There is not enough data from testing on PTS to make decisions on these patch notes.
Of course MMO's change over time.NeillMcAttack wrote: »@Uriel_Nocturne
I'm finding it interesting, being that you list a lot of gaming experience in your sig, that you find many of these changes surprising? Surely you understand that these kinds of games are always subject to change. Which is a good thing. If they were never changed, then we would understand that Dev's have no vision outside of release.
And I don't understand how you can list RD as the one skill that changed for PvP, and complain about it! Of course it was changed. It was way too powerful, but of you think that it's only due to PvPrs complaining then how can you ever explain any change people don't ask for?
Vision is necessary inside any creative endeavour. And while it's pretty safe to say that ESO's vision has been changed a great deal since inception. Should we not be appreciative that there is still some vision left?
The combat stuff doesn't bother me so much. If I do a little less dps then so be it and if I do a lot less dps... then so be it. Maybe my attitude would be different if I was more competitive or a better player, but honestly the ones who are will still be fine.
God, I love false flag operations. They're hilarious. You're clearly a competitive PvP player who's happy about this. Pretending to be an average PvE player isn't going to really fool anyone. People aren't as blissfully ignorant and blind as you think they are, it's really patronising of you to even believe that.
The problem is is that this is symbolic. It's a matter of PvE being altered to suit PvP just because hyper-competitive people are upset. It's a slippery slope. It's one that's doomed many MMOs before it, and while this one may be next, it probably won't be the last thanks to incredibly manipulative people who're not a whole lot unlike yourself.
Really, if this isn't a false flag operation, why would you even mention 'competitive?' That wasn't a smart move, it was an obvious contradiction that stood out to me like a sore thumb.
Edit: Also, you won't mind if they change it back, right? If you really don't care. But of course you care.
Uriel_Nocturne wrote: »Of course MMO's change over time.NeillMcAttack wrote: »@Uriel_Nocturne
I'm finding it interesting, being that you list a lot of gaming experience in your sig, that you find many of these changes surprising? Surely you understand that these kinds of games are always subject to change. Which is a good thing. If they were never changed, then we would understand that Dev's have no vision outside of release.
And I don't understand how you can list RD as the one skill that changed for PvP, and complain about it! Of course it was changed. It was way too powerful, but of you think that it's only due to PvPrs complaining then how can you ever explain any change people don't ask for?
Vision is necessary inside any creative endeavour. And while it's pretty safe to say that ESO's vision has been changed a great deal since inception. Should we not be appreciative that there is still some vision left?
My issue isn't that RD is changing to reign it in for PvP, my issue is that it is in no way OP for PvE. Why should the PvE players have to suffer through a nerf when the ability is only an issue on the PvP side? Are the developers simply incapable of separating changes for the two sides? If so, when was the last time you heard a PvE player *** about how powerful RD was?
Also, nerfing Spear Shards? What was the point in that?
But I happen to have a very good idea that these are changes centered on the PvP game. How do I know this? Find me a PvE thread that said that RD was too OP when cracking down on a World Boss. Find me a thread where ANYBODY bitched about the stun from any of the Spear Shards. Find me a PvE thread where anyone playing a Nightblade bitched that they had too much Healing ability. Find me a PvE thread where ANYBODY complained that their Proc Sets were too good and needed to be reduced. Find me a PvE thread where Sorcerer's were complaining that Hurricane was TOO GOOD.
You won't find them. Why? Because the calls for those reductions are ONLY from the PvP side of the game. But making PvP changes unilaterally affect BOTH sides of the game will only anger the vastly larger PvE population, and those are the Gamers who spend the most money on the game. With these nerfs unilaterally affecting both sides, but catering to the PvP side, ZOS is going to lose PvE players left and right, and THAT directly affects their bottom-line.
When any MMORPG makes changes to cater to a tiny, niche uber-competitive PvP crowd at the expense of the infinitely larger (admittedly more casual) PvE crowd, the MMO suffers greatly and suffers a population drop off larger than simple time will account for. It's happened to many MMO's in the past, and I would really hate for ESO to follow this same destructive path.
This is spot on. Well said.Uriel is really on point, here.
The reason I bang on and on about the deaths of other MMOs is because, like they say above, whenever changes are made that appeal to a hyper-competitive niche? The game hurts.
The Champions Online zero day patch is infamous for this. In the beta, there was a tiny minority of hyper-competitive PvP players complaining about power synergies. This had no effect on PvE whatsoever, and no one in PvE was bothered by this at the time because the "hardcore" end-game PvE meta hadn't arrived. So Cryptic just bent over, took the rage, and changed the game to suit these PvP players. The nerfs to so, so many aspects of the game were severe.
Half of the community left that day. You could see it in the numbers of people actually playing (CO has instance zone population counts), and it was evident from the forums about people complaining about how they were playing a superhero game, not a game of civilians who just so happen to be able to shoot pretty light shows from their hands. It was devastating. Cryptic woefully stuck to their sixguns though and continued to nerf, nerf, nerf the night away. Every patch saw the population drop.
Battleborn did much the same thing. Right after launch, they did something really silly. It was such a ham-fisted, nuclear nerf of a character (ISIC) that everyone who played him just left the game. The population saw a pretty sharp drop that day. Though Randy Pitchford had this dream of Battleborn being an eSports game, so he pushed the balancing team to merrily nerf the night away. Every character that was destroyed saw a dip in the community. I watched the Steam charts with every patch... It wasn't prety. There are about 50-300~ people playing Battleborn at any given time, now. That's worse than a lot of indie games.
And it keeps happening.
ZOS did something conniving and manipulative, though. They launched a competitive-focused patch around the same time they launched One Tamriel. The changes to world bosses and dungeons were terrible. I feel that at least group dungeons should have continued to scale to the level of the leader of the group entering them. And they could have found a better execution for world bosses that wouldn't require cookie-cutter builds or groups to beat them. A lot of casuals came in around the time of One Tamriel, though, because they were excited about going anywhere in an MMO.
And ZOS is gearing up to do something conniving again. They're using player housing and soon Vvardenfel to try and coax people into playing despite the bad balance changes. The question is, though: Why make the bad balance changes in the first place? It benefits less than one per cent of the community, it alienates the casual players, and they'd be bringing in so many more people and making so much more money if they just balanced things in a more casual way. In a way that benefited casual players rather than just hyper-competitive people.
I have an idea...
I think that greed is playing a role. I think that the people at ZOS have the wrong idea about hyper-competitive people. They think those people play just to play. Not so. Hahaha, no. Both of them play to have a hierarchy. If PvP and PvE people lose the casuals whom they lord things over, they leave. So the casuals leave, and then the toxic, competitive people leave.
Question: Why not just stop appealing to the competitive people at all? Drop the dead weight. Lose a few hundred players and gain thousands more. Seems like a no-brainer.
I just think that the people in management positions are misguided and have wrong ideas about things, that they don't understand what a modern MMO actually looks like. They don't get that they'll get more loyal players, more money, and a healthier future just by appealing to casual people. Casual people become loyal to a game because they've been treated right, just as I've been with ESO. I've played a lot of alts, I don't need all this new content, I'm happy to play even without new content every month (or even three). I feel most casuals are the same way. I've also spent a lot of money on the crown store.
This just reeks of mismanagement of the worst degree. It really does. They have this twisted view that PvP players and end-game PvE players will continue to play even if they don't have casuals to lord things over. Like I've said, they leave. They left Champions, after all. And they never bothered with Warhammer Online or Wildstar to begin with because there weren't enough casuals to lord things over.
WoW is really the only ecosystem that keeps casuals around (via Skinner box addiction) for competitive people to lord things over. You can't compete with that. You really can't. Others have tried, and failed.
ZOS is walking a tightrope by trying to appeal to the competitive people by giving them casuals to lord over, whilst giving the casual audience reason to stay. How long do you think you can keep this up, ZOS? Really, how long?? How long until this all falls away from beneath you, leaving you to fall to your doom? You can't appeal to both. The casuals will move on if they're alienated because the people who don't play WoW are the ones smart enough to choose games that won't addict them, or don't suffer with addictions in the first place. So if you spurn us, we'll leave. There are other games that we can be loyal too. You can't mistreat us and expect us to continue to be loyal.
You're walking on a very fine line, here, ZOS. And it's all going to fall away... Just like it did with every other MMO. There's nothing that makes ESO special. There's nothing that will stop ESO from following the usual destructive path.
If you just drop the competitive people like dead weight, though? Well, then you could finally enjoy being the first MMO to actually be successful outside of WoW. The thing is is that the thing you're doing now? It's not special, ZOS. Champions Online did player housing and other things to try and keep the casuals around. And yes, it worked for a bit, because we were loyal to the game and we loved to play it. But as things just kept feeling more and more like a chore, every time we had to reroll our characters because of balance changes, every time we had to leave behind an iconic idea we liked... Well, the more we lost interest, the less loyal we were.
And that's how I'm feeling about ESO, right now. The constant balance screw-ups just to appeal to competitive people are wearing on my nerves. I don't even know if I'll be playing ESO when housing lands.
I hope you know what you're doing, ZOS. I have an opinion which is opposite of yours, that this balancing act can't continue. And you'll have to choose one audience over the other. And really, you should choose wisely. Really, don't take my word for it, just look at the bloody line of corpses behind you. Look at all the other failed MMOs and online games. Why did they fail? This very reason.
Uriel is really on point, here.
The reason I bang on and on about the deaths of other MMOs is because, like they say above, whenever changes are made that appeal to a hyper-competitive niche? The game hurts.
The Champions Online zero day patch is infamous for this. In the beta, there was a tiny minority of hyper-competitive PvP players complaining about power synergies. This had no effect on PvE whatsoever, and no one in PvE was bothered by this at the time because the "hardcore" end-game PvE meta hadn't arrived. So Cryptic just bent over, took the rage, and changed the game to suit these PvP players. The nerfs to so, so many aspects of the game were severe.
Half of the community left that day. You could see it in the numbers of people actually playing (CO has instance zone population counts), and it was evident from the forums about people complaining about how they were playing a superhero game, not a game of civilians who just so happen to be able to shoot pretty light shows from their hands. It was devastating. Cryptic woefully stuck to their sixguns though and continued to nerf, nerf, nerf the night away. Every patch saw the population drop.
Battleborn did much the same thing. Right after launch, they did something really silly. It was such a ham-fisted, nuclear nerf of a character (ISIC) that everyone who played him just left the game. The population saw a pretty sharp drop that day. Though Randy Pitchford had this dream of Battleborn being an eSports game, so he pushed the balancing team to merrily nerf the night away. Every character that was destroyed saw a dip in the community. I watched the Steam charts with every patch... It wasn't prety. There are about 50-300~ people playing Battleborn at any given time, now. That's worse than a lot of indie games.
And it keeps happening.
ZOS did something conniving and manipulative, though. They launched a competitive-focused patch around the same time they launched One Tamriel. The changes to world bosses and dungeons were terrible. I feel that at least group dungeons should have continued to scale to the level of the leader of the group entering them. And they could have found a better execution for world bosses that wouldn't require cookie-cutter builds or groups to beat them. A lot of casuals came in around the time of One Tamriel, though, because they were excited about going anywhere in an MMO.
And ZOS is gearing up to do something conniving again. They're using player housing and soon Vvardenfel to try and coax people into playing despite the bad balance changes. The question is, though: Why make the bad balance changes in the first place? It benefits less than one per cent of the community, it alienates the casual players, and they'd be bringing in so many more people and making so much more money if they just balanced things in a more casual way. In a way that benefited casual players rather than just hyper-competitive people.
I have an idea...
I think that greed is playing a role. I think that the people at ZOS have the wrong idea about hyper-competitive people. They think those people play just to play. Not so. Hahaha, no. Both of them play to have a hierarchy. If PvP and PvE people lose the casuals whom they lord things over, they leave. So the casuals leave, and then the toxic, competitive people leave.
Question: Why not just stop appealing to the competitive people at all? Drop the dead weight. Lose a few hundred players and gain thousands more. Seems like a no-brainer.
I just think that the people in management positions are misguided and have wrong ideas about things, that they don't understand what a modern MMO actually looks like. They don't get that they'll get more loyal players, more money, and a healthier future just by appealing to casual people. Casual people become loyal to a game because they've been treated right, just as I've been with ESO. I've played a lot of alts, I don't need all this new content, I'm happy to play even without new content every month (or even three). I feel most casuals are the same way. I've also spent a lot of money on the crown store.
This just reeks of mismanagement of the worst degree. It really does. They have this twisted view that PvP players and end-game PvE players will continue to play even if they don't have casuals to lord things over. Like I've said, they leave. They left Champions, after all. And they never bothered with Warhammer Online or Wildstar to begin with because there weren't enough casuals to lord things over.
WoW is really the only ecosystem that keeps casuals around (via Skinner box addiction) for competitive people to lord things over. You can't compete with that. You really can't. Others have tried, and failed.
ZOS is walking a tightrope by trying to appeal to the competitive people by giving them casuals to lord over, whilst giving the casual audience reason to stay. How long do you think you can keep this up, ZOS? Really, how long?? How long until this all falls away from beneath you, leaving you to fall to your doom? You can't appeal to both. The casuals will move on if they're alienated because the people who don't play WoW are the ones smart enough to choose games that won't addict them, or don't suffer with addictions in the first place. So if you spurn us, we'll leave. There are other games that we can be loyal too. You can't mistreat us and expect us to continue to be loyal.
You're walking on a very fine line, here, ZOS. And it's all going to fall away... Just like it did with every other MMO. There's nothing that makes ESO special. There's nothing that will stop ESO from following the usual destructive path.
If you just drop the competitive people like dead weight, though? Well, then you could finally enjoy being the first MMO to actually be successful outside of WoW. The thing is is that the thing you're doing now? It's not special, ZOS. Champions Online did player housing and other things to try and keep the casuals around. And yes, it worked for a bit, because we were loyal to the game and we loved to play it. But as things just kept feeling more and more like a chore, every time we had to reroll our characters because of balance changes, every time we had to leave behind an iconic idea we liked... Well, the more we lost interest, the less loyal we were.
And that's how I'm feeling about ESO, right now. The constant balance screw-ups just to appeal to competitive people are wearing on my nerves. I don't even know if I'll be playing ESO when housing lands.
I hope you know what you're doing, ZOS. I have an opinion which is opposite of yours, that this balancing act can't continue. And you'll have to choose one audience over the other. And really, you should choose wisely. Really, don't take my word for it, just look at the bloody line of corpses behind you. Look at all the other failed MMOs and online games. Why did they fail? This very reason.
Well, then you could finally enjoy being the first MMO to actually be successful outside of WoW.
I am actually quite happy to see some of the balance issues finally getting their spotlight time.
However, they missed some key balancing points while also making some "out of the blue" uncalled for changes.
These kind of changes that absolutely nobody asked for almost always create new and bigger problems.
Take a look at when RO got buffed for example a couple months back.
Nobody asked for it. RO was in a good place.
Then, for the next X months all we saw were "nerf jesus beam" threads (and rightfully so).
Why do they do such things?
Who the hell asked for a tanking Ice staff?
Where do they get such ideas?
I can't believe they didn't address the things that people have been complaining about- it makes me wonder do these guys even play the game!!??!
i mean they screwed over mag sorcs- rather than giving them any burst they took it away-
they didn't nerf destro ulti's- instead they left that alone- still not able to block or interrupt it- which is stupid!
they buffed the *** out of mag plars- as if they weren't the most cancerous builds in pvp right now. i mean- its like they looked at it jin terms of "oh 18 percent of players are magplars- we need to make it more attractive- , there are too many mag sorcs- we need to nerf them- rather than looking at actual power balance!
and STILL no changes to the traits- no balances in terms of nirnhoned, sharpened, precise, etc.
I mean do they even read these forums?!?! whats the point of us complaining every day- its for balance and adjustments- which need to be made live , often, and incrementally.
drastic changes like this will always make people happy- its like putting a tablespoon of seasoning in every minute- rather than pinches every second- u need to adjust constantly to get things right - instead of clumsily adding or subtracting 10percent to things every 4 months.
I just wish they would actively engage the players- the community has people with voices, ALCAST, DELTIA, SYPHER, FENGRUSH, KODI, etc- who are all really really active- play alot and probably know more about the game than the developers- they would have been great to have been consulted- watching theyre streams they always have good ideas and really want what we all want- balance- but actually have an insight how to go about it. I'm amazed they weren't consulted given how much they contrubuutre to the gaming community.
I can't believe they didn't address the things that people have been complaining about- it makes me wonder do these guys even play the game!!??!
i mean they screwed over mag sorcs- rather than giving them any burst they took it away-
they didn't nerf destro ulti's- instead they left that alone- still not able to block or interrupt it- which is stupid!
they buffed the *** out of mag plars- as if they weren't the most cancerous builds in pvp right now. i mean- its like they looked at it jin terms of "oh 18 percent of players are magplars- we need to make it more attractive- , there are too many mag sorcs- we need to nerf them- rather than looking at actual power balance!
and STILL no changes to the traits- no balances in terms of nirnhoned, sharpened, precise, etc.
I mean do they even read these forums?!?! whats the point of us complaining every day- its for balance and adjustments- which need to be made live , often, and incrementally.
drastic changes like this will always make people happy- its like putting a tablespoon of seasoning in every minute- rather than pinches every second- u need to adjust constantly to get things right - instead of clumsily adding or subtracting 10percent to things every 4 months.
I just wish they would actively engage the players- the community has people with voices, ALCAST, DELTIA, SYPHER, FENGRUSH, KODI, etc- who are all really really active- play alot and probably know more about the game than the developers- they would have been great to have been consulted- watching theyre streams they always have good ideas and really want what we all want- balance- but actually have an insight how to go about it. I'm amazed they weren't consulted given how much they contrubuutre to the gaming community.
We have literally not been able to begin testing the balance changes at all, so while I like and dislike certain things in theory, I am strongly reserving judgement until good and thorough, number-intensive testing has been done.
The housing of course is delightful and while I must also test that thoroughly, I don't feel presumptuous saying that it's going to be top-notch based on what we already know.
NeillMcAttack wrote: »I'm pretty happy to be honest! I actually haven't been this excited about a patch in ESO since IC.
It's appearing like many are not happy but let's try some numbers.
I can't believe they didn't address the things that people have been complaining about- it makes me wonder do these guys even play the game!!??!
i mean they screwed over mag sorcs- rather than giving them any burst they took it away-
they didn't nerf destro ulti's- instead they left that alone- still not able to block or interrupt it- which is stupid!
they buffed the *** out of mag plars- as if they weren't the most cancerous builds in pvp right now. i mean- its like they looked at it jin terms of "oh 18 percent of players are magplars- we need to make it more attractive- , there are too many mag sorcs- we need to nerf them- rather than looking at actual power balance!
and STILL no changes to the traits- no balances in terms of nirnhoned, sharpened, precise, etc.
I mean do they even read these forums?!?! whats the point of us complaining every day- its for balance and adjustments- which need to be made live , often, and incrementally.
drastic changes like this will always make people happy- its like putting a tablespoon of seasoning in every minute- rather than pinches every second- u need to adjust constantly to get things right - instead of clumsily adding or subtracting 10percent to things every 4 months.
I just wish they would actively engage the players- the community has people with voices, ALCAST, DELTIA, SYPHER, FENGRUSH, KODI, etc- who are all really really active- play alot and probably know more about the game than the developers- they would have been great to have been consulted- watching theyre streams they always have good ideas and really want what we all want- balance- but actually have an insight how to go about it. I'm amazed they weren't consulted given how much they contrubuutre to the gaming community.
They said they intended destroy ult to be that strong, so why would they change it? Just because you constantly die to it? No
What buffs did magplars get? They sure as hell aren't the cancerous build atm.
Since when does any of the traits need to be balanced? They're just fine as they always have been.
Im just a bit sad about curse.. a little bit ;(
covenant_merchant wrote: »There's "adapt" and there's "weep uncontrollably over the fact that your class has nothing good left and you'll have to reroll".
THEDKEXPERIENCE wrote: »I can't believe they didn't address the things that people have been complaining about- it makes me wonder do these guys even play the game!!??!
i mean they screwed over mag sorcs- rather than giving them any burst they took it away-
they didn't nerf destro ulti's- instead they left that alone- still not able to block or interrupt it- which is stupid!
they buffed the *** out of mag plars- as if they weren't the most cancerous builds in pvp right now. i mean- its like they looked at it jin terms of "oh 18 percent of players are magplars- we need to make it more attractive- , there are too many mag sorcs- we need to nerf them- rather than looking at actual power balance!
and STILL no changes to the traits- no balances in terms of nirnhoned, sharpened, precise, etc.
I mean do they even read these forums?!?! whats the point of us complaining every day- its for balance and adjustments- which need to be made live , often, and incrementally.
drastic changes like this will always make people happy- its like putting a tablespoon of seasoning in every minute- rather than pinches every second- u need to adjust constantly to get things right - instead of clumsily adding or subtracting 10percent to things every 4 months.
I just wish they would actively engage the players- the community has people with voices, ALCAST, DELTIA, SYPHER, FENGRUSH, KODI, etc- who are all really really active- play alot and probably know more about the game than the developers- they would have been great to have been consulted- watching theyre streams they always have good ideas and really want what we all want- balance- but actually have an insight how to go about it. I'm amazed they weren't consulted given how much they contrubuutre to the gaming community.
Where exactly was this Magplar buff?
Saucy_Jack wrote: »If I'm misspeaking here, someone please correct me, but it seems to me that the reason why a lot of MMOs cater to the ultra-competitive crowd is because the ultra-competitive people are also the ones who tend to stream their gameplay, i.e. they're the ones who give the game free press on Youtube/Twitch/insert-streaming-online-media-site-here.
The casuals generally don't stream, and if they did, they tend to be the players with less of an online influence, since no one wants to spend/waste their precious free time watching some schlub ham-fist his way through content. They watch to see the game played and played well (fail-videos aside).
So it makes sense that if a lot of these high-influence players are making a stink about PVP balance, ESO would listen to them rather than a casual like me who goes on, does kiosk runs for deals, enjoys guild chat, and maybe farms mats for a bit before logging off.