Not really sure how to do that, but maybe this will work...SirCritical wrote: »Announce this thread, please. Thank you.
willlienellson wrote: »Not really sure how to do that, but maybe this will work...SirCritical wrote: »Announce this thread, please. Thank you.
@ZOS_RichLambert
@ZOS_GinaBruno
@Bel_Shezzar
There seems to be significant consensus with my post, so I thought it might be worth bringing to your attention specifically.
I would love to hear some Developer feedback on any/all of these. Thanks.
Not sure if these are the correct names, but these are the ones I saw active on the PTS threads.
2) Surplus Siege Does Not Fire.
I had this vision of placing a banner of the enemy faction on the far wall of my compound and using it as a target for a bank of ballistas. Except they don't fire. At all.
SOLUTION: Make them work. It can't be hard. It would easier than purposefully breaking them as was done. I can't see the possible harm.
(Cool things arbitrarily made less useful for no reason is an ongoing theme)
It does surprise me if you can do that and still have sufficient space for as many as 24 PCs simultaneously gathered at a Manor without anyone stepping on another's toes, or stumbling over the furniture. Can you imagine the scene when all 24 rush outside, summon their respective mounts, and make a mad dash for the gate to the outside zone?
willlienellson wrote: »7) More Inventory Nightmares
willlienellson wrote: »I want to elaborate on something I said in #11.
Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.
SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
Add the crafted furnishings into the loot table for stolen items with a very low drop rate.
Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.
Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.
But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.
driosketch wrote: »I feel like it should be acknowledged there is a difference between the siege 'item' and the siege 'set piece'. Items can only be set in valid spots in overland Cyrodiil, are fully interactive, have no collision, and health that decays over time.
..........
Basically, I don't think it's restoring function to siege, but rather would require a new type of siege and rule sets just for houses.
willlienellson wrote: »driosketch wrote: »I feel like it should be acknowledged there is a difference between the siege 'item' and the siege 'set piece'. Items can only be set in valid spots in overland Cyrodiil, are fully interactive, have no collision, and health that decays over time.
..........
Basically, I don't think it's restoring function to siege, but rather would require a new type of siege and rule sets just for houses.
Forgive a short reply from my phone, but if you are looking for a working in-game example of what I'm talking about that already exists...
Look no further than the Training Siege used in the first quest given to a new player upon entering Cyrodiil.
They fire. They target. They don't degrade. They are static (you can't pick them up or place them).
They function exactly as they should when placed in our estates.
driosketch wrote: »snip
willlienellson wrote: »I want to elaborate on something I said in #11.
Here is a screen cap of a bunch of items I stole and then fenced which seem like things someone could place in their home. None of them can be used as furnishings and so far, I haven't found a single item that can be.
SOLUTION:I really want to focus on giving Zos affordable, low man-hour, easy to implement solutions. (something I think we should all do more often) If it's not cost effective to create models for some of these items, then I have a super easy obvious solution:
Add the crafted furnishings into the loot table for stolen items with a very low drop rate.
Please consider this and how easy it would be to implement. The drop rate can still be very low and have very little impact on the economy and demand of, and reward for, crafting.
Once upon a time this game was marketed as "play how you want", but this update continues in the other direction. Heck, I'm even severely penalized because I CHOSE to split up my crafting duties between multiple characters. What a basic decision to be penalized for considering the context of how the game was presented.
But here is an opportunity to add a little of that original idea back into the game with no downside. If someone would rather spend 90 minutes stealing than 30 minutes farming nodes, why not give them a way to gain some furnishings in that way? Besides the fact that so many stolen items just seem to obviously be furnishings in name, this would one small thing that would bring continuity to the next update and make it more enjoyable for ALL players.
I agree with you. There are many things I want added and improved, but there are some things that are easy enough that we should get them sooner rather than later. It doesn't mean this is an exhaustive list.snip
Savodral_Maryralu wrote: »Thank you for this amazing post.
I feel you MUST bring 1 of the 3 following variables more into balance. PRICE. FUNCTIONALITY. GRIND.
Best quote of homested
Shadowshire wrote: »Your criticism and your solution assume that the PTS item count limits for the respective Homesteads are significantly less than the space that is available can actually accommodate. That is, you assume that it is feasible to place and use more items than the current furnishings limit. Personally, I have not attempted to furnish a Homestead of any size (on the PTS), so your assumption might be correct. After all, a player who has an active ESO Plus monthly subscription can place and display twice as many items in their Homestead as a player who does not have an active ESO Plus monthly subscription.
Be that as it may, the entire surface space area(s) of a Homestead cannot be used for furnishings! Else it would just become a warehouse packed with as much as it can possibly hold. Yes, there are players who would do that. What would be the point? Some players will never be satisfied with the amount of "storage" that is available for their use.
Shadowshire wrote: »Your criticism and your solution assume that the PTS item count limits for the respective Homesteads are significantly less than the space that is available can actually accommodate. That is, you assume that it is feasible to place and use more items than the current furnishings limit. Personally, I have not attempted to furnish a Homestead of any size (on the PTS), so your assumption might be correct. After all, a player who has an active ESO Plus monthly subscription can place and display twice as many items in their Homestead as a player who does not have an active ESO Plus monthly subscription.
Be that as it may, the entire surface space area(s) of a Homestead cannot be used for furnishings! Else it would just become a warehouse packed with as much as it can possibly hold. Yes, there are players who would do that. What would be the point? Some players will never be satisfied with the amount of "storage" that is available for their use.
You really need to go in and try furnishing a home. You will RAPIDLY find, even as a subscriber, that you will max your available slots out long before the house and yard look even remotely furnished. In other words, fully maxed homes look sparse and empty. This is due to 2 factors:
- Houses and yards have absurdly low slot caps. It's insane, like... you won't even get close to furnishing your place.
- Every tiny thing - a nyx pet, a fork, a plate, a bowl - takes up a slot, regardless of size or space taken up.
willlienellson wrote: »I agree with you. There are many things I want added and improved, but there are some things that are easy enough that we should get them sooner rather than later. It doesn't mean this is an exhaustive list.snip
I want SOME things stolen to be able to be placed as a furnishing when this goes live. There is no excuse not to have a few things to be included in the loot tables.
There are other threads with people asking for all kinds of additions, ALL of which I support...But IMO these things Ive listed should be included in the first update when it goes live in February. They are that simple, IMO.
Shadowshire wrote: »Your criticism and your solution assume that the PTS item count limits for the respective Homesteads are significantly less than the space that is available can actually accommodate. That is, you assume that it is feasible to place and use more items than the current furnishings limit. Personally, I have not attempted to furnish a Homestead of any size (on the PTS), so your assumption might be correct. After all, a player who has an active ESO Plus monthly subscription can place and display twice as many items in their Homestead as a player who does not have an active ESO Plus monthly subscription.
Be that as it may, the entire surface space area(s) of a Homestead cannot be used for furnishings! Else it would just become a warehouse packed with as much as it can possibly hold. Yes, there are players who would do that. What would be the point? Some players will never be satisfied with the amount of "storage" that is available for their use.
You really need to go in and try furnishing a home. You will RAPIDLY find, even as a subscriber, that you will max your available slots out long before the house and yard look even remotely furnished. In other words, fully maxed homes look sparse and empty. This is due to 2 factors:
- Houses and yards have absurdly low slot caps. It's insane, like... you won't even get close to furnishing your place.
- Every tiny thing - a nyx pet, a fork, a plate, a bowl - takes up a slot, regardless of size or space taken up.[/list]