LiquidPony wrote: »
Beyond that, Maelstrom runs are costly and provide no benefit. In the time it takes to do one Maelstrom run, I can blow through both vHRC and vAA (in which I am 4 times more likely to get a useful Sharpened IA/VO piece), earn $24k gold in Undaunted Plunder, open 10 chests and 40 heavy sacks, and get a couple of motifs worth $15k+ every week.
But hey, at least I got a Powered Maul and a Charged Sword & Shield of Permafrost out of my leaderboard rewards this week. That's 2 tempering alloys and a rosin if I'm lucky.
And you have an option to do exactly that. Nobody forces you to run vMA.
Yes, let it be 5 months. That's what I'm saying, in a few months-year - EVERYONE in endgame will have them. That ruins the purpose. Now explain why you think nothing should be rare, where rare obviously means that only a few % of people have it.
Also, you having hundreds of them doesn't mean they are not rare, if others don't have them. Besides, I bet most of them aren't sharpened.
And what's the problem? I agree, let's introduce tokens. But why postpone the inevitable. Let's just make 1 run grant 1 weapon.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Artis wrote:And you have an option to do exactly that. Nobody forces you to run vMA.
Artis wrote:Let's just make 1 run grant 1 weapon.
Artis wrote:Now explain why you think nothing should be rare, where rare obviously means that only a few % of people have it.
Artis wrote:Besides, I bet most of them aren't sharpened.
Artis wrote:I agree, let's introduce tokens.
Exactly my point. You don't have to play the game, let alone run vma. Yeah I will keep commenting until yall stop trying to ruin the game with handing perfect trait-type combos to everyone.LiquidPony wrote: »
@Artis spare me the sophomoric nonsense. No one is truly "forced" to do anything. I don't have to play the game. You don't have to play the game. You don't have to comment on every Maelstrom drop thread ever posted, but you choose to do so.
I actually enjoy the arena. I run it for the satisfaction of improving my scores and mastering difficult content.
No you don't need weapons. You also don't need to be competitive or a stam DPS. That's what you want, not what you need.LiquidPony wrote: »Unfortunately, due to ZOS's seeming inability to balance classes and builds and weapon traits in the game, I sort of need to have Sharpened Maelstrom weapons in order to be a competitive stam DPS in the end-game.
And obviously ZOS agrees that something is awry with the current loot table, since this thread is a discussion of changes made in U13 that will increase the odds of getting getting the more desirable items.
The idea isn't misinterpreted. That's exactly what you want. For everyone to be guaranteed to have a weapon of their choice after a certain number of runs. You still never explain why not having rare, not guaranteed, gear is good for the game.LiquidPony wrote: »Maybe you missed the memo, but 1 run does grant 1 weapon.
Of course, that's not what you actually meant. What you actually meant to do was to construct a strawman meant to show how silly we are for wanting everyone to have ideal Maelstrom weapons. Which, of course, is not the case, but I understand that it's easier for you to defend your position if you misrepresent the other side of the argument.
.
LiquidPony wrote: »Who, exactly, are you agreeing with? I said right there in my prior post that I don't want a token system.
LiquidPony wrote: »What I want is balance. Stamina-based characters need Maelstrom weapons for competitive DPS (a bow being the minimum threshold); Magicka-based characters do not. There's room for improvement there. Only one weapon trait in the game is worth running, which is silly. There's room for improvement there, too. And some of the Maelstrom weapons are essentially useless regardless of trait (swords, maces, ice staves). More room for improvement.
LiquidPony wrote: »
I have to very strongly disagree. 50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item.
LiquidPony wrote: »As I already said, my suggested "fixes" would address the issues above. Buff the offensive traits (specifically Precise & Nirnhoned) to be closer to Sharpened in overall damage potential (Sharpened can still be "BiS" if that's desirable for some reason, but narrow the gap). Remove the useless Tanking enchantment and put the Cruel Flurry enchantment on swords and maces. Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS.
Now, since I suspect that ZOS is not going to address the balance issues above, I would advocate for the final suggestion from my earlier comment in this thread: improve the quality of rewards for Weekly Leaderboard finishes and/or Flawless runs (both perhaps time-limited to 45 minutes or predicated on a minimum score of 550,000 or thereabouts, and note that I'm not advocating for these criteria specifically but rather the general concept). That method allows us to continue imposing artificial rarity on BiS Maelstrom weapons while also rewarding skill and effort. I agree that (ideal) Maelstrom weapons should be rare. I disagree that the rarity should be imposed entirely by RNG.
As for arguing with @Artis I wouldn't bother I've seen him pop up in every thread about vMA to call everyone who wants something balanced to stop being self entitled whiners he's clearly happy with the arena rewarding the lucky and not the skilled he's decided that's a fair way to do a reward system a lottery and anyone who disagrees wants to ruin the game,
Completely ignoring the fact that if people don't have the weapons then most of the top guilds won't give them a second look in, want to raid competitively and go for number 1? Roll this dice and we will see if your allowed, oh I'm sorry you didn't roll 10 6s in a row? You can't go for number one because that other player did, better luck next time, you sit in the room alone on this MMO and keep throwing that dice while we raid maybe you'll get your weapon on the next 6 months while we run the content, it not well there is always the chance that the next lot of weapons will be released this year and they will be better than vMA so please try again in 1 years time
Personally I think he's the one trying to ruin the game by enforcing some random luck based chance at rarity.
If you want rarity it should be skill based not luck
Carbonised wrote: »ZOS has learned from behavioural psychology that handing random rewards out instead of guaranteed ones increases the average player time invested in their game, in this case in the vMA trial.
Artis wrote:No you don't need weapons. You also don't need to be competitive or a stam DPS. That's what you want, not what you need.
Artis wrote:No if you wanted balance you would ask to make stamina builds good with less contribution of those weapons. To buff stamina and nerf weapons.
Yep, calling things by their names.As for arguing with @Artis I wouldn't bother I've seen him pop up in every thread about vMA to call everyone who wants something balanced to stop being self entitled whiners he's clearly happy with the arena rewarding the lucky and not the skilled he's decided that's a fair way to do a reward system a lottery and anyone who disagrees wants to ruin the game,
LiquidPony wrote: »
Now, since maybe English maybe isn't your native language, I will explain what that means.
In order to is a subordinating conjunction, connecting the independent clause ("I ... need to have Sharpened Maelstrom Weapons") with the dependent clause ("to be a competitive stam DPS in the end-game"). The purpose of the subordinating conjunction therein is to establish a condition (the dependent clause) for which the assertion (the independent clause) is true.
I hope you enjoyed your 5th-grade grammar refresher.
You literally quoted me saying "Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS." Are you OK?
Artis wrote:LiquidPony wrote:You literally quoted me saying "Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS." Are you OK?
No, I quoted you saying "50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item." Not at all what you said I quoted.
Artis wrote:With all of you whiners of course.LiquidPony wrote:As I already said, my suggested "fixes" would address the issues above. Buff the offensive traits (specifically Precise & Nirnhoned) to be closer to Sharpened in overall damage potential (Sharpened can still be "BiS" if that's desirable for some reason, but narrow the gap). Remove the useless Tanking enchantment and put the Cruel Flurry enchantment on swords and maces. Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS.
LiquidPony wrote: »Artis wrote:LiquidPony wrote:You literally quoted me saying "Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS." Are you OK?
No, I quoted you saying "50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item." Not at all what you said I quoted.
Are you being serious right now? Please review your prior post.Artis wrote:With all of you whiners of course.LiquidPony wrote:As I already said, my suggested "fixes" would address the issues above. Buff the offensive traits (specifically Precise & Nirnhoned) to be closer to Sharpened in overall damage potential (Sharpened can still be "BiS" if that's desirable for some reason, but narrow the gap). Remove the useless Tanking enchantment and put the Cruel Flurry enchantment on swords and maces. Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS.
I'm not sure there's any point to this discussion if you're going to be dishonest.
No if you wanted balance you would ask to make stamina builds good with less contribution of those weapons. To buff stamina and nerf weapons. But no, you want to get guaranteed weapons. These are you words:LiquidPony wrote: »
I have to very strongly disagree. 50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item.
Sanctimonious Troll wrote: »LiquidPony wrote: »Artis wrote:LiquidPony wrote:You literally quoted me saying "Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS." Are you OK?
No, I quoted you saying "50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item." Not at all what you said I quoted.
Are you being serious right now? Please review your prior post.Artis wrote:With all of you whiners of course.LiquidPony wrote:As I already said, my suggested "fixes" would address the issues above. Buff the offensive traits (specifically Precise & Nirnhoned) to be closer to Sharpened in overall damage potential (Sharpened can still be "BiS" if that's desirable for some reason, but narrow the gap). Remove the useless Tanking enchantment and put the Cruel Flurry enchantment on swords and maces. Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS.
I'm not sure there's any point to this discussion if you're going to be dishonest.
Are you blind or something?No if you wanted balance you would ask to make stamina builds good with less contribution of those weapons. To buff stamina and nerf weapons. But no, you want to get guaranteed weapons. These are you words:LiquidPony wrote: »
I have to very strongly disagree. 50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item.
You would only suggest balance, not the quoted part if you cared about balance.
LiquidPony wrote:I don't personally want a token system. Ultimately, I'd like to see weapon traits balanced to get out of this boring Sharpened-or-bust meta we're stuck with.
LiquidPony wrote: »
Apparently you're incapable of understanding the difference between wanting balance (which is unlikely to happen) and settling for an improved loot table (which is already happening). This is not surprising as you clearly have a greater interest in "winning" an argument of opinion than you do actually entertaining anyone else's perspective. Hence you're going to nitpick every argument to death and pat yourself on the back for "winning" via technicality. Pettifogging at its finest (or worst, for those of us who aren't trolls).
In my ideal world, there would be no question of changing the loot table because of the many reasons I've enumerated many times that you choose to quote or ignore depending on which option best fits your *** argument.
However, since we're not in my ideal world, and the "balance patch" includes absolutely nothing to address the imbalance between Magicka and Stamina DPS in the PvE end-game (hence maintaining the status quo wherein Stamina DPS must have Sharpened Maelstrom weapons to put out comparable DPS), then I would settle for an improved loot table that doesn't lead to further marginalization of stam DPS builds.
Yep, calling things by their names.As for arguing with @Artis I wouldn't bother I've seen him pop up in every thread about vMA to call everyone who wants something balanced to stop being self entitled whiners he's clearly happy with the arena rewarding the lucky and not the skilled he's decided that's a fair way to do a reward system a lottery and anyone who disagrees wants to ruin the game,LiquidPony wrote: »
Now, since maybe English maybe isn't your native language, I will explain what that means.
In order to is a subordinating conjunction, connecting the independent clause ("I ... need to have Sharpened Maelstrom Weapons") with the dependent clause ("to be a competitive stam DPS in the end-game"). The purpose of the subordinating conjunction therein is to establish a condition (the dependent clause) for which the assertion (the independent clause) is true.
I hope you enjoyed your 5th-grade grammar refresher.
You literally quoted me saying "Balance stamina and magicka appropriately such that Sharpened Maelstrom weapons aren't required to put up competitive stamina DPS." Are you OK?
No, I quoted you saying "50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item." Not at all what you said I quoted.
Now since logic is something unfamiliar to you, I'll explain. You want weapons to be guaranteed, which if - we take limit with time going to infinity - means that everyone will have them. And yeah, you dependent clause explanation is irrelevant and doesn't change much. You don't need to be a competitive stam DPS in the-end game, so it's not an excuse to "need" vma weapons.
The questions you both still didn't answer.
1. How many people in end-game should have something so that you can call it rare? Percentage - 5%? 50%? 100%?
2. How can you keep it that rare without RNG in the game that has no dungeon cooldowns? Mind you, ZOS has to make money and keep everyone pleased. So why giving 5% chance to 100% players is worse than giving 100% chance to 5% players? (assuming rare means 5% players have it).
3. If we don't want anything rare - why? Why is it better to turn the game into a MOBA where everyone wears the same thing and runs the same build?
Artis wrote:Nice try, but I'm capable of understanding anything ...
Artis wrote:You still didn't answer 3 simple questions.
3. Again, already answered (a brief aside here to note that it gets really old having to constantly repeat myself):LiquidPony wrote:I agree that (ideal) Maelstrom weapons should be rare. I disagree that the rarity should be imposed entirely by RNG.
LiquidPony wrote:I'm fine with Maelstrom weapons being rare.
NinthPrince64 wrote: »When I look at the trophies for ESO on my PS4, it says that 0.2% have completed vMSA at least once. Now, I'm not sure what the underlying population is that is used to calculate that number, but that aside, it doesn't seem like a very large number.
xblackroxe wrote: »1. Nothing should be rare. It should be hard to get but with an end in sight, not a pure luck based lottery. The weapons dont suddenly change just because many ppl have them. Also all this talk about everybody having the weapons. Far more than half the players have never finished the arena even once or even bothered to try.
2. Refer to point 1
3. Whats making it artifically rare good for? Only to frustrate a big chunk of people.
And well technically you are right nobody is force to do anything here. But thats not the point.
The point is if you want to reach a certain goal like get #1 leaderboard scores in pve or get emperor in pvp or be a really good dueler that can win against many people on the same skill level then with the current game design there is basically 1 way to reach that.
There is a problem if you want to put out top dps on stam you simple have to run vma weps there is no way around bow+dw will probably boost your dps by 10k vs not using them. So then what you also need is those weapons all in sharpend. Again no way around.
Thats the core of the issue, 90%+ of what you drop just can be deconned cuz there is absolutely no use for it. And that needs fixing in some way. Idc how as long as it does happen.
LiquidPony wrote: »Artis wrote:Nice try, but I'm capable of understanding anything ...
Guffaw. Of course you are.Artis wrote:You still didn't answer 3 simple questions.
Simple minds seek simple answers to complex issues. But I digress.
1. I don't care.
2. Already answered:3. Again, already answered (a brief aside here to note that it gets really old having to constantly repeat myself):LiquidPony wrote:I agree that (ideal) Maelstrom weapons should be rare. I disagree that the rarity should be imposed entirely by RNG.LiquidPony wrote:I'm fine with Maelstrom weapons being rare.