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All of these new "undodgeable" skills should be undodgeable by Major Evasion, but NOT dodge roll.

NightbladeMechanics
NightbladeMechanics
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I've noticed quite a few skills being made undodgeable, but straight up undodgeability erodes counterplay. At least let us continue actively dodging some via dodge roll, but not passively dodging them via Major Evasion. We already have a stacking cost increase on rolling. Thoughts on this idea?
Edited by NightbladeMechanics on January 13, 2017 7:16PM
Kena
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  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3
    Edited by NightbladeMechanics on January 13, 2017 7:26PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.
    Edited by SwaminoNowlino on January 13, 2017 7:32PM
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:
    Kena
    Legion XIII
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  • Recremen
    Recremen
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    100% disagree for the most part. At least as far as ultimates go, anyway. I've always been a little iffy on regular skills being undodgeable but AoE ultimates should have a "get out of the way or block or you're dumb" feel to it. I'm not saying there should be no way to avoid the damage (looking at you, Meteor), just that it should be involve anticipation and maneuvering, not one button click in the right direction.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • NightbladeMechanics
    NightbladeMechanics
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    Recremen wrote: »
    100% disagree for the most part. At least as far as ultimates go, anyway. I've always been a little iffy on regular skills being undodgeable but AoE ultimates should have a "get out of the way or block or you're dumb" feel to it. I'm not saying there should be no way to avoid the damage (looking at you, Meteor), just that it should be involve anticipation and maneuvering, not one button click in the right direction.

    Does this not constitute dodge rolling? It's as active a method of avoidance as blocking, except more costly for most builds.

    Also destro ult isn't blockable either.
    Kena
    Legion XIII
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    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • Sandman929
    Sandman929
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    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    LOL...as long as it's high cost, all is well. Again, the cost argument. Ultimate isn't hard to generate. If I save up 500 ultimate everything I hit should die instantly.
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.

    No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Recremen
    Recremen
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    Recremen wrote: »
    100% disagree for the most part. At least as far as ultimates go, anyway. I've always been a little iffy on regular skills being undodgeable but AoE ultimates should have a "get out of the way or block or you're dumb" feel to it. I'm not saying there should be no way to avoid the damage (looking at you, Meteor), just that it should be involve anticipation and maneuvering, not one button click in the right direction.

    Does this not constitute dodge rolling? It's as active a method of avoidance as blocking, except more costly for most builds.

    Also destro ult isn't blockable either.

    If you use dodge roll to get out of the way then there's not actually a conversation to be had! You're not in the AoE effect range, congrats, you did the thing. XD I'm talking about your character being like, physically outside the radius/cone/whatever of the AoE effect, not pretending you're out of the way of it with an invincibility mechanic. Now, as a stam build I will very often dodge roll out of an oncoming bomb because it's generally faster than sprinting and also lets me resist certain types of CC that the group might try to lock me down with. I also, however, intend to leave the area of effect, not just roll around on the ground in front of the enemy shouting "YOU CANNOT HIT KHAJIIT HE IS IMMUNE" ;-)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Waffennacht
    Waffennacht
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    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.

    No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.

    Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.

    No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.

    Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor

    Ah yeah, that's right. There is an AOE cone where you can be hit by dawnbreaker, and then after you hit someone it is a dot. If you dodge the hit, you don't get the dot. That's what I was recalling. Is this correct?
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • BlazingDynamo
    BlazingDynamo
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    Half them are AOEs. You can't dodge aoe unless you fly the *** away bro
  • MalakithAlamahdi
    MalakithAlamahdi
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    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.

    No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.

    Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor

    Ah yeah, that's right. There is an AOE cone where you can be hit by dawnbreaker, and then after you hit someone it is a dot. If you dodge the hit, you don't get the dot. That's what I was recalling. Is this correct?

    I believe so yes. The problem is that it's easily animation canceled so oftenly you can't dodge it. If someone doesn't AC it you can dodge it if you're fast enough, but it's a matter of milliseconds.
  • NightbladeMechanics
    NightbladeMechanics
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    You will never dodge a proper Dawnbreaker. Not sure how that's even up for debate.

    Half them are AOEs. You can't dodge aoe unless you fly the *** away bro

    That's part of the problem imo.
    Kena
    Legion XIII
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    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • silky_soft
    silky_soft
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    The devs dont play nb anymore. That why they nerfing the *** out of them in pvp.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • DHale
    DHale
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    Ultimate were never dogeable they put these in later. As the player base became well less skilled rather than more skilled.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Silver_Strider
    Silver_Strider
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    Major Evasion should not co-exist in a game with active dodge rolling, PERIOD.
    Argonian forever
  • Strider_Roshin
    Strider_Roshin
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    ZOS is destroying this game by removing counterplay, and by making everything a guaranteed hit. It's becoming a bland point and click game. How disappointing.
  • NightbladeMechanics
    NightbladeMechanics
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    DHale wrote: »
    Ultimate were never dogeable they put these in later. As the player base became well less skilled rather than more skilled.

    Lots of new players joining the game these days. This is a good thing, they'll never learn to play with changes such as these..

    Although ZOS may have plans to add counterplay back into the game after some time has passed and these new players have become loyal.

    Major Evasion should not co-exist in a game with active dodge rolling, PERIOD.
    ZOS is destroying this game by removing counterplay, and by making everything a guaranteed hit. It's becoming a bland point and click game. How disappointing.

    Agreed on both accounts.
    Kena
    Legion XIII
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    Legend
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  • Ultimate_Overlord
    Ultimate_Overlord
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    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    You seem not to understand the difference between direct damage abilities and AOE. You can dodge the direct damage from dawnbreaker. If you then choose to stand in the aoe, you know, the area effected by the ability, that's on you. And I'm fairly sure if the dawnbreaker doesn't hit anyone, then the AOE component isn't activated. Could be wrong there though.

    No ability that one shots anyone is balanced. If you're getting "one shot" by destro ult, then that's on you. On a magicka character I can use a single shield and take zero damage from your destro ult. On the vast majority of well built stam characters, I can heal and disengage pretty easily from a destro ult. Can just pop rapids and it'll only hit me once. You can't balance around bad players or poorly built players.

    Just fyi, the DoT component of dawnbreaker "sticks" to opponents, it's not a ground based AoE like meteor

    Ah yeah, that's right. There is an AOE cone where you can be hit by dawnbreaker, and then after you hit someone it is a dot. If you dodge the hit, you don't get the dot. That's what I was recalling. Is this correct?

    I believe so yes. The problem is that it's easily animation canceled so oftenly you can't dodge it. If someone doesn't AC it you can dodge it if you're fast enough, but it's a matter of milliseconds.

    Its a common misunderstanding that you can dodge dawnbreaker before the sword animation hits the ground. But you cant. Dont agree? Ask someone to get you to low hp and then dawnbreaker you without ani cancelling it. You will be dead the moment they lift up their sword. You cannot avoid damage from instant cast skills unless they are projectiles with travel time. So the whole point of "a skill is easily ani cancelled so its hard to avoid" is completely wrong, with the way how eso combat system works, if you see an ability (unless its a projectile with travel time) go off, effects done by this ability have already happened.
    And also, @SwaminoNowlino, you seem quite misinformed (thinking that dawnbreaker is dodgable is kind of a huge mistake, since thats one of the most commonly used ults in pvp), yet you come to multiple threads to justify zos removing counterplay from the game. Are you a salty magicka player who cant hit anyone by any chance? You do realise, that leap and crescent sweep are the hardest hitting burst ults in the game? Leap hits harder than meteor, dawnbreaker and incap. I havent looked at how it compares to crescent sweep, but leap is the 1st or 2nd (if crescent sweep does more dmg than leap) hardest hitting burst ult in the game, it needs a strong counter, and it used to have one, it took skill to utilize such a strong ult.
    Sandman929 wrote: »
    Learn 2 Block

    There are approximately 8 skills in this game that are now undodgable. Most of which are ultimates.

    Doesn't matter if everyone's using them.

    Also the most op skill in the game is unblockable and undodgeable. :3

    I assume you are referring to the destro ultimate, which is a giant aoe. Why should that be dodgable? And while I am not 100% sure, I think you actually can dodge individual ticks. May be wrong though, but that is hardly relevant. Its a 250 cost ultimate ability that is aoe. If you want to avoid taking damage, get out of the area.

    Destro ulti is seriously strong, but hardly the point. There is a difference between aoe and direct damage skills. Everyone is not using these skills. There are 2 outside of class skill lines. Meteor and soul assault. The rest are in class abilities and to my knowledge no class has more than 2.

    What player isn't using Dawnbreaker, destro ult, or leap (after this next change) on their bar? :trollface:

    Dawnbreaker is dodgable and leap is blockable. Destro Ult is very costly. So yeah.

    I've actually gone back and forth about destro ult. On the surface it feels stupid powerful, like insanely op. Then when I play on a magicka character, there are so many opportunities where I'd be better off using comet for that single target burst, but then I have to take forever to build up destro again. So idk, the high cost actually makes me think its somewhat balanced. I think if they just made it blockable it would be perfect.

    Wrong, Dawnbreaker is not dodgeable. If you're in the aoe, you're hit.

    Would an aoe ability that one shots all opponents within 5 meters of you, but costs 500 ult be balanced?

    LOL...as long as it's high cost, all is well. Again, the cost argument. Ultimate isn't hard to generate. If I save up 500 ultimate everything I hit should die instantly.

    @Sandman929, players like you are one of the reasons why solo pvp is so awful right now. The "ult has a huge cost so it shouldnt have many counters and kill everything" idea is unhealthy for the game. Sure you can store 500 ult while surfing your zerg and use it once to smash into another zerg resulting either into your zerg rolling over the enemy or the enemy zerg rolling over you. As a solo player, you use MULTIPLE ults, every time you use an ult you have to start from scratch and work to gain your ult back, you cant just "store 500 ult", you have to make every single ult point count, because if youre solo it TAKES EFFORT to gain it. High cost super strong ults promote UNSKILLFUL gameplay of EFFORTLESSLY charging ults and killing stuff with them.

    P.S. Wonder how i know youre a zergling? You said ult is easy to gain.
    Edited by Ultimate_Overlord on January 14, 2017 3:01PM
  • ZOS_JohanaB
    ZOS_JohanaB
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    A few excessively rude non constructive comments have been removed. Please remember to be civil with one another. You don't all have to agree but you do have to be respectful of one another.
    Staff Post
  • Strider_Roshin
    Strider_Roshin
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    Major Evasion should not co-exist in a game with active dodge rolling, PERIOD.

    I agree, the RNG dodging is asinine. I use shuffle because snares, and roots are OP. If it were up to me I'd get rid of major evasion all together.

    Another "defensive" issue I have with this game are damage shields. Damage shields should not exceed your max health, and if you "stack" the combined total should not exceed your max health.
  • kaithuzar
    kaithuzar
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    Keeping major evasion up whether by legit or by sploit combined with roll dodge is asking for full aids, if that's what you want then leave eso & go to the hospital
    Member of:
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  • olsborg
    olsborg
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    Learn 2 Block

    Easy to say, but not do, if youre a stambuild that has built for up to 3k stamina regen. If you block you effectively shut down half of your build. It works if youre a stambuild with high max stamina in heavy armor and get your sustain from passives such as constitution or helping hands (dk)

    PC EU
    PvP only
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    olsborg wrote: »
    Learn 2 Block

    Easy to say, but not do, if youre a stambuild that has built for up to 3k stamina regen. If you block you effectively shut down half of your build. It works if youre a stambuild with high max stamina in heavy armor and get your sustain from passives such as constitution or helping hands (dk)

    Magicka builds would have the hardest time with the lowest stam pool around. We're not talking about perma-blocking here since ultis don't last forever.

    Besides that's exactly the point of build diversity, if your build is centered around regen you're gonna be exposed to several other builds, skills and strats.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • leepalmer95
    leepalmer95
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    olsborg wrote: »
    Learn 2 Block

    Easy to say, but not do, if youre a stambuild that has built for up to 3k stamina regen. If you block you effectively shut down half of your build. It works if youre a stambuild with high max stamina in heavy armor and get your sustain from passives such as constitution or helping hands (dk)

    Magicka builds would have the hardest time with the lowest stam pool around. We're not talking about perma-blocking here since ultis don't last forever.

    Besides that's exactly the point of build diversity, if your build is centered around regen you're gonna be exposed to several other builds, skills and strats.

    I'm sorry what? If you build for sustain then your gonna be exposed.

    You was always mean't to build for sustain, the game was designed for it.

    It's only been the last few patches when they overbuffed heavy and ovebuffed some skills that mindless zerglings think it's ok for builds to run around with 600 regen and have perfect sustain in heavy. Thats not ok at all.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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