Strider_Roshin wrote: »All proc sets are bad for the game, not some. They would all be removed if it were up to me. The selfish behavior I see are the forums are essentially "nerf all of the stamina sets, but leave my magicka proc sets alone!".
Armor should not kill people. While we're on the topic of armor, heavy armor is overdue for a nerf.
Strider_Roshin wrote: »All proc sets are bad for the game, not some. They would all be removed if it were up to me. The selfish behavior I see are the forums are essentially "nerf all of the stamina sets, but leave my magicka proc sets alone!".
Armor should not kill people. While we're on the topic of armor, heavy armor is overdue for a nerf.
This.
Armor should not kill people. But i don´t want cyrodiil with bloodspawn, pirate skeleton, trollking on every player aswell.
josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
I have a better idea: Why not remove all PVP from ESO?
If they got rid of the cancer known as pvp all together, they would:
- have the resources to design new content
- would not have to spend millions per year on balancing what can never be balanced
- would no longer have all these crying threads about how 'X' ability is too op, or the 'i cant fight 1v10, nerf the 10' type crap posts
Every dollar spent on pvp is another dollar wasted.
Oh, and spare me the deluded concept of how ESO is supposed to be a pvp game, that is just the type of lies that people tell each other to make them feel better.
NightbladeMechanics wrote: »josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
I have a better idea: Why not remove all PVP from ESO?
If they got rid of the cancer known as pvp all together, they would:
- have the resources to design new content
- would not have to spend millions per year on balancing what can never be balanced
- would no longer have all these crying threads about how 'X' ability is too op, or the 'i cant fight 1v10, nerf the 10' type crap posts
Every dollar spent on pvp is another dollar wasted.
Oh, and spare me the deluded concept of how ESO is supposed to be a pvp game, that is just the type of lies that people tell each other to make them feel better.
Except that pvp can be balanced, and ZOS balances pve as poorly as they balance pvp. Also pvp is the intended end game content in eso. How many times are you going to do the same trial or emote in the same tavern before you get bored? The only reason they amhave emphasized trials and rp for the last year is because pvp lagged too much to make it profitable. ZOS did good damage control and saved the business, and they'll gradually move back to pvp as the lag decreases.
Pvp is a different kind of end game content, and it's ok if you don't understand it.
Pve is linear and quantitative. It's all number crunching and repetition. In pvp, no two situations are the same. It requires actual mechanical skill, more extensive muscle memories and practice, thinking on your feet, adapting to changing circumstances, etc. It's also more social, as raids can be larger and larger guilds can mix up and play with each other more easily.
By the way, your argument can be turned on you by saying "pvp was the original end game content. If ZOS would just delete trials and focus on pvp, there'd be no lag, no op sets, and fewer exploits." Neither your statement nor this one holds water because they exclude the other halves of the game.
Strider_Roshin wrote: »All proc sets are bad for the game, not some. They would all be removed if it were up to me. The selfish behavior I see are the forums are essentially "nerf all of the stamina sets, but leave my magicka proc sets alone!".
josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
I have a better idea: Why not remove all PVP from ESO?
If they got rid of the cancer known as pvp all together, they would:
- have the resources to design new content
- would not have to spend millions per year on balancing what can never be balanced
- would no longer have all these crying threads about how 'X' ability is too op, or the 'i cant fight 1v10, nerf the 10' type crap posts
Every dollar spent on pvp is another dollar wasted.
Oh, and spare me the deluded concept of how ESO is supposed to be a pvp game, that is just the type of lies that people tell each other to make them feel better.
josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
willlienellson wrote: »If it were my job to balance this game, I would have done the following:
Reduced Viper damage by 25%
Reduced Velidreth damage by 15%
Reduced Grothdar damage by 15%
Reduced Tremorscale damage by 10% and reduced the snare duration to 3 seconds.
Reduced Eternal Hunt damage by 10%
Reduced Valkyn Skoria damage by 10%
Increased the damage Bahraha's Curse by 50% and increase the size from 5 meters to 7 meters.
Increased the damage of Ashen Grip by 100%
ETC.
Not an exhaustive list, but you get the idea.
But someone got very lucky if that happens. It's not something you can replicate with regularity. Kind of like a Ult Meteor Proc'ing a Valkyn Skoria Meteor. Yeah...it happens, but let's not balance the game around it.As pointed out in countless threads, the issue boils down to damage procs stacking with each other. The response by ZOS is they will remove critical damage from this, but many feel this is not enough. As many more have suggested, proc damage should not all proc at once. Things like Selene's bear, Widowmaker's poison and Viper's poison hitting you at once can mean game over to many people. You can defend against it to a point, but it adds a LOT of raw damage to someone's burst.
josh.lackey_ESO wrote: »It's absurd. Just make them not work on players, end of discussion.
I have a better idea: Why not remove all PVP from ESO?
If they got rid of the cancer known as pvp all together, they would:
- have the resources to design new content
- would not have to spend millions per year on balancing what can never be balanced
- would no longer have all these crying threads about how 'X' ability is too op, or the 'i cant fight 1v10, nerf the 10' type crap posts
Every dollar spent on pvp is another dollar wasted.
Oh, and spare me the deluded concept of how ESO is supposed to be a pvp game, that is just the type of lies that people tell each other to make them feel better.
I'll just post the same thing I do to all the global cooldown threads.Spearblade wrote: »However, I think that each character should have a mechanic where only one proc is possible.
MyKillv2.0 wrote: »I love how stacking viper with another proc set and timing your attacks against a single player is considered "cheese" in this current meta....
But popping a Destro Ultimate and watching 10s of players just melt is considered "skilled gameplay". #esomagicentitlement