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Do you think the Group Finder cool down should be removed?

Spaghettiknight
The Group Finder is obviously a nice tool to have since it allows people to queue in for a random dungeon and quickly find a team (damage dealer times vary). But should the cool down time be removed? I would say that it should.

The cool down time seems like it would give more players a chance to queue, doesn't it? While that sounds like the case it's not entirely true. After completing a dungeon, assuming it takes you 15 or more minutes to complete, you will be able to queue again.

So what's the big deal with the cool down time? When the group leader disbands the group after you queue you're stuck waiting another 15 minutes. This can happen a lot, obviously depending on the group leader.

To fix this we either need the cool down time to be removed (or at the very least shortened to 5 minutes at most) or we need the group leader to not be able to disband groups, and only be able to leave which would pass the crown.
Edited by Spaghettiknight on January 12, 2017 11:33AM

Do you think the Group Finder cool down should be removed? 88 votes

Yes
72%
vailjohn_ESOMojmirAlMcFlyInklingsDarcyMardinNeillMcAttackfailkiwib16_ESOdreamfarerHatchetHaroHortator Indoril NerevarGilGaladbottleofsyrupj3crowAhPook_Is_HereJeremyElliottXOWolfchild07AtAfternoondawgyg999DMuehlhausen 64 votes
No
27%
NewBlacksmurfEnodocLordSockReykiceidkAzraelKriegsrfrogg23kkidd0hFrozenAnimalArtemiisiaAlnilamEDubhliamShyftyMaKTaiLWolfgangArmadeusTan9oSucckaCody_svkDankstanvyrsusmitds 24 votes
  • Dasovaruilos
    Dasovaruilos
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    Yes
    The title would be clearer if you changed "queue" for timer or cooldown.

    And yes. If they are not going to make it apply only to those who leave, then remove it altogether.
  • Spaghettiknight
    hugocbp wrote: »
    The title would be clearer if you changed "queue" for timer or cooldown.

    And yes. If they are not going to make it apply only to those who leave, then remove it altogether.

    Thanks for that, I thought I put cool down the title already. I'm on mobile so it's a little hard to effectively get everything right immediately.
    Edited by Spaghettiknight on January 12, 2017 11:34AM
  • akl77
    akl77
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    Yes
    Removed or to 5 min penalty.
    Pc na
  • Wolfchild07
    Wolfchild07
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    Yes
    Yes, because it's broken plus other issues. I still get group finder throwing me into 5 player groups sometimes.
  • gestep
    gestep
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    Yes
    The option for disbanding the group should at least be a group vote. not just one persons choice.
  • gestep
    gestep
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    Yes
    Yes, because it's broken plus other issues. I still get group finder throwing me into 5 player groups sometimes.

    I've had this happen to me on several occasions.
  • WolfgangArmadeus
    WolfgangArmadeus
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    No
    I vote no because you should still get timer if you quit the dungeon and to prevent afk/griefing.

    It defintiely needs fixed though.

    Group Disband should not give a timer. Im not sure how this was overlooked to begin with.

    There should also be a timer, like 5 mins, before you can kick another player. So you cant just keep kicking people if they are not your "required" level for a pug group. Dont use group find if you dont want a pug.

    Only timer should come from quit or kick. And kicking should have its own timer to reduce frequency of griefing from that end as well.
  • RoyalPink06
    RoyalPink06
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    Yes
    Actually something in between would be better in my opinion. I only just started using the thing a couple of weeks ago and just had my first rage quit the other night because of it. I was queued for dps, which we all know takes forever, finally get a group only to have it instantly disbanded. I didn't have time to wait another hour in the queue so I quit and went to bed.

    Whoever has crown should have the "disband" button blocked for a certain amount of time after the group is formed (and only if the group was formed using activity finder...regular groups formed outside of the grouping tool would not be effected) Of course they can leave the group if they want, but 3 other people should not be penalized because 1 person wants to be a troll.
    NA PS4
  • Dubhliam
    Dubhliam
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    No
    If you remove the cooldown, people will just ditch any group that does not conform to their vision of an ideal setup.

    Templar tank? -> leave group
    Nightblade healer? -> leave group
    lower than CP300? -> leave group
    non veteran in group? -> leave group

    This would put low level players in an even serious disadvantage than they are currently in.
    It would also force players to play meta only, which is exactly the opposite of what this game advocates (or is trying to at least).

    Seriously, the Group Finder is aimed to help new players, not hardcore players. Those can find groups via Guild or Buddy list.
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  • Spaghettiknight
    Dubhliam wrote: »
    If you remove the cooldown, people will just ditch any group that does not conform to their vision of an ideal setup.

    Templar tank? -> leave group
    Nightblade healer? -> leave group
    lower than CP300? -> leave group
    non veteran in group? -> leave group

    This would put low level players in an even serious disadvantage than they are currently in.
    It would also force players to play meta only, which is exactly the opposite of what this game advocates (or is trying to at least).

    Seriously, the Group Finder is aimed to help new players, not hardcore players. Those can find groups via Guild or Buddy list.

    1 person leaving isn't the end of the world though. The removal of cool down is more for people to not have to wait if the group gets disbanded or they get kicked for not being vet or meta. In a game where you can tank even with a DPS set up and heavy armor and 1h&s people who get kicked for not playing the meta builds shouldn't need to wait to requeue.
  • Pixel_Zealot
    Pixel_Zealot
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    Yes
    I wouldn't remove it, but simply edit the mechanics of it.

    After joining a group, many times the group disbands randomly after joining, and then four people are stuck with a CD for no good reason. Sometimes you join a group and there's 3 damages and a tank, don't know how that happens but it does. Sometimes you're kicked from a group 'cause 159 CP doesn't cut it for the other members. So fair to say, people want the CD removed.

    Why not edit it so that if you leave/kicked from three or more groups after each other, they give you a CD? Not just after one search and fail.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • redspecter23
    redspecter23
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    Yes
    They added it with good intentions but it's done more harm than good. If they can't fix it, they might as well scrap it.
  • DoccEff
    DoccEff
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    No
    It gets changed in the next update anyway. Check Pts-Nachtpotes.
  • DoccEff
    DoccEff
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    No
    Here you are:

    Dungeon Ready Check
    We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
    Once everyone says they are ready, the group will form and be sent to the dungeon.
    If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
    These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.
  • Spaghettiknight
    DoccEff wrote: »
    Here you are:

    Dungeon Ready Check
    We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
    Once everyone says they are ready, the group will form and be sent to the dungeon.
    If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
    These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.

    This doesn't cover any of my points though, unless I'm misunderstanding it. Would this make the cool down only apply after entering the dungeon? Even then a lot of the issues still remain after entering it.
    Edited by Spaghettiknight on January 12, 2017 1:04PM
  • DoccEff
    DoccEff
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    No
    DoccEff wrote: »
    Here you are:

    Dungeon Ready Check
    We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
    Once everyone says they are ready, the group will form and be sent to the dungeon.
    If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
    These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.

    This doesn't cover any of my points though, unless I'm misunderstanding it. Would this make the cool down only apply after entering the dungeon? Even then a lot of the issues still remain after entering it.

    When three people leave as soon as the group is formed, you get three others. And when everyone agrees to play with the group they got matched in, why should anyone get insta-kicked then?
  • LordGavus
    LordGavus
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    No
    DoccEff wrote: »
    Here you are:

    Dungeon Ready Check
    We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
    Once everyone says they are ready, the group will form and be sent to the dungeon.
    If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
    These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.

    This doesn't cover any of my points though, unless I'm misunderstanding it. Would this make the cool down only apply after entering the dungeon? Even then a lot of the issues still remain after entering it.

    It doesn't alter the cooldown.
    I think there does need to be cool down, but it needs to be better implemented.
    As mentioned above its needed to stop group 'shopping'.
    I'm not sure what would be best, but only giving the penalty to players who leave the group would be a start. Of course people wanting to leave a group could just so to be kicked to bypass the penalty.
  • warboyo
    warboyo
    Yes
    There is nothing worse than joining a group that has already started a dung and can't complete it forcing you to just move on after several tries.

    I normally do dungs with my healer and many times i have joined a party with low level players that don't have much experience with the mechanics for what ever dung we are in.

    I don't like to leave instantly so i give it a go and try to help them as best i can but sometimes the language barrier causes confusion or the fact that they just don't want to listen or just leeroy the hell out of it expecting the healer to pull heals out the ass continuously!

    It's not often i get these groups but when i do it can be frustrating!
  • Enodoc
    Enodoc
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    No
    It doesn't need to be removed, it just needs to be fixed.
    When the group leader disbands the group after you queue you're stuck waiting another 15 minutes. This can happen a lot, obviously depending on the group leader.

    we need the group leader to not be able to disband groups, and only be able to leave which would pass the crown.

    I'm sure they said when the system was first introduced like this that the group leader would not be able to disband the group.
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  • Spaghettiknight
    warboyo wrote: »
    There is nothing worse than joining a group that has already started a dung and can't complete it forcing you to just move on after several tries.

    I normally do dungs with my healer and many times i have joined a party with low level players that don't have much experience with the mechanics for what ever dung we are in.

    I don't like to leave instantly so i give it a go and try to help them as best i can but sometimes the language barrier causes confusion or the fact that they just don't want to listen or just leeroy the hell out of it expecting the healer to pull heals out the ass continuously!

    It's not often i get these groups but when i do it can be frustrating!

    Yeah that can be annoying. I don't play healer but when low level players rush the boss before the tank can taunt it and then die quickly it's pretty annoying.
  • DMuehlhausen
    DMuehlhausen
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    ✭✭
    Yes
    DoccEff wrote: »
    Here you are:

    Dungeon Ready Check
    We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
    Once everyone says they are ready, the group will form and be sent to the dungeon.
    If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
    These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.

    This still doesn't fix the problem that if you get kicked by a**holes you get a timer. If you get in a dungeon and somebody has to leave and you don't find a replacement you get a timer if it's less than 15 minutes. It's a help, but it isn't really a fix
  • idk
    idk
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    No
    The was the lockout should work is those who were removed from the group should not have the lockout. All others most certainly should.

    Yes. Leader should not have the power to disband. But lockout should not be removed completely. They served a good purpose.
  • Spaghettiknight
    The was the lockout should work is those who were removed from the group should not have the lockout. All others most certainly should.

    Yes. Leader should not have the power to disband. But lockout should not be removed completely. They served a good purpose.

    That would be a nice fix too. I still think that reducing the timer would be good too.
  • idk
    idk
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    No
    The was the lockout should work is those who were removed from the group should not have the lockout. All others most certainly should.

    Yes. Leader should not have the power to disband. But lockout should not be removed completely. They served a good purpose.

    That would be a nice fix too. I still think that reducing the timer would be good too.

    The 15 minutes has been what I've seen in other games though it's setup correctly. It's to prevent group hopping which was a bigger issue in ESO until they introduced the lockout.
  • lardvader
    lardvader
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    Actually something in between would be better in my opinion. I only just started using the thing a couple of weeks ago and just had my first rage quit the other night because of it. I was queued for dps, which we all know takes forever, finally get a group only to have it instantly disbanded. I didn't have time to wait another hour in the queue so I quit and went to bed.

    Whoever has crown should have the "disband" button blocked for a certain amount of time after the group is formed (and only if the group was formed using activity finder...regular groups formed outside of the grouping tool would not be effected) Of course they can leave the group if they want, but 3 other people should not be penalized because 1 person wants to be a troll.

    Sounds like the old bug - AFAIK you can't disband the group when you use groupfinder, you can only leave or vote for kick. If the group disbanded before you even got to the dungeon that's a bug....
    CP 1200+ PC EU EP
  • ThePonzzz
    ThePonzzz
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    Yes
    • Penalize the group kicking players.
    • Allow check box in tool setup for "casual dungeon crawling" to let people who aren't min/maxed to to actual PUG again.
    • Have a check box for people who have not yet been to the dungeon and want to do the quest.
    Edited by ThePonzzz on January 12, 2017 3:37PM
  • NewBlacksmurf
    NewBlacksmurf
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    No
    No because its part of a larger update process to improve the activity finder.

    I agree that other changes are needed that result in the frustrations which is why many are thinking the problem is the timer.
    I know that wont resolve the problem.

    I'm hopeful for more updates like role restriction selection and complete removal of disband for any and all group types.
    -PPl just need to be able to leave one at a time.
    Vote to kick also needs some changes and updates
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  • srfrogg23
    srfrogg23
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    No
    Should have another option for refinement.

    There should be a timer for people who leave voluntarily, but not for disbands or kicks.

    If the group disbands or someone is spontaneously kicked without knowing why, they can't really help that.

    But a timer is good for preventing capricious use of the group finder by making people think twice about whether they want to leave or try to give the group a chance.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Yes
    I think they should remove it till they fix the bugs related to the group finder. I get its a 3 year work in progress. Some thatch huts aren't built overnight, iron out the bugs then revisit the timer, till then remove it.
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