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PTS Feedback Thread for Dragonknight Balance Improvements

  • Armitas
    Armitas
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    @Armitas, what you say regarding Reflective Scale is precisely why I recommended long ago that they simply make the Reflect chance something like 20% over a 30 second period. It would have been strong without being overwhelming. It would have been defensive without being a guarantee lockout of attacks from ranged fighters, which then force people to close in and get permalocked into talons. That was the big flaw. A lot of people gave me flack for my suggestion, but I was just looking toward the future of what they were going to do to the class and the game, and predictably they did exactly that in the form of Staves and other changes.
    @dodgehopper_ESO
    Current conditions.
    I hate relying on RNG but I'm seeing the light on this now more than ever. In any 1v1 or 1v2 the value of reflect is almost entirely preemptive rather than reactive. Due to full animation canceled injections and procs the only thing that can be reacted too is hard cast frags and snipes that you hear or from some noob. Reflect plays a larger mental battle of trying to keep it up randomly to deter poison injection rotations, predicting when sorcs will try to burst, and simply stopping ranged for 4 seconds and making the opponent warry of burst. It doesn't really play a part as a reactive ability.In Summary, for a 1v1 wings provides a psychological effect, not a active damage or survival effect.

    In a 1vX the intent is to cut that X in half by nulling the ranged casters in the fight. But at 4s it cuts down on your dps focus because you have to keep casting it. The most important thing it does is keep at least some of the heal debuffs off of you. In summary it subtracts two players from a 1vX, while requiring a rigorous interruption of dps focus, but it also (sometimes) prevents a crippling heal debuff.

    Advantage/Disadvantage of RNG reflect.
    For 1v1 it would allow reflect to be an actual value rather than a psychological value. For 1vX it would reduce the X by more than 2 players and it wouldn't interrupt your dps much due to the length of the skill. The downside is that burst and debuffs, like poison injection and snipe will go through. The extra damage on return would be a bit too much threat for the enemy over such a long duration. The added debuffs would be very hard to deal with even though many go through already.

    Adjusting the disadvantages.
    • Too much threat - Having this chance at reflect lurking at 20% chance is a lot to put on a ranged enemy. So I think this morph should replace Reflective Plate and consequently not have a damage increase on reflect.
    • Too much damage - To overcome the problem of burst getting through in 1vX I think it should reduce ranged damage by 5% instead of the minor ward. That 5% should occur on incoming damage so that even reflected damage is reduced by 5%. So any ranged casters can count on their attacks doing 5% less damage to themselves if reflected. Edit. Maybe 8% would be better, whats good for the dk is also good for the caster here.
    • Defiles - with cDB being arguably restored (minus the gank issue) we have a strong heal, with an added 8% heal buff that can partially overcome defiles to bring ourselves back up. If we can get this in a solid place that will alleviate a lot of the concerns regarding the loss of reliable reflect.
    • Force shock needs to be reflectable again
    • It would be attached to a morph that I don't think anyone is using since it became a minor ward leaving the original, reliable reflect, intact. If nothing else it can be an added choice.

    (Toc de Malsvi makes a good counter point here )
    Edited by Armitas on January 14, 2017 7:17PM
    Retired.
    Nord mDK
  • MaxwellC
    MaxwellC
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    @IxskullzxI
    I don't know what you're talking about, I've fought around 10 duels with one literally lasting over 30 minutes because I couldn't kill said player.
    The buffs to whip and volatile armor are nice and the change to ferocious leap is welcomed but again it is not enough to simply say "Oh the Mag DK can finally be on par with others open world".

    Sustain is still just as terrible, I guess ZOS thought that since we have terrible mag sustain maybe just put coag blood to scale off of missing magicka in order to make it a ok heal because nothing is wrong with that *sarcasm*.

    My Stam DK still received nothing this patch nor did we even get our flames of oblivion back which should have never been given to sorcerers in the first place especially at no negative cost for using it like what we had to deal with (no magicka regen + magicka depletes over time).

    We still haven't like I said before received and sustain improvements whether it be a reduction of our class skills across the board or skills applying minor magic steal like other classes now do even if you're not attacking an enemy lmao.

    DoTs still are useless in PvP, I fought people who used them and all hey did was heal through it, shield through it, and purge it (which everyone can do with either purify or purge from the alliance skill tree).

    Gap closer still sucks and the dragon leap ultimate is still bugged as if I try to use it on a enemy sometimes I'll just have my wings spawn and my ultimate drained. IMO they can make dragon leap into a ground targeted ability like heal springs then that would be a lot more useful as long as I can high-light an enemy and leap where the enemy is.

    I mean I can pretty much go on for another paragraph but no these changes aren't the best and will not make Mag DK play any better especially with the lack of any sustain changes and still the removal of Flames of Oblivion which is now a mage reskin.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • IxskullzxI
    IxskullzxI
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    MaxwellC wrote: »
    @IxskullzxI
    I don't know what you're talking about, I've fought around 10 duels with one literally lasting over 30 minutes because I couldn't kill said player.
    The buffs to whip and volatile armor are nice and the change to ferocious leap is welcomed but again it is not enough to simply say "Oh the Mag DK can finally be on par with others open world".

    Sustain is still just as terrible, I guess ZOS thought that since we have terrible mag sustain maybe just put coag blood to scale off of missing magicka in order to make it a ok heal because nothing is wrong with that *sarcasm*.

    My Stam DK still received nothing this patch nor did we even get our flames of oblivion back which should have never been given to sorcerers in the first place especially at no negative cost for using it like what we had to deal with (no magicka regen + magicka depletes over time).

    We still haven't like I said before received and sustain improvements whether it be a reduction of our class skills across the board or skills applying minor magic steal like other classes now do even if you're not attacking an enemy lmao.

    DoTs still are useless in PvP, I fought people who used them and all hey did was heal through it, shield through it, and purge it (which everyone can do with either purify or purge from the alliance skill tree).

    Gap closer still sucks and the dragon leap ultimate is still bugged as if I try to use it on a enemy sometimes I'll just have my wings spawn and my ultimate drained. IMO they can make dragon leap into a ground targeted ability like heal springs then that would be a lot more useful as long as I can high-light an enemy and leap where the enemy is.

    I mean I can pretty much go on for another paragraph but no these changes aren't the best and will not make Mag DK play any better especially with the lack of any sustain changes and still the removal of Flames of Oblivion which is now a mage reskin.

    What do duels have to do with anything? No one is talking about duels here. I also never said the dk is on par with other classes, only that it is better off than it has been. Im not saying the dk is "fixed", but these buffs help a lot. Honestly, the dk isnt as bad as people make it out to be.
    #HowDoYouLikeYourDK?
  • AhPook_Is_Here
    AhPook_Is_Here
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    I really still don't get why standard is getting nerfed. For AOE damge there are several ultimates that are better already. Standard is the ultimate one would use in single target burn phases of PVE bosses as a substitute to the lack of a class based execute. Reducing the only valuable aspect of standard by 25% really demands that it be balanced in some other way, at least a 25% reduction in cost to give it more up-time. I would be very happy if you gave it 10% bonus damage and reduced its cost below 100 so one could keep it up half the time in a fight. Another good trade off would be a class based execute. Who wouldn't like a lava whip that did more damage to low health targets?

    I'm almost positive they nerfed it because:
    • whip +5% increase
    • Flame Staff + 8% increase
    • AoE cap + variable % increase

    In their minds since DPS is going up in other areas, this was done as a counter-balance.

    Don't shoot the messenger here, but as I said I can almost guarantee this is why. Way back during the Orsinium patch I asked why puncturing sweeps was getting hit with a stealth 5% nerf to healing, and I actually got a developer response who outlined the sort of ZoS reasoning I outline above.

    Edit: Mr Gorv's point about tanks and Green Dragon Blood is highly relevant I think. I see a a lot of PvP reasoning here and I'm wondering if the awkward mechanics undermine its use for DKs who rely on it outside Cyrodiil. I do agree with him that the lesser used morph with the (sometimes) redudant stam regen may have been the better one to experiment with.

    I'm sure your reasoning over the standard nerf was good, it just doesn't make sense to me that it was nerfed but not major and minor berserk. Obviously dunmer magicka dks can stack a lot of multipliers,
    I really still don't get why standard is getting nerfed. For AOE damge there are several ultimates that are better already. Standard is the ultimate one would use in single target burn phases of PVE bosses as a substitute to the lack of a class based execute. Reducing the only valuable aspect of standard by 25% really demands that it be balanced in some other way, at least a 25% reduction in cost to give it more up-time. I would be very happy if you gave it 10% bonus damage and reduced its cost below 100 so one could keep it up half the time in a fight. Another good trade off would be a class based execute. Who wouldn't like a lava whip that did more damage to low health targets?

    I'm almost positive they nerfed it because:
    • whip +5% increase
    • Flame Staff + 8% increase
    • AoE cap + variable % increase

    In their minds since DPS is going up in other areas, this was done as a counter-balance.

    Don't shoot the messenger here, but as I said I can almost guarantee this is why. Way back during the Orsinium patch I asked why puncturing sweeps was getting hit with a stealth 5% nerf to healing, and I actually got a developer response who outlined the sort of ZoS reasoning I outline above.

    Edit: Mr Gorv's point about tanks and Green Dragon Blood is highly relevant I think. I see a a lot of PvP reasoning here and I'm wondering if the awkward mechanics undermine its use for DKs who rely on it outside Cyrodiil. I do agree with him that the lesser used morph with the (sometimes) redudant stam regen may have been the better one to experiment with.

    Well if your reasoning isn't right I suppose it's still a good justification, but I resent that instead of just making the standard bonus damage major berserk it's somehow separate and isolated in it's nerfing. I'm not sure it's going to be a wash for net damage over time between the staff buffs and the ultimate nerf, with my own experience of banner up-time I think it will be a net positive to damage, but now the question is, other than the healing debuff, is there even a reason to ever use banner? Will the product of 15% bonus damage to 5 dots for 8 seconds and the banner dot be greater than the single target output of a flame staff destro ult, esp with the fixed location PVE morph? From past experience I'd say no.

    What I'd like "them" to do is rethink banner completely and give it a useful niche in all play styles.
    “Whatever.”
    -Unknown American
  • MaxwellC
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    @IxskullzxI
    Well when fighting other classes duels helps you size each other up to put it in a different term but pretty much it helps to see the down sides of fighting said class or variant of said class e.g. Magplar or stamplar.

    Yeah DKs improvements are nice (two lmao) but the rest is still garbage. DB needs to be changed, if it scaled off of max health with starting percetages around 40% while being allowed to crit, then it would still prevail through battle spirit. I should not have to literally be at 20% of my remaining magicka to get a heal that is currently bugged thanks to it ignoring battle spirit.

    I'm just saying that there's a lot more fixes that need to go in place for both My Mag DK and my Stam DK that I have yet to see especially in regards to sustain as other classes seemed some sustain tweaks this time around but yet again we've argued that our sustain sucks and we still don't get any changes.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Armitas
    Armitas
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    Is cDB confirmed ignoring battle spirit? I have been too preoccupied to test that particular aspect.
    Edited by Armitas on January 6, 2017 4:20PM
    Retired.
    Nord mDK
  • IxskullzxI
    IxskullzxI
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    MaxwellC wrote: »
    @IxskullzxI
    Well when fighting other classes duels helps you size each other up to put it in a different term but pretty much it helps to see the down sides of fighting said class or variant of said class e.g. Magplar or stamplar.

    Yeah DKs improvements are nice (two lmao) but the rest is still garbage. DB needs to be changed, if it scaled off of max health with starting percetages around 40% while being allowed to crit, then it would still prevail through battle spirit. I should not have to literally be at 20% of my remaining magicka to get a heal that is currently bugged thanks to it ignoring battle spirit.

    I'm just saying that there's a lot more fixes that need to go in place for both My Mag DK and my Stam DK that I have yet to see especially in regards to sustain as other classes seemed some sustain tweaks this time around but yet again we've argued that our sustain sucks and we still don't get any changes.

    How do we know ignoring battle spirit isn't intended? If it is a bug, then i agree, there needs to be way more fixes.
    #HowDoYouLikeYourDK?
  • old_mufasa
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    What happened to the promise that we were going to get some passive mana regen changes.. If I remember right we were told that they would be looking at dragon blood and one if its morphs to increase passive mana regen or have a active mana renewal on it... seems to be missing.
  • MaxwellC
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    @IxskullzxI
    How do we know it isn't? Even if it wasn't a bug the fact that I need to deplete nearly all my magicka for a decent heal is ludicrous. So when I'm at near max magicka in a fight, if so happens my health drops instead of using healing ward I should just spam my 2.8k costing skill (in 5 light) until It heals me to full only for me to now be out of magicka which takes me a while to regain especially with my costly skills.

    From my testing it's ignoring Coag blood is ignoring battle spirit, just thought I'd throw it out there*
    Edited by MaxwellC on January 6, 2017 5:32PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • IxskullzxI
    IxskullzxI
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    MaxwellC wrote: »
    @IxskullzxI
    How do we know it isn't? Even if it wasn't a bug the fact that I need to deplete nearly all my magicka for a decent heal is ludicrous. So when I'm at near max magicka in a fight, if so happens my health drops instead of using healing ward I should just spam my 2.8k costing skill (in 5 light) until It heals me to full only for me to now be out of magicka which takes me a while to regain especially with my costly skills.

    From my testing it's ignoring Coag blood is ignoring battle spirit, just thought I'd throw it out there*

    Where are you people getting this? You don't need to "need all your magicka depleted" for a decent heal. You get 5-8k heal with 50-60% magicka. How is that bad? Do you normally have more than that on a dk? 20% magicka gets you a 10k+ heal.
    #HowDoYouLikeYourDK?
  • Jennifur_Vultee
    Jennifur_Vultee
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    As a magic based DK tank with 44k health and 18k magic you people just gutted my best self heal that I relied on Coagulating Dragons Blood. I guess I'll have to rely on healers now to keep me alive when I'm taking a pounding instead of trying to take pressure off them by self healing as much as I could. I was already frequently running out of magic, now I'll probably not even have enough magic for the meager heal I'm allowed. Please sir...may I have some more?
    "Whoever is careless with the truth in small matters cannot be trusted with important matters." – Albert Einstein

    Treat a customer fairly and they will remember you. Treat a customer poorly and they never forget.

    Imperial City: Zerg, gank or die.
  • leepalmer95
    leepalmer95
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    As a magic based DK tank with 44k health and 18k magic you people just gutted my best self heal that I relied on Coagulating Dragons Blood. I guess I'll have to rely on healers now to keep me alive when I'm taking a pounding instead of trying to take pressure off them by self healing as much as I could. I was already frequently running out of magic, now I'll probably not even have enough magic for the meager heal I'm allowed. Please sir...may I have some more?

    Use green dragons blood, that still scales of hp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • IxskullzxI
    IxskullzxI
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    As a magic based DK tank with 44k health and 18k magic you people just gutted my best self heal that I relied on Coagulating Dragons Blood. I guess I'll have to rely on healers now to keep me alive when I'm taking a pounding instead of trying to take pressure off them by self healing as much as I could. I was already frequently running out of magic, now I'll probably not even have enough magic for the meager heal I'm allowed. Please sir...may I have some more?

    Use the other morph.
    #HowDoYouLikeYourDK?
  • MaxwellC
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    @IxskullzxI
    After testing this ability in fights yeah I don't receive 10k heal ticks as you claim unless I am using igneous shield at 10% resource in order to get them.
    @ZOS_GinaBruno
    Is dragon's blood ignoring battle spirit a thing to stay or no?
    Edited by MaxwellC on January 6, 2017 5:43PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Joy_Division
    Joy_Division
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    To the people who think Green Dragon Blood is ignoring Battle Spirit ... where are you doing your duels? Rawlka? Without a doubt, Green Dragon Blood is being affected by Battle Spirit if you are in Cyrodiil. I am not familiar with how ESO's mechanics for duels work and if there may be a potential bug there. But these screenshots prove without question that if you are in Cyrodiil, your GDB is effected by Battle Spirit.


    My stats: No healing modifiers (that I am aware of. I had 3 earthen heart abilities on bar, rapid maneuvers and Coagulating Blood. All heals were done at roughly when I had 45% magicka
    coag%20blood%207_zps5ooxyhbq.jpg

    Screenshots Vs. Mammoths in Orsinium:

    coag%20blood1_zps0zrugrse.jpg

    coag%20blood2_zps2nwstdht.jpg
    Note: The second heal in that screenshot was modified by the minor vitality side buff. I forgot about that.

    Screenshots Vs. bandits in Hap, Cyrodiil:

    coag%20blood5_zpse7wdadax.jpg

    coag%20blood3_zpstadjdwvh.jpg

    Interestingly Enough, burning embers remains a DK's best heal. Check this out, not even a crit and, yes, it's affected by Battle Spirit:

    coag%20blood4_zpsjk4ri1pb.jpg

    So if you have 38K magicka and are about half that amount, in Cyrodiil you'll get a 5.5K or so self heal or a potential crit for almost 8K. I do not think those are unreasonable numbers for a guaranteed self heal with no modifiers in typical combat conditions (resource at half is fairly common). Although people are cynical on these forums about the combat team, I do think they test this stuff and this is likely what they had in mind so I do not think Coagulating Blood is getting changed.

    As far as the questionable reliability of having it scale off max magicka (e.g. you get ganked), this is very consistent with ESO's combat team's philosophy of having risk/reward kind of quirky mechanics to try and spice up ESO's combat such that each encounter varies from another. Which, I don't necessarily think is a bad guiding principle for some things. Yes the heal sucks if you get ganked, but the heal is very strong in a common DK scenario, low on resources: hit this heal, then hit your ultimate, you will be at full health even if using a small ultimate. Now, don't get me wrong, I value consistency over risk/reward, but that's me and maybe you. So this heal isn't for me. But it isn't as bad as people are making it out to be and, without question, potentially good in fairly common combat situations.

    Maybe this isn't the buff you were looking for, but it is a buff and one that is not unreasonable. If this sort of Russian Roulette heal does not appeal to you, I have bumped into several DKs who have been back baring a resto staff using Dampen + Healing Ward, so there are other options. If you really really want to convince ZoS to reform Dragon's Blood, then it is the other morph I would aim your arguments at. I can almost guarantee they are excited about Coagulating Blood and I don't think there is nearly enough evidence we have presented to call their excitement into question; the main worry is getting ganked and I'm not sure that's an issue: part of risk/reward is too make sure there is an actual risk.
    Edited by Joy_Division on January 6, 2017 5:51PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Armitas
    Armitas
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    Coagulating Dragon blood is affected by Battle Spirit.

    Thanks to Avalon Ravenhart for dueling in deshaan.
    Max magicka was 29,697. Value's are taken at 100% magicka and with the 8% healing already active.

    cDB outside PvP was 1697
    cDB during Duel was 849

    Battle spirit is being applied to coagulating Dragonblood in a duel, and assumed to be true in Cyrodiil.
    Edited by Armitas on January 6, 2017 5:58PM
    Retired.
    Nord mDK
  • MaxwellC
    MaxwellC
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    @Joy_Division
    Well I must step up and admit I'm wrong then. The heals in PvE versus PvP seemed as it ignored battle spirit as they both were huge numbers (PvP ofc I needed my resources terribly low in order to achieve said heal with igneous shield).

    I still believe this ability should scale off of max health rather than missing health/magicka.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Armitas
    Armitas
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    @MaxwellC can you go over with us how you tested cDB for battlespirit incase this is intermittent. NM, seemed you were posting while I was typing.
    Edited by Armitas on January 6, 2017 5:59PM
    Retired.
    Nord mDK
  • MaxwellC
    MaxwellC
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    @Armitas
    I tested the values on how it reacted in PvE first since I was skeptical of people first claiming it ignored battle spirit. I checked to look for the average heal I received over 5 minutes of combat with random NPCs in stormhaven (let them hit me while I Wasted magicka in order to test the heal strength). The heal strength was huge at very low values but not so much at 50%. So when I read about it ignoring battle spirit I went and dueled people.

    I took place in about 10 different duels with players in stormhaven then went to PvP and checked for how it would be different and saw that the same amount of heals I received when I was in a duel in comparison to when I wasn't in a duel. (Battle spirit is applied in duels) I assumed maybe people were correct. I then went to Cyrodiil in case dueling wasn't applying Battle spirit in the PTS and came to the same conclusion when fighting players or letting mobs hit me as I healed up.
    Although I did allow Igneous shield to take place in the heal from time to time it still was pretty close if sometimes better from what I experienced in non PvP scenarios.

    Note: I did the testing in both 7 out of 7 heavy and 7 out of 7 light in both areas in non PvP and in PvP + duels outside of cyrodiil.

    That's how I joined the bandwagon after seeing values very similar to what was outside of PvP.
    Edited by MaxwellC on January 6, 2017 6:01PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • tplink3r1
    tplink3r1
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    Why not make Volatile Armor a flame DOT instead of magic? This would help.
    VR16 Templar
    VR3 Sorcerer
  • KisoValley
    KisoValley
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    I KNOW THIS
  • Paneross
    Paneross
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    So @ZOS_GinaBruno you buff DKs and let perma-rooting still exist. Wow just wow.
  • IxskullzxI
    IxskullzxI
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    @Joy_Division @Armitas
    Thanks for taking thr time to look into db and battle spirit.
    Edited by IxskullzxI on January 6, 2017 6:21PM
    #HowDoYouLikeYourDK?
  • Kilandros
    Kilandros
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    To the people who think Green Dragon Blood is ignoring Battle Spirit ... where are you doing your duels? Rawlka? Without a doubt, Green Dragon Blood is being affected by Battle Spirit if you are in Cyrodiil. I am not familiar with how ESO's mechanics for duels work and if there may be a potential bug there. But these screenshots prove without question that if you are in Cyrodiil, your GDB is effected by Battle Spirit.


    My stats: No healing modifiers (that I am aware of. I had 3 earthen heart abilities on bar, rapid maneuvers and Coagulating Blood. All heals were done at roughly when I had 45% magicka
    coag%20blood%207_zps5ooxyhbq.jpg

    Screenshots Vs. Mammoths in Orsinium:

    coag%20blood1_zps0zrugrse.jpg

    coag%20blood2_zps2nwstdht.jpg
    Note: The second heal in that screenshot was modified by the minor vitality side buff. I forgot about that.

    Screenshots Vs. bandits in Hap, Cyrodiil:

    coag%20blood5_zpse7wdadax.jpg

    coag%20blood3_zpstadjdwvh.jpg

    Interestingly Enough, burning embers remains a DK's best heal. Check this out, not even a crit and, yes, it's affected by Battle Spirit:

    coag%20blood4_zpsjk4ri1pb.jpg

    So if you have 38K magicka and are about half that amount, in Cyrodiil you'll get a 5.5K or so self heal or a potential crit for almost 8K. I do not think those are unreasonable numbers for a guaranteed self heal with no modifiers in typical combat conditions (resource at half is fairly common). Although people are cynical on these forums about the combat team, I do think they test this stuff and this is likely what they had in mind so I do not think Coagulating Blood is getting changed.

    As far as the questionable reliability of having it scale off max magicka (e.g. you get ganked), this is very consistent with ESO's combat team's philosophy of having risk/reward kind of quirky mechanics to try and spice up ESO's combat such that each encounter varies from another. Which, I don't necessarily think is a bad guiding principle for some things. Yes the heal sucks if you get ganked, but the heal is very strong in a common DK scenario, low on resources: hit this heal, then hit your ultimate, you will be at full health even if using a small ultimate. Now, don't get me wrong, I value consistency over risk/reward, but that's me and maybe you. So this heal isn't for me. But it isn't as bad as people are making it out to be and, without question, potentially good in fairly common combat situations.

    Maybe this isn't the buff you were looking for, but it is a buff and one that is not unreasonable. If this sort of Russian Roulette heal does not appeal to you, I have bumped into several DKs who have been back baring a resto staff using Dampen + Healing Ward, so there are other options. If you really really want to convince ZoS to reform Dragon's Blood, then it is the other morph I would aim your arguments at. I can almost guarantee they are excited about Coagulating Blood and I don't think there is nearly enough evidence we have presented to call their excitement into question; the main worry is getting ganked and I'm not sure that's an issue: part of risk/reward is too make sure there is an actual risk.

    It will indeed be quite strong with certain Frost Staff builds in open-world pvp. A couple of weeks into live, people will be calling for it to be nerfed, I guarantee it. Like you I wish it was a simpler, more straightforward anti-execute heal, but oh well. I've got a nice little mDK build planned that will probably be pretty strong.
    Edited by Kilandros on January 6, 2017 6:47PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Veg
    Veg
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    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    ᕙ༼ຈل͜ຈ༽ᕗ
  • Bakven
    Bakven
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    Nser wrote: »
    MaxwellC wrote: »
    After Testing out Dragon's blood here's what I feel needs to happen.

    If you want to keep this skill as a percentage then make it scale off of your max health while allowing it to crit. The fact that I have to be around 40% (that's when I was getting around 5.6k heals at 30k max magicka on a testing character) is pretty annoying. It makes me feel that I am to sacrifice around 2.8k magicka at 12k magicka to get a heal that if major defiled would be completely horrible and a waste of magic.
    It would simply be better for me to stick to the current way of healing ward + burning ember spam.

    Ferocious leap is perfect but please do remember that the gap closers for both version of this ultimate is clearly broken as it will waste it even on PTS when rooted or if the target runs out of range you'll see the wings go off while the ultimate gone. It's also still being dodged if the player runs away from the ultimate (doesn't say the ability was dodged or missed but it just doesn't do damage).

    Flame Lash is definitely strong and does considerable amount of damage (this was tested against a max CP player who used 5 heavy 1 med 1 light, not sure if it matters but he was a high elf templar using sword n shield for reverb). I'm on a 300 CP character still putting in the damage which was great to see even though it still hits pretty good prior to this incoming buff (IMO when using sets like burning spell + scathing).

    Standard of Might did some damage increases that was noticeable but the damage received I didn't really notice a difference as it was a PvE mainly thing I used but in PvP still wouldn't use or recommend using it unless you're tanking for a group.


    All other things I feel still need to be addressed.

    Flames of Oblivion (more preference) needs to go back to an AoE, it does good damage now but 5 seconds for it to hit is annoying + I use to have it on my mag dk to find enemies who were hiding. I would like for it to go back as an AoE but if not an applied DoT would be nice too.

    Cauterize - Please get rid of this ability and make it a different one maybe a life stealing ground AoE that damages an enemy while stealing their health when they're being damaged or maybe even giving back resources if they stand in the AoE. It could be a pool of lava similar to the destro staffs elemental blockade.

    Unrelenting grip - Please make this a stamina taunt that applies minor breech/minor fracture.

    Noxious breath - Please get rid of the delay it does also fix the issue where it doesn't apply a debuff on an enemy that isn't buffed and if somehow make it easier to aim with because it misses an enemy when I use it right in front of their face.

    Talons and other soft CCs - Please apply immunity when using talons or encase or bombard (you get the picture) have you ever been soft cc'd in place so badly that you cannot move? I mean it's literally ridiculous that this still happens, it shouldn't be a thing whatsoever.

    Ash cloud and morphs - increase it's diameter by 2 meters. While Cinderstorm could get back it's major evasion??

    Battle Roar: Does it affect your health you receive while in PvP because I'm almost certain that it does + the changes said it will now display the values you will receive when using an ultimate. Has these values always been current ( 21 for health/stam and 54 or something close for magicka upon ultimate usage)? If not please return the original values.

    Helping Hands - Please give 10% back in stamina when using an earthen heart ability, the class that's built around sustain currently lacks the best sustain just saying..

    I do have a lot of unrelated DK abilities that I want to see changed but I will not list them here. The soft CCs was an exception as talons is considered to be one.

    sorry i dont call those buffs i dont feel the differnt at all ,
    nerfing banner buffing whip why destro staff ultim hit more then it for 5k to 7k tick
    1-ferocious leap well great change that u made it to flame damage but its should hit more cuz its dodgable n blockable plus the shield r so useless please remove it and make it dot like dawnbreaker.
    2-chain:just remove this skills give us new skills like one hand skill gap closer please with stun cuz its sucks
    3-standrad: make banner like b4 cuz its just not good its not killing anyone just for show ,make the.damage same as destro ultim .
    4-dragon.blood: make it scale of mam magicka and spell damage remove the % or just make it 33% not effected by battle spirit its simple just like that u just made it more more usless then what it is at live lol
    5-reflect scales is so usless now i dnt think anyone gonna use it nothing to reflect and its buggy why should.we use it xd
    anyways nice try but dont call this buff cuz its nothing

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @worbel

    These right here.
    Ferocious leap should be useable as a mass dot ult up there with DBoS. Instead we get a one hit "burst" of flame dmg with short range and an almost useless shield. Get rid of the shield. Up the distance just a bit, it doesn't need to be as big as Take flight, and make the initial impact the same dmg but add a dot to it.

    Standard is almost useless tbh, it doesn't snare anyone unless in a group and someone reacts quickly to chain them. It's a huge visual so people always know when it's used and because of the flag know who's ult it is. And it's super easy to walk out of.

    Reflective Scales is almost useless made into completely useless. It needed a huge buff not a nerf. It should reflect anything considered a projectile, and force shock shouldn't be considered a beam or channeled ability. It's a damn projectile. It literally flies and has no cast time nor cooldown. Reflective scales timer should be upped and so should the amount of projectiles it reflects

    Coagulating Blood..... Idk what Zos was thinking when making it based off magicka instead of health.. But knowing Zos they won't change it at all. If you insist on keeping it magicka, or even if you realize how bad an idea that is, add a HoT to it. Seriously, all mDKs have is unreliable burst heals. Give us a burst heal with a HoT like stamina has with Vigor.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Toc de Malsvi
    Toc de Malsvi
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    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    I agree however I don't think ZOS will do anything about it. Take Flight isn't on par with Dawnbreaker and Take Flight scales way better than Ferocious Leap. Outside the fact that it is buggy as we all know, being able to dodge roll the damage combined with an eternity long flight time, simply negates the majority of the use of this ultimate. Technically Leap does more damage upfront than Dawnbreaker, however landing a leap is so hard at times that even as a burst option Leap is less desirable.
    Legendary Archer of Valenwood
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    Templar's are evil..
  • Xvorg
    Xvorg
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    IxskullzxI wrote: »
    Bashev wrote: »
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    IxskullzxI wrote: »
    IxskullzxI wrote: »
    Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.

    Wow I didn't even think of that. Thanks!

    You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.

    Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
    @IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?

    I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.

    And when you are going from keep to keep mounted, do you have 50% magicka?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    As a magic based DK tank with 44k health and 18k magic you people just gutted my best self heal that I relied on Coagulating Dragons Blood. I guess I'll have to rely on healers now to keep me alive when I'm taking a pounding instead of trying to take pressure off them by self healing as much as I could. I was already frequently running out of magic, now I'll probably not even have enough magic for the meager heal I'm allowed. Please sir...may I have some more?

    Use green dragons blood, that still scales of hp.

    Bad idea since is going to lose the healing buff, which is the reason for a tank to use Cblood instead og GDB
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    ✭✭
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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