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Magicka Nightblade PTS discussion (homestead)

  • Brrrofski
    Brrrofski
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    Ashamray wrote: »
    The cheapest spam dps ability now has average cost, wow, such a nurf! Anyways, Strife doesn't hurt sustain now and I think won't hurt it in the future, coz it is Sap and Shields (harness, dampen, healward) and another stuff dry your mana, not spammable attack.

    You can gain 8% damage increase almost for free, and now Force \ Crushing being unreflectable is a decent alternative to Strife in PvP.

    I'm more disappointed that Concealed weapon didn't receive any improvements.

    Point is, it's a nerf. Currently they are one of the weakest classes in PvP and PvE DPS. Why nerf them AT ALL? Yet stamblade and stamsorc which are both very strong in PvP for instance, got no nerfs. How does that make any sense?
    Edited by Brrrofski on January 4, 2017 12:34AM
  • thankyourat
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    Ashamray wrote: »
    The cheapest spam dps ability now has average cost, wow, such a nurf! Anyways, Strife doesn't hurt sustain now and I think won't hurt it in the future, coz it is Sap and Shields (harness, dampen, healward) and another stuff dry your mana, not spammable attack.

    You can gain 8% damage increase almost for free, and now Force \ Crushing being unreflectable is a decent alternative to Strife in PvP.

    I'm more disappointed that Concealed weapon didn't receive any improvements.

    But why increase the cost it's already the weakest spammable DPS in the game, yes the heal is nice but the skill was fine why nerf it. They also nerfed double taketake, but I am happy about force shock I may switch to using that in PvP because it has a interrupt as well. I more disappointed that the class didn't get any positive changes
  • Chres
    Chres
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    i was expecting some little buffs... this make me cry :(
  • Ashamray
    Ashamray
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    Brrrofski wrote: »
    Ashamray wrote: »
    The cheapest spam dps ability now has average cost, wow, such a nurf! Anyways, Strife doesn't hurt sustain now and I think won't hurt it in the future, coz it is Sap and Shields (harness, dampen, healward) and another stuff dry your mana, not spammable attack.

    You can gain 8% damage increase almost for free, and now Force \ Crushing being unreflectable is a decent alternative to Strife in PvP.

    I'm more disappointed that Concealed weapon didn't receive any improvements.

    Point is, it's a nerf. Currently they are one of the weakest classes in PvP and PvE DPS. Why nerf them AT ALL? Yet stamblade and stamsorc for instance, got no nerfs. How does that make any sense?

    Meanwhile stamplar is the rarest spec and got nothing at all. Magplar PvE dps is hurt too by the way. No justice in life!
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  • Brrrofski
    Brrrofski
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    Ashamray wrote: »
    Brrrofski wrote: »
    Ashamray wrote: »
    The cheapest spam dps ability now has average cost, wow, such a nurf! Anyways, Strife doesn't hurt sustain now and I think won't hurt it in the future, coz it is Sap and Shields (harness, dampen, healward) and another stuff dry your mana, not spammable attack.

    You can gain 8% damage increase almost for free, and now Force \ Crushing being unreflectable is a decent alternative to Strife in PvP.

    I'm more disappointed that Concealed weapon didn't receive any improvements.

    Point is, it's a nerf. Currently they are one of the weakest classes in PvP and PvE DPS. Why nerf them AT ALL? Yet stamblade and stamsorc for instance, got no nerfs. How does that make any sense?

    Meanwhile stamplar is the rarest spec and got nothing at all. Magplar PvE dps is hurt too by the way. No justice in life!

    Magica templar is crazy strong so I'm not surprised to be honest. Although it seems like they just got crazy magica sustain (if not running repetance for group).

    Like I said in Alcast's thread, stamplar are still forced to run medium in PvP because of sustain issues in heavy. They have bad sustain, bad passives still and a real lack of options. My two favourite classes to play, stamplar and magi a NB got completely overlooked (and nerfed as far as how I play NB) this patch. The "balance" patch. Absolute joke.
  • MythicEmperor
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    What on Nirn is ZO$ thinking? Magblade is already in a terrible position DPS wise, which is made evident by the fact that I have been refused from vet runs simply for being a magblade, which I originally rerolled from magknight. The terrible position that the class is in forced me to reroll a sorc. This is not how the game should be. Classes, while different, should still have a core strength that keeps it on par with other classes. It was a huge mistake to nerf Strife into Oblivion as it desperately needed a buff. There was already no reason to use Strife over Force Pulse due to its inferiority DPS and proc wise, and now it is even worse. Strife desperately needed a damage buff, but instead ZO$ has left it out to dry, along with the rest of the class.
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  • JDar
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    I'm completely baffled as well.

    Funnel Health had already been nerfed once previously several months ago, when the number of healed allies was reduced to one from two.

    It's one of the easiest spells to counter in the game. I've been saying for months that this game's PvP strongly favors melee players and playing a pure ranged casting game that is effective is difficult. Do they not realize this?

    The spell they should have raised the cost of is Teleport Strike.

    I can only guess at the reason. Maybe they want players to focus more on regen builds instead of mitigation builds? I just don't get it. @Wrobel please explain this. I don't like this decision at all, and I think I'm far from a chronic pathological complainer like most MMO players. At least bring back the extra heal and buff the damage a little bit.

    Edited for continuation of apoplectic rant: Why nerf it now? It's been like this for months! Nobody has complained about it! If it needed to be changed, why did you wait so long? What problem does this address exactly?
    Edited by JDar on January 4, 2017 1:41AM
  • Xvorg
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    I don't see the reason for the cost increase. It is not a nuke skill, it is a decent spamming skill. There's no set that directly buff strife dmg, besides those that buff all dmg. It is not an elemental dmg skill (I've always wished this one, Impale, cripple and CW to be converted into frost dmg)

    It was already nerfed, people barely use it, and now it gets a second nerf?
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  • JDar
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    I hope they know what they are doing with this. I hope they have a bigger picture in which Strife WOULD have been overpowered in light of all the other changes in this patch, making this a necessary decision.

    I seriously doubt that is the case. We should get explanations, not just of each nerf, like @zyk says, but explanation of the overall goal set for the changes and the vision of the game that they intend to encourage. Even if only to make sure that there is a bigger picture and vision at all.

    I'd be perfectly willing to admit I was wrong, just tell us what you people are doing to our game!

    To their credit, I have been advocating using spell cost as a way of balancing certain skills' usefulness for some time. But not slashes of 38%! They just drive guardrail to guardrail over there at International Circle, don't they?
  • Sylosi
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    Brrrofski wrote: »
    [
    Point is, it's a nerf. Currently they are one of the weakest classes in PvP and PvE DPS. Why nerf them AT ALL? Yet stamblade and stamsorc which are both very strong in PvP for instance, got no nerfs.

    Stamsorc got a nerf to hurricane.

  • bowmanz607
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    Lucky28 wrote: »
    bowmanz607 wrote: »
    Uriseph wrote: »
    Auricle wrote: »
    Yeah, this is complete nonsense. I like that my magblade doesn't have to use force pulse all the time. Why would you take that away? Who hurt you, ZoS?

    Umm.. It'll still cost less than force pulse. My current tooltip w/ swallow soul is 1003. A %38 increase in cost will bring it up to 1381 making it cost less than force pulse which costs me around 1980 and I can easily sustain with that. I don't see what the huge deal is.

    This, heck can easily get under 1000. Plus the da mage and heal are solid. Everything will be fine.

    for a class that was already not doing that well in comparison to other classes getting a nerf no matter how minor 'you' think it is, is a very big deal.

    Personally, I get pretty good dps with swallow soul especially in a rotation. The heal ticks is pretty darn solid also. Solid savage, solid hot and very low cost compared to any other mag ability. It is still one of if not the lowest cost spammable dps in game while providing good heal ticks. In 5 pc heavy I hit 1100 cost no problem. Even better in light. As a long time nb, I think this nerf was a long time coming. I mean common on spammable dps with hot that cost 1100 in heavy. Resource management is a joke in this game. Even with nerf it is still one of lowest cost if not lowest cost spammable dps in game.

    Your right, mag nb does need help, that does not mean it is strong in some areas. It is not like the class is complete trash and is void of good abilities. Mag nb should get help, but that does not mean this change was bad. We just need to see buffs in other areas.

    A good point is made here.
    Kerioko wrote: »
    Look to the new magicka steal debuff. That 400 magicka per sec will easily make up for the cost to strife. Plus black rose now has a magicka passive meaning it is going to be awesome for sap tanks.

    New sap tank: black rose with SnB/Ice Staff!

    It is important to remember small changes in context of the larger ones and how they interact with one another. At least pertain to the new mag steal.
  • Mojmir
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    But we got cp increase to offset it /sarcasm
  • DRXHarbinger
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    J2JMC wrote: »
    1300 recovery with siphoning strikes up makes it cost nowt in real terms. Currently when weaving it's free. Nothing to worry about. Use siphoning and actually weave and none of this dw spam crap (poor dps btw) and it'll be fine. It's increased by what 300?

    What pve magicka nightblades(or magicka dps classes in general) are running around with 1300 recovery? Like yeah in pvp this change is pretty insignificant(which is sad bc that's the group being targeted) but in pve running the atronach plus any piece of recovery gear is a huge dps loss for the lowest performing mag dps in the game.

    That being said, being the lowest performing magicka dps in the game was completely fine for 99 percent of the player-base because the magicka nightblade still added great utility and was excellent for solo content like vma(second easiest class to complete vma on when the trial first released after sorcerer.) However, if they're going to remove resource cost efficiency and utility(funnel health nerf a few months back) they need to compensate with damage.

    Remember you get 1k back for every staff attack, plus a 10% chance. I run at 1600 recovery. I don't use this melon baked pork, run Witchmothers, slightly less health and max magika but with recovery and vamp (stack with the 10% passive) and it makes life infinitely easier (only for magblade with swallow soul) for instance I don't even need to use a single potion for flawless vma runs using this stuff.

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  • helediron
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    The cost increase hurts badly nightblade tanks, where siphoning + funnel spam replenish stamina.
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  • Brrrofski
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    J2JMC wrote: »
    1300 recovery with siphoning strikes up makes it cost nowt in real terms. Currently when weaving it's free. Nothing to worry about. Use siphoning and actually weave and none of this dw spam crap (poor dps btw) and it'll be fine. It's increased by what 300?

    What pve magicka nightblades(or magicka dps classes in general) are running around with 1300 recovery? Like yeah in pvp this change is pretty insignificant(which is sad bc that's the group being targeted) but in pve running the atronach plus any piece of recovery gear is a huge dps loss for the lowest performing mag dps in the game.

    That being said, being the lowest performing magicka dps in the game was completely fine for 99 percent of the player-base because the magicka nightblade still added great utility and was excellent for solo content like vma(second easiest class to complete vma on when the trial first released after sorcerer.) However, if they're going to remove resource cost efficiency and utility(funnel health nerf a few months back) they need to compensate with damage.

    Remember you get 1k back for every staff attack, plus a 10% chance. I run at 1600 recovery. I don't use this melon baked pork, run Witchmothers, slightly less health and max magika but with recovery and vamp (stack with the 10% passive) and it makes life infinitely easier (only for magblade with swallow soul) for instance I don't even need to use a single potion for flawless vma runs using this stuff.

    Adapt people adapt.

    But it's not the point. Why do they even get nerfed?? They need a buff, not a nerf. Yet stamblade s did get buffed. How does that make sense??
  • Brrrofski
    Brrrofski
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    Also, dodge chance is somewhat of a magica NB nerf too. Blur is used by saptanks and has lost 5%, meaning taking more hits so more stam cost. Coupled with strife nerf that's a lot of pressure on sustain.
  • Rex-Umbra
    Rex-Umbra
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    Wrobel you made me cry.
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  • Nutshotz
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    What I don't understand is that, I've played a mNB for 2 yrs now which is my main. So we get a nerf. I can dig the extra 300 cost. Slap in the face tbh. This is the part I don't get. If mNB don't stack SD with low recovery and have high magica pool. Let's say 40-50k magica, 2-3k SD and 1.1 - 1.5 recovery WE HIT LIKE SH**! Conceal hits like a wet noodle compared to surprise attack. Would of been nice to get a buff there. Lotus fan is great cuz of the CC. Cloak is broken AF. Impale bugs out every now and than. Don't use it anymore. Force pulse/shock rather use swallow soul cuz of the heal it gives and with the build I run works great. So the nerf is uncalled for! Dbl take is great but the reduction in speed was a slap in the face. A stamblade is fast AF. Especially a stamsorc!

    I'm sure im missing more but we magblade's need some love!

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