Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.
SublimeSparo wrote: »Base critical hit damage (chd) is 1.5
Major force used to x 30%
1.5*30%= 1.65
New major for force adds .15
1.5+.15= 1.65
But in reality this is some major ***
Nb's and templar have base chd of 1.6
Minor force is .12 (possibly .10 in new patch iirc)
People run cp in elfborn/precise strikes
Shadow mundus is 18%? ish
chd for templar/nb running minor force, shadow, 10% cp in elfborn/precise strikes
1.6+.12+.18+.10= 2.0
2.0*30% > 2.0+0.15
Edit the maths is numerically wrong but the jist is the same
SublimeSparo wrote: »Base critical hit damage (chd) is 1.5
Major force used to x 30%
1.5*30%= 1.65
New major for force adds .15
1.5+.15= 1.65
But in reality this is some major ***
Nb's and templar have base chd of 1.6
Minor force is .12 (possibly .10 in new patch iirc)
People run cp in elfborn/precise strikes
Shadow mundus is 18%? ish
chd for templar/nb running minor force, shadow, 10% cp in elfborn/precise strikes
1.6+.12+.18+.10= 2.0
2.0*30% > 2.0+0.15
Edit the maths is numerically wrong but the jist is the same
Holly crap that is the answer I was most affaraid of. If that's true critical dmg on trials falls down and TBS becomes much less usefull.