I wonder why the dragonleap at max range is getting out-run. I know it does provide the gap closer slow, I have seen it while in mist form. Maybe it needs major expedition on it closing the gap.
psychotic13 wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
All good, sensible, changes and I'm glad to see the book isn't closed on cDB, but I'm a bit worried that dk reflect isn't being considered. If this goes live with force shock and injection cancels what do you see as the purpose and functionality of our reflect? How do you envision the balance between us fighting a sorc given encase spam and mines? In what real world cases does this remain valuable? Many of us PvPers see this as unhinging any balance we had against sorcs.
I also wonder why we are continually passed up for an increase to sustain.
Any balance you had against a sorc? Wings were basically a hard counter to sorcs lol, you can still reflect frags
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@ZOS_RichLambert
Thanks for listening to our feedback!
Please oh please give us back Flames of Oblivion. Make it an AoE that increases our DoT damage while also apply DoT or just doing the same old flame damage per second (keep it scale-able off of max resource).
For dragons blood definitely try making it scale off of max health by 40%, it will remain effective even within battle spirit especially if it can still crit.
If helping hands can return 10% of our stamina I will be very very happy!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Bashev
If possible can you explain because 10% of 40k would be 4k stamina and most stam DKS are around 30-35k since you know the need of stamina regen food. 5% is ridiculous as you do not get enough out of it in comparison sorcerers gain just around 3k and the ability its self costs less + provides health.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Bashev
Yeah that's the only point I can see is if you use max health/max stam food which is most likely where you achieve 38k max stam. You would pretty much equal the cost then and without reduction of magicka igneous shield is around 4.1k max mag. I still feel 10% back upon cast is fine especially since you would still need to rely on a decent amount of stam sustain (1k+). If this change won't happen then they need to halve dark deals return in stamina since we're suppose to have the best sustain.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »[*] Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
undoggeable gap-close? really? Is that what mDK needed?
Seems like we learn nothing from lotus fan....Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..
and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
Wait, does that apply to NPC chains as well? Not being able to dodge to avoid the Flame Knight's chains in vMA stage 8 round 4 is going to annoying.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
While these are all fine changes, they won't affect much. I sincerely hope you have more in mind for mDK because the changes in this patch are just so unimaginative and uninteresting.
RE: Shard. Even with increased speed will unlikely see much play because Fossilize is so good (off balance, root, goes through block). The heal morph is begging to be used... but it just won't be.
RE: Grip. Still won't see play for several reasons. (1) it doesn't take you forward immediately like all other gap closers, (2) still susceptible to z-axis issues, (3) no room on a mDK skill bar for gap closer in addition to a CC.
RE: Dragon Leap. The physical dmg variant is still strictly inferior to Dawnbreaker, both in terms of damage and the "speed" at which the ability can be fired (Dawnbreaker can be animation canceled). The fire morph may see a little play, but Fossilize-->meteor will still be mDK kill combo because it enables you to stack up the damage from several abilities at once.
Other stuff:
Inferno. This skill used to be awesome (in 1.5). Now its strictly inferior to magelight. Bring back the original inferno.
All in all, mDK has been completely left behind by the sweeping gameplay changes since 1.6. The class simply doesn't function as it seems to be intended: melee "tanky" fighter with great sustain but mediocre damage. Strongly suggest that y'all really start to rethink overall balance and class vision across the board. There are several skills in each class that simply aren't used which could be re-purposed.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxskullzxI wrote: »Why is there so much hate for leaps damage now? It's tooltitp is pretty high already?
@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
IxskullzxI wrote: »Why is there so much hate for leaps damage now? It's tooltitp is pretty high already?
IxskullzxI wrote: »@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
Dude on last page says he's getting 15-16. 13-16k isnt that bad.
IxskullzxI wrote: »@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
Dude on last page says he's getting 15-16. 13-16k isnt that bad.
IxskullzxI wrote: »@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
Dude on last page says he's getting 15-16. 13-16k isnt that bad.
It actually is pretty bad. Compare it against the 50 ult (soon to be 70) ult cost of Incap.
DBoS will have a ~15k instant hit with a ~15k DoT for the same price. Plus it can be animation canceled. The reason this occurs is because DBoS scales with both Mighty AND Thaumagturge.
the initial hit on Meteor will perform roughly equivalent to fire leap. But, meteor can be timed with other damage abilities and it scales with Elem Expert and Thaum. It only takes 2-3 ticks of the Meteor ground DoT to double the damage you'll get out of it.
IxskullzxI wrote: »@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
Dude on last page says he's getting 15-16. 13-16k isnt that bad.
It actually is pretty bad. Compare it against the 50 ult (soon to be 70) ult cost of Incap.
DBoS will have a ~15k instant hit with a ~15k DoT for the same price. Plus it can be animation canceled. The reason this occurs is because DBoS scales with both Mighty AND Thaumagturge.
the initial hit on Meteor will perform roughly equivalent to fire leap. But, meteor can be timed with other damage abilities and it scales with Elem Expert and Thaum. It only takes 2-3 ticks of the Meteor ground DoT to double the damage you'll get out of it.