
usmcjdking wrote: »@ZOS_GinaBruno needs to look at this thread.
Not because of any information we have in it - but because of how EMPTY it is because no one plays the completely uninspired stamina templar anymore. This thread will be empty, remain empty and is only a testament to how far gone the stamina templar is.
usmcjdking wrote: »@ZOS_GinaBruno needs to look at this thread.
Not because of any information we have in it - but because of how EMPTY it is because no one plays the completely uninspired stamina templar anymore. This thread will be empty, remain empty and is only a testament to how far gone the stamina templar is.
usmcjdking wrote: »No, Stamplar is incredibly powerful in PVE and PVP.
This is why there are so many of them running around.
We need a stamina based aoe class skill to even come close to competing in PvP. I've suggested on my thread (and have seen others suggest this as well), that "Blazing spear" become a stamina morph in it's current PTS state (8 second duro with 2 extra damage ticks from the live version, no longer stuns). I think this would be just the kick stamplars need to be put back on the map as a 1vX capable stamina class.
Bitings jabs is simply too hard to aim to be considered a powerful AoE in most situations. (in pvp that is)
Perhaps a slight stamina cost decrease on "binding javelin" to help level the CC playing field as well. Currently with all the dodge mechanics and block mechanics players utilize in PVP, binding javelin simply costs too much to use efficiently, especially on builds that utilize lower stam recovery.
We need a stamina based aoe class skill to even come close to competing in PvP. I've suggested on my thread (and have seen others suggest this as well), that "Blazing spear" become a stamina morph in it's current PTS state (8 second duro with 2 extra damage ticks from the live version, no longer stuns). I think this would be just the kick stamplars need to be put back on the map as a 1vX capable stamina class.
Bitings jabs is simply too hard to aim to be considered a powerful AoE in most situations. (in pvp that is)Perhaps a slight stamina cost decrease on "binding javelin" to help level the CC playing field as well. Currently with all the dodge mechanics and block mechanics players utilize in PVP, binding javelin simply costs too much to use efficiently, especially on builds that utilize lower stam recovery.
Disagree.
The problem with stamina templar at the moment are useless class passives and the lack of magicka based utility besides Purge on top of useless ultimates - and that is where they should put their focus; reworking some passives to provide more damage and sustain (not a lot just some), reworking ultimates to be comparable or even better in some cases than what we can get outside our class trees, and as the last they need to buff some of our magicka utility like making Rune Focus a true self buff that sticks to us instead of being some silly ground placed effect.
The problem with stamina templar at the moment are useless class passives and the lack of magicka based utility besides Purge on top of useless ultimates - and that is where they should put their focus; reworking some passives to provide more damage and sustain (not a lot just some), reworking ultimates to be comparable or even better in some cases than what we can get outside our class trees, and as the last they need to buff some of our magicka utility like making Rune Focus a true self buff that sticks to us instead of being some silly ground placed effect.
Disagree.
The problem with stamina templar at the moment are useless class passives and the lack of magicka based utility besides Purge on top of useless ultimates - and that is where they should put their focus; reworking some passives to provide more damage and sustain (not a lot just some), reworking ultimates to be comparable or even better in some cases than what we can get outside our class trees, and as the last they need to buff some of our magicka utility like making Rune Focus a true self buff that sticks to us instead of being some silly ground placed effect.
That is the TL;DR version and I simply do not care to ellaborate any further because we are speaking to deaf ears.
Like @Alcast wrote; many good suggestions have been made on forums, I know because I made a majority of them, none of them got executed, and they didn't even aknowledge our situation. We are a minority by now and we must face that as such we are given no developer time because not enough people are yelling. End of story. The only people who care about Stamplar balance in this game are the somewhat 50 people who still main them and who visit forums and voice their opinion, and our numbers have not increased over the almost three years the game has been out.
Time to face the fact and roll magicka, slap on Blazing Shield and a Frost Staff, and go spread cancer in Cyrodiil.
The problem with stamina templar at the moment are useless class passives and the lack of magicka based utility besides Purge on top of useless ultimates - and that is where they should put their focus; reworking some passives to provide more damage and sustain (not a lot just some), reworking ultimates to be comparable or even better in some cases than what we can get outside our class trees, and as the last they need to buff some of our magicka utility like making Rune Focus a true self buff that sticks to us instead of being some silly ground placed effect.
Agree, but you are only seeing it from a PvE point of view. Stamplars lack a lot of sustain and utility in PvP too.
- REDUCE THE COST OF JABS. 2x times more expensive than flurry or surprise attack. Stamplar already have the worst sustain of all classes, having the most expensive dps skill of the game dosn't help at all.
Really like this idea, would help a lot with sustain aswell. I think their reasoning behind this is that Jabs is a channel and thus one activation does more damage than another skill and takes longer to execute. That is just not how it ends up working in PvP; you end up getting a couple ticks in and rest is waste. So I think there's some merit to looking at, and comparing, the cost of our spammable attacks.