Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Velocious Curse (Haunting Curse)

LordGavus
LordGavus
✭✭✭✭✭
Velocious Curse (Daedric Curse morph):
Renamed this morph to Haunting Curse.
This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion
.

Quick question about this change. Has anyone had a chance to check if you can stack a second curse on the first curses echo? Or will a second curse override the echo?
Edited by LordGavus on January 5, 2017 9:57AM
  • Athrys5
    Athrys5
    ✭✭✭
    LordGavus wrote: »
    Velocious Curse (Daedric Curse morph):
    Renamed this morph to Haunting Curse.
    This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion
    .

    Quick question about this change. Has anyone had a chance to check if you can stack a second curse on the first curses echo? Or will a second curse override the echo?

    No, you can't. The second curse override the echo
    EU - PC

    Athryss
  • LordGavus
    LordGavus
    ✭✭✭✭✭
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
  • oTheTownDrunk
    Im moving on to something new, no use for this in PvP anymore.
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    LordGavus wrote: »
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
    A 50% nerf to damage, but a colossal buff to rotation management and Magicka usage.

    I'm not trying to say it's justified, I'm just trying to rejoice because this thorn bush has a rose, so to speak.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • ku5h
    ku5h
    ✭✭✭✭✭
    LordGavus wrote: »
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
    A 50% nerf to damage, but a colossal buff to rotation management and Magicka usage.

    I'm not trying to say it's justified, I'm just trying to rejoice because this thorn bush has a rose, so to speak.

    If your half decent player that colossal buff it totally meaningless to you, because you dont have rotation and sustain troubles. Just like they did to Coagolating blood, heals you based on your magicka missing. its like they'r promoting bad play.
  • LordGavus
    LordGavus
    ✭✭✭✭✭
    LordGavus wrote: »
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
    A 50% nerf to damage, but a colossal buff to rotation management and Magicka usage.

    I'm not trying to say it's justified, I'm just trying to rejoice because this thorn bush has a rose, so to speak.

    I would have been OK with it if you could stack a new curse on the echo, it would have also streamlined my rotation.
    But I just can't use it now, it would be too much of a dps loss.
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Go ahead and pull it off your bars... I don't see a reason to do so. It's still controllable burst on a timer. For me just means moving to back bar and using the GCDs I would have spent casting it for other abilities. Less frequent burst rotations but more frequent casts of pressure. I def don't see DW being optimal for this, especially with the reflect change on force pulse.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    I will still use pvp but maybe back bar and even makes the other morph more viable if you are using helping twilight. Healing twilight is awesome btw. Unnessary if you have restro staff for solo but I now can class myself as healer and just use twilight breath of life even for vet dungeons for hybrid dps healer build so long as I crank magika recovery up past 2k
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Ok so it is a change to VC that lowers BURST (anybody like me remember seeing lotsa burst damage too high threads - well -here you go.)

    the prior sorc-burst-trinity SBT of VC-wrath-frag just took a timing hit.

    However, it is NOT a nerf to overall damage.

    Even if we ignore the 8% damage buff from staff passives.

    Prior to the change, over say 12ish seconds you clicked VC three times and got three hits.

    Now you click once and get two hitsin roughly the same timeframe.

    BUT... you have two more clicks to spend on other things than before and that means like say ohh.. two more force pulses or one more force pulse and a frag-proc-shot or frankly in 13s maybe just two more frag proc shots. heck it could be two deadric tombs.

    So even straight up its not a 50% damage nerf, its just a transition to more overall damage cuz the damage per click for this one is now

    Then on top of that add 85 to aoe or direct depending on staff.

    it seems on a large scale they have listened in some ways to the complaints about:
    the escalated burst damage "forcing hvy armor"
    The hvy armor effectiveness "forcing burst attacks"
    the DW giving broad damage buff for magica but not staves on top of the extra gear slot
    burst trinity esp during lag

    ... and made a shift to deal with these to some degree in a broader sense with more sustain and less burst by trimming back a key burst here by shifting them to sustain dps and the base percent increase.

    Not saying the new VC or HC is where it should be right out of the box but it will likely adapt some over the PTS...

    i would like to see the following change to VC:
    1. Keep the new haunted Curse timeline hit at 6s and 12s.
    2. Remove the AOE altogether.
    3. Add a per second tick for DOt to the target in place of the AOE. Should add up to at least the original AOE but let PTS see.

    this helps the overall damage to the single target.
    this makes the morph a clear cut "single target" for the new staff passives.
    this still deals with the burst issues.
    this keeps a minimal pressure on.

    NOTE: i doubt this would satisfy any who want to keep the trinity burst whammo but likely nothing short of "put it back" will.

    But it seems more in tune with the new staff passives.
    Edited by STEVIL on January 6, 2017 5:21PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Ok so it is a change to VC that lowers BURST (anybody like me remember seeing lotsa burst damage too high threads - well -here you go.)

    the prior sorc-burst-trinity SBT of VC-wrath-frag just took a timing hit.

    However, it is NOT a nerf to overall damage.

    Even if we ignore the 8% damage buff from staff passives.

    Prior to the change, over say 12ish seconds you clicked VC three times and got three hits.

    Now you click once and get two hitsin roughly the same timeframe.

    BUT... you have two more clicks to spend on other things than before and that means like say ohh.. two more force pulses or one more force pulse and a frag-proc-shot or frankly in 13s maybe just two more frag proc shots. heck it could be two deadric tombs.

    So even straight up its not a 50% damage nerf, its just a transition to more overall damage cuz the damage per click for this one is now

    Then on top of that add 85 to aoe or direct depending on staff.

    it seems on a large scale they have listened in some ways to the complaints about:
    the escalated burst damage "forcing hvy armor"
    The hvy armor effectiveness "forcing burst attacks"
    the DW giving broad damage buff for magica but not staves on top of the extra gear slot
    burst trinity esp during lag

    ... and made a shift to deal with these to some degree in a broader sense with more sustain and less burst by trimming back a key burst here by shifting them to sustain dps and the base percent increase.

    Not saying the new VC or HC is where it should be right out of the box but it will likely adapt some over the PTS...

    i would like to see the following change to VC:
    1. Keep the new haunted Curse timeline hit at 6s and 12s.
    2. Remove the AOE altogether.
    3. Add a per second tick for DOt to the target in place of the AOE. Should add up to at least the original AOE but let PTS see.

    this helps the overall damage to the single target.
    this makes the morph a clear cut "single target" for the new staff passives.
    this still deals with the burst issues.
    this keeps a minimal pressure on.

    NOTE: i doubt this would satisfy any who want to keep the trinity burst whammo but likely nothing short of "put it back" will.

    But it seems more in tune with the new staff passives.

    1. Passive from destro works just with destro staff skills.
    2. Its a huge burst hit in PvP. In PvE its just a matter of new rotation. But in PvP mag sorc had just 3 class skills to deal damage (1 executioner included) + destro staff. Building burst on sorc is about perfect timing and speed. You cannot spam you enemy for death as mag sorc has no skills to do that. So in general now you have 1 chance per 6s to kill someone instead of 1 chance per 3.5s. Its a huuuuge nerf especialy when 1vX as mag sorc has worst AoE dps of all classes and the best way to fight 1vX was kill target after target while LoSing them... Try to do this now, when fighting 3 targets.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Mayrael wrote: »
    STEVIL wrote: »
    Ok so it is a change to VC that lowers BURST (anybody like me remember seeing lotsa burst damage too high threads - well -here you go.)

    the prior sorc-burst-trinity SBT of VC-wrath-frag just took a timing hit.

    However, it is NOT a nerf to overall damage.

    Even if we ignore the 8% damage buff from staff passives.

    Prior to the change, over say 12ish seconds you clicked VC three times and got three hits.

    Now you click once and get two hitsin roughly the same timeframe.

    BUT... you have two more clicks to spend on other things than before and that means like say ohh.. two more force pulses or one more force pulse and a frag-proc-shot or frankly in 13s maybe just two more frag proc shots. heck it could be two deadric tombs.

    So even straight up its not a 50% damage nerf, its just a transition to more overall damage cuz the damage per click for this one is now

    Then on top of that add 85 to aoe or direct depending on staff.

    it seems on a large scale they have listened in some ways to the complaints about:
    the escalated burst damage "forcing hvy armor"
    The hvy armor effectiveness "forcing burst attacks"
    the DW giving broad damage buff for magica but not staves on top of the extra gear slot
    burst trinity esp during lag

    ... and made a shift to deal with these to some degree in a broader sense with more sustain and less burst by trimming back a key burst here by shifting them to sustain dps and the base percent increase.

    Not saying the new VC or HC is where it should be right out of the box but it will likely adapt some over the PTS...

    i would like to see the following change to VC:
    1. Keep the new haunted Curse timeline hit at 6s and 12s.
    2. Remove the AOE altogether.
    3. Add a per second tick for DOt to the target in place of the AOE. Should add up to at least the original AOE but let PTS see.

    this helps the overall damage to the single target.
    this makes the morph a clear cut "single target" for the new staff passives.
    this still deals with the burst issues.
    this keeps a minimal pressure on.

    NOTE: i doubt this would satisfy any who want to keep the trinity burst whammo but likely nothing short of "put it back" will.

    But it seems more in tune with the new staff passives.

    1. Passive from destro works just with destro staff skills.
    2. Its a huge burst hit in PvP. In PvE its just a matter of new rotation. But in PvP mag sorc had just 3 class skills to deal damage (1 executioner included) + destro staff. Building burst on sorc is about perfect timing and speed. You cannot spam you enemy for death as mag sorc has no skills to do that. So in general now you have 1 chance per 6s to kill someone instead of 1 chance per 3.5s. Its a huuuuge nerf especialy when 1vX as mag sorc has worst AoE dps of all classes and the best way to fight 1vX was kill target after target while LoSing them... Try to do this now, when fighting 3 targets.

    On 1 - Really? Have not see that reported yet and the patch notes did not say that so that comes as news to me. But the staff is an extra thing not core to VC.

    On 2 - Yes, they cut the SBT burst or made it more difficult in favor of a better net sustain DPS yield. Seems we agree on that part. And the burst too high and related complaints were mostly if not completely from PVP. so one would expect that is where the trade-off's downside would be most felt.

    On 2 - magsorc has spam skills just not in class. Classes have differences.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    LordGavus wrote: »
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
    A 50% nerf to damage, but a colossal buff to rotation management and Magicka usage.

    I'm not trying to say it's justified, I'm just trying to rejoice because this thorn bush has a rose, so to speak.

    Sorc only has a small handful of abilities worth using in PvP and most ranged attacks besides Velocious Curse can be reflected by Dragonknight wings which with this nerf makes it even harder to combat them.
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    LordGavus wrote: »
    Serious? We'll that's ****.
    So that's basically a 50% nerf. If that doesn't get changed I won't be using it anymore.
    A 50% nerf to damage, but a colossal buff to rotation management and Magicka usage.

    I'm not trying to say it's justified, I'm just trying to rejoice because this thorn bush has a rose, so to speak.

    Sorc only has a small handful of abilities worth using in PvP and most ranged attacks besides Velocious Curse can be reflected by Dragonknight wings which with this nerf makes it even harder to combat them.

    As much as I am against velocious curse being changed, we should admit that a unblockable force pulse spam allows us something else to use.
    I think it gets a little easier fighting DK's overall now, but harder to burst down.
    Edited by Birdovic on January 7, 2017 1:57PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Birdovic unreflectable, can still be blocked
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Pinja
    Pinja
    ✭✭✭✭
    so daedric pray's probably going to be the new dps morph...
    Edited by Pinja on January 7, 2017 6:39PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Pinja
    Pinja
    ✭✭✭✭
    Kutsuu wrote: »
    Go ahead and pull it off your bars... I don't see a reason to do so. It's still controllable burst on a timer. For me just means moving to back bar and using the GCDs I would have spent casting it for other abilities. Less frequent burst rotations but more frequent casts of pressure. I def don't see DW being optimal for this, especially with the reflect change on force pulse.

    you save 1.5 seconds for 'additional' cast pressure with the change, at the cost of a whole curse.
    So you gain one light weave, save 1 cast cost, & loose 1 ablility to cast.

    With animation,
    say VC is 4.5s with 3.5 for free casts, x3=13.5s-3=10.5s of free cast.
    say HC is 13s with 12s for free casts.
    12-10.5=1.5s to equal one curse with usually less reliable projectile damage.

    Force Pulse can be cloaked & dodged. ~2.7+2k Vs ~7k
    The extended duration can time out frags & miss sync to potential loss of 9k stun.
    If you wrap the fight up with endless fury + second curse at 9s you'd gain 3.4k mana over HC from avoiding additional FP.

    Really rather then ruin the standered burst & rotation, the proper solution to combat tank sustain would have been to make the change to Buff the Underused Daedric prey ability. Especially being how more & more sorcs are trying pets (out of desperation) whose small stacking poke is better effective on tanks then classic burst builds & would combat the mana & time lost from resummoning over & over again.
    Edited by Pinja on January 7, 2017 8:12PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    Mayrael wrote: »
    STEVIL wrote: »
    Ok so it is a change to VC that lowers BURST (anybody like me remember seeing lotsa burst damage too high threads - well -here you go.)

    the prior sorc-burst-trinity SBT of VC-wrath-frag just took a timing hit.

    However, it is NOT a nerf to overall damage.

    Even if we ignore the 8% damage buff from staff passives.

    Prior to the change, over say 12ish seconds you clicked VC three times and got three hits.

    Now you click once and get two hitsin roughly the same timeframe.

    BUT... you have two more clicks to spend on other things than before and that means like say ohh.. two more force pulses or one more force pulse and a frag-proc-shot or frankly in 13s maybe just two more frag proc shots. heck it could be two deadric tombs.

    So even straight up its not a 50% damage nerf, its just a transition to more overall damage cuz the damage per click for this one is now

    Then on top of that add 85 to aoe or direct depending on staff.

    it seems on a large scale they have listened in some ways to the complaints about:
    the escalated burst damage "forcing hvy armor"
    The hvy armor effectiveness "forcing burst attacks"
    the DW giving broad damage buff for magica but not staves on top of the extra gear slot
    burst trinity esp during lag

    ... and made a shift to deal with these to some degree in a broader sense with more sustain and less burst by trimming back a key burst here by shifting them to sustain dps and the base percent increase.

    Not saying the new VC or HC is where it should be right out of the box but it will likely adapt some over the PTS...

    i would like to see the following change to VC:
    1. Keep the new haunted Curse timeline hit at 6s and 12s.
    2. Remove the AOE altogether.
    3. Add a per second tick for DOt to the target in place of the AOE. Should add up to at least the original AOE but let PTS see.

    this helps the overall damage to the single target.
    this makes the morph a clear cut "single target" for the new staff passives.
    this still deals with the burst issues.
    this keeps a minimal pressure on.

    NOTE: i doubt this would satisfy any who want to keep the trinity burst whammo but likely nothing short of "put it back" will.

    But it seems more in tune with the new staff passives.

    1. Passive from destro works just with destro staff skills.
    2. Its a huge burst hit in PvP. In PvE its just a matter of new rotation. But in PvP mag sorc had just 3 class skills to deal damage (1 executioner included) + destro staff. Building burst on sorc is about perfect timing and speed. You cannot spam you enemy for death as mag sorc has no skills to do that. So in general now you have 1 chance per 6s to kill someone instead of 1 chance per 3.5s. Its a huuuuge nerf especialy when 1vX as mag sorc has worst AoE dps of all classes and the best way to fight 1vX was kill target after target while LoSing them... Try to do this now, when fighting 3 targets.

    it also feels clunky af.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Mayrael wrote: »
    STEVIL wrote: »
    Ok so it is a change to VC that lowers BURST (anybody like me remember seeing lotsa burst damage too high threads - well -here you go.)

    the prior sorc-burst-trinity SBT of VC-wrath-frag just took a timing hit.

    However, it is NOT a nerf to overall damage.

    Even if we ignore the 8% damage buff from staff passives.

    Prior to the change, over say 12ish seconds you clicked VC three times and got three hits.

    Now you click once and get two hitsin roughly the same timeframe.

    BUT... you have two more clicks to spend on other things than before and that means like say ohh.. two more force pulses or one more force pulse and a frag-proc-shot or frankly in 13s maybe just two more frag proc shots. heck it could be two deadric tombs.

    So even straight up its not a 50% damage nerf, its just a transition to more overall damage cuz the damage per click for this one is now

    Then on top of that add 85 to aoe or direct depending on staff.

    it seems on a large scale they have listened in some ways to the complaints about:
    the escalated burst damage "forcing hvy armor"
    The hvy armor effectiveness "forcing burst attacks"
    the DW giving broad damage buff for magica but not staves on top of the extra gear slot
    burst trinity esp during lag

    ... and made a shift to deal with these to some degree in a broader sense with more sustain and less burst by trimming back a key burst here by shifting them to sustain dps and the base percent increase.

    Not saying the new VC or HC is where it should be right out of the box but it will likely adapt some over the PTS...

    i would like to see the following change to VC:
    1. Keep the new haunted Curse timeline hit at 6s and 12s.
    2. Remove the AOE altogether.
    3. Add a per second tick for DOt to the target in place of the AOE. Should add up to at least the original AOE but let PTS see.

    this helps the overall damage to the single target.
    this makes the morph a clear cut "single target" for the new staff passives.
    this still deals with the burst issues.
    this keeps a minimal pressure on.

    NOTE: i doubt this would satisfy any who want to keep the trinity burst whammo but likely nothing short of "put it back" will.

    But it seems more in tune with the new staff passives.

    1. Passive from destro works just with destro staff skills.
    2. Its a huge burst hit in PvP. In PvE its just a matter of new rotation. But in PvP mag sorc had just 3 class skills to deal damage (1 executioner included) + destro staff. Building burst on sorc is about perfect timing and speed. You cannot spam you enemy for death as mag sorc has no skills to do that. So in general now you have 1 chance per 6s to kill someone instead of 1 chance per 3.5s. Its a huuuuge nerf especialy when 1vX as mag sorc has worst AoE dps of all classes and the best way to fight 1vX was kill target after target while LoSing them... Try to do this now, when fighting 3 targets.

    Ok numerous folks on the PTS have now reported in some detail that staff 8% bonuses do work on any skill if the staff is equipped not just the destro line.
    Even pet bursts like volatile scamp.
    For Curse, if you have lightstaff equip the aoe boosts - if fire staff the single target part

    So this idea that destro passive isn't working for non-destro abilities seems incorrect.

    Of course anything can change with future patches but nothing is mentioned so far in the upcoming 2.7.1 patch notes.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

Sign In or Register to comment.