Make Eclipse Mediocre Again

Joy_Division
Joy_Division
✭✭✭✭✭
✭✭✭✭✭
Hi ZoS! I know you folks work hard on balance changes, I know you have good intentions, and I know we as a player base have been wrong on so many things in the past. All true, however Eclipse needs some reform. I doubt any player on NA PC has used this ability more than I have. Easily over 10,000 casts. I know what made it interesting, useful, and what made it frustrating. Templars who care about efficiency or effectiveness will not use the version on the PTS.

Eclipse on the next patch on my Templar here:

ecl%201_zpsqu6vjd2k.jpg

Let’s look at the two morphs:
Total Dark is the reflect morph. If the target uses a projectile ability, the target takes the damage and the Templar is healed for a flat amount. The effect can be cleansed, purged, and broken by CC break, upon which the target is afforded CC immunity. If the spell ends or is CC broke, there is an AOE explosion for a flat amount. If cast on any CC immune target (including elite NPCs), the reflect portion is suppressed, although the explosion debuff is still active.

ecl%204_zpshtad9v82.jpg

This spell has the highest cost in the game. Its primary function always can be defeated by anyone via CC break and does not impede most of the attacks a Templar will face. It’s only virtue is the damage, AoE and undodgeable, which is OK, the modest amount over nearly 7 seconds for such a high magicka cost is unacceptably bad. This spell is only useful is against non-elite NPC casters, which are pathetic opponents.

Unstable Core is the explosion morph. It offers nothing in the way of defense. Potentially interesting, as the target has no way of knowing this. It thus focuses on the most reliable feature of the spell, damage. As it is AOE and undodgeable, there is a potential value for it – although it can be cleansed and purged away. Offering no defense, its damage must be good enough to be worthwhile. It’s not.

ecl%202_zpsye17bqhi.jpg

The closest comparable is the Haunting Curse Spell, the new ability that many Sorcerer players have indicated a strong dislike for. If sorcerers compared it to Unstable Core, they would be ecstatic. Here is my sorcerer with virtually identical stats and the same gear as my Templar:

ecl%205_zpsxfwytowp.jpg

Here is Haunting Curse. And again Unstable Core for comparison.

ecl%206_zpsnkbk6fkw.jpg
ecl%202_zpsye17bqhi.jpg

Nor is that all. Aside from being over 1,000 magicka cheaper and doing more damage in a shorter time, the Curse has a free echo effect exploding again. And the Curse is unblockable. And the Curse cannot give the opponent free CC immunity. And look at this: the Templar has the only passive in the game that makes an ability worse!

ecl%203_zpsua6nt8zm.jpg

So, Curse:
  • Can’t be blocked.
  • Can’t be used for CC immunity.
  • Costs 2000 magicka
  • With just one action
  • To do 23,300 direct damage to the target and more than 10,000 AoE damage in 12 seconds

Meanwhile Unstable Core
  • Can be blocked
  • Can grant CC immunity without being CCed
  • Will cost 6,300 magicka
  • With two actions
  • To do 18,600 AoE damage over the span of 14 seconds

That’s unequivocally terrible. Mind you, this is the better morph of Eclipse!. Unstable Core's one advantage is that it can be cast multiple times, but if i wanted a ranged AoE spammable, why wouldn't I use the new Elemental Ring, which: costs 1000 less, cannot be purged, has an extra 10% spell penetration, returns magicka on a kill, and does damage immediately as opposed to waiting 7 seconds? Total Dark is very inefficent.

OK, but what about the reflect morph, isn’t that useful?

In short: It used to be situational useful because it once reflected “any-single target spell.” It is not now.

It loses to this ability:
ecl%208_zpsuzudv7nn.jpg

Opponents cannot defeat it. Opponents are actually CC’d by it. Opponents have a hard time seeing this. It has good blocking passives that are always active.

In long:
Note the word “spell.” This is not the same as projectile. Just about every class ability – including ultimates – is considered a spell. As are things like weapon enchants and certain procs from gear (well, now such an ability would have been useful the past 6 months ...). This meant unless a player was using a “stamina weapon,” whatever they used was reflected back at them.

That sounds strong, but there was a self-balancing mechanic that undermined Eclipse: every player in the game could simply take an action (such as a CC break), remove the effect, become immune to CC and said effect for 7 seconds, even though they never suffered any CC. Or better yet, it could be cleansed.

Back in the day when I used this, DKs were in their heyday and Eclipse was a natural counter to them because it defeated their Reflective Scales (i.e. I could guarantee a meteor hit on them). This was Eclipse’s most useful function and now is completely moot because: 1) DKs use no skills that would be reflected by Eclipse 2) mDKs are not good enough to warrant a specific counter and 3) Meteor is no longer reflectable.

In Update 13, what exactly will be the Templar defending herself against for the very steep price of the spell’s cost and potentially granting her target free CC immunity? Snipe outranges Eclipse and in the next patch the most common projectile, Crushing Shock, will be considered beam. The defensive benefits are and never will be worth it if it is restricted to projectiles because your opponent can simply and always CC break the effect and Defensive Posture does the same thing much more efficiently.

Why did I use it over 10,000 times if it wasn’t very good?

In short: To be different

In long:
  • The very novelty of this skill caught some people off guard.
  • DKs were very good PS: ZoS, please bring back this sort of counterplay and stop with the "this can't be interrupted or reflected" mechanics!
  • I always took the damage morph. Templars have always lacked burst damage and this was a means, albeit a prohibitively expensive one, of attaining that burst.
If I were to have entered a tournament or something that actually mattered, I would have only slotted this ability if there was a DK on the other team.

What do I suggest?

I know ZoS tries and tests this stuff out and, sorry to say this ESO Community, their track record of balancing is better than ours. It is. Tanking has not disappeared. Templar “houses” were indeed mighty. Oh, yeah, they should not have listened to us with the destroy ultimate. But I am right here. Eclipse is a terribly inefficient DPS wise and its defensive morph is too situational and too easily defeated by opponents. In my opinion the spell should be completely overhauled to just offer the Templar some unique defensive and, ehem, CC component. Hell, I would just as soon remove it and bring back Blinding Flashes.

But that’s for the future. For Patch 13, take it from someone who has used this ability over 10,000 times: return the original functionality of the spell, which was already underwhelming, and then augment it. So:
  • Both morphs now reflects “all spells.” All of them. Just like it did before. Including ultimates. Don’t tell me this is overpowered. Templars know their own spells better than you. Most of them ignored this for good reason. You can always CC break it without any special gear or abilities and you get CC immunity for doing so.
  • The Total Dark morph would work the same way it does now, it heals the Templar for a flat amount upon reflection and explodes for a moderate amont of damage when expiring or CC broke.
  • The Unstable Core morph would work as it did before, it reflects, but does not heal the Templar. Instead its explosion is for higher damage

So, how to augment it? I would suggest going one, and only one, of these routes.
  • Cheaper cost: It’s way too expensive as is
  • Increase the damage: It does too little for the cost as is.
  • Better defensive benefits: either reflect every attack in the game (excluding bosses), a lingering debuff on opponent or buff on Templar, some sort of associated Heal over Time/Damage over time depending on the morph, etc.
  • Make it a “smart” debuff. What I mean is that currently on the PTS, if this is cast on an opponent with CC immunity or who is blocking, the reflect is suppressed for the entirety of the spell. This really hurts the spell’s viability. However, if this suppression was removed when an opponent lost CC immunity, this makes for very interesting counter-play. An opponent under this spell would have to be cognizant of when the immunity was lost and thus be able to break it again. This would go some ways to mitigating the most frustrating aspect of the spell for a Templar, the free CC immunity granted to an opponent. The CC is still free, but now at least the opponent must pay attention.
  • Have it bypass block and make CC breaking it increase the damage. This increases the opportunity cost of the easiest counter.

There is one thing you absolutely should not do that is what some Templars may suggest: mess around with the CC mechanic. I will say right now, if opponents are not allowed to CC break this spell, it would be stupid OP. Similarly, if CC immunity was not granted for the action of a CC break – something very expensive, in particular to magicka based opponents that are most effected by Eclipse – it would also be too OP.

I’m sure other Templars will give redesign suggestions (and for good reason, this spell has been terrible since the IC patch and templars hate it), that’s fine, knock yourself out ZoS and give us something interesting in the future. But please, while you are mulling that over, also revert Eclipse so it is not a waste for Update 13. You don’t have to redesign it or test it since it was in the game for over a year!
Edited by Joy_Division on January 9, 2017 6:43PM
Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    TBH it was more potent and actually useful when it reflected the snare on caltrops and sent players flying across the map.

    As it stands, the mage guards in Cyrodiil have a much more potent Eclipse that reflects Toppling Charge, Dawnbreaker, Dizzying Swing (I think?), and a few other melee skills. Throw that into the mix with a special "debuff" that either needs to be purged or apply once CC immunity is lost, that'd be icing on the cake and actually make it viable. The damage is fine if the mechanics of the skill actually made it work, I'd even use it on my Stamplars in that case.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will post when I can. Will be edited later.

    Well, I have a whole Templar revision thread somewhere, and last made an Eclipse thread about a month ago, plus every PTS Templar thread I bring it up, including this time, so I will make this (relatively) brief since already written so much.

    1. It's too expensive for too little.
    2. There is no penalty for popping the bubble as soon as it's applied


    Total Dark

    One or more of the following would help with #1:

    - have it do more base damage.
    - have it reflect all single-target spells again
    - have it add some buff to the caster upon casting


    One or more of the following would help with #2:

    - have it do more damage if it is popped
    - heal the caster for the damage done if popped
    - have it add some debuff to the enemy if it is popped

    Just one from each list would be good.

    Unstable Core

    Leave it as it is, but either:

    - give a buff like Major Force or Major Berserk. Or the minor version of one and Major Heroism. Something like that.
    - have it go off immediately and stun the target if the target activates a gap closer

    The first option is easier to code, and it makes Enduring Rays work for the ability. With Force or Beserk it also means more damage while fighting with it applied and more damage done when the explosion happens. It could also debuff the target but I would prefer a caster buff.

    The second option would give Core great utility in PvP, especially given Templar mobility issues.
    Edited by tinythinker on January 10, 2017 12:35AM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    TBH it was more potent and actually useful when it reflected the snare on caltrops and sent players flying across the map.

    As it stands, the mage guards in Cyrodiil have a much more potent Eclipse that reflects Toppling Charge, Dawnbreaker, Dizzying Swing (I think?), and a few other melee skills. Throw that into the mix with a special "debuff" that either needs to be purged or apply once CC immunity is lost, that'd be icing on the cake and actually make it viable. The damage is fine if the mechanics of the skill actually made it work, I'd even use it on my Stamplars in that case.

    The Mage Guards have the old Templar Eclipse. When ZoS updates player skills, often times they will leave the NPCs with the old version. This is intentional and have said so on ESO Live. That's why the NPCs have a better version!

    The Old Eclipse will reflect anything considered a spell and in ESO that pretty much everything except basic attacks from a "stamina" weapon and most "stamina" weapon abilities (I doubt dizzyblow is reflected. Wrecking Blow was not, but Dizzying is new and ZoS may have altered the coding).

    You hit on the key here, the mechanics need to be reliable in order for the low damage and high cost of the spell to be worth it. Or if we are stuck with unreliable mechanics, than lower the cost / increase the damage.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ashamray
    Ashamray
    ✭✭✭✭✭
    Great feedback
    Edited by Ashamray on January 9, 2017 6:27PM
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Eclipse and Dragonblood seems bound by destiny - they were great in past, they are total garbage in present, and future "buffs" will make them even worse...
    Thing with CC mechanics - it should be worth to break free, currently 90% of people in pvp will simply ignore breaking free. It is cost like BoL, but it is 10 times worse than BoL.
    Sad thing is that it is so easy to make it great again - make it reflect as it did. Total Dark is already dead morph and if nothing will be done about Total Dark, than this morph will die completely and only Unstable Core will be viable morph.
    If they will fix Total Dark they not just will fix skill but will fix serious class problem - terrible CC capability, problem that will shine brighter next update. By just 1 change.
    P.S.: Everyone who don't know what we talking about - go fight npc on resources and you will understand how good was this skill.
    Edited by Cinbri on January 9, 2017 7:00PM
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    I've always argued that Eclipse should be the Templar equivalent to Dragonknight's Scales Reflect.

    Eclipse should have one morph (Unstable Core) to cast on enemies.

    It should also have another morph where instead you cast it on yourself for 2 to 5 seconds in order to reflect incoming projectiles
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    I doubt any player on NA PC has used this ability more than I have. Easily over 10,000 casts.
    The 10,000 things return to the one.



    Hell, I would just as soon remove it and bring back Blinding Flashes.
    Wrobel said something about that ability and others like it making players wonder if they were whiffing when attacking a target, that it made opponents feel confused/ineffective. Something like that. All of those old abilities are gone for good.
    Edited by tinythinker on January 10, 2017 12:53AM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Wolfchild07
    Wolfchild07
    ✭✭✭✭✭
    Unstable Core should not be extended by the Enduring Rays passive. It should actually be lessened.
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    I've always argued that Eclipse should be the Templar equivalent to Dragonknight's Scales Reflect.

    Eclipse should have one morph (Unstable Core) to cast on enemies.

    It should also have another morph where instead you cast it on yourself for 2 to 5 seconds in order to reflect incoming projectiles

    This.

    Good write up OP!
  • EvilCroc
    EvilCroc
    ✭✭✭✭✭
    Unstable core can be applied on multiple targets. Do not even try to compare it with haunting disaster.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    EvilCroc wrote: »
    Unstable core can be applied on multiple targets. Do not even try to compare it with haunting disaster.

    Did you even read the OP? One Haunting curse is the equivalent of two Unstable Cores, with the difference being that Haunting Curse can't be blocked, won't give CC immunity, costs 4300 less magicka and uses just 1 GCD.

    So go ahead and apply it to multiple opponents, and watch them all break free for free CC immunity and come kill you now that all your magicka has evaporated.
  • amasuriel
    amasuriel
    ✭✭✭✭
    This is the part I really don't get about ESO balance, the part where skills aren't just marginally worse than similar skills, but glaringly worse.

    I'm sure if ZOS chose to chime in here there would be some vague comment about overall class balance vs particular skills, but if the only way you can balance the classes if by having a couple skills in each tree be total unusable garbage...well to say its a bit of a cop out is gentle.

    I would love to see a day were there were 0 class abilities that are pointless.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    One of the reasons eclipse used to be so good back in the day is that you could wait to cast it until a projectile was in the air. Lets say a sorcerer cast a frag at you. you wait till they cast, then pop eclipse on them last minute, bam reflected, and by the time they realize it you are on them with sweeps.

    Doesn't work that way anymore. If the projectile is in the air, it won't reflect.
  • laksikus
    laksikus
    ✭✭✭✭✭
    What is a free cc immunity?
    It costs stam, takes the same time as a cc break. So from my point of view it is exactly what a cc does. Drain stamina.
  • EvilCroc
    EvilCroc
    ✭✭✭✭✭
    danno8 wrote: »
    EvilCroc wrote: »
    Unstable core can be applied on multiple targets. Do not even try to compare it with haunting disaster.

    Did you even read the OP? One Haunting curse is the equivalent of two Unstable Cores, with the difference being that Haunting Curse can't be blocked, won't give CC immunity, costs 4300 less magicka and uses just 1 GCD.

    So go ahead and apply it to multiple opponents, and watch them all break free for free CC immunity and come kill you now that all your magicka has evaporated.

    Ah, "opponents" again. Sorry, didn't noticed that this is all about PvP whining. My bad.
  • Blackfyre20
    Blackfyre20
    ✭✭✭✭
    The dumbing down of combat with all this "can't be interrupted, can't be reflected" nonsense is ridiculous. Please let us return to wining fights with skill and counter play. Not to mention, every update skills like eclipse and wings get pushed further into the garbage because of the lack of skills they actually counter.
    Buff Soft Caps
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    laksikus wrote: »
    What is a free cc immunity?
    It costs stam, takes the same time as a cc break. So from my point of view it is exactly what a cc does. Drain stamina.

    You aren't actually CC'd. You don't lose control of your character. Nobody has instantaneous reactions, so there is no "dead" time in which your character isn't performing actions as with other CCs. You don't take bonus damage from being in that state. You don't lose any mobility.

    I never casted eclipse nor should anyone with the object of draining stamina.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Hell, I would just as soon remove it and bring back Blinding Flashes.
    Wrobel said something about that ability and others like it making players wonder if they were whiffing when attacking a target, that it made opponents feel confused/ineffective. Something like that. All of those old abilities are gone for good.

    He did say that. But then they introduced a set they makes attacks miss.

  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Amazing insight into the life of Magplars, as always.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    laksikus wrote: »
    What is a free cc immunity?
    It costs stam, takes the same time as a cc break. So from my point of view it is exactly what a cc does. Drain stamina.
    :|
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    I reported the passive making the ability worse during the Dark Brotherhood DLC, they wont listen they are deaf.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    How to fix Stamplars?! Easy - fix Eclipse to reflect all attacks, by this move stamplars will be able to spent their magicka pool on one of the best skill that will boost stamplar's sustain, damage and CC capability simultaneously.
    Edited by Cinbri on January 10, 2017 10:07PM
  • Dark_Aether
    Dark_Aether
    ✭✭✭✭
    See ZOS, Templars actually want Haunting Curse. Rename it, change the visuals, give it to them and leave Velocious Curse alone.
    Edited by Dark_Aether on January 10, 2017 10:08PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    See ZOS, Templars actually want Haunting Curse. Rename it, change the visuals, give it to them and leave Velocious Curse alone.

    You want to know what's funny...it actually would be a pretty good templar spell because our regen is trash and it does exactly the type of damage we lack: fire- and forget automatic hit without any channels :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Haunting just got a buff from 6/12s to 3.5/8.5s. Eclipse is now even more terrible by comparison.

    Although apparently it is reflecting EotS right now. But I figure this is a bug and will be patch out pretty quick given how ZoS wants no counter play on Ultimates...

    edit: People should really test things out before posting on the forums. EotS is not affected by Eclipse.
    Edited by danno8 on January 15, 2017 9:31PM
  • booksmcread
    booksmcread
    ✭✭✭✭
    What if we changed one of the Eclipse morphs to function like the opposite of Backlash? You cast it on a target and instead of storing damage you do to the target like with Backlash, it stores a percentage of the damage done by the target. You would have to reduce the duration to just a few seconds and probably add a cap to the amount of potential damage stored, but it could be a fun play-counterplay skill and would offer a Templars an ability that is both offensive and defensive at the same time. For example, you cast it on a target and the target does 10,000 damage. At the end of the 3 seconds, it explodes (or implodes, as the case may be) on the target for 2000.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    What hard CC isn't "free CC immunity" in this game any more?

    Also the idea is it can reflect things. Curse does nothing if also purged.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    I never understood why players could break free from another player's Eclipse. I can't break free from a negate (not even NPC negate anymore), I can't break free from defensive stance or reflective scale. I can't imagine why it's not possible to just Eclipse someone and force them into melee the same way as reflective scale would. Could you keep it on one target indefinitely? Yes, you could, but it's no different from a DK spamming wings.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    What hard CC isn't "free CC immunity" in this game any more?

    Also the idea is it can reflect things. Curse does nothing if also purged.

    Cool. Wanna trade?
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    I doubt any player on NA PC has used this ability more than I have. Easily over 10,000 casts.
    The 10,000 things return to the one.



    Hell, I would just as soon remove it and bring back Blinding Flashes.
    Wrobel said something about that ability and others like it making players wonder if they were whiffing when attacking a target, that it made opponents feel confused/ineffective. Something like that. All of those old abilities are gone for good.

    However, it's still on an armor set that procs it passively. Single target and can only be on one player at a time, but all the issues with whiffing, and being confused and ineffective.
Sign In or Register to comment.