SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
100% disagree for the most part. At least as far as ultimates go, anyway. I've always been a little iffy on regular skills being undodgeable but AoE ultimates should have a "get out of the way or block or you're dumb" feel to it. I'm not saying there should be no way to avoid the damage (looking at you, Meteor), just that it should be involve anticipation and maneuvering, not one button click in the right direction.
SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
NightbladeMechanics wrote: »100% disagree for the most part. At least as far as ultimates go, anyway. I've always been a little iffy on regular skills being undodgeable but AoE ultimates should have a "get out of the way or block or you're dumb" feel to it. I'm not saying there should be no way to avoid the damage (looking at you, Meteor), just that it should be involve anticipation and maneuvering, not one button click in the right direction.
Does this not constitute dodge rolling? It's as active a method of avoidance as blocking, except more costly for most builds.
Also destro ult isn't blockable either.
SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.
No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.
Waffennacht wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.
No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.
Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor
SwaminoNowlino wrote: »Waffennacht wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.
No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.
Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor
Ah yeah, that's right. There is an AOE cone where you can be hit by dawnbreaker, and then after you hit someone it is a dot. If you dodge the hit, you don't get the dot. That's what I was recalling. Is this correct?
BlazingDynamo wrote: »Half them are AOEs. You can't dodge aoe unless you fly the *** away bro
Ultimate were never dogeable they put these in later. As the player base became well less skilled rather than more skilled.
Silver_Strider wrote: »Major Evasion should not co-exist in a game with active dodge rolling, PERIOD.
Strider_Roshin wrote: »ZOS is destroying this game by removing counterplay, and by making everything a guaranteed hit. It's becoming a bland point and click game. How disappointing.
MalakithAlamahdi wrote: »SwaminoNowlino wrote: »Waffennacht wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.
No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.
Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor
Ah yeah, that's right. There is an AOE cone where you can be hit by dawnbreaker, and then after you hit someone it is a dot. If you dodge the hit, you don't get the dot. That's what I was recalling. Is this correct?
I believe so yes. The problem is that it's easily animation canceled so oftenly you can't dodge it. If someone doesn't AC it you can dodge it if you're fast enough, but it's a matter of milliseconds.
Sandman929 wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »NightbladeMechanics wrote: »SwaminoNowlino wrote: »Learn 2 Block
There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
Doesn't matter if everyone's using them.
Also the most op skill in the game is unblockable and undodgeable.
I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.
Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar?
Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.
I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.
Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
LOL...as long as it's high cost, all is well. Again, the cost argument. Ultimate isn't hard to generate. If I save up 500 ultimate everything I hit should die instantly.
Silver_Strider wrote: »Major Evasion should not co-exist in a game with active dodge rolling, PERIOD.
SwaminoNowlino wrote: »Learn 2 Block
SwaminoNowlino wrote: »Learn 2 Block
Easy to say, but not do, if youre a stambuild that has built for up to 3k stamina regen. If you block you effectively shut down half of your build. It works if youre a stambuild with high max stamina in heavy armor and get your sustain from passives such as constitution or helping hands (dk)
luen79rwb17_ESO wrote: »SwaminoNowlino wrote: »Learn 2 Block
Easy to say, but not do, if youre a stambuild that has built for up to 3k stamina regen. If you block you effectively shut down half of your build. It works if youre a stambuild with high max stamina in heavy armor and get your sustain from passives such as constitution or helping hands (dk)
Magicka builds would have the hardest time with the lowest stam pool around. We're not talking about perma-blocking here since ultis don't last forever.
Besides that's exactly the point of build diversity, if your build is centered around regen you're gonna be exposed to several other builds, skills and strats.