abilities like DoS > reverse slice or Incap strike > impale. Now we have the first ability working, all we need is the second.

    What we recommend is the following...

    Replace the shield with 1 offensive buff

    [*] Gain minor berserk increasing your damage done by 8% for 5 seconds
    [*] Increase the damage of your next attack by 50%. This could make our none burst damage abilities do burst damage for 1 use.
    [*] Do 75-100% additional damage over 5 seconds. Similar to DoS but weaker. We believe that a DoT = DoS would be too powerfull.

    This is tricky to buff without making it over powered but if it's left as is we will be missing out big time. the keks are at 12:15
    Edited by Veg on January 15, 2017 2:33AM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    rofl. You do not have to go heavy armor on a mDK. That explains why you have so much trouble. Funny people say whip hits like a noodle yet they dont invest into damage. I know the mDK has to make sacrifices that no other class has to. Still. You miss out on cost reduction, regen, spell pen, and spell crit by not going light. Asking for buffs so you can hit harder in heavy is not what we should be doing. Then light armor builds are going to be insane, leading to higher damage reduction on battle spirit.

    Asking for a reliable heal on the class that is designed to hold its ground. How absurd is that. Lol..
    Yes obviously light armor is so powerful these days that even magblades and sorcs are trying heavy armor.
    And how the hell am i suppose to go with light armor in the first place when i cant even heal?
    And if asking for buffs to help play the class the way it was designed to be played is not what we should be doing then tell me exactly what we should be doing.

    I never said anything about asking for buffs about db. I said more damage. As in leap. Ive said many times that db is trash on live. Imo, cDB will bring mDK up to a good spot. Regarless if it gets a base value added to it for when you're at 100% magicka. That would be beneficial, but would also be very strong so idk. Also, if whip hit as hard as frags, then I would go heavy too. Just saying, why would you go heavy to hit 2k whips? Healing ward and annulment offer good survivability and you still have damage.
    #HowDoYouLikeYourDK?
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    pieratsos wrote: »
    IxskullzxI wrote: »
    @pieratsos
    rofl. You do not have to go heavy armor on a mDK. That explains why you have so much trouble. Funny people say whip hits like a noodle yet they dont invest into damage. I know the mDK has to make sacrifices that no other class has to. Still. You miss out on cost reduction, regen, spell pen, and spell crit by not going light. Asking for buffs so you can hit harder in heavy is not what we should be doing. Then light armor builds are going to be insane, leading to higher damage reduction on battle spirit.

    Asking for a reliable heal on the class that is designed to hold its ground. How absurd is that. Lol..
    Yes obviously light armor is so powerful these days that even magblades and sorcs are trying heavy armor.
    And how the hell am i suppose to go with light armor in the first place when i cant even heal?
    And if asking for buffs to help play the class the way it was designed to be played is not what we should be doing then tell me exactly what we should be doing.

    I never said anything about asking for buffs about db. I said more damage. As in leap. Ive said many times that db is trash on live. Imo, cDB will bring mDK up to a good spot. Regarless if it gets a base value added to it for when you're at 100% magicka. That would be beneficial, but would also be very strong so idk. Also, if whip hit as hard as frags, then I would go heavy too. Just saying, why would you go heavy to hit 2k whips? Healing ward and annulment offer good survivability and you still have damage.

    You do realise that i mentioned it about 100 times so far right? So im gonna say it again. mDK do not need buffs to dmg. Where exactly did u see me asking for buffs to leap or to whip? I told you before stop putting words that i never said in my mouth. I literally said all they need is a reliable heal and some other minor buffs that will help to play the class the way its meant to be played. Instead of that, they did the exact opposite.
    And healing ward is not the answer to survivability. We are talking about the class that is designed to hold its ground. The fact that you have to go outside of ur class to get survivability is proof that something is very wrong with the class. You should go outside of ur class if u want burst and more dmg. Not survivability. Have u ever seen templars going outside of their class to get heals? Have you ever seen sorcs and nightblades going outside of their class to get burst and/or mobility?
    Edited by pieratsos on January 15, 2017 1:52AM
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    I hate to be blunt but you shouldn't need to monitor PTS to realize cDB is a bad skill design. If it works in general than the heal is overpowered and people will learn to abuse it. Because in a general case, it is poorly designed. DKs have been asking for a good reliable heal and you made cDB into an unreliable but bigger heal. We already had that in burning embers. Now DKs have all these high potential and highly situational skills you have to balance around.
    Edited by Stalwart385 on January 15, 2017 3:23AM
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Toc de Malsvi
    Yeah you're right it is one sided because I've always dueled other stam DKs on my mag DK when I sit for pledges since I hate dueling on my stam DK. Every stam DK I've faced except for a proc set tremorscale one I've always won because I was able to consistently CC them until they had no resources then all I had to do was keep talons on them and whip them down while BsW proc'd on them.
    Immovable pots/break frees do not stop me from using talons I mean sure a shuffle will for a few seconds but that's it, if you keep spamming it then you're done. They can fossilize me as well but as I always keep talons on them with a near 100% warmth up time I can keep on getting behind them while I attack them so again I believe that good stam DK rocking 5 med vs a good mag DK rocking 5 light will almost always lose to the mag DK.

    If you're on Xb1 NA I can definitely duel you a few times to show you what I mean but if you're not then idk. I've played my stam DK since launch of the game on consoles and I've played my Mag DK since craglorn released on PC. My stam DK is nearing his legate rank in PvP while my Mag DK on PC sits at a Praetorian rank with like 300 n below CP (since I was that rank a long time ago). My mag DK on consoles sits at a centurion I think can't remember since I rarely play him due to feeling very slow unless it's for dueling.

    My Mag DK rocks BsW + Dragonguard+skoria*
    Edited by MaxwellC on January 15, 2017 6:34AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Stamden
    Stamden
    ✭✭✭✭✭
    IxskullzxI wrote: »
    @pieratsos
    rofl. You do not have to go heavy armor on a mDK. That explains why you have so much trouble. Funny people say whip hits like a noodle yet they dont invest into damage. I know the mDK has to make sacrifices that no other class has to. Still. You miss out on cost reduction, regen, spell pen, and spell crit by not going light. Asking for buffs so you can hit harder in heavy is not what we should be doing. Then light armor builds are going to be insane, leading to higher damage reduction on battle spirit.

    Dude, light armor DKs are absolute garbage in open world PvP. You're going to get one-shot from ganks, and even non-proc NBs would have an easy time dropping you. Heavy armor is the only way to play mDK in PvP and the fact you do not know this by now shows you know nothing about the class.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Neighbor
    I'd say light armor DKs definitely can't survive a gank lol. I've been ganked plenty of times trying to wear 5 light and man you know any other class can either ward up, fear into cloak, BoL/purify with their ritual while a DK will just sit there and try to dragon's blood then die lmfao. Now with the changes to cDB well it'll be even more of the same but this time you'll be mad that you had full magicka.

    They just need to make cBD scale off of Max health and allow it to crit but scale it off of 40% without any major mending/CP taken into account and boom! You will have a consistent non OP skill that gives you back around 5k but around 7k with everything in effect (Aside from critting)
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • CaliMade
    CaliMade
    ✭✭✭✭
    MaxwellC wrote: »
    @Neighbor
    I'd say light armor DKs definitely can't survive a gank lol. I've been ganked plenty of times trying to wear 5 light and man you know any other class can either ward up, fear into cloak, BoL/purify with their ritual while a DK will just sit there and try to dragon's blood then die lmfao. Now with the changes to cDB well it'll be even more of the same but this time you'll be mad that you had full magicka.

    They just need to make cBD scale off of Max health and allow it to crit but scale it off of 40% without any major mending/CP taken into account and boom! You will have a consistent non OP skill that gives you back around 5k but around 7k with everything in effect (Aside from critting)


    ive posted these before but my physical resist is 23307 and my crit resist is 3126 with ~26k spell resist in LA. do i still get ganked? Yes when everything procs. My magplar sits at ~24K Physical 3152 crit resist and ~26k spell resist in Heavy Armor. Do i STILL get ganked? Yes when everything procs. Lets stop acting like its LA's fault that proc stacking is even a thing.
    lets stop acting like Heavy is impervious to procs when the only thing it TRULY gives magDKs is 10% more health, weak AF whips and some serious resource management issues. the only tru mitigation is block casting, that can be done in heavy or light.

    only a Few times have I been ganked and not recovered. most of those times could have been avoided if cDB actually healed me worth a damn. and only ONCE was i ganked by a non-proc build (Blob's Onslaught build, 21k Onslaught smh).
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    MaxwellC wrote: »
    @Neighbor
    I'd say light armor DKs definitely can't survive a gank lol. I've been ganked plenty of times trying to wear 5 light and man you know any other class can either ward up, fear into cloak, BoL/purify with their ritual while a DK will just sit there and try to dragon's blood then die lmfao. Now with the changes to cDB well it'll be even more of the same but this time you'll be mad that you had full magicka.

    They just need to make cBD scale off of Max health and allow it to crit but scale it off of 40% without any major mending/CP taken into account and boom! You will have a consistent non OP skill that gives you back around 5k but around 7k with everything in effect (Aside from critting)


    ive posted these before but my physical resist is 23307 and my crit resist is 3126 with ~26k spell resist in LA. do i still get ganked? Yes when everything procs. My magplar sits at ~24K Physical 3152 crit resist and ~26k spell resist in Heavy Armor. Do i STILL get ganked? Yes when everything procs. Lets stop acting like its LA's fault that proc stacking is even a thing.
    lets stop acting like Heavy is impervious to procs when the only thing it TRULY gives magDKs is 10% more health, weak AF whips and some serious resource management issues. the only tru mitigation is block casting, that can be done in heavy or light.

    only a Few times have I been ganked and not recovered. most of those times could have been avoided if cDB actually healed me worth a damn. and only ONCE was i ganked by a non-proc build (Blob's Onslaught build, 21k Onslaught smh).

    Its not the extra resistances that make heavy armor so much tankier than light armor. Its because u are getting more hp, more healing and more stamina for blocking. This is what makes heavy armor tankier. Blocking in heavy armor is miles better than blocking in light armor and dragon blood is absolutely useless in light armor. The only way to play the class as it is meant to be played is with heavy. You cant go light. The only way to play in light armor is resto staff. Which means you have to go outside of ur class to get survivability even tho ur class is designed to hold its ground. This is fundamentally broken.
  • Glory
    Glory
    Class Representative
    Veg wrote: »
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    https://youtu.be/fesoLusrnBU

    After talking with my fellow mDK mains we've come to the conclusion that Ferocious leap does enough damage. The problem is that we cant use it with any other burst damage.

    Kill mechanics rely on combinations of multiple abilities like DoS > reverse slice or Incap strike > impale. Now we have the first ability working, all we need is the second.

    What we recommend is the following...

    Replace the shield with 1 offensive buff

    [*] Gain minor berserk increasing your damage done by 8% for 5 seconds
    [*] Increase the damage of your next attack by 50%. This could make our none burst damage abilities do burst damage for 1 use.
    [*] Do 75-100% additional damage over 5 seconds. Similar to DoS but weaker. We believe that a DoT = DoS would be too powerfull.

    This is tricky to buff without making it over powered but if it's left as is we will be missing out big time. the keks are at 12:15

    I was very impressed with your video! Nice.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @CaliMade
    You're not grasping my statement at all so I'll reiterate it for you.
    You will always get ganked no matter what setup you wear and that's an obvious thing unless you're sitting at 50k+ health then you most likely get avoided.
    Surviving in 5 light vs 5 heavy is extremely different and when you get 'ganked' the way it's used on ESO is someone attacking you without your ability to react; with the rate your resistance are in light (unbuffed since you're being ganked lol) vs that of heavy well you'd have a higher chance of getting smacked in light vs heavy and that's an indisputable fact.

    You cannot block a 'gank' as a ganked is counted as an attack from stealth and it's stops being a 'gank' when the enemy player allows you to retaliate. When you're being ganked you're un-able to retaliate due to a CC,stun, immobilizing ability,etc.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
Sign In or Register to comment.