ZOS_GinaBruno wrote: »
Exploration & Itemization
General
- Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
- Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
- In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
- We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.
If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.
Little calculation example:
Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.
Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.
To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.
Yolokin_Swagonborn wrote: »Its interesting that @ZOS_RichLambert states that he wants to reduce the power gap from the very top and the very bottom and yet he does nothing about reining in the power of Maelstrom weapons (or bringing other sets up to par) and instead nerfs monster helm proc sets.
- This only makes the need for grinding Maelstrom weapons even higher and increases the power gap between those who have Maelstrom Weapons, and those who do not.
- Anyone can get monster sets now. Some of the best ones for PvE (ilambris, grothdar, kra'gh) are particularly easy to get.
- And yet almost every Maelstrom Arena Guide I read recommends a gear set up that includes Maelstrom Weapons. Chicken meet egg.
- Most Stamina guides for BIS DPS include 1h maelstrom and most magicka guides include sharpened destro.
You need very specific Maelstrom weapons for some of the highest DPS in the game. This is one of those "rich get richer" situations and seems to be exactly what Rich was trying to prevent. I know there would be howls of anguish if Maelstrom weapons were ever nerfed so maybe its time to bring other setups up to par. Maybe monster helms- oh wait. they just got nerfed.
This is the problem and why many of us really think this patch is going the exact wrong way.
RazorCaltrops wrote: »The gap is not that huge (speaking for magicka). A player who knows the his/her class will always outdps players who have bis but don't know their rotation properly.
LegendaryArcher wrote: »This is the changes I expected and I like them.
More dedicated, loyal players will quit ESO and switch to BDO because, let's be honest, this is the only game that offers a bigger and more advanced world, better graphics, and a better combat system than ESO. All other MMOs lack at least in one of those categories.
Since the dedicated, loyal players are the ones spending most cash on MMOs, it will not only increase the player quality of BDO, but also increase revenues, which will lead to more awesome content. My BDO guild is already over 70 ex ESO players strong.
As @Meld777 correctly pointed out, next patch it will be just Hodor left in the competition sector. All the other somewhat competitive guilds are falling apart now because people are done with running Maelstrom for nothing, continuing to compete with a disadvantage.
I say Homestead is the last patch to milk the remaining players with RNG boxes. After that, ESO is going F2P.
vMA RNG is fine as it is. Just run it more often. Where's the fun in getting BIS items without effort. also, imagine if everyone were to run around with the same strongest weapon, it wouldn't be "strongest" anylonger but common and ZOS would have to introduce another rare item with better stats that is hard to get, and the whining continues...
Say, leave it.
Yep- lottery. You pinpoint it. Not skill, not effort- just lottery.It's the same as wishing to win the lottery and get rich. Some minority folks are lucky and win it, while the vast majority doesn't ...and cries out loud for a token system.
RazorCaltrops wrote: »The gap is not that huge (speaking for magicka). A player who knows the his/her class will always outdps players who have bis but don't know their rotation properly.
Yeah though player who knows how to play AND has best weapons will outdamage person who also knows how to play but doesnt have the gear. Topic starter is a competitve player who competes for n1 spots, and for his goals he needs to have the weapon. He spent a heckload of time in the arena and he cannot get a weapon in an effin year. Knowledge that he can outdps a noob with a staff doesnt make him feel any better.
LegendaryArcher wrote: »This is the changes I expected and I like them.
More dedicated, loyal players will quit ESO and switch to BDO because, let's be honest, this is the only game that offers a bigger and more advanced world, better graphics, and a better combat system than ESO. All other MMOs lack at least in one of those categories.
Since the dedicated, loyal players are the ones spending most cash on MMOs, it will not only increase the player quality of BDO, but also increase revenues, which will lead to more awesome content. My BDO guild is already over 70 ex ESO players strong.
As @Meld777 correctly pointed out, next patch it will be just Hodor left in the competition sector. All the other somewhat competitive guilds are falling apart now because people are done with running Maelstrom for nothing, continuing to compete with a disadvantage.
I say Homestead is the last patch to milk the remaining players with RNG boxes. After that, ESO is going F2P.
vMA RNG is fine as it is. Just run it more often. Where's the fun in getting BIS items without effort. also, imagine if everyone were to run around with the same strongest weapon, it wouldn't be "strongest" anylonger but common and ZOS would have to introduce another rare item with better stats that is hard to get, and the whining continues...
Say, leave it.
if you didn't win the lottery by the 1000th time, would you keep trying or not? same applies here...it's a luck based feature, why's it so difficult to accept it?
LegendaryArcher wrote: »This is the changes I expected and I like them.
More dedicated, loyal players will quit ESO and switch to BDO because, let's be honest, this is the only game that offers a bigger and more advanced world, better graphics, and a better combat system than ESO. All other MMOs lack at least in one of those categories.
Since the dedicated, loyal players are the ones spending most cash on MMOs, it will not only increase the player quality of BDO, but also increase revenues, which will lead to more awesome content. My BDO guild is already over 70 ex ESO players strong.
As @Meld777 correctly pointed out, next patch it will be just Hodor left in the competition sector. All the other somewhat competitive guilds are falling apart now because people are done with running Maelstrom for nothing, continuing to compete with a disadvantage.
I say Homestead is the last patch to milk the remaining players with RNG boxes. After that, ESO is going F2P.
BDO is another bland *** Korean game that's p2w which is why is dying in the west like the previous *** Korean games.
KoshkaMurka wrote: »LegendaryArcher wrote: »This is the changes I expected and I like them.
More dedicated, loyal players will quit ESO and switch to BDO because, let's be honest, this is the only game that offers a bigger and more advanced world, better graphics, and a better combat system than ESO. All other MMOs lack at least in one of those categories.
Since the dedicated, loyal players are the ones spending most cash on MMOs, it will not only increase the player quality of BDO, but also increase revenues, which will lead to more awesome content. My BDO guild is already over 70 ex ESO players strong.
As @Meld777 correctly pointed out, next patch it will be just Hodor left in the competition sector. All the other somewhat competitive guilds are falling apart now because people are done with running Maelstrom for nothing, continuing to compete with a disadvantage.
I say Homestead is the last patch to milk the remaining players with RNG boxes. After that, ESO is going F2P.
BDO is a crappy Korean grindfest with no endgame but it shows how bad vMA drop system is...
vMA RNG is fine as it is. Just run it more often. Where's the fun in getting BIS items without effort. also, imagine if everyone were to run around with the same strongest weapon, it wouldn't be "strongest" anylonger but common and ZOS would have to introduce another rare item with better stats that is hard to get, and the whining continues...
Say, leave it.
50 times is simply not enough to keep this item "rare". You're simply frustrated and desperate because you so much want it. It's the same as wishing to win the lottery and get rich. Some minority folks are lucky and win it, while the vast majority doesn't ...and cries out loud for a token system.
LiquidPony wrote: »vMA RNG is fine as it is. Just run it more often. Where's the fun in getting BIS items without effort. also, imagine if everyone were to run around with the same strongest weapon, it wouldn't be "strongest" anylonger but common and ZOS would have to introduce another rare item with better stats that is hard to get, and the whining continues...
Say, leave it.50 times is simply not enough to keep this item "rare". You're simply frustrated and desperate because you so much want it. It's the same as wishing to win the lottery and get rich. Some minority folks are lucky and win it, while the vast majority doesn't ...and cries out loud for a token system.
I have to very strongly disagree. 50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item.
Just say it, you don't want rare weapons. You want for everyone to have the same stuff in endgame so it's "competitive" and play a MOBA in tes universe. I don't get it why you think that what's better for you and competitive 1%(that huge frustrated population lol) is better for the whole game.
@ZOS_RichLambert @ZOS_Finn A token system was long overdue. Not only that, but at least you could've made the leaderboard only drop weapons in good traits, as it was before Dark Brotherhood. This change doesn't help the already discouraged people that ran the arena 500+/1000+ times and didn't get their desired weapon. I already got screwed hard by vMA. I will not run another 500 runs while having a significant chance to not get what I'm looking for. And yes, 5% in 300 runs is a very significant chance. And the fact that even the new, better chances in Homestead allow for some people to not get what they want in 1000+ runs, makes this system flawed. Mathematical misery should either not exist at all or be out of reach. 1 out of 20 is not out of reach. You are looking at a huge frustrated population being damned to compete with a handicap.
Maybe it is your goal to keep the end-game community small. Well, I hope you're happy with Hodor being the only competitive raiding guild out there soon, as they all got their vMA weapons easily before Dark Brotherhood, and I dare you to find decent players that will find it fun to compete with a handicap in the long run, no matter how much energy they invest in getting rid of it.
Disagree all you want, but technically he's right. 50 vMA runs = in a couple of months everyone in end-game will have those weapons, while those weapons are supposed to be rare and stay rare.
I don't agree that drop system should be changed. Perhaps, it is worth changing some disputable traits like prosperous/training and no more.
You always have alternatives like master and set staffs. Most of persons interested has already received msa weapon. If you don't ...
LiquidPony wrote: »
Beyond that, Maelstrom runs are costly and provide no benefit. In the time it takes to do one Maelstrom run, I can blow through both vHRC and vAA (in which I am 4 times more likely to get a useful Sharpened IA/VO piece), earn $24k gold in Undaunted Plunder, open 10 chests and 40 heavy sacks, and get a couple of motifs worth $15k+ every week.
But hey, at least I got a Powered Maul and a Charged Sword & Shield of Permafrost out of my leaderboard rewards this week. That's 2 tempering alloys and a rosin if I'm lucky.
LiquidPony wrote: »vMA RNG is fine as it is. Just run it more often. Where's the fun in getting BIS items without effort. also, imagine if everyone were to run around with the same strongest weapon, it wouldn't be "strongest" anylonger but common and ZOS would have to introduce another rare item with better stats that is hard to get, and the whining continues...
Say, leave it.50 times is simply not enough to keep this item "rare". You're simply frustrated and desperate because you so much want it. It's the same as wishing to win the lottery and get rich. Some minority folks are lucky and win it, while the vast majority doesn't ...and cries out loud for a token system.
I have to very strongly disagree. 50 vMA runs is probably 100+ hours of playtime. That ought to be enough to ensure at least one useful item.
I don't personally want a token system. Ultimately, I'd like to see weapon traits balanced to get out of this boring Sharpened-or-bust meta we're stuck with. Barring that, just reduce the loot table to drop useful traits (e.g., offensive weapons in sharpened, precise, Nirnhoned and infused). Or give us a better shot at useful weapons with the weekly reward or Flawless runs. Or get rid of the useless sword and board enchantment and lump all DW weapons together with the Cruel Flurry enchantment.
I've run it many, many times. Cross my fingers for good weekly rewards every week (thus far I've deconned every weekly reward I've ever received). I have more than 50 resto staves and sword & boards. No sharpened bow, axe, dagger, or destro staff.
I'm fine with Maelstrom weapons being rare. But I also think that a very small percentage of the population ever completes Maelstrom, and I don't see any reason that having usable Maelstrom weapons should be an order of magnitude rarer than any other gear in the game.