Seems 75% of you were wrong.
And a part of the 25% might just be trolling, but they are correct.
Don't get me wrong, I don't advertise the use of Prosperous. Divines is most definitely the BiS armor trait.
But this should get you a nice idea of just how overpowered Sharpened really is.
And now you just might realize why I advocate for a nerf.
Giles.floydub17_ESO wrote: »@Dubhliam
What's the point of this worthless poll. The comparison is a complete joke and is meaningless.
Seems 75% of you were wrong.
And a part of the 25% might just be trolling, but they are correct.
Don't get me wrong, I don't advertise the use of Prosperous. Divines is most definitely the BiS armor trait.
But this should get you a nice idea of just how overpowered Sharpened really is.
And now you just might realize why I advocate for a nerf.
not true, precise has never really been a dps trait, its a healer trait.
Divines is just the tip of the DPS iceberg.
Sharpened IS the iceberg.
Giles.floydub17_ESO wrote: »@Dubhliam
What's the point of this worthless poll. The comparison is a complete joke and is meaningless.
Easy question.
If you have two exact builds;Twice Born Star with Thief and Shadow:
one wearing full light full divines gear + Precise Destro weapon,
one wearing full light full prosperous gear + Sharpened Destro weapon,
which do you think would have better DPS?
Giles.floydub17_ESO wrote: »@Dubhliam
What's the point of this worthless poll. The comparison is a complete joke and is meaningless.
Easy question.
If you have two exact builds;Twice Born Star with Thief and Shadow:
one wearing full light full divines gear + Precise Destro weapon,
one wearing full light full prosperous gear + Sharpened Destro weapon,
which do you think would have better DPS?
You've got more than one variable there. You're changing the armor and the weapon, while trying to make a point about the weapon.
Look at what you did again. In the first build, you wear twice born. In the second build, you change what you're wearing.
If you want to compare a sharpened weapon to a precise weapon, then you do not change the armor at all. Yet here, you are doing that.
I see what you are trying to do - illustrate how dominant the sharpened trait is - but you screwed up the impact of the message by starting out with crit armor for the precise weapon and an indifferent armor for the sharpened. You should have saved that for later, to be able to say something like 'even changing to twice born so you can get a mundus to buff both crit chance and damage does not match sharpened'.
Dagoth_Rac wrote: »A view basic values:
Boss basic resistance: 18200
Major Fracture: 5280
Minor Fracture: 1320
Crushing Enchantement (infused): 1112
Kra'gh: 1935
Alkosh: 3010
Sharpened: 5160 (2580 for 1h)
Base penetration: 100
Mitigation: 662 = 1%
I believe the 662 = 1% is for other players. NPCs are 500 = 1%.
Can you provide a source for this?
I am currently not at home and tbh not in the mood to test it myself
Giles.floydub17_ESO wrote: »@Dubhliam
What's the point of this worthless poll. The comparison is a complete joke and is meaningless.
It's pretty obvious the OP is trying to show how OP sharpened is.
Giles.floydub17_ESO wrote: »@Dubhliam
What's the point of this worthless poll. The comparison is a complete joke and is meaningless.
It's pretty obvious the OP is trying to show how OP sharpened is.
not really, you comparing apples to oranges. here are the weapon traits, ill put in bold after each one thier focus.
Charged
Amethyst
Increases chance to apply status effects by:
110% 1H
220% 2H
increases chance to apply dw axe bleed, fire destro burning effect ect. possible may effect other procs though i have not tested that fact. good for anyone relying on bleeds/burning and similar effects.
Defending
Turquoise
Increases total Physical Resistance and Spell Resistance (scales with gear level) by:
420~2580 1H
840~5160 2H
good for tanks and front line support dps and healers
Infused
Jade
Reduces enchantment's cooldown 40%
+
Increase Weapon Enchantment effect by:
20.0%
good for people trying to get extra bang out of thier enchants. good for all roles in situations like pvp.
Nirnhoned
Potent Nirncrux
Increases Weapon Damage:
11% 1H
11% 2H
good for dps in pvp that utilize weapon attacks.
Powered
Chysolite
Increases healing done by:
3.5% 1H
7.0% 2H
good for dedicated healers.
Precise
Ruby
Increase Weapon and Spell Critical values by:
3.5% 1H
7% 2H
good for support healers and combo dps/heals.
Sharpened
Fire Opal
Increase Armor and Spell Penetration (scales with gear level) by:
420~2580 1H
840~5160 2H
for anti-resist dps. good for situations when you cannot count on all resist being removed. especially strong vs tanks.
Training
Carnelian
Increases experience gained from kills
by:
4.5% 1H
9.0% 2H
good for skill and cp xp grinding.
Decisive
Citrine
Chance to gain 1 additional Ultimate
anytime that Ultimate is gained:
17% 1H
34% 2H
good for tanks to replenish ultimates.
Tell me...anitajoneb17_ESO wrote: »Seems 75% of you were wrong.
And a part of the 25% might just be trolling, but they are correct.
Don't get me wrong, I don't advertise the use of Prosperous. Divines is most definitely the BiS armor trait.
But this should get you a nice idea of just how overpowered Sharpened really is.
And now you just might realize why I advocate for a nerf.
I voted before reading the thread any further.
I voted sharpened and properous because of the way you asked the question. It was pretty obvious that the real answer would be the "unexpected one".
What do you suggest ? Sharpened being nerfed or mundus stones (or divines triat) buffed ?
In my opinion, Sharpened should be reworked to state:
"ignores 20% of the target's resistances (10% for one handed weapons)"
In PvE, those values would be 3700 resistance.
Against high armor targets in PvP, those values would go all the way up to 6400 ignored resistances for 32k armor targets.
Just for comparison, the trait would be just as useful as it is today against players with 25800 resistance, and would only gain more power against tanks.
Thanks for some of the math posted in this thread (I hate hearing 'just use X because it is better' without some measurement to represent 'better'), interesting to see that even in a perfect world scenario with zero resistance, sharpened pushes close to 5% better than the next best, and in normal world scenarios is closer to 10% better.
I don't know what kind of balance this game has historically seen or what the developers consider 'close enough', but a 5% - 10% difference in performance based on using the best versus the second best trait on ONE item seems pretty ridiculous.
Also are there any really good resources available with the math behind everything and / or the ability to sim a character and various builds / gear to see how different changes affect potential performance?
I ask because most 'build' or fan sites seem to be full of fancy names and videos for a build like 'The Dominator' with a bunch of pretty pictures and a 'use this gear' and 'use these abilities' without any real math provided as to why certain gear / abilities / CP / etc are selected over others.
@AzuraKin The list you provided is exactly what I'm talking about with regard to most 'information' I find, that is a list with a bunch of words but no numbers / math provided to allow for a comparison between abilities / gear / traits /etc.
At its core, the game is based on math and numbers, so providing a list of words and phrases to describe affects without providing actual numbers is useless in evaluating and comparing traits, especially when the topic is around which traits produce the most damage (a math problem - not a writing / reading comprehension problem).
Thanks for some of the math posted in this thread (I hate hearing 'just use X because it is better' without some measurement to represent 'better'), interesting to see that even in a perfect world scenario with zero resistance, sharpened pushes close to 5% better than the next best, and in normal world scenarios is closer to 10% better.
I don't know what kind of balance this game has historically seen or what the developers consider 'close enough', but a 5% - 10% difference in performance based on using the best versus the second best trait on ONE item seems pretty ridiculous.
Also are there any really good resources available with the math behind everything and / or the ability to sim a character and various builds / gear to see how different changes affect potential performance?
I ask because most 'build' or fan sites seem to be full of fancy names and videos for a build like 'The Dominator' with a bunch of pretty pictures and a 'use this gear' and 'use these abilities' without any real math provided as to why certain gear / abilities / CP / etc are selected over others.
@AzuraKin The list you provided is exactly what I'm talking about with regard to most 'information' I find, that is a list with a bunch of words but no numbers / math provided to allow for a comparison between abilities / gear / traits /etc.
At its core, the game is based on math and numbers, so providing a list of words and phrases to describe affects without providing actual numbers is useless in evaluating and comparing traits, especially when the topic is around which traits produce the most damage (a math problem - not a writing / reading comprehension problem).
you want math? go calculate the numbers yourself. stop being a lazy *** who complains about mechanics being out of whack when you do not even understand the mechanics of the system you are complaining about. yes sharpened allows dps to do significantly more dps then precise, but precise and powered are so close together the small difference in RMS is minimal. thus we see here that precise is obviously intended to be a healer's trait not a damage trait.
Thanks for some of the math posted in this thread (I hate hearing 'just use X because it is better' without some measurement to represent 'better'), interesting to see that even in a perfect world scenario with zero resistance, sharpened pushes close to 5% better than the next best, and in normal world scenarios is closer to 10% better.
I don't know what kind of balance this game has historically seen or what the developers consider 'close enough', but a 5% - 10% difference in performance based on using the best versus the second best trait on ONE item seems pretty ridiculous.
Also are there any really good resources available with the math behind everything and / or the ability to sim a character and various builds / gear to see how different changes affect potential performance?
I ask because most 'build' or fan sites seem to be full of fancy names and videos for a build like 'The Dominator' with a bunch of pretty pictures and a 'use this gear' and 'use these abilities' without any real math provided as to why certain gear / abilities / CP / etc are selected over others.
@AzuraKin The list you provided is exactly what I'm talking about with regard to most 'information' I find, that is a list with a bunch of words but no numbers / math provided to allow for a comparison between abilities / gear / traits /etc.
At its core, the game is based on math and numbers, so providing a list of words and phrases to describe affects without providing actual numbers is useless in evaluating and comparing traits, especially when the topic is around which traits produce the most damage (a math problem - not a writing / reading comprehension problem).
you want math? go calculate the numbers yourself. stop being a lazy *** who complains about mechanics being out of whack when you do not even understand the mechanics of the system you are complaining about. yes sharpened allows dps to do significantly more dps then precise, but precise and powered are so close together the small difference in RMS is minimal. thus we see here that precise is obviously intended to be a healer's trait not a damage trait.
Defensive much?
All I did was state that posting opinions (or using the words on the traits to show how they are useful in certain situations) in a thread attempting to show how sharpened is over-performing with respect to traits and their effects on damage doesn't add much to the conversation - we can all read and see that things like the training trait is good for grinding XP and not for maximizing damage.
By the way, do you have any actual data to refute the posts showing how large of a gap there is between traits with respect to damage?
If not and / or if you agree with the data regarding the gap, do you believe such a gap / disparity between traits should exist?
As far as I can tell, you are the one who doesn't understand the mechanics at play and is unwilling or unable to calculate the differences (you'll note I actually asked where to find resources to do so while you continue to use words such as 'significantly' while making personal attacks instead of providing data), and / or you just don't care how large a difference exists.
Seems 75% of you were wrong.
And a part of the 25% might just be trolling, but they are correct.
Don't get me wrong, I don't advertise the use of Prosperous. Divines is most definitely the BiS armor trait.
But this should get you a nice idea of just how overpowered Sharpened really is.
And now you just might realize why I advocate for a nerf.
not true, precise has never really been a dps trait, its a healer trait.
not true, there was a point were precise was best in the earlier days
Easy question.
If you have two exact builds;Twice Born Star with Thief and Shadow:
one wearing full light full divines gear + Precise Destro weapon,
one wearing full light full prosperous gear + Sharpened Destro weapon,
which do you think would have better DPS?
You've got more than one variable there. You're changing the armor and the weapon, while trying to make a point about the weapon.
Look at what you did again. In the first build, you wear twice born. In the second build, you change what you're wearing.
If you want to compare a sharpened weapon to a precise weapon, then you do not change the armor at all. Yet here, you are doing that.
I see what you are trying to do - illustrate how dominant the sharpened trait is - but you screwed up the impact of the message by starting out with crit armor for the precise weapon and an indifferent armor for the sharpened. You should have saved that for later, to be able to say something like 'even changing to twice born so you can get a mundus to buff both crit chance and damage does not match sharpened'.
It's the exact same armor.
Just swap Divines trait for anything else.
The point is... everybody knows that Sharpened will outperform Precise.
It's common knowledge.
But people usually can't grasp just how much more powerful Sharpened is.
This test was "rigged" to favor Precise.
- You have 7 extra BiS gear traits to help Precise.
- You have TBS: a BiS set that favors Critical, and benefits most from those BiS traits.
- You have the maximum number of CPs allocated into Elfborn for more Critical.
- You have Minor and Major Force to boost Critical even more
Yet still Sharpened outperforms.
I don't know what @Wrobel or @ZOS_RichLambert were thinking when they named this a "balancing" update.
I don't see much balance.
Easy question.
If you have two exact builds;Twice Born Star with Thief and Shadow:
one wearing full light full divines gear + Precise Destro weapon,
one wearing full light full prosperous gear + Sharpened Destro weapon,
which do you think would have better DPS?
You've got more than one variable there. You're changing the armor and the weapon, while trying to make a point about the weapon.
Look at what you did again. In the first build, you wear twice born. In the second build, you change what you're wearing.
If you want to compare a sharpened weapon to a precise weapon, then you do not change the armor at all. Yet here, you are doing that.
I see what you are trying to do - illustrate how dominant the sharpened trait is - but you screwed up the impact of the message by starting out with crit armor for the precise weapon and an indifferent armor for the sharpened. You should have saved that for later, to be able to say something like 'even changing to twice born so you can get a mundus to buff both crit chance and damage does not match sharpened'.
It's the exact same armor.
Just swap Divines trait for anything else.
The point is... everybody knows that Sharpened will outperform Precise.
It's common knowledge.
But people usually can't grasp just how much more powerful Sharpened is.
This test was "rigged" to favor Precise.
- You have 7 extra BiS gear traits to help Precise.
- You have TBS: a BiS set that favors Critical, and benefits most from those BiS traits.
- You have the maximum number of CPs allocated into Elfborn for more Critical.
- You have Minor and Major Force to boost Critical even more
Yet still Sharpened outperforms.
I don't know what @Wrobel or @ZOS_RichLambert were thinking when they named this a "balancing" update.
I don't see much balance.
No, it's not the same base upon which to compare sharpened weapon to a precise weapon.
Twice born means 2 mundus. Switching the trait of the armor from divine to something else means you are changing the size of the effect of the mundus.
Twice born with something else means the basic mundus buff is applied to weapon X. Twice born with divines means a much larger mundus buff is being applied.
Changing the trait of the armor has an effect here.
Don't believe me? Try this - go kill something with twice born divines thief shadow and any weapon you want. Then change to twice born prosperous thief shadow and kill the same mob with the same weapon. You will find that the size of your mundus buffs has gotten smaller because the trait of the armor has an impact in this experiment.
That's how you do a factual comparison, change ONE element at a time.

Thanks for some of the math posted in this thread (I hate hearing 'just use X because it is better' without some measurement to represent 'better'), interesting to see that even in a perfect world scenario with zero resistance, sharpened pushes close to 5% better than the next best, and in normal world scenarios is closer to 10% better.
I don't know what kind of balance this game has historically seen or what the developers consider 'close enough', but a 5% - 10% difference in performance based on using the best versus the second best trait on ONE item seems pretty ridiculous.
Also are there any really good resources available with the math behind everything and / or the ability to sim a character and various builds / gear to see how different changes affect potential performance?
I ask because most 'build' or fan sites seem to be full of fancy names and videos for a build like 'The Dominator' with a bunch of pretty pictures and a 'use this gear' and 'use these abilities' without any real math provided as to why certain gear / abilities / CP / etc are selected over others.
@AzuraKin The list you provided is exactly what I'm talking about with regard to most 'information' I find, that is a list with a bunch of words but no numbers / math provided to allow for a comparison between abilities / gear / traits /etc.
At its core, the game is based on math and numbers, so providing a list of words and phrases to describe affects without providing actual numbers is useless in evaluating and comparing traits, especially when the topic is around which traits produce the most damage (a math problem - not a writing / reading comprehension problem).
you want math? go calculate the numbers yourself. stop being a lazy *** who complains about mechanics being out of whack when you do not even understand the mechanics of the system you are complaining about. yes sharpened allows dps to do significantly more dps then precise, but precise and powered are so close together the small difference in RMS is minimal. thus we see here that precise is obviously intended to be a healer's trait not a damage trait.
Defensive much?
All I did was state that posting opinions (or using the words on the traits to show how they are useful in certain situations) in a thread attempting to show how sharpened is over-performing with respect to traits and their effects on damage doesn't add much to the conversation - we can all read and see that things like the training trait is good for grinding XP and not for maximizing damage.
By the way, do you have any actual data to refute the posts showing how large of a gap there is between traits with respect to damage?
If not and / or if you agree with the data regarding the gap, do you believe such a gap / disparity between traits should exist?
As far as I can tell, you are the one who doesn't understand the mechanics at play and is unwilling or unable to calculate the differences (you'll note I actually asked where to find resources to do so while you continue to use words such as 'significantly' while making personal attacks instead of providing data).
Or maybe you were stating an opinion that the difference in potential damage performance between traits doesn't matter - which is a valid opinion to hold, but doesn't change the facts with respect to a gap existing or change the size of the gap.